gtkradiant/radiant/qgl.c

1798 lines
86 KiB
C

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
** QGL_WIN.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Quake2 you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
/*
* This causes glDisable(), glEnable(), glCullFace() and glPolygonMode() to
* be wrapped in order to get around a bug in ATI's FireGL drivers.
*/
#include <stdio.h>
#include <float.h>
#include <string.h>
#if defined (__linux__) || defined (__APPLE__)
#include <dlfcn.h>
#endif
#ifdef _WIN32
#include <windows.h>
#endif
#include "qgl.h"
void Sys_Printf(const char *format, ...);
#ifdef _WIN32
HMODULE g_hGLDLL = NULL;
#pragma warning (disable : 4113 4133 4047 4018 )
int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
int ( WINAPI * qwglGetPixelFormat)(HDC);
BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
BOOL ( WINAPI * qwglSwapBuffers)(HDC);
BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
HGLRC ( WINAPI * qwglCreateContext)(HDC);
HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
HDC ( WINAPI * qwglGetCurrentDC)(VOID);
PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT);
BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);
int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *);
int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *);
BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
BOOL ( WINAPI * qwglGetDeviceGammaRampEXT)( unsigned char *, unsigned char *, unsigned char * );
BOOL ( WINAPI * qwglSetDeviceGammaRampEXT)( const unsigned char *, const unsigned char *,
const unsigned char * );
BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval );
#else
#define WINAPI
#endif
#if defined (__linux__) || defined (__APPLE__)
void* g_hGLDLL;
XVisualInfo* (*qglXChooseVisual)(Display *dpy, int screen, int *attribList);
GLXContext (*qglXCreateContext)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
void (*qglXDestroyContext)(Display *dpy, GLXContext ctx);
Bool (*qglXMakeCurrent)(Display *dpy, GLXDrawable drawable, GLXContext ctx);
void (*qglXCopyContext)(Display *dpy, GLXContext src, GLXContext dst, GLuint mask);
void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
GLXPixmap (*qglXCreateGLXPixmap)( Display *dpy, XVisualInfo *visual, Pixmap pixmap );
void (*qglXDestroyGLXPixmap)( Display *dpy, GLXPixmap pixmap );
Bool (*qglXQueryExtension)( Display *dpy, int *errorb, int *event );
Bool (*qglXQueryVersion)( Display *dpy, int *maj, int *min );
Bool (*qglXIsDirect)( Display *dpy, GLXContext ctx );
int (*qglXGetConfig)( Display *dpy, XVisualInfo *visual, int attrib, int *value );
GLXContext (*qglXGetCurrentContext)( void );
GLXDrawable (*qglXGetCurrentDrawable)( void );
void (*qglXWaitGL)( void );
void (*qglXWaitX)( void );
void (*qglXUseXFont)( Font font, int first, int count, int list );
void* (*qglXGetProcAddressARB) (const GLubyte *procName);
#endif
void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
void ( APIENTRY * qglArrayElement )(GLint i);
void ( APIENTRY * qglBegin )(GLenum mode);
void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
void ( APIENTRY * qglCallList )(GLuint list);
void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
void ( APIENTRY * qglClear )(GLbitfield mask);
void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void ( APIENTRY * qglClearDepth )(GLclampd depth);
void ( APIENTRY * qglClearIndex )(GLfloat c);
void ( APIENTRY * qglClearStencil )(GLint s);
void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
void ( APIENTRY * qglColor3bv )(const GLbyte *v);
void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
void ( APIENTRY * qglColor3dv )(const GLdouble *v);
void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
void ( APIENTRY * qglColor3fv )(const GLfloat *v);
void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
void ( APIENTRY * qglColor3iv )(const GLint *v);
void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
void ( APIENTRY * qglColor3sv )(const GLshort *v);
void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
void ( APIENTRY * qglColor3uiv )(const GLuint *v);
void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
void ( APIENTRY * qglColor3usv )(const GLushort *v);
void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void ( APIENTRY * qglColor4bv )(const GLbyte *v);
void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void ( APIENTRY * qglColor4dv )(const GLdouble *v);
void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglColor4fv )(const GLfloat *v);
void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
void ( APIENTRY * qglColor4iv )(const GLint *v);
void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void ( APIENTRY * qglColor4sv )(const GLshort *v);
void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void ( APIENTRY * qglColor4uiv )(const GLuint *v);
void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void ( APIENTRY * qglColor4usv )(const GLushort *v);
void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglCullFace )(GLenum mode);
void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
void ( APIENTRY * qglDepthFunc )(GLenum func);
void ( APIENTRY * qglDepthMask )(GLboolean flag);
void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
void ( APIENTRY * qglDisable )(GLenum cap);
void ( APIENTRY * qglDisableClientState )(GLenum array);
void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
void ( APIENTRY * qglDrawBuffer )(GLenum mode);
void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
void ( APIENTRY * qglEnable )(GLenum cap);
void ( APIENTRY * qglEnableClientState )(GLenum array);
void ( APIENTRY * qglEnd )(void);
void ( APIENTRY * qglEndList )(void);
void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void ( APIENTRY * qglEvalPoint1 )(GLint i);
void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
void ( APIENTRY * qglFinish )(void);
void ( APIENTRY * qglFlush )(void);
