mirror of
https://github.com/TTimo/GtkRadiant.git
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673 lines
28 KiB
C++
673 lines
28 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// QERadiant PlugIns
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//
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//
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#ifndef __QERPLUGIN_H__
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#define __QERPLUGIN_H__
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/*!
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\todo this header is intended to be turned into a header for the core editor functionality
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some portability related code should be moved to synapse (such as the GUID stuff)
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*/
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#include <stdio.h>
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#include <string.h>
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// TTimo
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// ideally the plugin API would be UI toolkit independent, but removing the dependency with GLib seems tricky right now..
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#include <glib.h>
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#include "qertypes.h"
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// FIXME TTimo:
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// GUID declaration here should be trashed, it is in synapse.h
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#ifdef _WIN32
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#include <wtypes.h>
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#endif
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#define QER_MAX_NAMELEN 1024
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#ifndef _WIN32
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#include "misc_def.h"
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#endif
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// the editor will look for plugins in two places, the plugins path
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// under the application path, and the path under the basepath as defined
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// in the project (.qe4) file.
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//
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// you can drop any number of new texture, model format DLL's in the standard plugin path
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// but only one plugin that overrides map loading/saving, surface dialog, surface flags, etc..
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// should be used at one time.. if multiples are loaded then the last one loaded will be the
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// active one
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//
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// type of services the plugin supplies, pass any combo of these flags
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// it is assumed the plugin will have a matching function as defined below
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// to correlate to the implied functionality
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//
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#define RADIANT_MAJOR "radiant"
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// basics
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#define QERPLUG_INIT "QERPlug_Init"
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#define QERPLUG_GETNAME "QERPlug_GetName"
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#define QERPLUG_GETCOMMANDLIST "QERPlug_GetCommandList"
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#define QERPLUG_DISPATCH "QERPlug_Dispatch"
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#define QERPLUG_GETFUNCTABLE "QERPlug_GetFuncTable"
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// game stuff
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#define QERPLUG_GETTEXTUREINFO "QERPlug_GetTextureInfo" // gets a texture info structure
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#define QERPLUG_LOADTEXTURE "QERPlug_LoadTexture" // loads a texture, will return an RGBA structure
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// and any surface flags/contents for it
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#define QERPLUG_GETSURFACEFLAGS "QERPlug_GetSurfaceFlags" // gets a list of surface/content flag names from a plugin
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struct _QERTextureInfo
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{
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char m_TextureExtension[QER_MAX_NAMELEN]; // the extension these textures have
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qboolean m_bHiColor; // if textures are NOT high color, the default
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// palette (as described inthe qe4 file will be used for gamma correction)
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// if they are high color, gamma and shading are computed on the fly
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// based on the rgba data
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//--bool m_bIsShader; // will probably do q3 shaders this way when i merge
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qboolean m_bWadStyle; // if this is true, the plugin will be presented with the texture path
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// defined in the .qe4 file and is expected to preload all the textures
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qboolean m_bHalfLife; // causes brushes to be saved/parsed without the surface contents/flags/value
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};
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struct _QERTextureLoad // returned by a plugin
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{
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_QERTextureLoad(){
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memset( reinterpret_cast<void*>( this ), 0, sizeof( _QERTextureLoad ) );
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};
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~_QERTextureLoad(){
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delete []m_pRGBA;
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delete []m_pName;
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};
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void makeSpace( int nSize ){
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m_pRGBA = new unsigned char[nSize + 1];
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};
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void setName( const char* p ){
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m_pName = new char[strlen( p ) + 1];
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strcpy( m_pName, p );
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};
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unsigned char *m_pRGBA; // rgba data (alpha channel is supported and drawn appropriately)
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int m_nWidth; // width
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int m_nHeight; // height
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int m_nContents; // default contents
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int m_nFlags; // "" flags
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int m_nValue; // "" value
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char *m_pName; // name to be referenced in map, build tools, etc.
