gtkradiant/contrib/bobtoolz/bsploader.h

154 lines
3.6 KiB
C

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#define LUMP_ENTITIES 0
#define LUMP_SHADERS 1
#define LUMP_PLANES 2
#define LUMP_NODES 3
#define LUMP_LEAFS 4
#define LUMP_LEAFSURFACES 5
#define LUMP_LEAFBRUSHES 6
#define LUMP_MODELS 7
#define LUMP_BRUSHES 8
#define LUMP_BRUSHSIDES 9
#define LUMP_DRAWVERTS 10
#define LUMP_DRAWINDEXES 11
#define LUMP_FOGS 12
#define LUMP_SURFACES 13
#define LUMP_LIGHTMAPS 14
#define LUMP_LIGHTGRID 15
#define LUMP_VISIBILITY 16
#define HEADER_LUMPS 17
typedef struct {
int fileofs, filelen;
} lump_t;
typedef struct {
int ident;
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct {
float normal[3];
float dist;
} dplane_t;
typedef struct {
int planeNum;
int children[2]; // negative numbers are -(leafs+1), not nodes
int mins[3]; // for frustom culling
int maxs[3];
} dnode_t;
typedef struct {
int cluster; // -1 = opaque cluster (do I still store these?)
int area;
int mins[3]; // for frustum culling
int maxs[3];
int firstLeafSurface;
int numLeafSurfaces;
int firstLeafBrush;
int numLeafBrushes;
} dleaf_t;
typedef struct {
vec3_t xyz;
float st[2];
float lightmap[2];
vec3_t normal;
byte color[4];
} qdrawVert_t;
typedef struct {
int shaderNum;
int fogNum;
int surfaceType;
int firstVert;
int numVerts;
int firstIndex;
int numIndexes;
int lightmapNum;
int lightmapX, lightmapY;
int lightmapWidth, lightmapHeight;
vec3_t lightmapOrigin;
vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds
int patchWidth;
int patchHeight;
} dsurface_t;
typedef struct {
int planeNum; // positive plane side faces out of the leaf
int shaderNum;
} dbrushside_t;
typedef struct {
int firstSide;
int numSides;
int shaderNum; // the shader that determines the contents flags
} dbrush_t;
typedef enum {
MST_BAD,
MST_PLANAR,
MST_PATCH,
MST_TRIANGLE_SOUP,
MST_FLARE
} mapSurfaceType_t;
#define MAX_MAP_VISIBILITY 0x200000
#define MAX_MAP_NODES 0x20000
#define MAX_MAP_PLANES 0x20000
#define MAX_MAP_LEAFS 0x20000
extern int numVisBytes;
extern int numleafs;
extern int numplanes;
extern int numnodes;
extern int numDrawVerts;
extern int numDrawSurfaces;
extern int numleafsurfaces;
extern int numbrushes;
extern int numbrushsides;
extern int numleafbrushes;
extern dnode_t *dnodes;
extern dplane_t *dplanes;
extern dleaf_t *dleafs;
extern byte *visBytes;
extern qdrawVert_t *drawVerts;
extern dsurface_t *drawSurfaces;
extern int *dleafsurfaces;
extern dbrush_t *dbrushes;
extern dbrushside_t *dbrushsides;
extern int *dleafbrushes;
qboolean LoadBSPFile( const char *filename );
void FreeBSPData();