void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglFrontFace )(GLenum mode);
void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint ( APIENTRY * qglGenLists )(GLsizei range);
void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * qglGetError )(void);
void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
void ( APIENTRY * qglIndexMask )(GLuint mask);
void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglIndexd )(GLdouble c);
void ( APIENTRY * qglIndexdv )(const GLdouble *c);
void ( APIENTRY * qglIndexf )(GLfloat c);
void ( APIENTRY * qglIndexfv )(const GLfloat *c);
void ( APIENTRY * qglIndexi )(GLint c);
void ( APIENTRY * qglIndexiv )(const GLint *c);
void ( APIENTRY * qglIndexs )(GLshort c);
void ( APIENTRY * qglIndexsv )(const GLshort *c);
void ( APIENTRY * qglIndexub )(GLubyte c);
void ( APIENTRY * qglIndexubv )(const GLubyte *c);
void ( APIENTRY * qglInitNames )(void);
void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * qglIsList )(GLuint list);
GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
void ( APIENTRY * qglLineWidth )(GLfloat width);
void ( APIENTRY * qglListBase )(GLuint base);
void ( APIENTRY * qglLoadIdentity )(void);
void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
void ( APIENTRY * qglLoadName )(GLuint name);
void ( APIENTRY * qglLogicOp )(GLenum opcode);
void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
void ( APIENTRY * qglMatrixMode )(GLenum mode);
void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
void ( APIENTRY * qglNormal3iv )(const GLint *v);
void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
void ( APIENTRY * qglNormal3sv )(const GLshort *v);
void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void ( APIENTRY * qglPassThrough )(GLfloat token);
void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
void ( APIENTRY * qglPointSize )(GLfloat size);
void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
void ( APIENTRY * qglPopAttrib )(void);
void ( APIENTRY * qglPopClientAttrib )(void);
void ( APIENTRY * qglPopMatrix )(void);
void ( APIENTRY * qglPopName )(void);
void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushMatrix )(void);
void ( APIENTRY * qglPushName )(GLuint name);
void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
void ( APIENTRY * qglReadBuffer )(GLenum mode);
void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * qglRenderMode )(GLenum mode);
void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
void ( APIENTRY * qglShadeModel )(GLenum mode);
void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
void ( APIENTRY * qglStencilMask )(GLuint mask);
void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
void ( APIENTRY * qglTexCoord1d )(GLdouble s);
void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord1f )(GLfloat s);
void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord1i )(GLint s);
void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
void ( APIENTRY * qglTexCoord1s )(GLshort s);
void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
void ( APIENTRY * qglVertex2iv )(const GLint *v);
void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
void ( APIENTRY * qglVertex2sv )(const GLshort *v);
void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglVertex3iv )(const GLint *v);
void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglVertex3sv )(const GLshort *v);
void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglVertex4iv )(const GLint *v);
void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglVertex4sv )(const GLshort *v);
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
void ( APIENTRY * qglActiveTextureARB) (GLenum texture);
void ( APIENTRY * qglClientActiveTextureARB) (GLenum texture);
void ( APIENTRY * qglMultiTexCoord1dARB) (GLenum target, GLdouble s);
void ( APIENTRY * qglMultiTexCoord1dvARB) (GLenum target, const GLdouble *v);
void ( APIENTRY * qglMultiTexCoord1fARB) (GLenum target, GLfloat s);
void ( APIENTRY * qglMultiTexCoord1fvARB) (GLenum target, const GLfloat *v);
void ( APIENTRY * qglMultiTexCoord1iARB) (GLenum target, GLint s);
void ( APIENTRY * qglMultiTexCoord1ivARB) (GLenum target, const GLint *v);
void ( APIENTRY * qglMultiTexCoord1sARB) (GLenum target, GLshort s);
void ( APIENTRY * qglMultiTexCoord1svARB) (GLenum target, const GLshort *v);
void ( APIENTRY * qglMultiTexCoord2dARB) (GLenum target, GLdouble s);
void ( APIENTRY * qglMultiTexCoord2dvARB) (GLenum target, const GLdouble *v);
void ( APIENTRY * qglMultiTexCoord2fARB) (GLenum target, GLfloat s);
void ( APIENTRY * qglMultiTexCoord2fvARB) (GLenum target, const GLfloat *v);
void ( APIENTRY * qglMultiTexCoord2iARB) (GLenum target, GLint s);
void ( APIENTRY * qglMultiTexCoord2ivARB) (GLenum target, const GLint *v);
void ( APIENTRY * qglMultiTexCoord2sARB) (GLenum target, GLshort s);
void ( APIENTRY * qglMultiTexCoord2svARB) (GLenum target, const GLshort *v);
void ( APIENTRY * qglMultiTexCoord3dARB) (GLenum target, GLdouble s);
void ( APIENTRY * qglMultiTexCoord3dvARB) (GLenum target, const GLdouble *v);
void ( APIENTRY * qglMultiTexCoord3fARB) (GLenum target, GLfloat s);
void ( APIENTRY * qglMultiTexCoord3fvARB) (GLenum target, const GLfloat *v);
void ( APIENTRY * qglMultiTexCoord3iARB) (GLenum target, GLint s);
void ( APIENTRY * qglMultiTexCoord3ivARB) (GLenum target, const GLint *v);
void ( APIENTRY * qglMultiTexCoord3sARB) (GLenum target, GLshort s);
void ( APIENTRY * qglMultiTexCoord3svARB) (GLenum target, const GLshort *v);
void ( APIENTRY * qglMultiTexCoord4dARB) (GLenum target, GLdouble s);
void ( APIENTRY * qglMultiTexCoord4dvARB) (GLenum target, const GLdouble *v);
void ( APIENTRY * qglMultiTexCoord4fARB) (GLenum target, GLfloat s);
void ( APIENTRY * qglMultiTexCoord4fvARB) (GLenum target, const GLfloat *v);
void ( APIENTRY * qglMultiTexCoord4iARB) (GLenum target, GLint s);
void ( APIENTRY * qglMultiTexCoord4ivARB) (GLenum target, const GLint *v);
