mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 07:11:54 +00:00
764 lines
16 KiB
C
764 lines
16 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "qdata.h"
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void TK_Init();
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qboolean g_compress_pak;
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qboolean g_release; // don't grab, copy output data to new tree
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qboolean g_pak; // if true, copy to pak instead of release
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char g_releasedir[1024]; // c:\quake2\baseq2, etc
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qboolean g_archive; // don't grab, copy source data to new tree
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qboolean do3ds;
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char g_only[256]; // if set, only grab this cd
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qboolean g_skipmodel; // set true when a cd is not g_only
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int g_forcemodel = MODEL_AUTO;
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qboolean g_verbose = false;
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qboolean g_allow_newskin = true;
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qboolean g_ignoreTriUV = false;
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qboolean g_publishOutput = false;
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char *ext_3ds = "3ds";
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char *ext_tri = "tri";
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char *trifileext;
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char g_materialFile[256] = "none"; // default for Heretic2
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char *g_outputDir;
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extern char *g_publishDir;
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extern qboolean g_nomkdir;
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/*
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=======================================================
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PAK FILES
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=======================================================
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*/
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unsigned Com_BlockChecksum( void *buffer, int length );
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typedef struct
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{
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char name[56];
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int filepos, filelen;
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} packfile_t;
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typedef struct
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{
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char id[4];
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int dirofs;
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int dirlen;
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} packheader_t;
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packfile_t pfiles[16384];
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FILE *pakfile;
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packfile_t *pf;
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packheader_t pakheader;
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/*
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==============
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BeginPak
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==============
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*/
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void BeginPak( char *outname ){
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if ( !g_pak ) {
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return;
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}
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pakfile = SafeOpenWrite( outname );
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// leave space for header
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SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
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pf = pfiles;
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}
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/*
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==============
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ReleaseFile
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Filename should be gamedir reletive.
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Either copies the file to the release dir, or adds it to
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the pak file.
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==============
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*/
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void ReleaseFile( char *filename ){
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int len;
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byte *buf;
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char source[1024];
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char dest[1024];
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if ( !g_release ) {
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return;
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}
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sprintf( source, "%s%s", gamedir, filename );
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if ( !g_pak ) { // copy it
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sprintf( dest, "%s/%s", g_releasedir, filename );
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printf( "copying to %s\n", dest );
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QCopyFile( source, dest );
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return;
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}
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// pak it
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printf( "paking %s\n", filename );
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if ( strlen( filename ) >= sizeof( pf->name ) ) {
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Error( "Filename too long for pak: %s", filename );
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}
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len = LoadFile( source, (void **)&buf );
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// segment moved to old.c
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strcpy( pf->name, filename );
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pf->filepos = LittleLong( ftell( pakfile ) );
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pf->filelen = LittleLong( len );
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pf++;
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SafeWrite( pakfile, buf, len );
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free( buf );
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}
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/*
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==============
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FinishPak
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==============
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*/
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void FinishPak( void ){
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int dirlen;
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int d;
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int i;
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unsigned checksum;
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if ( !g_pak ) {
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return;
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}
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pakheader.id[0] = 'P';
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pakheader.id[1] = 'A';
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pakheader.id[2] = 'C';
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pakheader.id[3] = 'K';
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dirlen = (byte *)pf - (byte *)pfiles;
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pakheader.dirofs = LittleLong( ftell( pakfile ) );
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pakheader.dirlen = LittleLong( dirlen );
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checksum = Com_BlockChecksum( (void *)pfiles, dirlen );
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SafeWrite( pakfile, pfiles, dirlen );
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i = ftell( pakfile );
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fseek( pakfile, 0, SEEK_SET );
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SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
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fclose( pakfile );
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d = pf - pfiles;
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printf( "%i files packed in %i bytes\n",d, i );
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printf( "checksum: 0x%x\n", checksum );
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}
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/*
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===============
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Cmd_File
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This is only used to cause a file to be copied during a release
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build (default.cfg, maps, etc)
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===============
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*/
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void Cmd_File( void ){
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GetScriptToken( false );
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ReleaseFile( token );
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}
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/*
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===============
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PackDirectory_r
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===============
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*/
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#ifdef _WIN32
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#include "io.h"
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void PackDirectory_r( char *dir ){
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struct _finddata_t fileinfo;
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int handle;
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char dirstring[1024];
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char filename[1024];
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sprintf( dirstring, "%s%s/*.*", gamedir, dir );
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handle = _findfirst( dirstring, &fileinfo );
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if ( handle == -1 ) {
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return;
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}
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do
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{
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sprintf( filename, "%s/%s", dir, fileinfo.name );
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if ( fileinfo.attrib & _A_SUBDIR ) { // directory
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if ( fileinfo.name[0] != '.' ) { // don't pak . and ..
