mirror of
https://github.com/TTimo/GtkRadiant.git
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04c7eb042d
* removed all the references to the old bugzilla links (deadlinks - no longer useful) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
911 lines
22 KiB
C++
911 lines
22 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// qertypes.h
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//
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// common types
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// merged from brush.h, etc. for plugin support
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//
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#ifndef _QERTYPES_H_
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#define _QERTYPES_H_
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#ifdef _WIN32
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#include <wtypes.h>
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#endif
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#include <GL/gl.h>
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#include "str.h"
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#ifdef _WIN32
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#define PATH_MAX 260
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#endif
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// HACK glib-2.0
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#define NAME_MAX 255
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typedef bool qboolean;
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#define MAXPOINTS 16
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// merged from qedefs.h ------
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#define MAX_EDGES 512
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#define MAX_POINTS 1024
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#define COLOR_TEXTUREBACK 0
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#define COLOR_GRIDBACK 1
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#define COLOR_GRIDMINOR 2
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#define COLOR_GRIDMAJOR 3
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#define COLOR_CAMERABACK 4
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#define COLOR_ENTITY 5
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#define COLOR_GRIDBLOCK 6
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#define COLOR_GRIDTEXT 7
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#define COLOR_BRUSHES 8
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#define COLOR_SELBRUSHES 9
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#define COLOR_CLIPPER 10
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#define COLOR_VIEWNAME 11
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#define COLOR_SELBRUSHES3D 12
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#define COLOR_GRIDMINOR_ALT 13
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#define COLOR_GRIDMAJOR_ALT 14
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#define COLOR_LAST 15
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// ----------------------------
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typedef float vec_t;
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typedef vec_t vec3_t[3];
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// turn this on/off to use a static texdef or a memory one
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// THIS MUST BE CONSISTENT throughout a whole build of Radiant / modules / plugins
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// DO_TEXDEF_ALLOC is more memory efficient, but I suspect it to be wacky on win32 / C runtime etc.
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#define DO_TEXDEF_ALLOC 1
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#if DO_TEXDEF_ALLOC
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class texdef_t
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{
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private:
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char *name;
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public:
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texdef_t()
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{
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name = new char[1];
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name[0] = '\0';
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shift[0] = 0.0f;
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shift[1] = 0.0f;
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rotate = 0.0f;
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scale[0] = 1.0f;
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scale[1] = 1.0f;
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contents = 0;
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flags = 0;
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value = 0;
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}
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texdef_t(const texdef_t& other)
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{
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name = NULL;
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SetName(other.name);
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shift[0] = other.shift[0];
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shift[1] = other.shift[1];
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rotate = other.rotate;
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scale[0] = other.scale[0];
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scale[1] = other.scale[1];
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contents = other.contents;
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flags = other.flags;
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value = other.value;
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}
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~texdef_t()
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{
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if (name)
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{
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delete []name;
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name = (char*)NULL;
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}
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}
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void SetName(const char *p)
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{
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if (name)
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{
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delete []name;
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name = NULL;
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}
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if (p)
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{
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name = strcpy(new char[strlen(p)+1], p);
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}
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else
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{
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name = new char[1];
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name[0] = '\0';
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}
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}
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const char * GetName() const
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{
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return name;
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}
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// NOTE TTimo when loading prefs as binary, we load a bogus value in texdef..
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void DropName()
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{
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name = NULL;
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SetName(NULL);
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}
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texdef_t& operator =(const texdef_t& rhs)
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{
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if (&rhs != this)
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{
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SetName(rhs.name);
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shift[0] = rhs.shift[0];
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shift[1] = rhs.shift[1];
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rotate = rhs.rotate;
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scale[0] = rhs.scale[0];
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scale[1] = rhs.scale[1];
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contents = rhs.contents;
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flags = rhs.flags;
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value = rhs.value;
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}
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return *this;
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}
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float shift[2];
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float rotate;
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float scale[2];
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int contents;
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int flags;
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int value;
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};
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#else
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// max length of a vfs texture path
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#define QPATH 64
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class texdef_t
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{
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private:
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char name[QPATH];
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public:
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texdef_t() { name[0] = '\0'; }
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~texdef_t() { }
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void SetName(const char *p)
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{
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strncpy(name, p, QPATH);
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}
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const char * GetName() const
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{
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return name;
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}
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// NOTE TTimo when loading prefs as binary, we load a bogus value in texdef..