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};
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struct _QERModelInfo
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{
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char m_ModelExtension[QER_MAX_NAMELEN];
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bool m_bSkinned;
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bool m_bMultipart;
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};
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struct _QERModelLoad
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{
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// vertex and skin data
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};
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//=========================================
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// plugin functions
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typedef char* ( WINAPI * PFN_QERPLUG_GETFUNCTABLE )();
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// v1.5
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//
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// Texture loading
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// returns a ptr to _QERTextureInfo
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typedef void* ( WINAPI * PFN_QERPLUG_GETTEXTUREINFO )();
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//
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// loads a texture by calling the texture load func in the editor (defined below)
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// transparency (for water, fog, lava, etc.. ) can be emulated in the editor
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// by passing in appropriate alpha data or by setting the appropriate surface flags
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// expected by q2 (which the editor will use.. )
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typedef void ( WINAPI * PFN_QERPLUG_LOADTEXTURE )( const char* pFilename );
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// v1.6
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typedef void* ( WINAPI * PFN_QERPLUG_GETSURFACEFLAGS )();
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// v1.7
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// if exists in plugin, gets called between INIT and GETCOMMANDLIST
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// the plugin can register the EClasses he wants to handle
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//++timo TODO: this has got to move into the table, and be requested by QERPlug_RequestInterface
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//++timo FIXME: the LPVOID parameter must be casted to an IEpair interface
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#define QERPLUG_REGISTERPLUGINENTITIES "QERPlug_RegisterPluginEntities"
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typedef void ( WINAPI * PFN_QERPLUG_REGISTERPLUGINENTITIES )( void* );
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// if exists in plugin, gets called between INIT and GETCOMMANDLIST
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// the plugin can Init all it needs for surface properties
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#define QERPLUG_INITSURFACEPROPERTIES "QERPlug_InitSurfaceProperties"
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typedef void ( WINAPI * PFN_QERPLUG_INITSURFACEPROPERTIES )();
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// if Radiant needs to use a particular set of commands, it can request the plugin to fill a func table
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// this is similar to PFN_QERAPP_REQUESTINTERFACE
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#define QERPLUG_REQUESTINTERFACE "QERPlug_RequestInterface"
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typedef int ( WINAPI * PFN_QERPLUG_REQUESTINTERFACE )( REFGUID refGUID, void* pInterface, const char *version_name );
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// Load an image file
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typedef void ( *PFN_QERAPP_LOADIMAGE )( const char *name, unsigned char **pic, int *width, int *height );
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// TTimo FIXME: the logic for this is in synapse now
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// MODULES specific:
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// if it exports this entry point, will be considered as a module
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// a module is a plugin that provides some REQUIRED interfaces to Radiant, such as the shader module
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// Radiant will call QERPLUG_LISTINTERFACES to get a list of the interfaces a given plugin implements
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// then it will call PFN_QERPLUG_REQUESTINTERFACE to actually get them
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// following leo's code .. looks ok to use a string to identify the various versions of a same interface
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// obviously it would be handy to have the same string naming for the interfaces.
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// best way would be to have the names come in when you list the interfaces
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// NOTE: we might have a problem with the order in which the interfaces are filled in
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// there's some kind of dependency graph, the shader module expects to find the VFS ready etc.
