gtkradiant/tools/quake2/qdata_heretic2/qd_skeletons.h
TTimo 8037810110 transfer from internal tree r5311 branches/1.4-gpl
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00

84 lines
2.1 KiB
C

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef QD_SKELETONS_H
#define QD_SKELETONS_H
#include "placement.h"
typedef struct Placement_d_s
{
vec3d_t origin;
vec3d_t direction;
vec3d_t up;
} Placement_d_t;
typedef struct QD_SkeletalJoint_s
{
Placement_d_t placement;
vec3d_t rotation;
} QD_SkeletalJoint_t;
#define NUM_CLUSTERS 8
typedef struct IntListNode_s
{
int data;
struct IntListNode_s *next;
} IntListNode_t; // gaak
typedef struct Skeletalfmheader_s
{
int type;
int clustered;
int references;
int *clusters[NUM_CLUSTERS];
IntListNode_t *vertLists[NUM_CLUSTERS];
int num_verts[NUM_CLUSTERS + 1];
int new_num_verts[NUM_CLUSTERS + 1];
float scaling[3];
float rotation[3];
float translation[3];
} Skeletalfmheader_t;
#define SKELETAL_NAME_MAX 32
extern Skeletalfmheader_t g_skelModel;
void ClearSkeletalModel();
void GrabModelTransform(char *frame);
void GrabSkeletalFrame(char *frame);
void GrabReferencedFrame(char *frame);
// Reference Stuff
#define NUM_REFERENCES 8
#define REF_MAX_POINTS 16
#define REF_MAX_STRLEN 32
// We're assuming no more than 16 reference points, with no more than 32 characters in the name
extern char RefPointNameList[REF_MAX_POINTS][REF_MAX_STRLEN];
extern int RefPointNum;
#endif