void ( APIENTRY * qglMultiTexCoord4sARB) (GLenum target, GLshort s);
void ( APIENTRY * qglMultiTexCoord4svARB) (GLenum target, const GLshort *v);
// glu stuff
void (APIENTRY * qgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
// added for plugins
void (APIENTRY * qgluLookAt)(
GLdouble eyex,
GLdouble eyey,
GLdouble eyez,
GLdouble centerx,
GLdouble centery,
GLdouble centerz,
GLdouble upx,
GLdouble upy,
GLdouble upz);
const GLubyte* (APIENTRY * qgluErrorString) (GLenum errCode );
#ifdef ATIHACK_812
void ( APIENTRY * qglCullFace_real )(GLenum mode);
void ( APIENTRY * qglDisable_real )(GLenum cap);
void ( APIENTRY * qglEnable_real )(GLenum cap);
void ( APIENTRY * qglPolygonMode_real )(GLenum face, GLenum mode);
#endif
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers.
*/
void QGL_Shutdown()
{
Sys_Printf("Shutting down GL ...");
if (g_hGLDLL)
{
#ifdef _WIN32
FreeLibrary(g_hGLDLL);
#endif
#if defined (__linux__) || defined (__APPLE__)
dlclose (g_hGLDLL);
#endif
g_hGLDLL = NULL;
}
Sys_Printf("Done.\n");
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
qglMultiTexCoord1dARB = NULL;
qglMultiTexCoord1dvARB = NULL;
qglMultiTexCoord1fARB = NULL;
qglMultiTexCoord1fvARB = NULL;
qglMultiTexCoord1iARB = NULL;
qglMultiTexCoord1ivARB = NULL;
qglMultiTexCoord1sARB = NULL;
qglMultiTexCoord1svARB = NULL;
qglMultiTexCoord2dARB = NULL;
qglMultiTexCoord2dvARB = NULL;
qglMultiTexCoord2fARB = NULL;
qglMultiTexCoord2fvARB = NULL;
qglMultiTexCoord2iARB = NULL;
qglMultiTexCoord2ivARB = NULL;
qglMultiTexCoord2sARB = NULL;
qglMultiTexCoord2svARB = NULL;
qglMultiTexCoord3dARB = NULL;
qglMultiTexCoord3dvARB = NULL;
qglMultiTexCoord3fARB = NULL;
qglMultiTexCoord3fvARB = NULL;
qglMultiTexCoord3iARB = NULL;
qglMultiTexCoord3ivARB = NULL;
qglMultiTexCoord3sARB = NULL;
qglMultiTexCoord3svARB = NULL;
qglMultiTexCoord4dARB = NULL;
qglMultiTexCoord4dvARB = NULL;
qglMultiTexCoord4fARB = NULL;
qglMultiTexCoord4fvARB = NULL;
qglMultiTexCoord4iARB = NULL;
qglMultiTexCoord4ivARB = NULL;
qglMultiTexCoord4sARB = NULL;
qglMultiTexCoord4svARB = NULL;
#ifdef _WIN32
qwglCopyContext = NULL;
qwglCreateContext = NULL;
qwglCreateLayerContext = NULL;
qwglDeleteContext = NULL;
qwglDescribeLayerPlane = NULL;
qwglGetCurrentContext = NULL;
qwglGetCurrentDC = NULL;
qwglGetLayerPaletteEntries = NULL;
qwglGetProcAddress = NULL;
qwglMakeCurrent = NULL;
qwglRealizeLayerPalette = NULL;
qwglSetLayerPaletteEntries = NULL;
qwglShareLists = NULL;
qwglSwapLayerBuffers = NULL;
qwglUseFontBitmaps = NULL;
qwglUseFontOutlines = NULL;
qwglChoosePixelFormat = NULL;
qwglDescribePixelFormat = NULL;
qwglGetPixelFormat = NULL;
qwglSetPixelFormat = NULL;
qwglSwapBuffers = NULL;
qwglSwapIntervalEXT = NULL;
qwglGetDeviceGammaRampEXT = NULL;
qwglSetDeviceGammaRampEXT = NULL;
#endif
#if defined (__linux__) || defined (__APPLE__)
qglXChooseVisual = NULL;
qglXCreateContext = NULL;
qglXDestroyContext = NULL;
qglXMakeCurrent = NULL;
qglXCopyContext = NULL;
qglXSwapBuffers = NULL;
qglXCreateGLXPixmap = NULL;
qglXDestroyGLXPixmap = NULL;
qglXQueryExtension = NULL;
qglXQueryVersion = NULL;
qglXIsDirect = NULL;
qglXGetConfig = NULL;
qglXGetCurrentContext = NULL;
qglXGetCurrentDrawable = NULL;
qglXWaitGL = NULL;
qglXWaitX = NULL;
qglXUseXFont = NULL;
qglXGetProcAddressARB = NULL;
#endif
qgluPerspective = NULL;
qgluErrorString = NULL;
qgluLookAt = NULL;
#ifdef ATIHACK_812
qglCullFace_real = NULL;
qglDisable_real = NULL;
qglEnable_real = NULL;
qglPolygonMode_real = NULL;
#endif
}
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
**
*/
static int init_error;
static void* safe_dlsym (void *handle, char *symbol)
{
#ifdef _WIN32
return GetProcAddress (handle, symbol);
#endif
#if defined (__linux__) || defined (__APPLE__)
void* ret = dlsym (handle, symbol);
const char *err = dlerror();
if (err)
{
init_error = 1;
#ifndef __APPLE__
printf ("Error loading OpenGL libraries: %s\n", err);
#else
printf ("Error loading OpenGL libraries: %s %s\n", err, symbol);
#endif
}
return ret;
#endif
}
#include <math.h>
#include <stdlib.h>
#ifdef _WIN32
#define M_PI 3.14159
#endif
void WINAPI gluLookAt2 (GLdouble ex, GLdouble ey, GLdouble ez, GLdouble cx, GLdouble cy, GLdouble cz,
GLdouble ux, GLdouble uy, GLdouble uz)
{
GLdouble x[3], y[3], z[3] = { ex-cx, ey-cy, ez-cz };
GLdouble inv;
inv = sqrt (z[0]*z[0] + z[1]*z[1] + z[2]*z[2]);
if (inv)
{
inv = 1.0/inv;
z[0] *= inv;
z[1] *= inv;
z[2] *= inv;
}
x[0] = uy*z[2] - uz*z[1];
x[1] = -ux*z[2] + uz*z[0];
x[2] = ux*z[1] - uy*z[0];
y[0] = z[1]*x[2] - z[2]*x[1];
y[1] = -z[0]*x[2] + z[2]*x[0];
y[2] = z[0]*x[1] - z[1]*x[0];
inv = sqrt(x[0]*x[0] + x[1]*x[1] + x[2]*x[2]);
if (inv)
{
x[0] *= inv;
x[1] *= inv;
x[2] *= inv;
}
inv = sqrt(y[0]*y[0] + y[1]*y[1] + y[2]*y[2]);
if (inv)
{
y[0] *= inv;
y[1] *= inv;
y[2] *= inv;
}
{
GLdouble m[16] = { x[0], y[0], z[0], 0, x[1], y[1], z[1], 0, x[2], y[2], z[2], 0, 0, 0, 0, 1 };
qglMultMatrixd(m);
qglTranslated(-ex, -ey, -ez);
}
}
void WINAPI gluPerspective2 (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
{
GLdouble y = zNear * tan (fovy * M_PI / 360.0);
qglFrustum (-y*aspect, y*aspect, -y, y, zNear, zFar);
}
static void* WINAPI ResizeImage (GLubyte* old_image, int srcw, int srch, int destw, int desth)
{
int i, j;
float sx, sy;
GLubyte* new_image = (GLubyte *)malloc (destw*desth*4*sizeof(GLubyte));
if (new_image == NULL)
return NULL;
if (destw > 1)
sx = (GLfloat) (srcw-1) / (GLfloat) (destw-1);
else
sx = (GLfloat) (srcw-1);
if (desth > 1)
sy = (GLfloat) (srch-1) / (GLfloat) (desth-1);
else
sy = (GLfloat) (srch-1);
for (i = 0; i < desth; i++)
{
GLint ii = (GLint)(i * sy);
for (j = 0; j < destw; j++)
{
GLint jj = (GLint)(j * sx);
GLubyte *src = old_image + (ii * srcw + jj) * 4;
GLubyte *dst = new_image + (i * destw + j) * 4;
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
}
}
return new_image;
}
#define CEILING(A, B) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
typedef struct glu_error_struct
{
int errnum;
const char *errstr;
} GLU_ERROR_STRUCT;
