gtkradiant/libs/instancelib.h

194 lines
5.5 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined (INCLUDED_INSTANCELIB_H)
#define INCLUDED_INSTANCELIB_H
#include "debugging/debugging.h"
#include "iscenegraph.h"
#include "scenelib.h"
#include "generic/reference.h"
#include "generic/callback.h"
#include <map>
class InstanceSubgraphWalker : public scene::Traversable::Walker
{
scene::Instantiable::Observer* m_observer;
mutable scene::Path m_path;
mutable Stack<scene::Instance*> m_parent;
public:
InstanceSubgraphWalker(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* parent)
: m_observer(observer), m_path(path), m_parent(parent)
{
}
bool pre(scene::Node& node) const
{
m_path.push(makeReference(node));
scene::Instance* instance = Node_getInstantiable(node)->create(m_path, m_parent.top());
m_observer->insert(instance);
Node_getInstantiable(node)->insert(m_observer, m_path, instance);
m_parent.push(instance);
return true;
}
void post(scene::Node& node) const
{
m_path.pop();
m_parent.pop();
}
};
class UninstanceSubgraphWalker : public scene::Traversable::Walker
{
scene::Instantiable::Observer* m_observer;
mutable scene::Path m_path;
public:
UninstanceSubgraphWalker(scene::Instantiable::Observer* observer, const scene::Path& parent)
: m_observer(observer), m_path(parent)
{
}
bool pre(scene::Node& node) const
{
m_path.push(makeReference(node));
return true;
}
void post(scene::Node& node) const
{
scene::Instance* instance = Node_getInstantiable(node)->erase(m_observer, m_path);
m_observer->erase(instance);
delete instance;
m_path.pop();
}
};
class InstanceSet : public scene::Traversable::Observer
{
typedef std::pair<scene::Instantiable::Observer*, PathConstReference> CachePath;
typedef CachePath key_type;
typedef std::map<key_type, scene::Instance*> InstanceMap;
InstanceMap m_instances;
public:
typedef InstanceMap::iterator iterator;
iterator begin()
{
return m_instances.begin();
}
iterator end()
{
return m_instances.end();
}
// traverse observer
void insert(scene::Node& child)
{
for(iterator i = begin(); i != end(); ++i)
{
Node_traverseSubgraph(child, InstanceSubgraphWalker((*i).first.first, (*i).first.second, (*i).second));
(*i).second->boundsChanged();
}
}
void erase(scene::Node& child)
{
for(iterator i = begin(); i != end(); ++i)
{
Node_traverseSubgraph(child, UninstanceSubgraphWalker((*i).first.first, (*i).first.second));
(*i).second->boundsChanged();
}
}
// instance
void forEachInstance(const scene::Instantiable::Visitor& visitor)
{
for(iterator i = begin(); i != end(); ++i)
{
visitor.visit(*(*i).second);
}
}
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
{
ASSERT_MESSAGE(m_instances.find(key_type(observer, PathConstReference(instance->path()))) == m_instances.end(), "InstanceSet::insert - element already exists");
m_instances.insert(InstanceMap::value_type(key_type(observer, PathConstReference(instance->path())), instance));
}
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
{
ASSERT_MESSAGE(m_instances.find(key_type(observer, PathConstReference(path))) != m_instances.end(), "InstanceSet::erase - failed to find element");
InstanceMap::iterator i = m_instances.find(key_type(observer, PathConstReference(path)));
scene::Instance* instance = i->second;
m_instances.erase(i);
return instance;
}
void transformChanged()
{
for(InstanceMap::iterator i = m_instances.begin(); i != m_instances.end(); ++i)
{
(*i).second->transformChanged();
}
}
typedef MemberCaller<InstanceSet, &InstanceSet::transformChanged> TransformChangedCaller;
void boundsChanged()
{
for(InstanceMap::iterator i = m_instances.begin(); i != m_instances.end(); ++i)
{
(*i).second->boundsChanged();
}
}
typedef MemberCaller<InstanceSet, &InstanceSet::boundsChanged> BoundsChangedCaller;
};
template<typename Functor>
inline void InstanceSet_forEach(InstanceSet& instances, const Functor& functor)
{
for(InstanceSet::iterator i = instances.begin(), end = instances.end(); i != end; ++i)
{
functor(*(*i).second);
}
}
template<typename Type>
class InstanceEvaluateTransform
{
public:
inline void operator()(scene::Instance& instance) const
{
InstanceTypeCast<Type>::cast(instance)->evaluateTransform();
}
};
template<typename Type>
class InstanceSetEvaluateTransform
{
public:
static void apply(InstanceSet& instances)
{
InstanceSet_forEach(instances, InstanceEvaluateTransform<Type>());
}
typedef ReferenceCaller<InstanceSet, &InstanceSetEvaluateTransform<Type>::apply> Caller;
};
#endif