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void DropName()
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{
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name[0] = '\0';
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}
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texdef_t& operator =(const texdef_t& rhs)
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{
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if (&rhs != this)
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{
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SetName(rhs.name);
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shift[0] = rhs.shift[0];
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shift[1] = rhs.shift[1];
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rotate = rhs.rotate;
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scale[0] = rhs.scale[0];
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scale[1] = rhs.scale[1];
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contents = rhs.contents;
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flags = rhs.flags;
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value = rhs.value;
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}
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return *this;
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}
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float shift[2];
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float rotate;
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float scale[2];
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int contents;
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int flags;
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int value;
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};
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#endif
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// forward declare
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class IShader;
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// Timo
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// new brush primitive texdef
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typedef struct brushprimit_texdef_s
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{
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vec_t coords[2][3];
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} brushprimit_texdef_t;
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// this structure is used in Radiant to reflect the state of the texture window
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// it gives information on current shader and various flags
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class texturewin_t
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{
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public:
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texturewin_t()
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{
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}
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~texturewin_t()
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{
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}
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int width, height;
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int originy;
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// add brushprimit_texdef_t for brush primitive coordinates storage
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brushprimit_texdef_t brushprimit_texdef;
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int m_nTotalHeight;
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// surface plugin, must be casted to a IPluginTexdef*
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void* pTexdef;
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texdef_t texdef;
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// shader
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// NOTE: never NULL, initialized in Texture_Init
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// NOTE: the reference name of the shader is texdef.name (see QERApp_ReloadShaders for an example)
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IShader *pShader;
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};
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#define QER_TRANS 0x00000001
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#define QER_NOCARVE 0x00000002
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#define QER_NODRAW 0x00000004
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#define QER_NONSOLID 0x00000008
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#define QER_WATER 0x00000010
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#define QER_LAVA 0x00000020
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#define QER_FOG 0x00000040
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#define QER_ALPHAFUNC 0x00000080
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#define QER_CULL 0x00000100
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// describes a GL texture that Radiant uses to represent a shader
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// NOTE: all qtexture_t are stored in a main list at g_qeglobals.d_qtextures
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// shaders have reference couting, but qtexture_t don't (they're way too deep into Radiant)
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typedef struct qtexture_s
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{
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struct qtexture_s *next;
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// name of the texture file (the physical image file we are using)
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// NOTE: used for lookup, must be unique .. vfs path of the texture, lowercase, NO FILE EXTENSION
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// ex textures/gothic_wall/iron
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// NOTE: the "textures/" prefix might seem unnecessary .. but it's better to stick to the vfs name
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char name[64];
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int width, height;
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GLuint texture_number; // gl bind number (the qtexture_t are usually loaded and binded by the shaders module)
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vec3_t color; // for flat shade mode
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qboolean inuse; // true = is present on the level (for the texture browser interface)
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} qtexture_t;
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// NOTE: don't trust this definition!
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// you should read float points[..][5]
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// see NewWinding definition
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// WARNING: don't touch anything to this struct unless you looked into winding.cpp and WINDING_SIZE(pt)
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#define MAX_POINTS_ON_WINDING 64
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typedef struct
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{
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int numpoints;
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int maxpoints;
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float points[8][5]; // variable sized
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} winding_t;
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typedef struct
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{
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vec3_t normal;
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double dist;
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int type;
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} plane_t;
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// pShader is a shortcut to the shader
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// it's only up-to-date after a Brush_Build call
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// to initialize the pShader, use QERApp_Shader_ForName(texdef.name)
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typedef struct face_s
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{
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struct face_s *next;
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struct face_s *prev;
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struct face_s *original; //used for vertex movement
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vec3_t planepts[3];
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texdef_t texdef;
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plane_t plane;
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// Nurail: Face Undo
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int undoId;
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int redoId;
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winding_t *face_winding;
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vec3_t d_color;
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vec_t d_shade;
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// calls through here have indirections (pure virtual)
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// it would be good if the rendering loop would avoid scanning there (for the GL binding number for example)
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IShader *pShader;
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//++timo FIXME: remove!
