mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 15:21:59 +00:00
442 lines
11 KiB
C++
442 lines
11 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdlib.h>
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#include "entitymodel.h"
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extern CModelManager g_model_cache;
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//
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// CEntityMiscModel implementation
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//
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CEntityMiscModel::CEntityMiscModel (){
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refCount = 1;
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m_name = NULL;
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m_model = NULL;
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m_entity = NULL;
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m_frame = 0;
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m_remaps = g_ptr_array_new();
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m_shaders = g_ptr_array_new();
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VectorSet( m_translate, 0,0,0 );
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VectorSet( m_euler, 0,0,0 );
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VectorSet( m_scale, 1,1,1 );
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VectorSet( m_pivot, 0,0,0 );
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m4x4_identity( m_transform );
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m4x4_identity( m_inverse_transform );
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}
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typedef struct remap_s {
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char m_key[64];
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char m_remapbuff[64 + 1024];
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char *m_remap[2];
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} remap_t;
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CEntityMiscModel::~CEntityMiscModel (){
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unsigned int i;
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if ( m_name && *m_name != '\0' ) {
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if ( !g_model_cache.DeleteByNameAndFrame( m_name,m_frame ) && m_model ) {
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m_model->RemoveParent( this );
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}
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m_model = NULL;
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delete [] m_name;
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}
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for ( i = 0; i < m_remaps->len; i++ )
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delete (remap_t*)m_remaps->pdata[i];
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g_ptr_array_free( m_remaps, FALSE );
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for ( i = 0; i < m_shaders->len; i++ )
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{
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( *(IShader**)m_shaders->pdata[i] )->DecRef();
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delete (IShader**)m_shaders->pdata[i];
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}
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g_ptr_array_free( m_shaders, FALSE );
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if ( m_entity ) {
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// This might be just an evasion of the actual problem
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m_entity->model.pRender = NULL;
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m_entity->model.pSelect = NULL;
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m_entity->model.pEdit = NULL;
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}
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}
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// IRender
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void CEntityMiscModel::Draw( int state, int rflags ) const {
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m4x4_t matrix;
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vec3_t pivot;
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memcpy( matrix, m_transform, sizeof( m4x4_t ) );
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m4x4_transpose( matrix );
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VectorAdd( m_pivot, m_translate, pivot );
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pivot_draw( pivot );
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// push the current modelview matrix
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// FIXME: put in a check for stack recursion depth..
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// or avoid recursion of opengl matrix stack
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g_QglTable.m_pfn_qglPushMatrix();
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// apply the parent-to-local transform
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g_QglTable.m_pfn_qglMultMatrixf( matrix );
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// draw children
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if ( m_model ) {
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m_model->Draw( state, m_shaders, rflags );
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}
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g_QglTable.m_pfn_qglPopMatrix();
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}
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// ISelect
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bool CEntityMiscModel::TestRay( const ray_t *ray, vec_t *dist ) const {
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vec_t dist_start = *dist;
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vec_t dist_local = *dist;
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ray_t ray_local = *ray;
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if ( !aabb_intersect_ray( &m_BBox, &ray_local, &dist_local ) ) {
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return false;
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}
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if ( m_model ) {
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ray_transform( &ray_local, m_inverse_transform );
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dist_local = dist_start;
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if ( m_model->TestRay( &ray_local, &dist_local ) ) {
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*dist = dist_local;
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}
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}
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else{*dist = dist_local; }
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return *dist < dist_start;
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}
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//IEdit
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void CEntityMiscModel::Translate( const vec3_t translation ){
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VectorIncrement( translation, m_translate );
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UpdateCachedData();
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}
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void CEntityMiscModel::Rotate( const vec3_t pivot, const vec3_t rotation ){
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m4x4_t rotation_matrix;
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m4x4_identity( rotation_matrix );
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m4x4_pivoted_rotate_by_vec3( rotation_matrix, rotation, pivot );
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m4x4_transform_point( rotation_matrix, m_translate );
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VectorIncrement( rotation, m_euler );
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UpdateCachedData();
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}
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void CEntityMiscModel::OnKeyChanged( entity_t *e, const char *key ){
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const char *value;
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// FIXME: keys are case-sensitive?
