mirror of
https://github.com/TTimo/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
1062 lines
31 KiB
C++
1062 lines
31 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// User preferences
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//
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// Leonardo Zide (leo@lokigames.com)
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//
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#include "preferences.h"
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#include "debugging/debugging.h"
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#include <gtk/gtkmain.h>
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#include <gtk/gtkvbox.h>
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#include <gtk/gtkhbox.h>
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#include <gtk/gtkframe.h>
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#include <gtk/gtklabel.h>
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#include <gtk/gtktogglebutton.h>
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#include <gtk/gtkspinbutton.h>
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#include <gtk/gtkscrolledwindow.h>
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#include <gtk/gtktreemodel.h>
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#include <gtk/gtktreeview.h>
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#include <gtk/gtktreestore.h>
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#include <gtk/gtktreeselection.h>
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#include <gtk/gtkcellrenderertext.h>
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#include <gtk/gtknotebook.h>
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#include "generic/callback.h"
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#include "math/vector.h"
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#include "string/string.h"
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#include "stream/stringstream.h"
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#include "os/file.h"
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#include "os/path.h"
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#include "os/dir.h"
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#include "gtkutil/filechooser.h"
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#include "gtkutil/messagebox.h"
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#include "cmdlib.h"
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#include "error.h"
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#include "console.h"
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#include "xywindow.h"
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#include "mainframe.h"
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#include "qe3.h"
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#include "gtkdlgs.h"
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void Global_constructPreferences(PreferencesPage& page)
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{
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page.appendCheckBox("Console", "Enable Logging", g_Console_enableLogging);
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}
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void Interface_constructPreferences(PreferencesPage& page)
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{
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#ifdef WIN32
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page.appendCheckBox("", "Native File-Chooser", g_FileChooser_nativeGUI);
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page.appendCheckBox("", "Default Text Editor", g_TextEditor_useWin32Editor);
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#else
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{
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GtkWidget* use_custom = page.appendCheckBox("Text Editor", "Custom", g_TextEditor_useCustomEditor);
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GtkWidget* custom_editor = page.appendPathEntry("Text Editor Command", g_TextEditor_editorCommand, true);
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Widget_connectToggleDependency(custom_editor, use_custom);
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}
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#endif
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}
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void Mouse_constructPreferences(PreferencesPage& page)
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{
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{
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const char* buttons[] = { "2 button", "3 button", };
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page.appendRadio("Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE(buttons));
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}
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page.appendCheckBox("Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick);
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}
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void Mouse_constructPage(PreferenceGroup& group)
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{
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PreferencesPage page(group.createPage("Mouse", "Mouse Preferences"));
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Mouse_constructPreferences(page);
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}
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void Mouse_registerPreferencesPage()
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{
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PreferencesDialog_addInterfacePage(FreeCaller1<PreferenceGroup&, Mouse_constructPage>());
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}
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/*!
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=========================================================
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Games selection dialog
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=========================================================
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*/
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#include <map>
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inline const char* xmlAttr_getName(xmlAttrPtr attr)
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{
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return reinterpret_cast<const char*>(attr->name);
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}
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inline const char* xmlAttr_getValue(xmlAttrPtr attr)
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{
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return reinterpret_cast<const char*>(attr->children->content);
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}
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CGameDescription::CGameDescription(xmlDocPtr pDoc, const CopiedString& gameFile)
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{
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// read the user-friendly game name
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xmlNodePtr pNode = pDoc->children;
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while (strcmp((const char*)pNode->name, "game") && pNode != 0)
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{
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pNode=pNode->next;
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}
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if (!pNode)
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{
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Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);
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}
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for(xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next)
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{
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m_gameDescription.insert(GameDescription::value_type(xmlAttr_getName(attr), xmlAttr_getValue(attr)));
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}
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{
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StringOutputStream path(256);
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path << AppPath_get() << gameFile.c_str() << "/";
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mGameToolsPath = path.c_str();
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}
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ASSERT_MESSAGE(file_exists(mGameToolsPath.c_str()), "game directory not found: " << makeQuoted(mGameToolsPath.c_str()));
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mGameFile = gameFile;
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{
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GameDescription::iterator i = m_gameDescription.find("type");
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if(i == m_gameDescription.end())
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{
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globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>(pDoc->URL) << "'\n";
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// default
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mGameType = "q3";
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}
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else
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{
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mGameType = (*i).second.c_str();
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}
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}
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}
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void CGameDescription::Dump()
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{
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globalOutputStream() << "game description file: " << makeQuoted(mGameFile.c_str()) << "\n";
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for(GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i)
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{
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globalOutputStream() << (*i).first.c_str() << " = " << makeQuoted((*i).second.c_str()) << "\n";
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}
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}
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CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
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#include "warnings.h"
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#include "stream/textfilestream.h"
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#include "container/array.h"
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#include "xml/ixml.h"
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#include "xml/xmlparser.h"
