mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-14 00:41:08 +00:00
76 lines
3.4 KiB
XML
76 lines
3.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<component type="desktop-application">
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<id>io.github.TTimo.GtkRadiant</id>
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<name>GtkRadiant</name>
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<content_rating type="oars-1.1" />
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<summary>Level editor for ID Tech based games including Quake series</summary>
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<developer_name>Timothee "TTimo" Besset</developer_name>
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<url type="homepage">https://icculus.org/gtkradiant/</url>
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<url type="bugtracker">https://github.com/TTimo/GtkRadiant/issues</url>
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<url type="help">https://icculus.org/gtkradiant/documentation.html</url>
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<categories>
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<category>Development</category>
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<category>X-LevelEditor</category>
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<category>X-GameLevelEditor</category>
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</categories>
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<description>
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<p>
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GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.
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</p>
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</description>
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<project_license>GPL-2.0</project_license>
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<metadata_license>CC0-1.0</metadata_license>
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<screenshots>
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<screenshot type="default">
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<caption>GtkRadiant. Level design tools</caption>
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<image type="source" width="897" height="432">https://icculus.org/gtkradiant/branding/radiant_v3.svg</image>
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</screenshot>
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</screenshots>
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<releases>
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<release version="1.6.7" date="2022-12-04">
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<description>
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<ul>
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<li>Flathub availability.</li>
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</ul>
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</description>
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</release>
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<release version="1.6.6" date="2018-02-03">
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<description>
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<ul>
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<li>Added support for Quake 1.</li>
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<li>Various bug fixes.</li>
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</ul>
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</description>
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</release>
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<release version="1.6.5" date="2015-11-08">
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<description>
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<ul>
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<li>Added support for Unvanquished.</li>
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<li>Various bug fixes.</li>
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</ul>
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</description>
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</release>
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<release version="1.6.4" date="2013-07-25">
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<description>
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<ul>
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<li>MacOS X support and official binaries available.</li>
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<li>Added support for Quake2World [1] and vanilla Quake2.</li>
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<li>Added support for Return to Castle Wolfenstein.</li>
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<li>Added Star Trek Voyage: Elite Force game pack.</li>
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<li>Added Jedi Academy gamepack.</li>
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<li>Project codebase updated to Visual Studio 2012 on Windows, including all supporting libraries (gtk, jpeg, libxml).</li>
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<li>On Windows, choice of 32 bit q3map2 or 64 bit q3map2. Note that the editor itself is still a 32 bit application.</li>
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<li>Added -exportents option to q3map2 and q3map2_urt: some idTech3 games can load entities from a separate file than the .bsp.</li>
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<li>Increased the max textures directory limit.</li>
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<li>Added support for multiple vertex selection and drag.</li>
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<li>Added a toolbar button to toggle creating detail brushes or structural brushes by default.</li>
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<li>Added a preference option to create all brushes with a caulk texture.</li>
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<li>Numerous fixes to the 4-view layout, in particular to the floating dialog window that works with it.</li>
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<li>idTech3 surface inspector was redone and simplified.</li>
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<li>Improved GL font rendering on Windows.</li>
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<li>A lot of code cleanups.</li>
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</ul>
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</description>
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</release>
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</releases>
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</component>
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