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m_entity = e;
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if ( strcmp( key,"model" ) == 0 ) {
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SetName( ValueForKey( e,"model" ) );
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}
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else if ( strcmp( key,"_frame" ) == 0 ) {
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SetFrame( IntForKey( e,"_frame" ) );
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}
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else if ( strcmp( key,"angle" ) == 0 || strcmp( key,"angles" ) == 0 ) {
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VectorSet( m_euler, 0.f, 0.f, 0.f );
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m_euler[2] = FloatForKey( e,"angle" );
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value = ValueForKey( e,"angles" );
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if ( value[0] != '\0' ) {
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sscanf( value, "%f %f %f", &m_euler[0], &m_euler[2], &m_euler[1] );
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}
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UpdateCachedData();
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}
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else if ( strcmp( key,"modelscale" ) == 0 || strcmp( key,"modelscale_vec" ) == 0 ) {
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VectorSet( m_scale, 1.f, 1.f, 1.f );
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value = ValueForKey( e,"modelscale" );
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if ( value[0] != '\0' ) {
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float f = atof( value );
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if ( f != 0 ) {
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VectorSet( m_scale, f, f, f );
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}
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else{
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Sys_FPrintf( SYS_WRN, "WARNING: ignoring 0 modelscale key\n" );
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}
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}
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value = ValueForKey( e,"modelscale_vec" );
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if ( value[0] != '\0' ) {
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sscanf( value, "%f %f %f", &m_scale[0], &m_scale[1], &m_scale[2] );
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if ( m_scale[0] == 0.0 && m_scale[1] == 0.0 && m_scale[2] == 0.0 ) {
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VectorSet( m_scale, 1,1,1 );
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Sys_FPrintf( SYS_WRN, "WARNING: ignoring 0 0 0 modelscale_vec key\n" );
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}
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}
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UpdateCachedData();
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}
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else if ( strcmp( key,"origin" ) == 0 ) {
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value = ValueForKey( e,"origin" );
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sscanf( value, "%f %f %f", &m_translate[0], &m_translate[1], &m_translate[2] );
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UpdateCachedData();
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}
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else if ( strncmp( key,"_remap",6 ) == 0 ) {
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unsigned int i;
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remap_t *pRemap;
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char *ch;
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value = ValueForKey( e,key );
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for ( i = 0; i < m_remaps->len; i++ )
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{
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pRemap = (remap_t*)m_remaps->pdata[i];
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if ( strcmp( key,pRemap->m_key ) == 0 ) {
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break;
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}
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}
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if ( i == m_remaps->len ) {
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if ( value[0] == '\0' ) {
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return;
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}
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pRemap = new remap_t;
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g_ptr_array_add( m_remaps, pRemap );
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}
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else if ( value[0] == '\0' ) {
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g_ptr_array_remove_index_fast( m_remaps, i );
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delete pRemap;
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UpdateShaders();
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return;
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}
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strncpy( pRemap->m_remapbuff,value,sizeof( pRemap->m_remapbuff ) );
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strncpy( pRemap->m_key,key,sizeof( pRemap->m_key ) );
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pRemap->m_remap[0] = ch = pRemap->m_remapbuff;
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while ( *ch && *ch != ';' )
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ch++;
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if ( *ch == '\0' ) {
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// bad remap
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Sys_FPrintf( SYS_WRN, "WARNING: Shader _remap key found in misc_model without a ; character\n" );
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g_ptr_array_remove_index_fast( m_remaps, i );
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delete pRemap;
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return;
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}
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else
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{
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*ch = '\0';
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pRemap->m_remap[1] = ch + 1;
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}
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UpdateShaders();
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}
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}
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//
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// CEntityMiscModel
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//
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// private:
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void CEntityMiscModel::SetName( const char *name ){
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if ( m_name && *m_name != '\0' ) {
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if ( strcmp( m_name, name ) == 0 ) {
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return;
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}
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if ( !g_model_cache.DeleteByNameAndFrame( m_name,m_frame ) && m_model ) {
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m_model->RemoveParent( this );
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}
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delete [] m_name;
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}
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m_model = NULL;
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m_name = new char[strlen( name ) + 1];
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strcpy( m_name,name );
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if ( *m_name != '\0' ) {
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m_model = g_model_cache.GetByNameAndFrame( m_name, m_frame );
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m_model->AddParent( this );
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}
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UpdateCachedData();
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UpdateShaders();
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}
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void CEntityMiscModel::SetFrame( const int frame ){
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if ( m_frame == frame ) {
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return;
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}
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if ( m_name && *m_name != '\0' ) {
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if ( !g_model_cache.DeleteByNameAndFrame( m_name,m_frame ) && m_model ) {
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m_model->RemoveParent( this );
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}
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}
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m_model = NULL;
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m_frame = frame;
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if ( *m_name != '\0' ) {
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m_model = g_model_cache.GetByNameAndFrame( m_name, m_frame );