GLU_ERROR_STRUCT glu_errlist[] = {
{GL_NO_ERROR, "GL_NO_ERROR - no error"},
{GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."},
{GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."},
{GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."},
{GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."},
{GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."},
{GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."},
{-1, NULL}
};
const GLubyte* WINAPI gluErrorString(GLenum errCode )
{
int search = 0;
for (search = 0; glu_errlist[search].errstr; search++)
{
if (errCode == glu_errlist[search].errnum)
return (const char *)glu_errlist[search].errstr;
} //end for
return "Unknown error";
}
#ifdef ATIHACK_812
int ATIhack_culling;
GLenum ATIhack_cullmode;
GLenum ATIhack_backmode;
GLenum ATIhack_frontmode;
static void ATIhack_update(void)
{
if(!ATIhack_culling || (GL_FRONT_AND_BACK == ATIhack_cullmode))
{
qglPolygonMode_real(GL_FRONT, ATIhack_frontmode);
qglPolygonMode_real(GL_BACK, ATIhack_backmode);
}
else
switch(ATIhack_cullmode)
{
case GL_FRONT:
qglPolygonMode_real(GL_FRONT_AND_BACK, ATIhack_backmode);
break;
case GL_BACK:
qglPolygonMode_real(GL_FRONT_AND_BACK, ATIhack_frontmode);
default:
break;
}
}
void APIENTRY qglEnable_ATIHack(GLenum cap)
{
qglEnable_real(cap);
if(GL_CULL_FACE != cap)
return;
if(ATIhack_culling)
return;
ATIhack_culling = 1;
ATIhack_update();
}
void APIENTRY qglDisable_ATIHack(GLenum cap)
{
qglDisable_real(cap);
if(GL_CULL_FACE != cap)
return;
if(!ATIhack_culling)
return;
ATIhack_culling = 0;
ATIhack_update();
}
void APIENTRY qglCullFace_ATIHack(GLenum mode)
{
if(ATIhack_cullmode == mode)
return;
qglCullFace_real(mode);
ATIhack_cullmode = mode;
ATIhack_update();
}
void APIENTRY qglPolygonMode_ATIHack(GLenum face, GLenum mode)
{
switch(face)
{
case GL_FRONT:
if(ATIhack_frontmode == mode)
return;
ATIhack_frontmode = mode;
break;
case GL_BACK:
if(ATIhack_backmode == mode)
return;
ATIhack_backmode = mode;
break;
case GL_FRONT_AND_BACK:
if((ATIhack_frontmode == mode) && (ATIhack_backmode == mode))
return;
ATIhack_frontmode = ATIhack_backmode = mode;
default:
break;
}
ATIhack_update();
}
#endif
int QGL_Init(const char *dllname, const char* gluname)
{
#ifdef _WIN32
g_hGLDLL = LoadLibrary(dllname);
#endif
#if defined (__linux__) || (__APPLE__)
const char *err;
// NOTE TTimo
// I don't like RTLD_LAZY|RTLD_GLOBAL too much .. it's dangerous
// maybe try RTLD_NOW? or would that break compatibility .. you never know when that stuff is going to explode
g_hGLDLL = dlopen(dllname, RTLD_LAZY|RTLD_GLOBAL);
err = dlerror();
if (err)
printf ("Error loading GL lib:\n%s\n", err);
#endif
init_error = 0;
if (g_hGLDLL == NULL)
return 0;
Sys_Printf ("Loading GL library: %s ...", dllname);
qgluPerspective = &gluPerspective2;
qgluLookAt = &gluLookAt2;
qgluErrorString = &gluErrorString;
qglAccum = safe_dlsym (g_hGLDLL, "glAccum" );
qglAlphaFunc = safe_dlsym (g_hGLDLL, "glAlphaFunc" );
qglAreTexturesResident = safe_dlsym (g_hGLDLL, "glAreTexturesResident" );
qglArrayElement = safe_dlsym (g_hGLDLL, "glArrayElement" );
qglBegin = safe_dlsym (g_hGLDLL, "glBegin" );
qglBindTexture = safe_dlsym (g_hGLDLL, "glBindTexture" );
qglBitmap = safe_dlsym (g_hGLDLL, "glBitmap" );
qglBlendFunc = safe_dlsym (g_hGLDLL, "glBlendFunc" );
qglCallList = safe_dlsym (g_hGLDLL, "glCallList" );
qglCallLists = safe_dlsym (g_hGLDLL, "glCallLists" );
qglClear = safe_dlsym (g_hGLDLL, "glClear" );
qglClearAccum = safe_dlsym (g_hGLDLL, "glClearAccum" );
qglClearColor = safe_dlsym (g_hGLDLL, "glClearColor" );
qglClearDepth = safe_dlsym (g_hGLDLL, "glClearDepth" );
qglClearIndex = safe_dlsym (g_hGLDLL, "glClearIndex" );
qglClearStencil = safe_dlsym (g_hGLDLL, "glClearStencil" );
qglClipPlane = safe_dlsym (g_hGLDLL, "glClipPlane" );
qglColor3b = safe_dlsym (g_hGLDLL, "glColor3b" );
qglColor3bv = safe_dlsym (g_hGLDLL, "glColor3bv" );
qglColor3d = safe_dlsym (g_hGLDLL, "glColor3d" );
qglColor3dv = safe_dlsym (g_hGLDLL, "glColor3dv" );
qglColor3f = safe_dlsym (g_hGLDLL, "glColor3f" );
qglColor3fv = safe_dlsym (g_hGLDLL, "glColor3fv" );
qglColor3i = safe_dlsym (g_hGLDLL, "glColor3i" );
qglColor3iv = safe_dlsym (g_hGLDLL, "glColor3iv" );
qglColor3s = safe_dlsym (g_hGLDLL, "glColor3s" );
qglColor3sv = safe_dlsym (g_hGLDLL, "glColor3sv" );
qglColor3ub = safe_dlsym (g_hGLDLL, "glColor3ub" );
qglColor3ubv = safe_dlsym (g_hGLDLL, "glColor3ubv" );
qglColor3ui = safe_dlsym (g_hGLDLL, "glColor3ui" );
qglColor3uiv = safe_dlsym (g_hGLDLL, "glColor3uiv" );
qglColor3us = safe_dlsym (g_hGLDLL, "glColor3us" );
qglColor3usv = safe_dlsym (g_hGLDLL, "glColor3usv" );
qglColor4b = safe_dlsym (g_hGLDLL, "glColor4b" );
qglColor4bv = safe_dlsym (g_hGLDLL, "glColor4bv" );
qglColor4d = safe_dlsym (g_hGLDLL, "glColor4d" );
qglColor4dv = safe_dlsym (g_hGLDLL, "glColor4dv" );
qglColor4f = safe_dlsym (g_hGLDLL, "glColor4f" );
qglColor4fv = safe_dlsym (g_hGLDLL, "glColor4fv" );
qglColor4i = safe_dlsym (g_hGLDLL, "glColor4i" );
qglColor4iv = safe_dlsym (g_hGLDLL, "glColor4iv" );
qglColor4s = safe_dlsym (g_hGLDLL, "glColor4s" );
qglColor4sv = safe_dlsym (g_hGLDLL, "glColor4sv" );
qglColor4ub = safe_dlsym (g_hGLDLL, "glColor4ub" );
qglColor4ubv = safe_dlsym (g_hGLDLL, "glColor4ubv" );
qglColor4ui = safe_dlsym (g_hGLDLL, "glColor4ui" );
qglColor4uiv = safe_dlsym (g_hGLDLL, "glColor4uiv" );
qglColor4us = safe_dlsym (g_hGLDLL, "glColor4us" );
qglColor4usv = safe_dlsym (g_hGLDLL, "glColor4usv" );
qglColorMask = safe_dlsym (g_hGLDLL, "glColorMask" );
qglColorMaterial = safe_dlsym (g_hGLDLL, "glColorMaterial" );
qglColorPointer = safe_dlsym (g_hGLDLL, "glColorPointer" );
qglCopyPixels = safe_dlsym (g_hGLDLL, "glCopyPixels" );
qglCopyTexImage1D = safe_dlsym (g_hGLDLL, "glCopyTexImage1D" );
qglCopyTexImage2D = safe_dlsym (g_hGLDLL, "glCopyTexImage2D" );
qglCopyTexSubImage1D = safe_dlsym (g_hGLDLL, "glCopyTexSubImage1D" );
qglCopyTexSubImage2D = safe_dlsym (g_hGLDLL, "glCopyTexSubImage2D" );