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PackDirectory_r( filename );
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}
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continue;
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}
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// copy or pack the file
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ReleaseFile( filename );
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} while ( _findnext( handle, &fileinfo ) != -1 );
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_findclose( handle );
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}
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#else
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#include <sys/types.h>
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#ifdef NeXT
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#include <sys/dir.h>
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#else
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#include <dirent.h>
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#endif
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void PackDirectory_r( char *dir ){
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#ifdef NeXT
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struct direct **namelist, *ent;
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#else
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struct dirent **namelist, *ent;
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#endif
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int count;
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struct stat st;
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int i;
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int len;
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char fullname[1024];
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char dirstring[1024];
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char *name;
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sprintf( dirstring, "%s%s", gamedir, dir );
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count = scandir( dirstring, &namelist, NULL, NULL );
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for ( i = 0 ; i < count ; i++ )
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{
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ent = namelist[i];
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name = ent->d_name;
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if ( name[0] == '.' ) {
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continue;
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}
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sprintf( fullname, "%s/%s", dir, name );
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sprintf( dirstring, "%s%s/%s", gamedir, dir, name );
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if ( stat( dirstring, &st ) == -1 ) {
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Error( "fstating %s", pf->name );
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}
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if ( st.st_mode & S_IFDIR ) { // directory
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PackDirectory_r( fullname );
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continue;
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}
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// copy or pack the file
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ReleaseFile( fullname );
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}
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}
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#endif
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/*
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===============
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Cmd_Dir
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This is only used to cause a directory to be copied during a
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release build (sounds, etc)
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===============
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*/
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void Cmd_Dir( void ){
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GetScriptToken( false );
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PackDirectory_r( token );
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}
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//========================================================================
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#define MAX_RTEX 16384
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int numrtex;
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char rtex[MAX_RTEX][64];
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void ReleaseTexture( char *name ){
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int i;
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char path[1024];
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for ( i = 0 ; i < numrtex ; i++ )
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if ( !Q_strcasecmp( name, rtex[i] ) ) {
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return;
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}
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if ( numrtex == MAX_RTEX ) {
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Error( "numrtex == MAX_RTEX" );
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}
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strcpy( rtex[i], name );
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numrtex++;
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sprintf( path, "textures/%s.wal", name );
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ReleaseFile( path );
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}
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/*
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===============
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Cmd_Maps
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Only relevent for release and pak files.
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Releases the .bsp files for the maps, and scans all of the files to
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build a list of all textures used, which are then released.