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typedef struct moduleentry_s {
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const GUID *interface_GUID;
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const char* interface_name;
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const char* version_name;
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} moduleentry_t;
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#define QERPLUG_LISTINTERFACES "QERPlug_ListInterfaces"
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#define MAX_QERPLUG_INTERFACES 10
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typedef int ( WINAPI * PFN_QERPLUG_LISTINTERFACES )( moduleentry_t table[MAX_QERPLUG_INTERFACES] );
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// ========================================
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// GTK+ helper functions
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// NOTE: parent can be NULL in all functions but it's best to set them
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// simple Message Box, see above for the 'type' flags
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// toolkit-independent, cast parent ot a GtkWidget*
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typedef gint ( WINAPI * PFN_QERAPP_MESSAGEBOX )( void *parent, const char* text,
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const char* caption, guint32 type, const char *URL );
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// file and directory selection functions return NULL if the user hits cancel
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// or a gchar* string that must be g_free'd by the user
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// - 'title' is the dialog title (can be NULL)
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// - 'path' is used to set the initial directory (can be NULL)
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// - 'pattern': the first pattern is for the win32 mode, then comes the Gtk pattern list, see Radiant source for samples
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// TTimo 04/01/2001 toolkit-independant, cast parent to a GtkWidget*
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typedef const gchar* ( *PFN_QERAPP_FILEDIALOG )( void *parent, gboolean open, const char* title,
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const char* path, const char* pattern, const char *baseSubDir );
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typedef gchar* ( WINAPI * PFN_QERAPP_DIRDIALOG )( void *parent, const char* title,
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const char* path );
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// return true if the user closed the dialog with 'Ok'
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// 'color' is used to set the initial value and store the selected value
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typedef bool ( WINAPI * PFN_QERAPP_COLORDIALOG )( void *parent, float *color,
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const char* title );
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// load a .bmp file and store the results in 'gdkpixmap' and 'mask'
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// returns TRUE on success but even if it fails, it creates an empty pixmap
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// NOTE: 'filename' is relative to <radiant_path>/plugins/bitmaps/
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// TTimo 04/01/2001 toolkit-independant, cast gkpixmap to GdkPixmap and mask to GdkBitmap
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typedef bool ( WINAPI * PFN_QERAPP_LOADBITMAP )( const char* filename, void **gdkpixmap, void **mask );
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// ========================================
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// read/write preferences file
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// use this function to get the directory where the preferences file are stored
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typedef const char* ( WINAPI * PFN_QERAPP_PROFILE_GETDIR )();
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// 'filename' is the absolute path
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typedef bool ( WINAPI * PFN_QERAPP_PROFILE_SAVEINT )( const char *filename, const char *section,
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const char *key, int value );
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typedef bool ( WINAPI * PFN_QERAPP_PROFILE_SAVESTR )( const char *filename, const char *section,
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const char *key, const char *value );
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typedef int ( WINAPI * PFN_QERAPP_PROFILE_LOADINT )( const char *filename, const char *section,
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const char *key, int default_value );
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typedef char* ( WINAPI * PFN_QERAPP_PROFILE_LOADSTR )( const char *filename, const char *section,
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const char *key, const char *default_value );
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//=========================================
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// editor functions
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// There are 3 potential brush handle lists
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// 1. the list that contains brushes a plugin creates using CreateBrushHandle
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// 2. the selected brush list (brushes the user has selected)
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// 3. the active brush list (brushes in the map that are not selected)
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//
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// In general, the same things can be done to brush handles (face manip, delete brushhandle, etc.. ) in each
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// list. There are a few exceptions.
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// 1. You cannot commit a selected or active brush handle to the map. This is because it is already in the map.
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// 2. You cannot bind brush handles from the selected or active brush list to an entity. As of v1.0 of the plugins
