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07a34e72a1
The camera key control routine now accumulates angular and positional velocity, and applies them per frame. There is also a friction component to reduce and then clear them over a few frames. This feels a lot closer to "noclip" movement, and allows mappers to navigate more precisely, which makes selecting brushes and faces in intricate areas much easier. YouTube preview of the movement here: https://www.youtube.com/watch?v=oiKwr3w0o5c |
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.. | ||
camera.cpp | ||
camera.def | ||
camera.h | ||
camera.vcxproj | ||
camera.vcxproj.filters | ||
dialogs.cpp | ||
dialogs.h | ||
dialogs_common.cpp | ||
funchandlers.cpp | ||
funchandlers.h | ||
listener.cpp | ||
listener.h | ||
misc.cpp | ||
misc.h | ||
renderer.cpp | ||
renderer.h |