gtkradiant/contrib/bobtoolz/DVisDrawer.cpp

176 lines
4.4 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// BobView.cpp: implementation of the DVisDrawer class.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "DPoint.h"
#include "DVisDrawer.h"
#include "misc.h"
#include "funchandlers.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
DVisDrawer::DVisDrawer(){
refCount = 1;
m_bHooked = FALSE;
m_list = NULL;
}
DVisDrawer::~DVisDrawer(){
if ( m_bHooked ) {
UnRegister();
}
g_VisView = NULL;
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
void DVisDrawer::Draw2D( VIEWTYPE vt ){
if ( !m_list ) {
return;
}
g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
g_QglTable.m_pfn_qglDisable( GL_BLEND );
g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
g_QglTable.m_pfn_qglPushMatrix();
switch ( vt )
{
case XY:
break;
case XZ:
g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
break;
case YZ:
g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f );
break;
}
g_QglTable.m_pfn_qglLineWidth( 1.0f );
g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 0.5f );
g_QglTable.m_pfn_qglEnable( GL_BLEND );
g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH );
g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS );
//bleh
list<DWinding *>::const_iterator l = m_list->begin();
for (; l != m_list->end(); l++ )
{
DWinding* w = *l;
g_QglTable.m_pfn_qglColor4f( w->clr[0], w->clr[1], w->clr[2], 0.5f );
g_QglTable.m_pfn_qglBegin( GL_POLYGON );
for ( int i = 0; i < w->numpoints; i++ ) {
g_QglTable.m_pfn_qglVertex3f( ( w->p[i] )[0], ( w->p[i] )[1], ( w->p[i] )[2] );
}
g_QglTable.m_pfn_qglEnd();
}
g_QglTable.m_pfn_qglPopMatrix();
g_QglTable.m_pfn_qglPopAttrib();
}
void DVisDrawer::Draw3D(){
if ( !m_list ) {
return;
}
g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
g_QglTable.m_pfn_qglColor4f( 1.0, 0.0, 0.0, 0.5f );
// g_QglTable.m_pfn_qglHint(GL_FOG_HINT, GL_NICEST);
// g_QglTable.m_pfn_qglDisable(GL_CULL_FACE);
g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
// g_QglTable.m_pfn_qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// g_QglTable.m_pfn_qglShadeModel(GL_SMOOTH);
g_QglTable.m_pfn_qglEnable( GL_BLEND );
g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH );
g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS );
//bleh
list<DWinding *>::const_iterator l = m_list->begin();
for (; l != m_list->end(); l++ )
{
DWinding* w = *l;
g_QglTable.m_pfn_qglColor4f( w->clr[0], w->clr[1], w->clr[2], 0.5f );
g_QglTable.m_pfn_qglBegin( GL_POLYGON );
for ( int i = 0; i < w->numpoints; i++ ) {
g_QglTable.m_pfn_qglVertex3f( ( w->p[i] )[0], ( w->p[i] )[1], ( w->p[i] )[2] );
}
g_QglTable.m_pfn_qglEnd();
}
g_QglTable.m_pfn_qglPopAttrib();
}
void DVisDrawer::Register(){
g_QglTable.m_pfnHookGL2DWindow( this );
g_QglTable.m_pfnHookGL3DWindow( this );
m_bHooked = TRUE;
}
void DVisDrawer::UnRegister(){
g_QglTable.m_pfnUnHookGL2DWindow( this );
g_QglTable.m_pfnUnHookGL3DWindow( this );
m_bHooked = FALSE;
}
void DVisDrawer::SetList( list<DWinding*> *pointList ){
if ( m_list ) {
ClearPoints();
}
m_list = pointList;
}
void DVisDrawer::ClearPoints(){
list<DWinding *>::const_iterator deadPoint = m_list->begin();
for (; deadPoint != m_list->end(); deadPoint++ )
delete *deadPoint;
m_list->clear();
}