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// the only way for a plugin to create entities is to create a brush handles (or a list of handles) and then bind
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// them to an entity. This will commit the brush(s) and/or the entities to the map as well.
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//
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// To use the active or selected brush lists, you must first allocate them (which returns a count) and then
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// release them when you are finish manipulating brushes in one of those lists.
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// v1.80
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#define QERAPP_GETDISPATCHPARAMS "QERApp_GetDispatchParams"
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struct _QERPointData
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{
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int m_nCount;
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vec3_t *m_pVectors;
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};
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struct _QERFaceData
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{
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char m_TextureName[QER_MAX_NAMELEN];
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int m_nContents;
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int m_nFlags;
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int m_nValue;
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float m_fShift[2];
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float m_fRotate;
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float m_fScale[2];
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vec3_t m_v1, m_v2, m_v3;
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// brush primitive additions
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qboolean m_bBPrimit;
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brushprimit_texdef_t brushprimit_texdef;
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};
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typedef void ( WINAPI * PFN_QERAPP_CREATEBRUSH )( vec3_t vMin, vec3_t vMax );
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typedef void* ( WINAPI * PFN_QERAPP_CREATEBRUSHHANDLE )();
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typedef void ( WINAPI * PFN_QERAPP_DELETEBRUSHHANDLE )( void* pv );
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typedef void ( WINAPI * PFN_QERAPP_COMMITBRUSHHANDLETOMAP )( void* pv );
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typedef void ( WINAPI * PFN_QERAPP_ADDFACE )( void* pv, vec3_t v1, vec3_t v2, vec3_t v3 );
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typedef void ( WINAPI * PFN_QERAPP_ADDFACEDATA )( void* pv, _QERFaceData *pData );
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typedef int ( WINAPI * PFN_QERAPP_GETFACECOUNT )( void* pv );
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typedef _QERFaceData* ( WINAPI * PFN_QERAPP_GETFACEDATA )( void* pv, int nFaceIndex );
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typedef void ( WINAPI * PFN_QERAPP_SETFACEDATA )( void* pv, int nFaceIndex, _QERFaceData *pData );
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typedef void ( WINAPI * PFN_QERAPP_DELETEFACE )( void* pv, int nFaceIndex );
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typedef void ( WINAPI * PFN_QERAPP_TEXTUREBRUSH )( void* pv, char* pName );
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typedef void ( WINAPI * PFN_QERAPP_BUILDBRUSH )( void* pv ); // PGM
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typedef void ( WINAPI * PFN_QERAPP_SELECTBRUSH )( void* pv ); // PGM
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typedef void ( WINAPI * PFN_QERAPP_DESELECTBRUSH )( void* pv ); // PGM
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typedef void ( WINAPI * PFN_QERAPP_DESELECTALLBRUSHES )(); // PGM
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typedef void ( WINAPI * PFN_QERAPP_DELETESELECTION )();
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typedef void ( WINAPI * PFN_QERAPP_GETPOINTS )( int nMax, _QERPointData *pData, char* pMsg );
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typedef int ( WINAPI * PFN_QERAPP_SELECTEDBRUSHCOUNT )();
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typedef int ( WINAPI * PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES )();
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typedef void ( WINAPI * PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES )();
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typedef void* ( WINAPI * PFN_QERAPP_GETSELECTEDBRUSHHANDLE )( int nIndex );
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typedef int ( WINAPI * PFN_QERAPP_ACTIVEBRUSHCOUNT )();
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typedef int ( WINAPI * PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES )();
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typedef void ( WINAPI * PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES )();
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typedef void* ( WINAPI * PFN_QERAPP_GETACTIVEBRUSHHANDLE )( int nIndex );
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typedef int ( WINAPI * PFN_QERAPP_TEXTURECOUNT )();
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typedef char* ( WINAPI * PFN_QERAPP_GETTEXTURE )( int nIndex );
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typedef char* ( WINAPI * PFN_QERAPP_GETCURRENTTEXTURE )();
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typedef void ( WINAPI * PFN_QERAPP_SETCURRENTTEXTURE )( char* pName );
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typedef void ( WINAPI * PFN_QERAPP_REGISTERMAPLOAD )( void* vp );
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typedef void ( WINAPI * PFN_QERAPP_REGISTERMAPSAVE )( void* vp );
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typedef int ( WINAPI * PFN_QERAPP_GETECLASSCOUNT )();
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typedef char* ( WINAPI * PFN_QERAPP_GETECLASS )( int nIndex );
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typedef void ( WINAPI * PFN_QERAPP_RESETPLUGINS )();
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//--typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
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/*!