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===============
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*/
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void Cmd_Maps( void ){
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char map[1024];
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int i;
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while ( ScriptTokenAvailable() )
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{
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GetScriptToken( false );
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sprintf( map, "maps/%s.bsp", token );
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ReleaseFile( map );
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if ( !g_release ) {
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continue;
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}
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// get all the texture references
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sprintf( map, "%smaps/%s.bsp", gamedir, token );
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LoadBSPFileTexinfo( map );
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for ( i = 0 ; i < numtexinfo ; i++ )
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ReleaseTexture( texinfo[i].texture );
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}
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}
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//==============================================================
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/*
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===============
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ParseScript
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===============
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*/
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void ParseScript( void ){
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while ( 1 )
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{
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do
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{ // look for a line starting with a $ command
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GetScriptToken( true );
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if ( endofscript ) {
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return;
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}
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if ( token[0] == '$' ) {
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break;
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}
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while ( ScriptTokenAvailable() )
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GetScriptToken( false );
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} while ( 1 );
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//
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// model commands
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//
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if ( !strcmp( token, "$modelname" ) ) {
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MODELCMD_Modelname( MODEL_MD2 );
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}
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else if ( !strcmp( token, "$cd" ) ) {
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MODELCMD_Cd( MODEL_MD2 );
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}
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else if ( !strcmp( token, "$origin" ) ) {
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MODELCMD_Origin( MODEL_MD2 );
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}
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else if ( !strcmp( token, "$cluster" ) ) {
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MODELCMD_Cluster( MODEL_MD2 );
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}
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else if ( !strcmp( token, "$base" ) ) {
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MODELCMD_Base( MODEL_MD2 );
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}
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else if ( !strcmp( token, "$scale" ) ) {
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MODELCMD_ScaleUp( MODEL_MD2 );
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}
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else if ( !strcmp( token, "$frame" ) ) {
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MODELCMD_Frame( MODEL_MD2 );
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}
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else if ( !strcmp( token, "$skin" ) ) {
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MODELCMD_Skin( MODEL_MD2 );
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}
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else if ( !strcmp( token, "$skinsize" ) ) {
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MODELCMD_Skinsize( MODEL_MD2 );
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}
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//
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// flexible model commands
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//
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else if ( !strcmp( token, "$fm_modelname" ) ) {
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MODELCMD_Modelname( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_base" ) ) {
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MODELCMD_Base( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_basest" ) ) {
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MODELCMD_BaseST( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_cd" ) ) {
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MODELCMD_Cd( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_origin" ) ) {