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#include "xml/xmlwriter.h"
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#include "preferencedictionary.h"
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#include "stringio.h"
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const char* const PREFERENCES_VERSION = "1.0";
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bool Preferences_Load(PreferenceDictionary& preferences, const char* filename)
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{
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TextFileInputStream file(filename);
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if(!file.failed())
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{
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XMLStreamParser parser(file);
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XMLPreferenceDictionaryImporter importer(preferences, PREFERENCES_VERSION);
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parser.exportXML(importer);
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return true;
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}
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return false;
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}
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bool Preferences_Save(PreferenceDictionary& preferences, const char* filename)
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{
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TextFileOutputStream file(filename);
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if(!file.failed())
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{
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XMLStreamWriter writer(file);
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XMLPreferenceDictionaryExporter exporter(preferences, PREFERENCES_VERSION);
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exporter.exportXML(writer);
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return true;
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}
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return false;
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}
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bool Preferences_Save_Safe(PreferenceDictionary& preferences, const char* filename)
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{
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Array<char> tmpName(filename, filename + strlen(filename) + 1 + 3);
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*(tmpName.end() - 4) = 'T';
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*(tmpName.end() - 3) = 'M';
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*(tmpName.end() - 2) = 'P';
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*(tmpName.end() - 1) = '\0';
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return Preferences_Save(preferences, tmpName.data())
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&& (!file_exists(filename) || file_remove(filename))
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&& file_move(tmpName.data(), filename);
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}
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void LogConsole_importString(const char* string)
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{
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g_Console_enableLogging = string_equal(string, "true");
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Sys_LogFile(g_Console_enableLogging);
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}
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typedef FreeCaller1<const char*, LogConsole_importString> LogConsoleImportStringCaller;
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void RegisterGlobalPreferences(PreferenceSystem& preferences)
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{
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preferences.registerPreference("gamefile", CopiedStringImportStringCaller(g_GamesDialog.m_sGameFile), CopiedStringExportStringCaller(g_GamesDialog.m_sGameFile));
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preferences.registerPreference("gamePrompt", BoolImportStringCaller(g_GamesDialog.m_bGamePrompt), BoolExportStringCaller(g_GamesDialog.m_bGamePrompt));
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preferences.registerPreference("log console", LogConsoleImportStringCaller(), BoolExportStringCaller(g_Console_enableLogging));
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}
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PreferenceDictionary g_global_preferences;
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void GlobalPreferences_Init()
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{
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RegisterGlobalPreferences(g_global_preferences);
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}
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void CGameDialog::LoadPrefs()
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{
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// load global .pref file
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StringOutputStream strGlobalPref(256);
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strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
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globalOutputStream() << "loading global preferences from " << makeQuoted(strGlobalPref.c_str()) << "\n";
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if(!Preferences_Load(g_global_preferences, strGlobalPref.c_str()))
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{
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globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
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}
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}
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void CGameDialog::SavePrefs()
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{
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StringOutputStream strGlobalPref(256);
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strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
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globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
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if(!Preferences_Save_Safe(g_global_preferences, strGlobalPref.c_str()))
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{
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globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
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}
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}
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void CGameDialog::DoGameDialog()
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{
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// show the UI
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DoModal();
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// we save the prefs file
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SavePrefs();
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}
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void CGameDialog::GameFileImport(int value)
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{
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m_nComboSelect = value;
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// use value to set m_sGameFile
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std::list<CGameDescription *>::iterator iGame = mGames.begin();
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int i;
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for(i=0; i<value; i++)
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{
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++iGame;
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}
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m_sGameFile = (*iGame)->mGameFile;
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}
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void CGameDialog::GameFileExport(const IntImportCallback& importCallback) const
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{
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// use m_sGameFile to set value
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std::list<CGameDescription *>::const_iterator iGame;
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int i = 0;
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for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
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{
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if ((*iGame)->mGameFile == m_sGameFile)
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{
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m_nComboSelect = i;
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break;
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}
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i++;
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}
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importCallback(m_nComboSelect);
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}
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void CGameDialog_GameFileImport(CGameDialog& self, int value)
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{
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self.GameFileImport(value);
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}
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void CGameDialog_GameFileExport(CGameDialog& self, const IntImportCallback& importCallback)
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{
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self.GameFileExport(importCallback);
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}
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void CGameDialog::CreateGlobalFrame(PreferencesPage& page)
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{
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std::vector<const char*> games;
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games.reserve(mGames.size());
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for(std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i)
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{
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games.push_back((*i)->getRequiredKeyValue("name"));
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}
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page.appendCombo(
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"Select the game",
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StringArrayRange(&(*games.begin()), &(*games.end())),
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ReferenceCaller1<CGameDialog, int, CGameDialog_GameFileImport>(*this),
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ReferenceCaller1<CGameDialog, const IntImportCallback&, CGameDialog_GameFileExport>(*this)
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);
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page.appendCheckBox("Startup", "Show Global Preferences", m_bGamePrompt);