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\fn LoadTextureRGBA
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\param pPixels is the raw RGBA pixel data (24bits, 8 bit depth)
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\param nWidth image width
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\param nHeight image height
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this will work from the RGBA data and create a GL texture (accessed through a GL bind number)
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it takes care of creating the mipmapping levels too
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*/
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typedef qtexture_t* ( *PFN_QERAPP_LOADTEXTURERGBA )( unsigned char* pPixels, int nWidth, int nHeight );
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//--typedef LPCSTR (WINAPI* PFN_QERAPP_GETENTITY)(int nIndex);
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// v1.70
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typedef int ( WINAPI * PFN_QERAPP_GETENTITYCOUNT )();
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typedef void* ( WINAPI * PFN_QERAPP_GETENTITYHANDLE )( int nIndex );
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// FIXME: those two are fairly outdated, you get the epairs
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// but you don't have a clean epair read/write query
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// and you rely on the C structs directly, which might go away soon
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// ok now, stop using, it's bad for your karma (see iepairs.h instead)
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typedef epair_t* ( WINAPI * PFN_QERAPP_ALLOCATEEPAIR )( const char*, const char* );
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typedef int ( WINAPI * PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES )( void* vp );
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typedef void ( WINAPI * PFN_QERAPP_RELEASEENTITYBRUSHHANDLES )();
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typedef void* ( WINAPI * PFN_QERAPP_GETENTITYBRUSHHANDLE )( int nIndex );
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typedef void* ( WINAPI * PFN_QERAPP_CREATEENTITYHANDLE )();
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typedef void ( WINAPI * PFN_QERAPP_COMMITBRUSHHANDLETOENTITY )( void* vpBrush, void* vpEntity );
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typedef void ( WINAPI * PFN_QERAPP_COMMITENTITYHANDLETOMAP )( void* vp );
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typedef void ( WINAPI * PFN_QERAPP_SETSCREENUPDATE )( int bScreenUpdate );
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// this one uses window flags defined in qertypes.h
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typedef void ( WINAPI * PFN_QERAPP_SYSUPDATEWINDOWS )( int bits );
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//++timo remove this one
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typedef void ( WINAPI * PFN_QERAPP_BUILDBRUSH2 )( void* vp, int bConvert );
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// v1.80
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typedef void ( WINAPI * PFN_QERAPP_GETDISPATCHPARAMS )( vec3_t vMin, vec3_t vMax, bool *bSingleBrush );
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typedef int ( WINAPI * PFN_QERAPP_REQUESTINTERFACE )( REFGUID, void* );
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// use this one for errors, Radiant will stop after the "edit preferences" dialog
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typedef void ( WINAPI * PFN_QERAPP_ERROR )( const char* pMsg, ... );
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// use to gain read access to the project epairs
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// FIXME: removed, accessed through QERPlug_RegisterPluginEntities with the IEpair interface
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// typedef void (WINAPI* PFN_QERAPP_GETPROJECTEPAIR)(epair_t **);
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// used to allocate and read a buffer
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//++timo NOTE: perhaps this would need moving to some kind of dedicated interface
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typedef int ( WINAPI * PFN_QERAPP_LOADFILE )( const char *pLocation, void ** buffer );
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typedef char* ( WINAPI * PFN_QERAPP_EXPANDRELETIVEPATH )( char * );
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typedef void ( WINAPI * PFN_QERAPP_QECONVERTDOSTOUNIXNAME )( char *dst, const char *src );
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typedef int ( WINAPI * PFN_QERAPP_HASSHADER )( const char * );
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typedef int ( WINAPI * PFN_QERAPP_TEXTURELOADSKIN )( char *pName, int *pnWidth, int *pnHeight );
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// retrieves the path to the engine from the preferences dialog box
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typedef const char* ( WINAPI * PFN_QERAPP_GETGAMEPATH )();
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// retrieves full Radiant path
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typedef const char* ( WINAPI * PFN_QERAPP_GETQERPATH )();
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// retieves .game name of current active game
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typedef const char* ( WINAPI * PFN_QERAPP_GETGAMEFILE )();
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// patches in/out
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// NOTE: this is a bit different from the brushes in/out, no LPVOID handles this time
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// use int indexes instead
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// if you call AllocateActivePatchHandles, you'll be playing with active patches
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// AllocateSelectedPatcheHandles for selected stuff
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// a call to CreatePatchHandle will move you to a seperate index table
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typedef int ( WINAPI * PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES )();
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typedef int ( WINAPI * PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES )();
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typedef void ( WINAPI * PFN_QERAPP_RELEASEPATCHHANDLES )();
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typedef patchMesh_t* ( WINAPI * PFN_QERAPP_GETPATCHDATA )( int );
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typedef patchMesh_t* ( WINAPI * PFN_QERAPP_GETPATCHHANDLE )( int );