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qtexture_t *d_texture;
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// Timo new brush primit texdef
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brushprimit_texdef_t brushprimit_texdef;
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// cast this one to an IPluginTexdef if you are using it
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// NOTE: casting can be done with a GETPLUGINTEXDEF defined in isurfaceplugin.h
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// TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginTexdef *pPluginTexdef } kind of thing ?
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void *pData;
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} face_t;
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typedef struct {
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vec3_t xyz;
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float sideST[2];
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float capST[2];
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} curveVertex_t;
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typedef struct {
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curveVertex_t v[2];
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} sideVertex_t;
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#define MIN_PATCH_WIDTH 3
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#define MIN_PATCH_HEIGHT 3
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#define MAX_PATCH_WIDTH 16
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#define MAX_PATCH_HEIGHT 16
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// patch type info
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// type in lower 16 bits, flags in upper
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// endcaps directly follow this patch in the list
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// types
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#define PATCH_GENERIC 0x00000000 // generic flat patch
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#define PATCH_CYLINDER 0x00000001 // cylinder
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#define PATCH_BEVEL 0x00000002 // bevel
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#define PATCH_ENDCAP 0x00000004 // endcap
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#define PATCH_HEMISPHERE 0x00000008 // hemisphere
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#define PATCH_CONE 0x00000010 // cone
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#define PATCH_TRIANGLE 0x00000020 // simple tri, assumes 3x3 patch
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// behaviour styles
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#define PATCH_CAP 0x00001000 // flat patch applied as a cap
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#define PATCH_SEAM 0x00002000 // flat patch applied as a seam
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#define PATCH_THICK 0x00004000 // patch applied as a thick portion
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// styles
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#define PATCH_BEZIER 0x00000000 // default bezier
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#define PATCH_BSPLINE 0x10000000 // bspline
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#define PATCH_TYPEMASK 0x00000fff //
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#define PATCH_BTYPEMASK 0x0000f000 //
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#define PATCH_STYLEMASK 0xffff0000 //
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typedef struct {
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vec3_t xyz;
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float st[2];
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float lightmap[2];
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vec3_t normal;
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} drawVert_t;
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// spog - used for patch LOD trees
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struct BTNode_t
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{
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BTNode_t *left, *right;
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drawVert_t info;
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drawVert_t vMid;
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};
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struct BTreeList_t
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{
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BTreeList_t *next;
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BTNode_t *pBT;
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drawVert_t vLeft, vRight;
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};
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struct BTListList_t
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{
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BTListList_t *next;
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BTreeList_t *list;
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};
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// used in brush primitive AND entities
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typedef struct epair_s
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{
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struct epair_s *next;
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char *key;
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char *value;
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} epair_t;
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struct brush_s;
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typedef struct brush_s brush_t;
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typedef struct {
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int width, height; // in control points, not patches
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int contents, flags, value, type;
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qtexture_t *d_texture;
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IShader *pShader;
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drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
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brush_t *pSymbiot;
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qboolean bSelected;
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qboolean bOverlay;
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qboolean bDirty;
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int nListID;
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epair_t *epairs;
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// cast this one to an IPluginTexdef if you are using it
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// NOTE: casting can be done with a GETPLUGINTEXDEF defined in isurfaceplugin.h
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// TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginTexdef *pPluginTexdef } kind of thing ?