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}
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GtkWindow* CGameDialog::BuildDialog()
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{
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GtkFrame* frame = create_dialog_frame("Game settings", GTK_SHADOW_ETCHED_IN);
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GtkVBox* vbox2 = create_dialog_vbox(0, 4);
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gtk_container_add(GTK_CONTAINER(frame), GTK_WIDGET(vbox2));
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{
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PreferencesPage preferencesPage(*this, GTK_WIDGET(vbox2));
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Global_constructPreferences(preferencesPage);
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CreateGlobalFrame(preferencesPage);
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}
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return create_simple_modal_dialog_window("Global Preferences", m_modal, GTK_WIDGET(frame));
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}
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class LoadGameFile
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{
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std::list<CGameDescription*>& mGames;
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const char* mPath;
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public:
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LoadGameFile(std::list<CGameDescription*>& games, const char* path) : mGames(games), mPath(path)
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{
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}
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void operator()(const char* name) const
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{
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if(!extension_equal(path_get_extension(name), "game"))
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{
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return;
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}
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StringOutputStream strPath(256);
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strPath << mPath << name;
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globalOutputStream() << strPath.c_str() << '\n';
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xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
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if(pDoc)
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{
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mGames.push_front(new CGameDescription(pDoc, name));
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xmlFreeDoc(pDoc);
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}
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else
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{
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globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
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}
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}
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};
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void CGameDialog::ScanForGames()
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{
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StringOutputStream strGamesPath(256);
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strGamesPath << AppPath_get() << "games/";
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const char *path = strGamesPath.c_str();
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globalOutputStream() << "Scanning for game description files: " << path << '\n';
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/*!
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\todo FIXME LINUX:
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do we put game description files below AppPath, or in ~/.radiant
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i.e. read only or read/write?
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my guess .. readonly cause it's an install
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we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
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(if that's really needed)
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*/
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Directory_forEach(path, LoadGameFile(mGames, path));
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}
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CGameDescription* CGameDialog::GameDescriptionForComboItem()
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{
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std::list<CGameDescription *>::iterator iGame;
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int i=0;
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for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame,i++)
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{
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if (i == m_nComboSelect)
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{
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return (*iGame);
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}
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}
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return 0; // not found
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}
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void CGameDialog::InitGlobalPrefPath()
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{
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g_Preferences.m_global_rc_path = g_string_new(SettingsPath_get());
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}
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void CGameDialog::Reset()
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{
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if (!g_Preferences.m_global_rc_path)
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InitGlobalPrefPath();
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StringOutputStream strGlobalPref(256);
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strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
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file_remove(strGlobalPref.c_str());
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}
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void CGameDialog::Init()
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{
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InitGlobalPrefPath();
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LoadPrefs();
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ScanForGames();
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if (mGames.empty())
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{
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Error("Didn't find any valid game file descriptions, aborting\n");
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}
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CGameDescription* currentGameDescription = 0;
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if (!m_bGamePrompt)
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{
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// search by .game name
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std::list<CGameDescription *>::iterator iGame;
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for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
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{
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if ((*iGame)->mGameFile == m_sGameFile)
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{
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currentGameDescription = (*iGame);
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break;
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}
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}
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}
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if (m_bGamePrompt || !currentGameDescription)
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{
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Create();
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DoGameDialog();
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// use m_nComboSelect to identify the game to run as and set the globals
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currentGameDescription = GameDescriptionForComboItem();
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ASSERT_NOTNULL(currentGameDescription);
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}
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g_pGameDescription = currentGameDescription;
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g_pGameDescription->Dump();
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}
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CGameDialog::~CGameDialog()
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{
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// free all the game descriptions
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std::list<CGameDescription *>::iterator iGame;
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for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
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{
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delete (*iGame);
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*iGame = 0;
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}
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if(GetWidget() != 0)
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{
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Destroy();
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}
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}
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inline const char* GameDescription_getIdentifier(const CGameDescription& gameDescription)
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{
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const char* identifier = gameDescription.getKeyValue("index");
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if(string_empty(identifier))
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{
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identifier = "1";
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}
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return identifier;
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}
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void CGameDialog::AddPacksURL(StringOutputStream &URL)
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{
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// add the URLs for the list of game packs installed
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// FIXME: this is kinda hardcoded for now..