#ifdef ATIHACK_812
qglCullFace_real = safe_dlsym (g_hGLDLL, "glCullFace" );
qglCullFace = qglCullFace_real;
#else
qglCullFace = safe_dlsym (g_hGLDLL, "glCullFace" );
#endif
qglDeleteLists = safe_dlsym (g_hGLDLL, "glDeleteLists" );
qglDeleteTextures = safe_dlsym (g_hGLDLL, "glDeleteTextures" );
qglDepthFunc = safe_dlsym (g_hGLDLL, "glDepthFunc" );
qglDepthMask = safe_dlsym (g_hGLDLL, "glDepthMask" );
qglDepthRange = safe_dlsym (g_hGLDLL, "glDepthRange" );
#ifdef ATIHACK_812
qglDisable_real = safe_dlsym (g_hGLDLL, "glDisable" );
qglDisable = qglDisable_real;
#else
qglDisable = safe_dlsym (g_hGLDLL, "glDisable" );
#endif
qglDisableClientState = safe_dlsym (g_hGLDLL, "glDisableClientState" );
qglDrawArrays = safe_dlsym (g_hGLDLL, "glDrawArrays" );
qglDrawBuffer = safe_dlsym (g_hGLDLL, "glDrawBuffer" );
qglDrawElements = safe_dlsym (g_hGLDLL, "glDrawElements" );
qglDrawPixels = safe_dlsym (g_hGLDLL, "glDrawPixels" );
qglEdgeFlag = safe_dlsym (g_hGLDLL, "glEdgeFlag" );
qglEdgeFlagPointer = safe_dlsym (g_hGLDLL, "glEdgeFlagPointer" );
qglEdgeFlagv = safe_dlsym (g_hGLDLL, "glEdgeFlagv" );
#ifdef ATIHACK_812
qglEnable_real = safe_dlsym (g_hGLDLL, "glEnable" );
qglEnable = qglEnable_real;
#else
qglEnable = safe_dlsym (g_hGLDLL, "glEnable" );
#endif
qglEnableClientState = safe_dlsym (g_hGLDLL, "glEnableClientState" );
qglEnd = safe_dlsym (g_hGLDLL, "glEnd" );
qglEndList = safe_dlsym (g_hGLDLL, "glEndList" );
qglEvalCoord1d = safe_dlsym (g_hGLDLL, "glEvalCoord1d" );
qglEvalCoord1dv = safe_dlsym (g_hGLDLL, "glEvalCoord1dv" );
qglEvalCoord1f = safe_dlsym (g_hGLDLL, "glEvalCoord1f" );
qglEvalCoord1fv = safe_dlsym (g_hGLDLL, "glEvalCoord1fv" );
qglEvalCoord2d = safe_dlsym (g_hGLDLL, "glEvalCoord2d" );
qglEvalCoord2dv = safe_dlsym (g_hGLDLL, "glEvalCoord2dv" );
qglEvalCoord2f = safe_dlsym (g_hGLDLL, "glEvalCoord2f" );
qglEvalCoord2fv = safe_dlsym (g_hGLDLL, "glEvalCoord2fv" );
qglEvalMesh1 = safe_dlsym (g_hGLDLL, "glEvalMesh1" );
qglEvalMesh2 = safe_dlsym (g_hGLDLL, "glEvalMesh2" );
qglEvalPoint1 = safe_dlsym (g_hGLDLL, "glEvalPoint1" );
qglEvalPoint2 = safe_dlsym (g_hGLDLL, "glEvalPoint2" );
qglFeedbackBuffer = safe_dlsym (g_hGLDLL, "glFeedbackBuffer" );
qglFinish = safe_dlsym (g_hGLDLL, "glFinish" );
qglFlush = safe_dlsym (g_hGLDLL, "glFlush" );
qglFogf = safe_dlsym (g_hGLDLL, "glFogf" );
qglFogfv = safe_dlsym (g_hGLDLL, "glFogfv" );
qglFogi = safe_dlsym (g_hGLDLL, "glFogi" );
qglFogiv = safe_dlsym (g_hGLDLL, "glFogiv" );
qglFrontFace = safe_dlsym (g_hGLDLL, "glFrontFace" );
qglFrustum = safe_dlsym (g_hGLDLL, "glFrustum" );
qglGenLists = safe_dlsym (g_hGLDLL, "glGenLists" );
qglGenTextures = safe_dlsym (g_hGLDLL, "glGenTextures" );
qglGetBooleanv = safe_dlsym (g_hGLDLL, "glGetBooleanv" );
qglGetClipPlane = safe_dlsym (g_hGLDLL, "glGetClipPlane" );
qglGetDoublev = safe_dlsym (g_hGLDLL, "glGetDoublev" );
qglGetError = safe_dlsym (g_hGLDLL, "glGetError" );
qglGetFloatv = safe_dlsym (g_hGLDLL, "glGetFloatv" );
qglGetIntegerv = safe_dlsym (g_hGLDLL, "glGetIntegerv" );
qglGetLightfv = safe_dlsym (g_hGLDLL, "glGetLightfv" );
qglGetLightiv = safe_dlsym (g_hGLDLL, "glGetLightiv" );
qglGetMapdv = safe_dlsym (g_hGLDLL, "glGetMapdv" );
qglGetMapfv = safe_dlsym (g_hGLDLL, "glGetMapfv" );
qglGetMapiv = safe_dlsym (g_hGLDLL, "glGetMapiv" );
qglGetMaterialfv = safe_dlsym (g_hGLDLL, "glGetMaterialfv" );
qglGetMaterialiv = safe_dlsym (g_hGLDLL, "glGetMaterialiv" );
qglGetPixelMapfv = safe_dlsym (g_hGLDLL, "glGetPixelMapfv" );
qglGetPixelMapuiv = safe_dlsym (g_hGLDLL, "glGetPixelMapuiv" );
qglGetPixelMapusv = safe_dlsym (g_hGLDLL, "glGetPixelMapusv" );
qglGetPointerv = safe_dlsym (g_hGLDLL, "glGetPointerv" );
qglGetPolygonStipple = safe_dlsym (g_hGLDLL, "glGetPolygonStipple" );
qglGetString = safe_dlsym (g_hGLDLL, "glGetString" );
qglGetTexEnvfv = safe_dlsym (g_hGLDLL, "glGetTexEnvfv" );
qglGetTexEnviv = safe_dlsym (g_hGLDLL, "glGetTexEnviv" );
qglGetTexGendv = safe_dlsym (g_hGLDLL, "glGetTexGendv" );
qglGetTexGenfv = safe_dlsym (g_hGLDLL, "glGetTexGenfv" );
qglGetTexGeniv = safe_dlsym (g_hGLDLL, "glGetTexGeniv" );
qglGetTexImage = safe_dlsym (g_hGLDLL, "glGetTexImage" );
qglGetTexLevelParameterfv = safe_dlsym (g_hGLDLL, "glGetTexLevelParameterfv" );
qglGetTexLevelParameteriv = safe_dlsym (g_hGLDLL, "glGetTexLevelParameteriv" );
qglGetTexParameterfv = safe_dlsym (g_hGLDLL, "glGetTexParameterfv" );
qglGetTexParameteriv = safe_dlsym (g_hGLDLL, "glGetTexParameteriv" );
qglHint = safe_dlsym (g_hGLDLL, "glHint" );
qglIndexMask = safe_dlsym (g_hGLDLL, "glIndexMask" );
qglIndexPointer = safe_dlsym (g_hGLDLL, "glIndexPointer" );
qglIndexd = safe_dlsym (g_hGLDLL, "glIndexd" );
qglIndexdv = safe_dlsym (g_hGLDLL, "glIndexdv" );
qglIndexf = safe_dlsym (g_hGLDLL, "glIndexf" );
qglIndexfv = safe_dlsym (g_hGLDLL, "glIndexfv" );
qglIndexi = safe_dlsym (g_hGLDLL, "glIndexi" );
qglIndexiv = safe_dlsym (g_hGLDLL, "glIndexiv" );
qglIndexs = safe_dlsym (g_hGLDLL, "glIndexs" );
qglIndexsv = safe_dlsym (g_hGLDLL, "glIndexsv" );
qglIndexub = safe_dlsym (g_hGLDLL, "glIndexub" );
qglIndexubv = safe_dlsym (g_hGLDLL, "glIndexubv" );
qglInitNames = safe_dlsym (g_hGLDLL, "glInitNames" );
qglInterleavedArrays = safe_dlsym (g_hGLDLL, "glInterleavedArrays" );
qglIsEnabled = safe_dlsym (g_hGLDLL, "glIsEnabled" );
qglIsList = safe_dlsym (g_hGLDLL, "glIsList" );
qglIsTexture = safe_dlsym (g_hGLDLL, "glIsTexture" );
qglLightModelf = safe_dlsym (g_hGLDLL, "glLightModelf" );
qglLightModelfv = safe_dlsym (g_hGLDLL, "glLightModelfv" );
qglLightModeli = safe_dlsym (g_hGLDLL, "glLightModeli" );
qglLightModeliv = safe_dlsym (g_hGLDLL, "glLightModeliv" );
qglLightf = safe_dlsym (g_hGLDLL, "glLightf" );
qglLightfv = safe_dlsym (g_hGLDLL, "glLightfv" );
qglLighti = safe_dlsym (g_hGLDLL, "glLighti" );
qglLightiv = safe_dlsym (g_hGLDLL, "glLightiv" );
qglLineStipple = safe_dlsym (g_hGLDLL, "glLineStipple" );
qglLineWidth = safe_dlsym (g_hGLDLL, "glLineWidth" );