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MODELCMD_Origin( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_cluster" ) ) {
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MODELCMD_Cluster( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_skeleton" ) ) {
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MODELCMD_Skeleton( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_scale" ) ) {
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MODELCMD_ScaleUp( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_frame" ) ) {
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MODELCMD_Frame( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_skeletal_frame" ) ) { // left in for compadibility with qdt already using fm_skeletal_frame
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MODELCMD_Frame( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_skin" ) ) {
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MODELCMD_Skin( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_skinsize" ) ) {
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MODELCMD_Skinsize( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_begin_group" ) ) {
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MODELCMD_BeginGroup( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_end_group" ) ) {
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MODELCMD_EndGroup( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_referenced" ) ) {
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MODELCMD_Referenced( MODEL_FM );
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}
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else if ( !strcmp( token, "$fm_node_order" ) ) {
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MODELCMD_NodeOrder( MODEL_FM );
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}
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//
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// sprite commands
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//
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else if ( !strcmp( token, "$spritename" ) ) {
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Cmd_SpriteName();
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}
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else if ( !strcmp( token, "$sprdir" ) ) {
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Cmd_Sprdir();
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}
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else if ( !strcmp( token, "$load" ) ) {
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Cmd_Load();
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}
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else if ( !strcmp( token, "$spriteframe" ) ) {
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Cmd_SpriteFrame();
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}
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//
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// image commands
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//
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else if ( !strcmpi( token, "$grab" ) ) {
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Cmd_Grab();
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}
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else if ( !strcmpi( token, "$raw" ) ) {
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Cmd_Raw();
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}
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else if ( !strcmpi( token, "$colormap" ) ) {
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Cmd_Colormap();
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}
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else if ( !strcmpi( token, "$mippal" ) ) {
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Cmd_Mippal();
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}
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else if ( !strcmpi( token, "$mipdir" ) ) {
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Cmd_Mipdir();
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}
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else if ( !strcmpi( token, "$mip" ) ) {
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Cmd_Mip();
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}
|
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else if ( !strcmp( token, "$environment" ) ) {
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Cmd_Environment();
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}
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//
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// pics
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//
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else if ( !strcmp( token, "$picdir" ) ) {
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Cmd_Picdir();
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}
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else if ( !strcmp( token, "$pic" ) ) {
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Cmd_Pic();
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}
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//
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// book
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|
//
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else if ( !strcmp( token, "$bookdir" ) ) {
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Cmd_Bookdir();
|
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}
|
|
else if ( !strcmp( token, "$book" ) ) {
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Cmd_Book();
|
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}
|
|
//
|
|
// tmix
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|
//
|
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else if ( !strcmp( token, "$texturemix" ) ) {