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std::list<CGameDescription *>::iterator iGame;
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for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
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{
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URL << "&Games_dlup%5B%5D=" << GameDescription_getIdentifier(*(*iGame));
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}
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}
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CGameDialog g_GamesDialog;
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// =============================================================================
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// Widget callbacks for PrefsDlg
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static void OnButtonClean (GtkWidget *widget, gpointer data)
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{
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// make sure this is what the user wants
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if (gtk_MessageBox(GTK_WIDGET(g_Preferences.GetWidget()), "This will close Radiant and clean the corresponding registry entries.\n"
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"Next time you start Radiant it will be good as new. Do you wish to continue?",
|
|
"Reset Registry", eMB_YESNO, eMB_ICONASTERISK) == eIDYES)
|
|
{
|
|
PrefsDlg *dlg = (PrefsDlg*)data;
|
|
dlg->EndModal (eIDCANCEL);
|
|
|
|
g_preferences_globals.disable_ini = true;
|
|
Preferences_Reset();
|
|
gtk_main_quit();
|
|
}
|
|
}
|
|
|
|
// =============================================================================
|
|
// PrefsDlg class
|
|
|
|
/*
|
|
========
|
|
|
|
very first prefs init deals with selecting the game and the game tools path
|
|
then we can load .ini stuff
|
|
|
|
using prefs / ini settings:
|
|
those are per-game
|
|
|
|
look in ~/.radiant/<version>/gamename
|
|
========
|
|
*/
|
|
|
|
#define PREFS_LOCAL_FILENAME "local.pref"
|
|
|
|
void PrefsDlg::Init()
|
|
{
|
|
// m_global_rc_path has been set above
|
|
// m_rc_path is for game specific preferences
|
|
// takes the form: global-pref-path/gamename/prefs-file
|
|
|
|
// this is common to win32 and Linux init now
|
|
m_rc_path = g_string_new (m_global_rc_path->str);
|
|
|
|
// game sub-dir
|
|
g_string_append (m_rc_path, g_pGameDescription->mGameFile.c_str());
|
|
g_string_append (m_rc_path, "/");
|
|
Q_mkdir (m_rc_path->str);
|
|
|
|
// then the ini file
|
|
m_inipath = g_string_new (m_rc_path->str);
|
|
g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
|
|
}
|
|
|
|
void notebook_set_page(GtkWidget* notebook, GtkWidget* page)
|
|
{
|
|
int pagenum = gtk_notebook_page_num(GTK_NOTEBOOK(notebook), page);
|
|
if(gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != pagenum)
|
|
{
|
|
gtk_notebook_set_current_page(GTK_NOTEBOOK(notebook), pagenum);
|
|
}
|
|
}
|
|
|
|
void PrefsDlg::showPrefPage(GtkWidget* prefpage)
|
|
{
|
|
notebook_set_page(m_notebook, prefpage);
|
|
return;
|
|
}
|
|
|
|
static void treeSelection(GtkTreeSelection* selection, gpointer data)
|
|
{
|
|
PrefsDlg *dlg = (PrefsDlg*)data;
|
|
|
|
GtkTreeModel* model;
|
|
GtkTreeIter selected;
|
|
if(gtk_tree_selection_get_selected(selection, &model, &selected))
|
|
{
|
|
GtkWidget* prefpage;
|
|
gtk_tree_model_get(model, &selected, 1, (gpointer*)&prefpage, -1);
|
|
dlg->showPrefPage(prefpage);
|
|
}
|
|
}
|
|
|
|
typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
|
|
|
|
inline void PreferenceGroupCallbacks_constructGroup(const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group)
|
|
{
|
|