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typedef void ( WINAPI * PFN_QERAPP_DELETEPATCH )( int );
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typedef int ( WINAPI * PFN_QERAPP_CREATEPATCHHANDLE )();
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// when commiting, only a few patchMesh_t members are relevant:
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// int width, height; // in control points, not patches
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// int contents, flags, value, type;
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// drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
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// once you have commited the index is still available, if the patch handle was allocated by you
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// then you can re-use the index to commit other patches .. otherwise you can change existing patches
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// NOTE: the handle thing for plugin-allocated patches is a bit silly (nobody's perfect)
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// TODO: change current behaviour to an index = 0 to tell Radiant to allocate, other indexes to existing patches
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// patch is selected after a commit
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// you can add an optional texture / shader name .. if NULL will use the current texture
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typedef void ( WINAPI * PFN_QERAPP_COMMITPATCHHANDLETOMAP )( int, patchMesh_t* pMesh, char *texName );
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typedef void ( WINAPI * PFN_QERAPP_COMMITPATCHHANDLETOENTITY )( int, patchMesh_t* pMesh, char *texName, void* vpEntity );
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// console output
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#define SYS_VRB 0 ///< verbose support (on/off)
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#define SYS_STD 1 ///< standard print level - this is the default
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#define SYS_WRN 2 ///< warnings
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#define SYS_ERR 3 ///< error
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#define SYS_NOCON 4 ///< no console, only print to the file (useful whenever Sys_Printf and output IS the problem)
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typedef void ( WINAPI * PFN_QERAPP_SYSPRINTF )( const char *text, ... );
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typedef void ( WINAPI * PFN_QERAPP_SYSFPRINTF )( int flag, const char *text, ... );
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typedef void ( WINAPI * PFN_QERAPP_SYSBEGINWAIT )();
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typedef void ( WINAPI * PFN_QERAPP_SYSENDWAIT )();
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typedef void ( *PFN_QERAPP_SYSBEEP )();
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typedef void ( *PFN_QERAPP_SYSSTATUS )( const char *psz, int part );
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// core map functionality
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typedef void ( *PFN_QERAPP_MAPNEW )();
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typedef void ( *PFN_QERAPP_MAPFREE )();
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typedef void ( *PFN_QERAPP_MAPBUILDBRUSHDATA )();
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typedef qboolean ( *PFN_QERAPP_MAPISBRUSHFILTERED )( brush_t * );
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typedef void ( *PFN_QERAPP_MAPSTARTPOSITION )();
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typedef void ( *PFN_QERAPP_MAPREGIONOFF )();
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//typedef void (* PFN_QERAPP_SAVEASDIALOG) (bool bRegion);
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typedef void ( *PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD )( bool );
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typedef void ( *PFN_QERAPP_POINTFILECLEAR )();
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typedef void ( *PFN_QERAPP_SYSSETTITLE )( const char *text );
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typedef void ( *PFN_QERAPP_CSGMAKEHOLLOW )();
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typedef void ( *PFN_QERAPP_REGIONSPAWNPOINT )( FILE *f );
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/*!
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access to a portable GetTickCount
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*/
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typedef unsigned long ( *PFN_QERAPP_GETTICKCOUNT )();
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class IModelCache
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{
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public:
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virtual ~IModelCache() { }
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virtual entity_interfaces_t *GetByID( const char *id, const char* version ) = 0;
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virtual void DeleteByID( const char *id, const char* version ) = 0;
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virtual void RefreshAll() = 0;
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};
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typedef IModelCache* ( *PFN_GETMODELCACHE )();
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class IFileTypeList
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{
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public:
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virtual ~IFileTypeList() { }
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virtual void addType( filetype_t type ) = 0;
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};
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class IFileTypeRegistry
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{
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public:
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virtual ~IFileTypeRegistry() { }
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virtual void addType( const char* key, filetype_t type ) = 0;
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virtual void getTypeList( const char* key, IFileTypeList* typelist ) = 0;
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private:
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};
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typedef IFileTypeRegistry* ( *PFN_GETFILETYPEREGISTRY )();
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typedef const char* ( *PFN_QERAPP_READPROJECTKEY )( const char* key );