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Cmd_TextureMix();
|
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}
|
|
//
|
|
// video
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|
//
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|
else if ( !strcmp( token, "$video" ) ) {
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Cmd_Video();
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|
}
|
|
//
|
|
// misc
|
|
//
|
|
else if ( !strcmp( token, "$file" ) ) {
|
|
Cmd_File();
|
|
}
|
|
else if ( !strcmp( token, "$dir" ) ) {
|
|
Cmd_Dir();
|
|
}
|
|
else if ( !strcmp( token, "$maps" ) ) {
|
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Cmd_Maps();
|
|
}
|
|
else if ( !strcmp( token, "$alphalight" ) ) {
|
|
Cmd_Alphalight();
|
|
}
|
|
else if ( !strcmp( token, "$inverse16table" ) ) {
|
|
Cmd_Inverse16Table();
|
|
}
|
|
else{
|
|
Error( "bad command %s\n", token );
|
|
}
|
|
}
|
|
}
|
|
|
|
//=======================================================
|
|
|
|
/*
|
|
==============
|
|
main
|
|
==============
|
|
*/
|
|
int main( int argc, char **argv ){
|
|
int i;
|
|
char path[1024];
|
|
char *basedir;
|
|
double starttime, endtime;
|
|
|
|
printf( "Qdata Plus : "__TIME__ " "__DATE__ "\n" );
|
|
|
|
starttime = I_FloatTime();
|
|
basedir = NULL;
|
|
|
|
TK_Init();
|
|
ExpandWildcards( &argc, &argv );
|
|
|
|
for ( i = 1 ; i < argc ; i++ )
|
|
{
|
|
if ( !strcmp( argv[i], "-archive" ) ) {
|
|
// -archive f:/quake2/release/dump_11_30
|
|
archive = true;
|
|
strcpy( archivedir, argv[i + 1] );
|
|
printf( "Archiving source to: %s\n", archivedir );
|
|
i++;
|
|
}
|
|
else if ( !strcmp( argv[i], "-release" ) ) {
|
|
g_release = true;
|
|
strcpy( g_releasedir, argv[i + 1] );
|
|
printf( "Copy output to: %s\n", g_releasedir );
|
|
i++;
|
|
}
|
|
else if ( !strcmp( argv[i], "-base" ) ) {
|
|
i++;
|
|
basedir = argv[i];
|
|
}
|
|
else if ( !strcmp( argv[i], "-compress" ) ) {
|
|
g_compress_pak = true;
|
|
printf( "Compressing pakfile\n" );
|
|
}
|
|
else if ( !strcmp( argv[i], "-pak" ) ) {
|
|
g_release = true;
|
|
g_pak = true;
|
|
printf( "Building pakfile: %s\n", argv[i + 1] );
|
|
BeginPak( argv[i + 1] );
|
|
i++;
|
|
}
|
|
else if ( !strcmp( argv[i], "-only" ) ) {
|
|
strcpy( g_only, argv[i + 1] );
|
|
printf( "Only grabbing %s\n", g_only );
|
|
i++;
|
|
}
|
|
else if ( !strcmpi( argv[i], "-keypress" ) ) {
|
|
g_dokeypress = true;
|
|
}
|
|
else if ( !strcmp( argv[i], "-3ds" ) ) {
|
|
do3ds = true;
|
|
printf( "loading .3ds files\n" );
|
|
}
|
|
else if ( !strcmp( argv[i], "-materialfile" ) ) {
|
|
strcpy( g_materialFile, argv[i + 1] );
|
|
printf( "Setting material file to %s\n", g_materialFile );
|
|
i++;
|
|
}
|
|
/* else if (!strcmpi(argv[i], "-newgen"))
|
|
{
|
|
if (i < argc-4)
|
|
{
|
|
printf("run new triangle grouping routine here\n");
|
|
NewGen(argv[i+1],argv[i+2],atoi(argv[i+3]),atoi(argv[i+4]));
|
|
}
|
|
else
|
|
{
|
|
printf("qdata -newskin <base.hrc> <skin.pcx> width height\n");
|
|
}
|
|
return 0;
|
|
}
|
|
*/ else if ( !strcmpi( argv[i], "-genskin" ) ) {
|
|
i++;
|
|
if ( i < argc - 3 ) {
|
|
GenSkin( argv[i],argv[i + 1],atol( argv[i + 2] ),atol( argv[i + 3] ) );
|
|
}
|
|
else
|
|
{
|
|
printf( "qdata -genskin <base.hrc> <skin.pcx> <desired width> <desired height>\n" );
|
|
}
|
|
return 0;
|
|
|
|
}
|
|
else if ( !strcmpi( argv[i], "-noopts" ) ) {
|
|
g_no_opimizations = true;
|
|
printf( "not performing optimizations\n" );
|
|
}
|
|
else if ( !strcmpi( argv[i], "-md2" ) ) {
|
|
g_forcemodel = MODEL_MD2;
|
|
}
|
|
else if ( !strcmpi( argv[i], "-fm" ) ) {
|
|
g_forcemodel = MODEL_FM;
|
|
}
|
|
else if ( !strcmpi( argv[i], "-verbose" ) ) {
|
|
g_verbose = true;
|
|
}
|
|
else if ( !strcmpi( argv[i], "-oldskin" ) ) {
|
|
g_allow_newskin = false;
|
|
}
|
|
else if ( !strcmpi( argv[i], "-ignoreUV" ) ) {
|
|
g_ignoreTriUV = true;
|
|
}
|
|
else if ( !strcmpi( argv[i], "-publish" ) ) {
|
|
g_publishOutput = true;
|
|
}
|
|
else if ( !strcmpi( argv[i], "-nomkdir" ) ) {
|
|
g_nomkdir = true;
|
|
}
|
|
else if ( argv[i][0] == '-' ) {
|
|
Error( "Unknown option \"%s\"", argv[i] );
|
|
}
|
|
else{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( i >= argc ) {
|
|
Error( "usage: qdata [-archive <directory>]\n"
|
|
" [-release <directory>]\n"
|
|
" [-base <directory>]\n"
|
|
" [-compress]\n"
|
|
" [-pak <file>]\n"
|
|
" [-only <model>]\n"
|
|
" [-keypress]\n"
|
|
" [-3ds]\n"
|
|
" [-materialfile <file>]\n"
|
|
" [-noopts]\n"
|
|
" [-md2]\n"
|
|
" [-fm]\n"
|
|
" [-verbose]\n"
|
|
" [-ignoreUV]\n"
|
|
" [-oldskin]\n"
|
|
" [-publish]\n"
|
|
" [-nomkdir]\n"
|
|
" file.qdt\n"
|
|
"or\n"
|
|
" qdata -genskin <base.hrc> <skin.pcx> <desired width> <desired height>" );
|
|
}
|
|
|
|
if ( do3ds ) {
|
|
trifileext = ext_3ds;
|
|
}
|
|
else{
|
|
trifileext = ext_tri;
|
|
}
|
|
|
|
for ( ; i < argc ; i++ )
|
|
{
|
|
printf( "--------------- %s ---------------\n", argv[i] );
|
|
// load the script
|
|
strcpy( path, argv[i] );
|
|
DefaultExtension( path, ".qdt" );
|
|
DefaultExtension( g_materialFile, ".mat" );
|
|
SetQdirFromPath( path );
|
|
|
|
printf( "workingdir='%s'\n", gamedir );
|
|
if ( basedir ) {
|
|
qdir[0] = 0;
|
|
g_outputDir = basedir;
|
|
}
|
|
|
|
printf( "outputdir='%s'\n", g_outputDir );
|
|
|
|
QFile_ReadMaterialTypes( g_materialFile );
|
|
LoadScriptFile( ExpandArg( path ) );
|
|
|
|
//
|
|
// parse it
|
|
//
|
|
ParseScript();
|
|
|
|
// write out the last model
|
|
FinishModel();
|
|
FMFinishModel();
|
|
FinishSprite();
|
|
}
|
|
|
|
if ( total_textures ) {
|
|
printf( "\n" );
|
|
printf( "Total textures processed: %d\n",total_textures );
|
|
printf( "Average size: %d x %d\n",total_x / total_textures, total_y / total_textures );
|
|
}
|
|
|
|
if ( g_pak ) {
|
|
FinishPak();
|
|
}
|
|
|
|
endtime = I_FloatTime();
|
|
printf( "Time elapsed: %f\n", endtime - starttime );
|
|
|
|
if ( g_dokeypress ) {
|
|
printf( "Success! ... Hit a key: " );
|
|
getchar();
|
|
}
|
|
|
|
return 0;
|
|
}
|