for(PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i)
|
|
{
|
|
(*i)(group);
|
|
}
|
|
}
|
|
|
|
|
|
inline void PreferenceGroupCallbacks_pushBack(PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback)
|
|
{
|
|
callbacks.push_back(callback);
|
|
}
|
|
|
|
typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
|
|
|
|
inline void PreferencesPageCallbacks_constructPage(const PreferencesPageCallbacks& callbacks, PreferencesPage& page)
|
|
{
|
|
for(PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i)
|
|
{
|
|
(*i)(page);
|
|
}
|
|
}
|
|
|
|
inline void PreferencesPageCallbacks_pushBack(PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback)
|
|
{
|
|
callbacks.push_back(callback);
|
|
}
|
|
|
|
PreferencesPageCallbacks g_interfacePreferences;
|
|
void PreferencesDialog_addInterfacePreferences(const PreferencesPageCallback& callback)
|
|
{
|
|
PreferencesPageCallbacks_pushBack(g_interfacePreferences, callback);
|
|
}
|
|
PreferenceGroupCallbacks g_interfaceCallbacks;
|
|
void PreferencesDialog_addInterfacePage(const PreferenceGroupCallback& callback)
|
|
{
|
|
PreferenceGroupCallbacks_pushBack(g_interfaceCallbacks, callback);
|
|
}
|
|
|
|
PreferencesPageCallbacks g_displayPreferences;
|
|
void PreferencesDialog_addDisplayPreferences(const PreferencesPageCallback& callback)
|
|
{
|
|
PreferencesPageCallbacks_pushBack(g_displayPreferences, callback);
|
|
}
|
|
PreferenceGroupCallbacks g_displayCallbacks;
|
|
void PreferencesDialog_addDisplayPage(const PreferenceGroupCallback& callback)
|
|
{
|
|
PreferenceGroupCallbacks_pushBack(g_displayCallbacks, callback);
|
|
}
|
|
|
|
PreferencesPageCallbacks g_settingsPreferences;
|
|
void PreferencesDialog_addSettingsPreferences(const PreferencesPageCallback& callback)
|
|
{
|
|
PreferencesPageCallbacks_pushBack(g_settingsPreferences, callback);
|
|
}
|
|
PreferenceGroupCallbacks g_settingsCallbacks;
|
|
void PreferencesDialog_addSettingsPage(const PreferenceGroupCallback& callback)
|
|
{
|
|
PreferenceGroupCallbacks_pushBack(g_settingsCallbacks, callback);
|
|
}
|
|
|
|
void Widget_updateDependency(GtkWidget* self, GtkWidget* toggleButton)
|
|
{
|
|
gtk_widget_set_sensitive(self, gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(toggleButton)) && GTK_WIDGET_IS_SENSITIVE(toggleButton));
|
|
}
|
|
|
|
void ToggleButton_toggled_Widget_updateDependency(GtkWidget *toggleButton, GtkWidget* self)
|
|
{
|
|
Widget_updateDependency(self, toggleButton);
|
|
}
|
|
|
|
void ToggleButton_state_changed_Widget_updateDependency(GtkWidget* toggleButton, GtkStateType state, GtkWidget* self)
|
|
{
|
|
if(state == GTK_STATE_INSENSITIVE)
|
|
{
|
|
Widget_updateDependency(self, toggleButton);
|
|
}
|
|
}
|
|
|
|
void Widget_connectToggleDependency(GtkWidget* self, GtkWidget* toggleButton)
|
|
{
|
|
g_signal_connect(G_OBJECT(toggleButton), "state_changed", G_CALLBACK(ToggleButton_state_changed_Widget_updateDependency), self);
|
|
g_signal_connect(G_OBJECT(toggleButton), "toggled", G_CALLBACK(ToggleButton_toggled_Widget_updateDependency), self);
|
|
Widget_updateDependency(self, toggleButton);
|
|
}
|
|
|
|
|
|
inline GtkWidget* getVBox(GtkWidget* page)
|
|
{
|
|
return gtk_bin_get_child(GTK_BIN(page));
|
|
}
|
|
|
|
GtkTreeIter PreferenceTree_appendPage(GtkTreeStore* store, GtkTreeIter* parent, const char* name, GtkWidget* page)
|
|
{
|
|
GtkTreeIter group;
|
|
gtk_tree_store_append(store, &group, parent);
|
|
gtk_tree_store_set(store, &group, 0, name, 1, page, -1);
|
|
return group;
|
|
}
|
|
|
|
GtkWidget* PreferencePages_addPage(GtkWidget* notebook, const char* name)
|
|
{
|
|
GtkWidget* preflabel = gtk_label_new(name);
|
|
gtk_widget_show(preflabel);
|
|
|
|
GtkWidget* pageframe = gtk_frame_new(name);