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void *pData;
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// spog - curve LOD binary trees and lists
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BTNode_t *rowLOD[((MAX_PATCH_WIDTH-1)/2) * MAX_PATCH_HEIGHT]; // = ((MAX_PATCH_WIDTH-1)/2) * MAX_PATCH_HEIGHT
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BTNode_t *colLOD[((MAX_PATCH_HEIGHT-1)/2) * MAX_PATCH_WIDTH]; // = ((MAX_PATCH_HEIGHT-1)/2) * MAX_PATCH_WIDTH
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bool rowDirty[((MAX_PATCH_WIDTH-1)-1)/2];
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bool colDirty[((MAX_PATCH_HEIGHT-1)-1)/2];
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bool LODUpdated;
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void *drawLists; // pointer to std::list
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} patchMesh_t;
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typedef struct brush_s
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{
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struct brush_s *prev, *next; // links in active/selected
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struct brush_s *oprev, *onext; // links in entity
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struct entity_s *owner;
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vec3_t mins, maxs;
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face_t *brush_faces;
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qboolean bModelFailed;
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//
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// curve brush extensions
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// all are derived from brush_faces
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qboolean patchBrush;
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qboolean hiddenBrush;
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//int nPatchID;
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patchMesh_t *pPatch;
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struct entity_s *pUndoOwner;
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int undoId; //undo ID
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int redoId; //redo ID
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int ownerId; //entityId of the owner entity for undo
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// TTimo: this is not legal, we are not supposed to put UI toolkit dependant stuff in the interfaces
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// NOTE: the grouping stuff never worked, there is embryonary code everywhere though
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int numberId;
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void* itemOwner; // GtkCTreeNode* ?
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// brush primitive only
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epair_t *epairs;
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// brush filtered toggle
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bool bFiltered;
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bool bCamCulled;
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bool bBrushDef;
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} brush_t;
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#define MAX_FLAGS 16
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typedef struct vertmodel_t
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{
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float v[3];
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float st[2];
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float normal[3];
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} vertmodel;
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typedef struct triindex_t
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{
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int indexes[3];
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} triindex;
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// TTimo: NOTE: we don't have dedicated stuff to copy/allocate/delete this structure like we do for entity_t and brush_t
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// could be necessary, I'm adding GString *strSkin that needs to be copied around
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// TTimo 04/01/2001 removing the GString* for toolkit-independent interfaces .. cast it ..
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typedef struct entitymodel_t
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{
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struct entitymodel_t *pNext;
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int nTriCount;
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//trimodel *pTriList;
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//md3Triangle_t *pTriList;
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triindex *pTriList;
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vertmodel *pVertList;
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int numVerts;
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int nTextureBind;
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void *strSkin; // toolkit-independent .. cast to a GString*
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int nSkinWidth;
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int nSkinHeight;
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int nModelPosition;
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} entitymodel;
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// eclass show flags
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#define ECLASS_LIGHT 0x00000001
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#define ECLASS_ANGLE 0x00000002
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#define ECLASS_PATH 0x00000004
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#define ECLASS_MISCMODEL 0x00000008
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#ifdef USEPLUGINENTITIES
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#define ECLASS_PLUGINENTITY 0x00000010
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#endif // USEPLUGINENTITIES
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typedef struct eclass_s
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{
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struct eclass_s *next;
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char *name;
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qboolean fixedsize;
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qboolean unknown; // wasn't found in source
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vec3_t mins, maxs;
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vec3_t color;
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texdef_t texdef;
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char *comments;
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char flagnames[MAX_FLAGS][32];
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entitymodel *model;
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|
char *modelpath;
|
|
//++timo NOTE: I don't know what this is used for exactly. But don't trust it for the real skin paths on models (screws up with long/short path names)
|
|
//++hydra NOTE: this, hopefully, will be used to use specific shaders on the bounding boxes of the eclass instead of a color.
