gtkradiant/tools/urt/libs/shaderlib.h

75 lines
1.7 KiB
C++

#if !defined (INCLUDED_SHADERLIB_H)
#define INCLUDED_SHADERLIB_H
#include "string/string.h"
#include "character.h"
#include "ishaders.h"
inline bool shader_equal(const char* shader, const char* other)
{
return string_equal_nocase(shader, other);
}
inline bool shader_equal_n(const char* shader, const char* other, std::size_t n)
{
return string_equal_nocase_n(shader, other, n);
}
inline bool shader_less(const char* shader, const char* other)
{
return string_less_nocase(shader, other);
}
inline bool shader_equal_prefix(const char* string, const char* prefix)
{
return shader_equal_n(string, prefix, string_length(prefix));
}
class shader_less_t
{
public:
bool operator()(const CopiedString& shader, const CopiedString& other) const
{
return shader_less(shader.c_str(), other.c_str());
}
};
inline bool shader_valid(const char* shader)
{
return string_is_ascii(shader)
&& strchr(shader, ' ') == 0
&& strchr(shader, '\n') == 0
&& strchr(shader, '\r') == 0
&& strchr(shader, '\t') == 0
&& strchr(shader, '\v') == 0
&& strchr(shader, '\\') == 0;
}
inline const char* GlobalTexturePrefix_get()
{
return GlobalShaderSystem().getTexturePrefix();
}
inline bool shader_is_texture(const char* name)
{
return shader_equal_prefix(name, GlobalTexturePrefix_get());
}
inline const char* shader_get_textureName(const char* name)
{
return name + string_length(GlobalTexturePrefix_get());
}
inline bool texdef_name_valid(const char* name)
{
return shader_valid(name) && shader_is_texture(name);
}
inline const char* texdef_name_default()
{
return GlobalTexturePrefix_get();
}
#endif