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 4);
|
|
gtk_widget_show(pageframe);
|
|
|
|
GtkWidget* vbox = gtk_vbox_new(FALSE, 4);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 4);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
return pageframe;
|
|
}
|
|
|
|
class PreferenceTreeGroup : public PreferenceGroup
|
|
{
|
|
Dialog& m_dialog;
|
|
GtkWidget* m_notebook;
|
|
GtkTreeStore* m_store;
|
|
GtkTreeIter m_group;
|
|
public:
|
|
PreferenceTreeGroup(Dialog& dialog, GtkWidget* notebook, GtkTreeStore* store, GtkTreeIter group) :
|
|
m_dialog(dialog),
|
|
m_notebook(notebook),
|
|
m_store(store),
|
|
m_group(group)
|
|
{
|
|
}
|
|
PreferencesPage createPage(const char* treeName, const char* frameName)
|
|
{
|
|
GtkWidget* page = PreferencePages_addPage(m_notebook, frameName);
|
|
PreferenceTree_appendPage(m_store, &m_group, treeName, page);
|
|
return PreferencesPage(m_dialog, getVBox(page));
|
|
}
|
|
};
|
|
|
|
GtkWindow* PrefsDlg::BuildDialog()
|
|
{
|
|
PreferencesDialog_addInterfacePreferences(FreeCaller1<PreferencesPage&, Interface_constructPreferences>());
|
|
Mouse_registerPreferencesPage();
|
|
|
|
GtkWindow* dialog = create_floating_window("GtkRadiant Preferences", m_parent);
|
|
|
|
{
|
|
GtkWidget* mainvbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_container_add(GTK_CONTAINER(dialog), mainvbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);
|
|
gtk_widget_show(mainvbox);
|
|
|
|
{
|
|
GtkWidget* hbox = gtk_hbox_new(FALSE, 5);
|
|
gtk_widget_show(hbox);
|
|
gtk_box_pack_end(GTK_BOX(mainvbox), hbox, FALSE, TRUE, 0);
|
|
|
|
{
|
|
GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &m_modal);
|
|
gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
|
|
}
|
|
{
|
|
GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &m_modal);
|
|
gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
|
|
}
|
|
{
|
|
GtkButton* button = create_dialog_button("Clean", G_CALLBACK(OnButtonClean), this);
|
|
gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
|
|
}
|
|
}
|
|
|
|
{
|
|
GtkWidget* hbox = gtk_hbox_new(FALSE, 5);
|
|
gtk_box_pack_start(GTK_BOX(mainvbox), hbox, TRUE, TRUE, 0);
|
|
gtk_widget_show(hbox);
|
|
|
|
{
|
|
GtkWidget* sc_win = gtk_scrolled_window_new(0, 0);
|
|
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
|
|
gtk_box_pack_start(GTK_BOX(hbox), sc_win, FALSE, FALSE, 0);
|
|
gtk_widget_show(sc_win);
|
|
gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);
|
|
|
|
// prefs pages notebook
|
|
m_notebook = gtk_notebook_new();
|
|
// hide the notebook tabs since its not supposed to look like a notebook
|
|
gtk_notebook_set_show_tabs(GTK_NOTEBOOK(m_notebook), FALSE);
|
|
gtk_box_pack_start(GTK_BOX(hbox), m_notebook, TRUE, TRUE, 0);
|
|
gtk_widget_show(m_notebook);
|
|
|
|
|
|
{
|
|
GtkTreeStore* store = gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER);
|
|
|
|
GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
|
|
gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);
|
|
|
|
{
|
|
GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
|
|
GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("Preferences", renderer, "text", 0, 0);
|
|
gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
|
|
}
|
|
|
|
{
|
|
GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));
|
|
g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(treeSelection), this);
|
|
}
|
|
|
|
gtk_widget_show(view);
|
|
|
|
gtk_container_add(GTK_CONTAINER (sc_win), view);
|
|
|
|
{
|
|
/********************************************************************/
|
|
/* Add preference tree options */
|
|
/********************************************************************/
|
|
// Front page...