|
|
char *skinpath;
|
|
int nFrame;
|
|
unsigned int nShowFlags;
|
|
|
|
void* hPlug;
|
|
} eclass_t;
|
|
|
|
extern eclass_t *eclass;
|
|
|
|
/*
|
|
** window bits
|
|
*/
|
|
#define W_CAMERA 0x0001
|
|
#define W_XY 0x0002
|
|
#define W_XY_OVERLAY 0x0004
|
|
#define W_Z 0x0008
|
|
#define W_TEXTURE 0x0010
|
|
#define W_Z_OVERLAY 0x0020
|
|
#define W_CONSOLE 0x0040
|
|
#define W_ENTITY 0x0080
|
|
#define W_CAMERA_IFON 0x0100
|
|
#define W_XZ 0x0200 //--| only used for patch vertex manip stuff
|
|
#define W_YZ 0x0400 //--|
|
|
#define W_GROUP 0x0800
|
|
#define W_MEDIA 0x1000
|
|
#define W_ALL 0xFFFFFFFF
|
|
|
|
// used in some Drawing routines
|
|
enum VIEWTYPE {YZ, XZ, XY};
|
|
const char g_AxisName[3] = { 'X', 'Y', 'Z' };
|
|
|
|
// dynamically allocated string
|
|
class string_t
|
|
{
|
|
public:
|
|
inline string_t()
|
|
{
|
|
copy("");
|
|
}
|
|
inline string_t(const string_t& other)
|
|
{
|
|
copy(other.m_string);
|
|
}
|
|
inline string_t(const char* string)
|
|
{
|
|
copy(string);
|
|
}
|
|
inline ~string_t()
|
|
{
|
|
destroy();
|
|
}
|
|
inline const string_t& operator=(const string_t& other)
|
|
{
|
|
destroy();
|
|
copy(other.m_string);
|
|
return *this;
|
|
}
|
|
inline const string_t& operator=(const char* string)
|
|
{
|
|
destroy();
|
|
copy(string);
|
|
return *this;
|
|
}
|
|
inline bool operator<(const string_t& other) const
|
|
{
|
|
return compare(other) < 0;
|
|
}
|
|
inline bool operator>(const string_t& other) const
|
|
{
|
|
return compare(other) > 0;
|
|
}
|
|
inline bool operator==(const string_t& other) const
|
|
{
|
|
return compare(other) == 0;
|
|
}
|
|
inline bool operator!=(const string_t& other) const
|
|
{
|
|
return compare(other) != 0;
|
|
}
|
|
inline const char* c_str() const
|
|
{
|
|
return m_string;
|
|
}
|
|
private:
|
|
inline void copy(const char* string)
|
|
{
|
|
m_string = new char[strlen(string)+1];
|
|
strcpy(m_string, string);
|
|
}
|
|
inline void destroy()
|
|
{
|
|
delete[] m_string;
|
|
}
|
|
inline int compare(const string_t& other) const
|
|
{
|
|
return strcmp(m_string, other.m_string);
|
|
}
|
|
|
|
char* m_string;
|
|
};
|
|
|
|
class filetype_t
|
|
{
|
|
public:
|
|
filetype_t()
|
|
: name(""), pattern("")
|
|
{}
|
|
filetype_t(const char* _name, const char* _pattern)
|
|
: name(_name), pattern(_pattern)
|
|
{}
|
|
const char* name;
|
|
const char* pattern;
|
|
};
|
|
|
|
|
|
/*
|
|
** Outline bits
|
|
*/
|
|
#define OUTLINE_ZBUF 0x01 // zbuffered outline
|
|
#define OUTLINE_BSEL 0x02 // selection overlay
|
|
|
|
#ifdef USEPLUGINENTITIES
|
|
// forward declare this one
|
|
class IPluginEntity;
|
|
#endif // USEPLUGINENTITIES
|
|
|
|
// MODEL
|
|
|
|
class IRender;
|
|
class ISelect;
|
|
class IEdit;
|
|
|
|
// NOTE TTimo about ~entity_interfaces_t
|
|
// using constructors / destructors on C structs is bad practice
|
|
struct entity_interfaces_t
|
|
{
|
|
IRender *pRender;
|
|
ISelect *pSelect;
|
|
IEdit *pEdit;
|
|
};
|
|
// MODEL END
|
|
|
|
typedef struct entity_s
|
|
{
|
|
struct entity_s *prev, *next;
|
|
|
|
/*!