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m_model->AddParent( this );
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}
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UpdateCachedData();
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}
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void CEntityMiscModel::UpdateCachedData(){
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aabb_t aabb_temp;
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bbox_t bbox_temp;
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m4x4_identity( m_transform );
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m4x4_pivoted_transform_by_vec3( m_transform, m_translate, m_euler, m_scale, m_pivot );
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memcpy( m_inverse_transform, m_transform, sizeof( m4x4_t ) );
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if ( m4x4_invert( m_inverse_transform ) == 1 ) {
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Sys_FPrintf( SYS_ERR, "ERROR: Singular Matrix, cannot invert" );
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}
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aabb_clear( &aabb_temp );
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if ( m_model ) {
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aabb_extend_by_aabb( &aabb_temp, m_model->GetAABB() );
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}
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else
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{
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if ( m_entity->eclass ) {
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VectorSet( aabb_temp.extents, m_entity->eclass->maxs[0], m_entity->eclass->maxs[1], m_entity->eclass->maxs[2] );
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}
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else{
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VectorSet( aabb_temp.extents, 8, 8, 8 );
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}
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}
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// create an oriented BBox in world-space
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bbox_for_oriented_aabb( &bbox_temp, &aabb_temp, m_transform, m_euler, m_scale );
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// create an axis aligned bbox in world-space
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aabb_for_bbox( &m_BBox, &bbox_temp );
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aabb_update_radius( &m_BBox );
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}
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void CEntityMiscModel::UpdateShaders(){
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unsigned int i, j, numSurfaces;
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remap_t *pRemap, *pGlobRemap = NULL;
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char *surfShaderName;
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IShader **pShader;
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if ( !m_model ) {
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if ( m_shaders->len ) {
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// free our shaders
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for ( i = 0; i < m_shaders->len; i++ )
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{
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g_ptr_array_remove_index_fast( m_shaders, i );
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( *(IShader**)m_shaders->pdata[i] )->DecRef();
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delete (IShader**)m_shaders->pdata[i];
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}
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}
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return;
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}
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numSurfaces = m_model->GetNumSurfaces();
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if ( numSurfaces < m_shaders->len ) {
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// free unneeded shader pointers
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for ( i = m_shaders->len - 1; i >= numSurfaces; i-- )
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{
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g_ptr_array_remove_index_fast( m_shaders, i );
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( *(IShader**)m_shaders->pdata[i] )->DecRef();
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delete (IShader**)m_shaders->pdata[i];
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}
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}
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// now go through our surface and find our shaders, remap if needed
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for ( j = 0; j < numSurfaces; j++ )
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{
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surfShaderName = m_model->GetShaderNameForSurface( j );
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if ( j < m_shaders->len ) {
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pShader = (IShader **)m_shaders->pdata[j];
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}
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else
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{
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pShader = new (IShader *);
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*pShader = NULL;
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g_ptr_array_add( m_shaders, pShader );
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}
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if ( m_remaps->len ) {
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for ( i = 0; i < m_remaps->len; i++ )
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{
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pRemap = (remap_t*)m_remaps->pdata[i];
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if ( stricmp( pRemap->m_remap[0],surfShaderName ) == 0 ) {
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// only do the shader lookups if really needed
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if ( !( *pShader ) || stricmp( pRemap->m_remap[1],( *pShader )->getName() ) ) {
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if ( *pShader ) {
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( *pShader )->DecRef();
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}
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*pShader = QERApp_Shader_ForName( pRemap->m_remap[1] );
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}
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pGlobRemap = NULL;
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break;
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}
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else if ( pRemap->m_remap[0][0] == '*' && pRemap->m_remap[0][1] == '\0' ) {
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pGlobRemap = pRemap;
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}
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}
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if ( pGlobRemap ) {
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if ( !( *pShader ) || stricmp( pGlobRemap->m_remap[1],( *pShader )->getName() ) ) {
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if ( *pShader ) {
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( *pShader )->DecRef();
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}
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*pShader = QERApp_Shader_ForName( pGlobRemap->m_remap[1] );
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}
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}
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else if ( i == m_remaps->len ) {
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// Back to the default one, if needed
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if ( !( *pShader ) || ( stricmp( surfShaderName,( *pShader )->getName() ) && !( surfShaderName[0] == '\0' ) ) ) {
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if ( *pShader ) {
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( *pShader )->DecRef();
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}
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*pShader = QERApp_Shader_ForName( surfShaderName );
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}
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}
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}
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else
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{
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// Model specified shader, if needed
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if ( !( *pShader ) || ( stricmp( surfShaderName,( *pShader )->getName() ) && !( surfShaderName[0] == '\0' ) ) ) {
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if ( *pShader ) {
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( *pShader )->DecRef();
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}
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*pShader = QERApp_Shader_ForName( surfShaderName );
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}
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}
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}
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}
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