qglListBase = safe_dlsym (g_hGLDLL, "glListBase" );
qglLoadIdentity = safe_dlsym (g_hGLDLL, "glLoadIdentity" );
qglLoadMatrixd = safe_dlsym (g_hGLDLL, "glLoadMatrixd" );
qglLoadMatrixf = safe_dlsym (g_hGLDLL, "glLoadMatrixf" );
qglLoadName = safe_dlsym (g_hGLDLL, "glLoadName" );
qglLogicOp = safe_dlsym (g_hGLDLL, "glLogicOp" );
qglMap1d = safe_dlsym (g_hGLDLL, "glMap1d" );
qglMap1f = safe_dlsym (g_hGLDLL, "glMap1f" );
qglMap2d = safe_dlsym (g_hGLDLL, "glMap2d" );
qglMap2f = safe_dlsym (g_hGLDLL, "glMap2f" );
qglMapGrid1d = safe_dlsym (g_hGLDLL, "glMapGrid1d" );
qglMapGrid1f = safe_dlsym (g_hGLDLL, "glMapGrid1f" );
qglMapGrid2d = safe_dlsym (g_hGLDLL, "glMapGrid2d" );
qglMapGrid2f = safe_dlsym (g_hGLDLL, "glMapGrid2f" );
qglMaterialf = safe_dlsym (g_hGLDLL, "glMaterialf" );
qglMaterialfv = safe_dlsym (g_hGLDLL, "glMaterialfv" );
qglMateriali = safe_dlsym (g_hGLDLL, "glMateriali" );
qglMaterialiv = safe_dlsym (g_hGLDLL, "glMaterialiv" );
qglMatrixMode = safe_dlsym (g_hGLDLL, "glMatrixMode" );
qglMultMatrixd = safe_dlsym (g_hGLDLL, "glMultMatrixd" );
qglMultMatrixf = safe_dlsym (g_hGLDLL, "glMultMatrixf" );
qglNewList = safe_dlsym (g_hGLDLL, "glNewList" );
qglNormal3b = safe_dlsym (g_hGLDLL, "glNormal3b" );
qglNormal3bv = safe_dlsym (g_hGLDLL, "glNormal3bv" );
qglNormal3d = safe_dlsym (g_hGLDLL, "glNormal3d" );
qglNormal3dv = safe_dlsym (g_hGLDLL, "glNormal3dv" );
qglNormal3f = safe_dlsym (g_hGLDLL, "glNormal3f" );
qglNormal3fv = safe_dlsym (g_hGLDLL, "glNormal3fv" );
qglNormal3i = safe_dlsym (g_hGLDLL, "glNormal3i" );
qglNormal3iv = safe_dlsym (g_hGLDLL, "glNormal3iv" );
qglNormal3s = safe_dlsym (g_hGLDLL, "glNormal3s" );
qglNormal3sv = safe_dlsym (g_hGLDLL, "glNormal3sv" );
qglNormalPointer = safe_dlsym (g_hGLDLL, "glNormalPointer" );
qglOrtho = safe_dlsym (g_hGLDLL, "glOrtho" );
qglPassThrough = safe_dlsym (g_hGLDLL, "glPassThrough" );
qglPixelMapfv = safe_dlsym (g_hGLDLL, "glPixelMapfv" );
qglPixelMapuiv = safe_dlsym (g_hGLDLL, "glPixelMapuiv" );
qglPixelMapusv = safe_dlsym (g_hGLDLL, "glPixelMapusv" );
qglPixelStoref = safe_dlsym (g_hGLDLL, "glPixelStoref" );
qglPixelStorei = safe_dlsym (g_hGLDLL, "glPixelStorei" );
qglPixelTransferf = safe_dlsym (g_hGLDLL, "glPixelTransferf" );
qglPixelTransferi = safe_dlsym (g_hGLDLL, "glPixelTransferi" );
qglPixelZoom = safe_dlsym (g_hGLDLL, "glPixelZoom" );
qglPointSize = safe_dlsym (g_hGLDLL, "glPointSize" );
#ifdef ATIHACK_812
qglPolygonMode_real = safe_dlsym (g_hGLDLL, "glPolygonMode" );
qglPolygonMode = qglPolygonMode_real;
#else
qglPolygonMode = safe_dlsym (g_hGLDLL, "glPolygonMode" );
#endif
qglPolygonOffset = safe_dlsym (g_hGLDLL, "glPolygonOffset" );
qglPolygonStipple = safe_dlsym (g_hGLDLL, "glPolygonStipple" );
qglPopAttrib = safe_dlsym (g_hGLDLL, "glPopAttrib" );
qglPopClientAttrib = safe_dlsym (g_hGLDLL, "glPopClientAttrib" );
qglPopMatrix = safe_dlsym (g_hGLDLL, "glPopMatrix" );
qglPopName = safe_dlsym (g_hGLDLL, "glPopName" );
qglPrioritizeTextures = safe_dlsym (g_hGLDLL, "glPrioritizeTextures" );
qglPushAttrib = safe_dlsym (g_hGLDLL, "glPushAttrib" );
qglPushClientAttrib = safe_dlsym (g_hGLDLL, "glPushClientAttrib" );
qglPushMatrix = safe_dlsym (g_hGLDLL, "glPushMatrix" );
qglPushName = safe_dlsym (g_hGLDLL, "glPushName" );
qglRasterPos2d = safe_dlsym (g_hGLDLL, "glRasterPos2d" );
qglRasterPos2dv = safe_dlsym (g_hGLDLL, "glRasterPos2dv" );
qglRasterPos2f = safe_dlsym (g_hGLDLL, "glRasterPos2f" );
qglRasterPos2fv = safe_dlsym (g_hGLDLL, "glRasterPos2fv" );
qglRasterPos2i = safe_dlsym (g_hGLDLL, "glRasterPos2i" );
qglRasterPos2iv = safe_dlsym (g_hGLDLL, "glRasterPos2iv" );
qglRasterPos2s = safe_dlsym (g_hGLDLL, "glRasterPos2s" );
qglRasterPos2sv = safe_dlsym (g_hGLDLL, "glRasterPos2sv" );
qglRasterPos3d = safe_dlsym (g_hGLDLL, "glRasterPos3d" );
qglRasterPos3dv = safe_dlsym (g_hGLDLL, "glRasterPos3dv" );
qglRasterPos3f = safe_dlsym (g_hGLDLL, "glRasterPos3f" );
qglRasterPos3fv = safe_dlsym (g_hGLDLL, "glRasterPos3fv" );
qglRasterPos3i = safe_dlsym (g_hGLDLL, "glRasterPos3i" );
qglRasterPos3iv = safe_dlsym (g_hGLDLL, "glRasterPos3iv" );
qglRasterPos3s = safe_dlsym (g_hGLDLL, "glRasterPos3s" );
qglRasterPos3sv = safe_dlsym (g_hGLDLL, "glRasterPos3sv" );
qglRasterPos4d = safe_dlsym (g_hGLDLL, "glRasterPos4d" );
qglRasterPos4dv = safe_dlsym (g_hGLDLL, "glRasterPos4dv" );
qglRasterPos4f = safe_dlsym (g_hGLDLL, "glRasterPos4f" );
qglRasterPos4fv = safe_dlsym (g_hGLDLL, "glRasterPos4fv" );
qglRasterPos4i = safe_dlsym (g_hGLDLL, "glRasterPos4i" );
qglRasterPos4iv = safe_dlsym (g_hGLDLL, "glRasterPos4iv" );
qglRasterPos4s = safe_dlsym (g_hGLDLL, "glRasterPos4s" );
qglRasterPos4sv = safe_dlsym (g_hGLDLL, "glRasterPos4sv" );
qglReadBuffer = safe_dlsym (g_hGLDLL, "glReadBuffer" );
qglReadPixels = safe_dlsym (g_hGLDLL, "glReadPixels" );
qglRectd = safe_dlsym (g_hGLDLL, "glRectd" );
qglRectdv = safe_dlsym (g_hGLDLL, "glRectdv" );
qglRectf = safe_dlsym (g_hGLDLL, "glRectf" );
qglRectfv = safe_dlsym (g_hGLDLL, "glRectfv" );
qglRecti = safe_dlsym (g_hGLDLL, "glRecti" );
qglRectiv = safe_dlsym (g_hGLDLL, "glRectiv" );
qglRects = safe_dlsym (g_hGLDLL, "glRects" );
qglRectsv = safe_dlsym (g_hGLDLL, "glRectsv" );
qglRenderMode = safe_dlsym (g_hGLDLL, "glRenderMode" );
qglRotated = safe_dlsym (g_hGLDLL, "glRotated" );
qglRotatef = safe_dlsym (g_hGLDLL, "glRotatef" );
qglScaled = safe_dlsym (g_hGLDLL, "glScaled" );
qglScalef = safe_dlsym (g_hGLDLL, "glScalef" );
qglScissor = safe_dlsym (g_hGLDLL, "glScissor" );
qglSelectBuffer = safe_dlsym (g_hGLDLL, "glSelectBuffer" );
qglShadeModel = safe_dlsym (g_hGLDLL, "glShadeModel" );
qglStencilFunc = safe_dlsym (g_hGLDLL, "glStencilFunc" );
qglStencilMask = safe_dlsym (g_hGLDLL, "glStencilMask" );
qglStencilOp = safe_dlsym (g_hGLDLL, "glStencilOp" );
qglTexCoord1d = safe_dlsym (g_hGLDLL, "glTexCoord1d" );
qglTexCoord1dv = safe_dlsym (g_hGLDLL, "glTexCoord1dv" );
qglTexCoord1f = safe_dlsym (g_hGLDLL, "glTexCoord1f" );
qglTexCoord1fv = safe_dlsym (g_hGLDLL, "glTexCoord1fv" );