|
|
\todo can use a brushes list, or the blind data below
|
|
for now, blind data should be interpreted as CPtrArray*, only use in the IMAP API
|
|
*/
|
|
brush_t brushes; // head/tail of list
|
|
void *pData;
|
|
|
|
int undoId, redoId, entityId; // used for undo/redo
|
|
vec3_t origin;
|
|
eclass_t *eclass;
|
|
epair_t *epairs;
|
|
entity_interfaces_t model;
|
|
#ifdef USEPLUGINENTITIES
|
|
IPluginEntity *pPlugEnt;
|
|
#endif // USEPLUGINENTITIES
|
|
|
|
// this is cam code addition?
|
|
vec3_t color;
|
|
|
|
// Arnout: HACK-ish and change for 1.3 (in 1.3 we have a blind data pointer according to TTimo)
|
|
float fLightEnvelope1[3];
|
|
float fLightEnvelope2[2];
|
|
} entity_t;
|
|
|
|
typedef struct
|
|
{
|
|
int p1, p2;
|
|
face_t *f1, *f2;
|
|
} pedge_t;
|
|
|
|
// window system independent camera view code
|
|
// NOTE TTimo taken from xy.h
|
|
typedef struct
|
|
{
|
|
int width, height;
|
|
|
|
qboolean timing;
|
|
|
|
vec3_t origin; // at center of window
|
|
float scale;
|
|
|
|
float topclip, bottomclip;
|
|
|
|
qboolean d_dirty;
|
|
} xy_t;
|
|
|
|
// spog - struct used for nodes in filters list
|
|
struct bfilter_t //c++ style
|
|
{
|
|
bfilter_t *next;
|
|
int attribute; // 1=brush->face->pShader->getName()
|
|
// 2=brush->pPatch->pShader->getFlags()
|
|
// 3=brush->owner->eclass->name
|
|
// 4=brush->owner->eclass->nShowFlags
|
|
// 5=brush->face->texdef.flags (q2)
|
|
// 6=brush->face->texdef.contents (q2)
|
|
int mask;
|
|
const char *string;
|
|
bool active;
|
|
};
|
|
|
|
// djbob: no longer any need to add only to end, versioning removed, it is no longer saved as binary
|
|
// IMPORTANT: whenever you update this struct, you need to add the relevant load/save code
|
|
// preferences.cpp LoadPref / SavePref
|
|
typedef struct
|
|
{
|
|
int iTexMenu; // nearest, linear, etc
|
|
float fGamma; // gamma for textures
|
|
vec3_t colors[COLOR_LAST];
|
|
int exclude;
|
|
int include;
|
|
texdef_t m_SIIncrement; // increments for the surface inspector
|
|
texdef_t m_PIIncrement; // increments for the patch inspector
|
|
vec3_t AxisColors[3]; // colors used for X, Y Z axis
|
|
// these are in the View > Show menu with Show coordinates
|
|
qboolean show_names;
|
|
qboolean show_coordinates;
|
|
qboolean show_angles;
|
|
qboolean show_outline;
|
|
qboolean show_axis;
|
|
qboolean bNoSelectedOutlines;
|
|
bfilter_t *filters; // FIXME spog - might be better in another location?