|
|
//GtkWidget* front =
|
|
PreferencePages_addPage(m_notebook, "Front Page");
|
|
|
|
{
|
|
GtkWidget* global = PreferencePages_addPage(m_notebook, "Global Preferences");
|
|
{
|
|
PreferencesPage preferencesPage(*this, getVBox(global));
|
|
Global_constructPreferences(preferencesPage);
|
|
}
|
|
GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Global", global);
|
|
{
|
|
GtkWidget* game = PreferencePages_addPage(m_notebook, "Game");
|
|
PreferencesPage preferencesPage(*this, getVBox(game));
|
|
g_GamesDialog.CreateGlobalFrame(preferencesPage);
|
|
|
|
PreferenceTree_appendPage(store, &group, "Game", game);
|
|
}
|
|
}
|
|
|
|
{
|
|
GtkWidget* interfacePage = PreferencePages_addPage(m_notebook, "Interface Preferences");
|
|
{
|
|
PreferencesPage preferencesPage(*this, getVBox(interfacePage));
|
|
PreferencesPageCallbacks_constructPage(g_interfacePreferences, preferencesPage);
|
|
}
|
|
|
|
GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Interface", interfacePage);
|
|
PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
|
|
|
|
PreferenceGroupCallbacks_constructGroup(g_interfaceCallbacks, preferenceGroup);
|
|
}
|
|
|
|
{
|
|
GtkWidget* display = PreferencePages_addPage(m_notebook, "Display Preferences");
|
|
{
|
|
PreferencesPage preferencesPage(*this, getVBox(display));
|
|
PreferencesPageCallbacks_constructPage(g_displayPreferences, preferencesPage);
|
|
}
|
|
GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Display", display);
|
|
PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
|
|
|
|
PreferenceGroupCallbacks_constructGroup(g_displayCallbacks, preferenceGroup);
|
|
}
|
|
|
|
{
|
|
GtkWidget* settings = PreferencePages_addPage(m_notebook, "General Settings");
|
|
{
|
|
PreferencesPage preferencesPage(*this, getVBox(settings));
|
|
PreferencesPageCallbacks_constructPage(g_settingsPreferences, preferencesPage);
|
|
}
|
|
|
|
GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Settings", settings);
|
|
PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
|
|
|
|
PreferenceGroupCallbacks_constructGroup(g_settingsCallbacks, preferenceGroup);
|
|
}
|
|
}
|
|
|
|
gtk_tree_view_expand_all(GTK_TREE_VIEW(view));
|
|
|
|
g_object_unref(G_OBJECT(store));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gtk_notebook_set_page(GTK_NOTEBOOK(m_notebook), 0);
|
|
|
|
return dialog;
|
|
}
|
|
|
|
preferences_globals_t g_preferences_globals;
|
|
|
|
PrefsDlg g_Preferences; // global prefs instance
|
|
|
|
|
|
void PreferencesDialog_constructWindow(GtkWindow* main_window)
|
|
{
|
|
g_Preferences.m_parent = main_window;
|
|
g_Preferences.Create();
|
|
}
|
|
void PreferencesDialog_destroyWindow()
|
|
{
|
|
g_Preferences.Destroy();
|
|
}
|
|
|
|
|
|
PreferenceDictionary g_preferences;
|
|
|
|
PreferenceSystem& GetPreferenceSystem()
|
|
{
|
|
return g_preferences;
|
|
}
|
|
|
|
class PreferenceSystemAPI
|
|
{
|
|
PreferenceSystem* m_preferencesystem;
|
|
public:
|
|
typedef PreferenceSystem Type;
|
|
STRING_CONSTANT(Name, "*");
|
|
|
|
PreferenceSystemAPI()
|
|
{
|
|
m_preferencesystem = &GetPreferenceSystem();
|
|
}
|
|
PreferenceSystem* getTable()
|
|
{
|
|
return m_preferencesystem;
|
|
}
|
|
};
|
|
|
|
#include "modulesystem/singletonmodule.h"
|
|
#include "modulesystem/moduleregistry.h"
|
|
|
|
typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
|
|
typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
|
|
StaticRegisterModule staticRegisterPreferenceSystem(StaticPreferenceSystemModule::instance());
|
|
|
|
void Preferences_Load()
|
|
{
|
|
g_GamesDialog.LoadPrefs();
|
|
|
|
globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
|
|
|
|
if(!Preferences_Load(g_preferences, g_Preferences.m_inipath->str))
|
|
{
|
|
globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
|
|
}
|
|
}
|
|
|
|
void Preferences_Save()
|
|
{
|
|
if (g_preferences_globals.disable_ini)
|
|
return;
|
|
|
|
g_GamesDialog.SavePrefs();
|
|
|
|
globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
|
|
|
|
if(!Preferences_Save_Safe(g_preferences, g_Preferences.m_inipath->str))
|
|
{
|
|
globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
|
|
}
|
|
}
|
|
|
|
void Preferences_Reset()
|
|
{
|
|
file_remove(g_Preferences.m_inipath->str);
|
|
}
|
|
|
|
|
|
void PrefsDlg::PostModal (EMessageBoxReturn code)
|
|
{
|
|
if (code == eIDOK)
|
|
{
|
|
Preferences_Save();
|
|
UpdateAllWindows();
|
|
}
|
|
}
|
|
|
|
std::vector<const char*> g_restart_required;
|
|
|
|
void PreferencesDialog_restartRequired(const char* staticName)
|
|
{
|
|
g_restart_required.push_back(staticName);
|
|
}
|
|
|
|
void PreferencesDialog_showDialog()
|
|
{
|
|
if(ConfirmModified("Edit Preferences") && g_Preferences.DoModal() == eIDOK)
|
|
{
|
|
if(!g_restart_required.empty())
|
|
{
|
|
StringOutputStream message(256);
|
|
message << "Preference changes require a restart:\n";
|
|
for(std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i)
|
|
{
|
|
message << (*i) << '\n';
|
|
}
|
|
gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), message.c_str());
|
|
g_restart_required.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GameName_importString(const char* value)
|
|
{
|
|
gamename_set(value);
|
|
}
|
|
typedef FreeCaller1<const char*, GameName_importString> GameNameImportStringCaller;
|
|
void GameName_exportString(const StringImportCallback& importer)
|
|
{
|
|
importer(gamename_get());
|
|
}
|
|
typedef FreeCaller1<const StringImportCallback&, GameName_exportString> GameNameExportStringCaller;
|
|
|
|
void GameMode_importString(const char* value)
|
|
{
|
|
gamemode_set(value);
|
|
}
|
|
typedef FreeCaller1<const char*, GameMode_importString> GameModeImportStringCaller;
|
|
void GameMode_exportString(const StringImportCallback& importer)
|
|
{
|
|
importer(gamemode_get());
|
|
}
|
|
typedef FreeCaller1<const StringImportCallback&, GameMode_exportString> GameModeExportStringCaller;
|
|
|
|
|
|
void RegisterPreferences(PreferenceSystem& preferences)
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{
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#ifdef WIN32
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preferences.registerPreference("NativeGUI", BoolImportStringCaller(g_FileChooser_nativeGUI), BoolExportStringCaller(g_FileChooser_nativeGUI));
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#endif
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#ifdef WIN32
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preferences.registerPreference("UseCustomShaderEditor", BoolImportStringCaller(g_TextEditor_useWin32Editor), BoolExportStringCaller(g_TextEditor_useWin32Editor));
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#else
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preferences.registerPreference("UseCustomShaderEditor", BoolImportStringCaller(g_TextEditor_useCustomEditor), BoolExportStringCaller(g_TextEditor_useCustomEditor));
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preferences.registerPreference("CustomShaderEditorCommand", CopiedStringImportStringCaller(g_TextEditor_editorCommand), CopiedStringExportStringCaller(g_TextEditor_editorCommand));
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#endif
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preferences.registerPreference("GameName", GameNameImportStringCaller(), GameNameExportStringCaller());
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preferences.registerPreference("GameMode", GameModeImportStringCaller(), GameModeExportStringCaller());
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}
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void Preferences_Init()
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{
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RegisterPreferences(GetPreferenceSystem());
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}
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