qglTexCoord1i = safe_dlsym (g_hGLDLL, "glTexCoord1i" );
qglTexCoord1iv = safe_dlsym (g_hGLDLL, "glTexCoord1iv" );
qglTexCoord1s = safe_dlsym (g_hGLDLL, "glTexCoord1s" );
qglTexCoord1sv = safe_dlsym (g_hGLDLL, "glTexCoord1sv" );
qglTexCoord2d = safe_dlsym (g_hGLDLL, "glTexCoord2d" );
qglTexCoord2dv = safe_dlsym (g_hGLDLL, "glTexCoord2dv" );
qglTexCoord2f = safe_dlsym (g_hGLDLL, "glTexCoord2f" );
qglTexCoord2fv = safe_dlsym (g_hGLDLL, "glTexCoord2fv" );
qglTexCoord2i = safe_dlsym (g_hGLDLL, "glTexCoord2i" );
qglTexCoord2iv = safe_dlsym (g_hGLDLL, "glTexCoord2iv" );
qglTexCoord2s = safe_dlsym (g_hGLDLL, "glTexCoord2s" );
qglTexCoord2sv = safe_dlsym (g_hGLDLL, "glTexCoord2sv" );
qglTexCoord3d = safe_dlsym (g_hGLDLL, "glTexCoord3d" );
qglTexCoord3dv = safe_dlsym (g_hGLDLL, "glTexCoord3dv" );
qglTexCoord3f = safe_dlsym (g_hGLDLL, "glTexCoord3f" );
qglTexCoord3fv = safe_dlsym (g_hGLDLL, "glTexCoord3fv" );
qglTexCoord3i = safe_dlsym (g_hGLDLL, "glTexCoord3i" );
qglTexCoord3iv = safe_dlsym (g_hGLDLL, "glTexCoord3iv" );
qglTexCoord3s = safe_dlsym (g_hGLDLL, "glTexCoord3s" );
qglTexCoord3sv = safe_dlsym (g_hGLDLL, "glTexCoord3sv" );
qglTexCoord4d = safe_dlsym (g_hGLDLL, "glTexCoord4d" );
qglTexCoord4dv = safe_dlsym (g_hGLDLL, "glTexCoord4dv" );
qglTexCoord4f = safe_dlsym (g_hGLDLL, "glTexCoord4f" );
qglTexCoord4fv = safe_dlsym (g_hGLDLL, "glTexCoord4fv" );
qglTexCoord4i = safe_dlsym (g_hGLDLL, "glTexCoord4i" );
qglTexCoord4iv = safe_dlsym (g_hGLDLL, "glTexCoord4iv" );
qglTexCoord4s = safe_dlsym (g_hGLDLL, "glTexCoord4s" );
qglTexCoord4sv = safe_dlsym (g_hGLDLL, "glTexCoord4sv" );
qglTexCoordPointer = safe_dlsym (g_hGLDLL, "glTexCoordPointer" );
qglTexEnvf = safe_dlsym (g_hGLDLL, "glTexEnvf" );
qglTexEnvfv = safe_dlsym (g_hGLDLL, "glTexEnvfv" );
qglTexEnvi = safe_dlsym (g_hGLDLL, "glTexEnvi" );
qglTexEnviv = safe_dlsym (g_hGLDLL, "glTexEnviv" );
qglTexGend = safe_dlsym (g_hGLDLL, "glTexGend" );
qglTexGendv = safe_dlsym (g_hGLDLL, "glTexGendv" );
qglTexGenf = safe_dlsym (g_hGLDLL, "glTexGenf" );
qglTexGenfv = safe_dlsym (g_hGLDLL, "glTexGenfv" );
qglTexGeni = safe_dlsym (g_hGLDLL, "glTexGeni" );
qglTexGeniv = safe_dlsym (g_hGLDLL, "glTexGeniv" );
qglTexImage1D = safe_dlsym (g_hGLDLL, "glTexImage1D" );
qglTexImage2D = safe_dlsym (g_hGLDLL, "glTexImage2D" );
qglTexParameterf = safe_dlsym (g_hGLDLL, "glTexParameterf" );
qglTexParameterfv = safe_dlsym (g_hGLDLL, "glTexParameterfv" );
qglTexParameteri = safe_dlsym (g_hGLDLL, "glTexParameteri" );
qglTexParameteriv = safe_dlsym (g_hGLDLL, "glTexParameteriv" );
qglTexSubImage1D = safe_dlsym (g_hGLDLL, "glTexSubImage1D" );
qglTexSubImage2D = safe_dlsym (g_hGLDLL, "glTexSubImage2D" );
qglTranslated = safe_dlsym (g_hGLDLL, "glTranslated" );
qglTranslatef = safe_dlsym (g_hGLDLL, "glTranslatef" );
qglVertex2d = safe_dlsym (g_hGLDLL, "glVertex2d" );
qglVertex2dv = safe_dlsym (g_hGLDLL, "glVertex2dv" );
qglVertex2f = safe_dlsym (g_hGLDLL, "glVertex2f" );
qglVertex2fv = safe_dlsym (g_hGLDLL, "glVertex2fv" );
qglVertex2i = safe_dlsym (g_hGLDLL, "glVertex2i" );
qglVertex2iv = safe_dlsym (g_hGLDLL, "glVertex2iv" );
qglVertex2s = safe_dlsym (g_hGLDLL, "glVertex2s" );
qglVertex2sv = safe_dlsym (g_hGLDLL, "glVertex2sv" );
qglVertex3d = safe_dlsym (g_hGLDLL, "glVertex3d" );
qglVertex3dv = safe_dlsym (g_hGLDLL, "glVertex3dv" );
qglVertex3f = safe_dlsym (g_hGLDLL, "glVertex3f" );
qglVertex3fv = safe_dlsym (g_hGLDLL, "glVertex3fv" );
qglVertex3i = safe_dlsym (g_hGLDLL, "glVertex3i" );
qglVertex3iv = safe_dlsym (g_hGLDLL, "glVertex3iv" );
qglVertex3s = safe_dlsym (g_hGLDLL, "glVertex3s" );
qglVertex3sv = safe_dlsym (g_hGLDLL, "glVertex3sv" );
qglVertex4d = safe_dlsym (g_hGLDLL, "glVertex4d" );
qglVertex4dv = safe_dlsym (g_hGLDLL, "glVertex4dv" );
qglVertex4f = safe_dlsym (g_hGLDLL, "glVertex4f" );
qglVertex4fv = safe_dlsym (g_hGLDLL, "glVertex4fv" );
qglVertex4i = safe_dlsym (g_hGLDLL, "glVertex4i" );
qglVertex4iv = safe_dlsym (g_hGLDLL, "glVertex4iv" );
qglVertex4s = safe_dlsym (g_hGLDLL, "glVertex4s" );
qglVertex4sv = safe_dlsym (g_hGLDLL, "glVertex4sv" );
qglVertexPointer = safe_dlsym (g_hGLDLL, "glVertexPointer" );
qglViewport = safe_dlsym (g_hGLDLL, "glViewport" );
// must be init with an active context
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
qglMultiTexCoord1dARB = NULL;
qglMultiTexCoord1dvARB = NULL;
qglMultiTexCoord1fARB = NULL;
qglMultiTexCoord1fvARB = NULL;
qglMultiTexCoord1iARB = NULL;
qglMultiTexCoord1ivARB = NULL;
qglMultiTexCoord1sARB = NULL;
qglMultiTexCoord1svARB = NULL;
qglMultiTexCoord2dARB = NULL;
qglMultiTexCoord2dvARB = NULL;
qglMultiTexCoord2fARB = NULL;
qglMultiTexCoord2fvARB = NULL;
qglMultiTexCoord2iARB = NULL;
qglMultiTexCoord2ivARB = NULL;
qglMultiTexCoord2sARB = NULL;
qglMultiTexCoord2svARB = NULL;
qglMultiTexCoord3dARB = NULL;
qglMultiTexCoord3dvARB = NULL;
qglMultiTexCoord3fARB = NULL;
qglMultiTexCoord3fvARB = NULL;
qglMultiTexCoord3iARB = NULL;
qglMultiTexCoord3ivARB = NULL;
qglMultiTexCoord3sARB = NULL;
qglMultiTexCoord3svARB = NULL;
qglMultiTexCoord4dARB = NULL;
qglMultiTexCoord4dvARB = NULL;
qglMultiTexCoord4fARB = NULL;
qglMultiTexCoord4fvARB = NULL;
qglMultiTexCoord4iARB = NULL;
qglMultiTexCoord4ivARB = NULL;
qglMultiTexCoord4sARB = NULL;
qglMultiTexCoord4svARB = NULL;
#ifdef _WIN32
qwglCopyContext = safe_dlsym(g_hGLDLL, "wglCopyContext" );
qwglCreateContext = safe_dlsym(g_hGLDLL, "wglCreateContext");
qwglCreateLayerContext = safe_dlsym(g_hGLDLL, "wglCreateLayerContext" );
qwglDeleteContext = safe_dlsym(g_hGLDLL, "wglDeleteContext");
qwglDescribeLayerPlane = safe_dlsym(g_hGLDLL, "wglDescribeLayerPlane" );
qwglGetCurrentContext = safe_dlsym(g_hGLDLL, "wglGetCurrentContext" );
qwglGetCurrentDC = safe_dlsym(g_hGLDLL, "wglGetCurrentDC" );
qwglGetLayerPaletteEntries = safe_dlsym(g_hGLDLL, "wglGetLayerPaletteEntries" );
qwglGetProcAddress = safe_dlsym(g_hGLDLL, "wglGetProcAddress" );
qwglMakeCurrent = safe_dlsym(g_hGLDLL, "wglMakeCurrent" );