|
|
int iSelectedOutlinesStyle;
|
|
} SavedInfo_t;
|
|
|
|
typedef enum
|
|
{
|
|
sel_brush,
|
|
sel_brush_on,
|
|
sel_brush_off,
|
|
// sel_sticky_brush,
|
|
// sel_face,
|
|
sel_vertex,
|
|
sel_edge,
|
|
sel_singlevertex,
|
|
sel_curvepoint,
|
|
sel_area,
|
|
sel_areatall,
|
|
sel_facets_on,
|
|
sel_facets_off,
|
|
} select_t;
|
|
|
|
// most of the QE globals are stored in this structure
|
|
typedef struct
|
|
{
|
|
qboolean d_showgrid;
|
|
float d_gridsize;
|
|
qboolean d_bSmallGrid; // we use this flag to hack our way into editing of <1 grids
|
|
|
|
int d_num_entities;
|
|
|
|
entity_t *d_project_entity;
|
|
|
|
// defines the boundaries of the current work area
|
|
// is used to guess brushes and drop points third coordinate when creating from 2D view
|
|
vec3_t d_work_min,d_work_max;
|
|
// not stored in registry, default is off
|
|
qboolean d_show_work;
|
|
|
|
vec3_t d_points[MAX_POINTS];
|
|
int d_numpoints;
|
|
pedge_t d_edges[MAX_EDGES];
|
|
int d_numedges;
|
|
|
|
int d_num_move_points;
|
|
float *d_move_points[4096];
|
|
|
|
qtexture_t *d_qtextures;
|
|
// used to speedup access, specially in QERApp_Try_Texture_ForName
|
|
// must always be kept up-to-date with d_qtextures*
|
|
//++timo FIXME at some point in the future it would even be better to remove d_qtextures and use this instead
|
|
GHashTable *d_qtexmap;
|
|
|
|
texturewin_t d_texturewin;
|
|
|
|
int d_pointfile_display_list;
|
|
|
|
xy_t d_xyOld;
|
|
|
|
SavedInfo_t d_savedinfo;
|
|
|
|
int d_workcount;
|
|
|
|
// connect entities uses the last two brushes selected
|
|
int d_select_count;
|
|
brush_t *d_select_order[2];
|
|
vec3_t d_select_translate; // for dragging w/o making new display lists
|
|
select_t d_select_mode;
|
|
|
|
int d_parsed_brushes;
|
|
|
|
qboolean show_blocks;
|
|
int blockSize;
|
|
|
|
// NOTE TTimo
|
|
// a lot of this data should be in a property bag and available to the other modules through an API
|
|
// this is generated from game configuration and the project settings, and should be still be part of it
|
|
|
|
// tells if we are internally using brush primitive (texture coordinates and map format)
|
|
// this is a shortcut for IntForKey( g_qeglobals.d_project_entity, "brush_primit" )
|
|
// NOTE: must keep the two ones in sync
|
|
bool m_bBrushPrimitMode;
|
|
|
|
/*!
|
|
win32: engine full path.
|
|
unix: user home full path + engine dir.
|
|
*/
|
|
Str m_strHomeGame;
|
|
/*!
|
|
cache for m_strHomeGame + mod subdirectory.
|
|
*/
|
|
Str m_strHomeMaps;
|
|
|
|
// used while importing brush data from file or memory buffer
|
|
// tells if conversion between map format and internal preferences ( m_bBrushPrimitMode ) is needed
|
|
qboolean bNeedConvert;
|
|
qboolean bOldBrushes;
|
|
qboolean bPrimitBrushes;
|
|
|
|
vec3_t d_vAreaTL;
|
|
vec3_t d_vAreaBR;
|
|
|
|
// tells if we are using .INI files for prefs instead of registry
|
|
qboolean use_ini;
|
|
// even in .INI mode we use the registry for all void* prefs
|
|
char use_ini_registry[64];
|
|
// disabled all INI / registry read write .. used when shutting down after registry cleanup
|
|
qboolean disable_ini;
|
|
|
|
// tells we are using a BSP frontend plugin
|
|
qboolean bBSPFrontendPlugin;
|
|
|
|
// handle to the console log file
|
|
// we use low level I/O to get rid of buffering and have everything on file if we crash
|
|
int hLogFile;
|
|
|
|
qboolean bTextureCompressionSupported; // is texture compression supported by hardware?
|
|
GLint texture_components;
|
|
|
|
// temporary values that should be initialised only once at run-time
|
|
// there are too many uneccessary calls to Sys_QGL_ExtensionSupported
|
|
// NOTE TTimo: those are unused atm (set right, but not used)
|
|
bool m_bOpenGLCompressionSupported;
|
|
bool m_bS3CompressionSupported;
|
|
|
|
// set to true after OpenGL has been initialized and extensions have been tested
|
|
bool m_bOpenGLReady;
|
|
|
|
} QEGlobals_t;
|
|
|
|
#endif // _QERTYPES_H_
|