mirror of
https://github.com/TTimo/GtkRadiant.git
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3027776243
TODO: - Handle the case "Model not found". - Add relevant console prints. - Fix glitchy-looking selected box.
107 lines
3.7 KiB
C++
107 lines
3.7 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _IMODEL_H_
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#define _IMODEL_H_
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#define MODEL_MAJOR "model"
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/*!
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loads model from model file name specified,
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fills model struct with pointers to model interfaces
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name is a relative path, we'll use VFS to extract a basepath to add to get the absolute path.
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*/
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typedef void ( *PFN_LOADMODEL )( entity_interfaces_t *model, const char *name );
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struct _QERPlugModelTable
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{
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int m_nSize;
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PFN_LOADMODEL m_pfnLoadModel;
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};
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//forward declare entity_t
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struct entity_s;
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typedef struct entity_s entity_t;
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// any module relying on imodel will need to link against the mathlib
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#include "mathlib.h"
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// state flags
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#define DRAW_GL_FILL 0x0001
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#define DRAW_GL_LIGHTING 0x0010
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#define DRAW_GL_TEXTURE_2D 0x0100
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#define DRAW_GL_BLEND 0x1000
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// predefined state combinations
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#define DRAW_GL_WIRE 0x0000
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#define DRAW_GL_FLAT 0x0001
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#define DRAW_GL_SOLID 0x0011
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#define DRAW_GL_TEXTURED 0x0111
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// mode
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#define DRAW_WIRE 0
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#define DRAW_SOLID 1
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#define DRAW_TEXTURED 2
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// render flags
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#define DRAW_RF_NONE 0x0000
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#define DRAW_RF_SEL_OUTLINE 0x0001
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#define DRAW_RF_SEL_FILL 0x0010
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#define DRAW_RF_XY 0x0011
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#define DRAW_RF_CAM 0x0100
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class IRender
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{
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public:
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virtual ~IRender() { }
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virtual void IncRef() = 0; // increments the reference counter for this object
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virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
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virtual void Draw( int state, int rflags ) const = 0; // render the object - state = the opengl state
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virtual const bool IsModelNotNull() const = 0;
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virtual const aabb_t *GetAABB() const = 0;
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};
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class ISelect
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{
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public:
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virtual ~ISelect() { }
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virtual void IncRef() = 0; // increments the reference counter for this object
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virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
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virtual bool TestRay( const ray_t *ray, vec_t *dist ) const = 0; // test ray intersection, return bool true if intersects, and store distance to closest point of intersection
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//virtual bool TestBox(const aabb_t *aabb) const = 0; // test aabb intersection, return bool true if touching or intersecting
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};
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class IEdit
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{
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public:
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virtual ~IEdit() { }
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virtual void IncRef() = 0; // increments the reference counter for this object
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virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
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virtual void Translate( const vec3_t translation ) = 0;
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virtual void Rotate( const vec3_t pivot, const vec3_t rotation ) = 0;
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virtual const vec_t *GetTranslation() const = 0;
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virtual const vec_t *GetRotation() const = 0;
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virtual void OnKeyValueChanged( entity_t *e, const char *key, const char* value ) = 0;
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};
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#endif /* _IMODEL_H_ */
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