qwglRealizeLayerPalette = safe_dlsym(g_hGLDLL, "wglRealizeLayerPalette" );
qwglSetLayerPaletteEntries = safe_dlsym(g_hGLDLL, "wglSetLayerPaletteEntries" );
qwglShareLists = safe_dlsym(g_hGLDLL, "wglShareLists" );
qwglSwapLayerBuffers = safe_dlsym(g_hGLDLL, "wglSwapLayerBuffers" );
qwglUseFontBitmaps = safe_dlsym(g_hGLDLL, "wglUseFontBitmapsA" );
qwglUseFontOutlines = safe_dlsym(g_hGLDLL, "wglUseFontOutlinesA" );
qwglChoosePixelFormat = safe_dlsym(g_hGLDLL, "wglChoosePixelFormat" );
qwglDescribePixelFormat = safe_dlsym(g_hGLDLL, "wglDescribePixelFormat" );
qwglGetPixelFormat = safe_dlsym(g_hGLDLL, "wglGetPixelFormat" );
qwglSetPixelFormat = safe_dlsym(g_hGLDLL, "wglSetPixelFormat" );
qwglSwapBuffers = safe_dlsym(g_hGLDLL, "wglSwapBuffers" );
qwglSwapIntervalEXT = 0;
qglPointParameterfEXT = 0;
qglPointParameterfvEXT = 0;
qglColorTableEXT = 0;
qglSelectTextureSGIS = 0;
qglMTexCoord2fSGIS = 0;
#endif
#if defined (__linux__) || defined (__APPLE__)
qglXChooseVisual = safe_dlsym (g_hGLDLL, "glXChooseVisual");
qglXCreateContext = safe_dlsym (g_hGLDLL, "glXCreateContext");
qglXDestroyContext = safe_dlsym (g_hGLDLL, "glXDestroyContext");
qglXMakeCurrent = safe_dlsym (g_hGLDLL, "glXMakeCurrent");
qglXCopyContext = safe_dlsym (g_hGLDLL, "glXCopyContext");
qglXSwapBuffers = safe_dlsym (g_hGLDLL, "glXSwapBuffers");
qglXCreateGLXPixmap = safe_dlsym (g_hGLDLL, "glXCreateGLXPixmap");
qglXDestroyGLXPixmap = safe_dlsym (g_hGLDLL, "glXDestroyGLXPixmap");
qglXQueryExtension = safe_dlsym (g_hGLDLL, "glXQueryExtension");
qglXQueryVersion = safe_dlsym (g_hGLDLL, "glXQueryVersion");
qglXIsDirect = safe_dlsym (g_hGLDLL, "glXIsDirect");
qglXGetConfig = safe_dlsym (g_hGLDLL, "glXGetConfig");
qglXGetCurrentContext = safe_dlsym (g_hGLDLL, "glXGetCurrentContext");
qglXGetCurrentDrawable = safe_dlsym (g_hGLDLL, "glXGetCurrentDrawable");
qglXWaitGL = safe_dlsym (g_hGLDLL, "glXWaitGL");
qglXWaitX = safe_dlsym (g_hGLDLL, "glXWaitX");
qglXUseXFont = safe_dlsym (g_hGLDLL, "glXUseXFont");
// qglXGetProcAddressARB = dlsym (g_hGLDLL, "glXGetProcAddressARB"); // Utah-GLX fix
#endif
qglPointParameterfEXT = 0;
qglPointParameterfvEXT = 0;
qglColorTableEXT = 0;
qglSelectTextureSGIS = 0;
qglMTexCoord2fSGIS = 0;
// texture compression
Sys_Printf ("Done.\n");
#ifdef ATIHACK_812
ATIhack_culling = 0;
ATIhack_cullmode = GL_BACK;
ATIhack_backmode = GL_FILL;
ATIhack_frontmode = GL_FILL;
#endif
if (init_error == 1)
return 0;
return 1;
}
int GL_ExtensionSupported (const char *extension)
{
const GLubyte *extensions = NULL;
const GLubyte *start;
GLubyte *where, *terminator;
// Extension names should not have spaces.
where = (GLubyte *) strchr (extension, ' ');
if (where || *extension == '\0')
return 0;
extensions = qglGetString (GL_EXTENSIONS);
#ifndef __APPLE__
if (!extensions)
return 0;
#endif
// It takes a bit of care to be fool-proof about parsing the
// OpenGL extensions string. Don't be fooled by sub-strings, etc.
for (start = extensions; ;)
{
where = (GLubyte *) strstr ((const char *) start, extension);
if (!where)
break;
terminator = where + strlen (extension);
if (where == start || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0')
return 1;
start = terminator;
}
return 0;
}
void* Sys_GLGetExtension (const char *symbol)
{
#if defined (__linux__) || defined (__APPLE__)
if (qglXGetProcAddressARB == NULL)
return NULL;
else
return qglXGetProcAddressARB ((GLubyte*)symbol);
#else
return qwglGetProcAddress (symbol);
#endif
}
void QGL_InitExtensions ()
{
if (GL_ExtensionSupported ("GL_ARB_multitexture"))
{
qglActiveTextureARB = Sys_GLGetExtension ("glActiveTextureARB");
qglClientActiveTextureARB = Sys_GLGetExtension ("glClientActiveTextureARB");
qglMultiTexCoord1dARB = Sys_GLGetExtension ("glMultiTexCoord1dARB");
qglMultiTexCoord1dvARB = Sys_GLGetExtension ("glMultiTexCoord1dvARB");
qglMultiTexCoord1fARB = Sys_GLGetExtension ("glMultiTexCoord1fARB");
qglMultiTexCoord1fvARB = Sys_GLGetExtension ("glMultiTexCoord1fvARB");
qglMultiTexCoord1iARB = Sys_GLGetExtension ("glMultiTexCoord1iARB");
qglMultiTexCoord1ivARB = Sys_GLGetExtension ("glMultiTexCoord1ivARB");
qglMultiTexCoord1sARB = Sys_GLGetExtension ("glMultiTexCoord1sARB");
qglMultiTexCoord1svARB = Sys_GLGetExtension ("glMultiTexCoord1svARB");
qglMultiTexCoord2dARB = Sys_GLGetExtension ("glMultiTexCoord2dARB");
qglMultiTexCoord2dvARB = Sys_GLGetExtension ("glMultiTexCoord2dvARB");
qglMultiTexCoord2fARB = Sys_GLGetExtension ("glMultiTexCoord2fARB");
qglMultiTexCoord2fvARB = Sys_GLGetExtension ("glMultiTexCoord2fvARB");
qglMultiTexCoord2iARB = Sys_GLGetExtension ("glMultiTexCoord2iARB");
qglMultiTexCoord2ivARB = Sys_GLGetExtension ("glMultiTexCoord2ivARB");
qglMultiTexCoord2sARB = Sys_GLGetExtension ("glMultiTexCoord2sARB");
qglMultiTexCoord2svARB = Sys_GLGetExtension ("glMultiTexCoord2svARB");
qglMultiTexCoord3dARB = Sys_GLGetExtension ("glMultiTexCoord3dARB");
qglMultiTexCoord3dvARB = Sys_GLGetExtension ("glMultiTexCoord3dvARB");
qglMultiTexCoord3fARB = Sys_GLGetExtension ("glMultiTexCoord3fARB");
qglMultiTexCoord3fvARB = Sys_GLGetExtension ("glMultiTexCoord3fvARB");
qglMultiTexCoord3iARB = Sys_GLGetExtension ("glMultiTexCoord3iARB");
qglMultiTexCoord3ivARB = Sys_GLGetExtension ("glMultiTexCoord3ivARB");
qglMultiTexCoord3sARB = Sys_GLGetExtension ("glMultiTexCoord3sARB");
qglMultiTexCoord3svARB = Sys_GLGetExtension ("glMultiTexCoord3svARB");
qglMultiTexCoord4dARB = Sys_GLGetExtension ("glMultiTexCoord4dARB");
qglMultiTexCoord4dvARB = Sys_GLGetExtension ("glMultiTexCoord4dvARB");
qglMultiTexCoord4fARB = Sys_GLGetExtension ("glMultiTexCoord4fARB");
qglMultiTexCoord4fvARB = Sys_GLGetExtension ("glMultiTexCoord4fvARB");
qglMultiTexCoord4iARB = Sys_GLGetExtension ("glMultiTexCoord4iARB");
qglMultiTexCoord4ivARB = Sys_GLGetExtension ("glMultiTexCoord4ivARB");
qglMultiTexCoord4sARB = Sys_GLGetExtension ("glMultiTexCoord4sARB");
qglMultiTexCoord4svARB = Sys_GLGetExtension ("glMultiTexCoord4svARB");
}
}