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typedef char* ( *PFN_GETMAPFILENAME )();
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typedef bfilter_t* ( *PFN_QERPLUG_FILTERADD )( int type, int bmask, const char *str, int exclude );
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typedef void ( *PFN_QERPLUG_FILTERACTIVATE )( void );
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// FIXME:
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// add map format extensions
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// add texture format handlers
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// add surface dialog handler
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// add model handler/displayer
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// v1 func table
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// Plugins need to declare one of these and implement the getfunctable as described above
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struct _QERFuncTable_1
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{
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int m_nSize;
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PFN_QERAPP_CREATEBRUSH m_pfnCreateBrush;
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PFN_QERAPP_CREATEBRUSHHANDLE m_pfnCreateBrushHandle;
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PFN_QERAPP_DELETEBRUSHHANDLE m_pfnDeleteBrushHandle;
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PFN_QERAPP_COMMITBRUSHHANDLETOMAP m_pfnCommitBrushHandle;
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PFN_QERAPP_ADDFACE m_pfnAddFace;
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PFN_QERAPP_ADDFACEDATA m_pfnAddFaceData;
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PFN_QERAPP_GETFACEDATA m_pfnGetFaceData;
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PFN_QERAPP_GETFACECOUNT m_pfnGetFaceCount;
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PFN_QERAPP_SETFACEDATA m_pfnSetFaceData;
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PFN_QERAPP_DELETEFACE m_pfnDeleteFace;
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PFN_QERAPP_TEXTUREBRUSH m_pfnTextureBrush;
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PFN_QERAPP_BUILDBRUSH m_pfnBuildBrush; // PGM
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PFN_QERAPP_SELECTBRUSH m_pfnSelectBrush; // PGM
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PFN_QERAPP_DESELECTBRUSH m_pfnDeselectBrush; // PGM
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PFN_QERAPP_DESELECTALLBRUSHES m_pfnDeselectAllBrushes; // PGM
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PFN_QERAPP_DELETESELECTION m_pfnDeleteSelection;
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PFN_QERAPP_GETPOINTS m_pfnGetPoints;
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PFN_QERAPP_SELECTEDBRUSHCOUNT m_pfnSelectedBrushCount;
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PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES m_pfnAllocateSelectedBrushHandles;
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PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES m_pfnReleaseSelectedBrushHandles;
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PFN_QERAPP_GETSELECTEDBRUSHHANDLE m_pfnGetSelectedBrushHandle;
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PFN_QERAPP_ACTIVEBRUSHCOUNT m_pfnActiveBrushCount;
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PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES m_pfnAllocateActiveBrushHandles;
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PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
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PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
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//++timo this would need to be removed and replaced by the IShaders interface
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PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
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PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
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PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
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PFN_QERAPP_SETCURRENTTEXTURE m_pfnSetCurrentTexture;
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PFN_QERAPP_GETECLASSCOUNT m_pfnGetEClassCount;
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PFN_QERAPP_GETECLASS m_pfnGetEClass;
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PFN_QERAPP_RESETPLUGINS m_pfnResetPlugins;
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// v1.00 ends here
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// v1.50 starts here
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PFN_QERAPP_LOADTEXTURERGBA m_pfnLoadTextureRGBA;
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// v1.50 ends here
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// v1.70 starts here
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PFN_QERAPP_GETENTITYCOUNT m_pfnGetEntityCount;
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PFN_QERAPP_GETENTITYHANDLE m_pfnGetEntityHandle;
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PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES m_pfnAllocateEntityBrushHandles;
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PFN_QERAPP_RELEASEENTITYBRUSHHANDLES m_pfnReleaseEntityBrushHandles;
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PFN_QERAPP_GETENTITYBRUSHHANDLE m_pfnGetEntityBrushHandle;
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PFN_QERAPP_CREATEENTITYHANDLE m_pfnCreateEntityHandle;
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PFN_QERAPP_COMMITBRUSHHANDLETOENTITY m_pfnCommitBrushHandleToEntity;
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PFN_QERAPP_COMMITENTITYHANDLETOMAP m_pfnCommitEntityHandleToMap;
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PFN_QERAPP_ALLOCATEEPAIR m_pfnAllocateEpair;
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PFN_QERAPP_SETSCREENUPDATE m_pfnSetScreenUpdate;
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PFN_QERAPP_BUILDBRUSH2 m_pfnBuildBrush2;
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// v1.70 ends here
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// v1.80 starts here
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PFN_QERAPP_GETDISPATCHPARAMS m_pfnGetDispatchParams;
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// plugins can request additional interfaces
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PFN_QERAPP_REQUESTINTERFACE m_pfnRequestInterface;
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PFN_QERAPP_ERROR m_pfnError;
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// loading a file into a buffer
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PFN_QERAPP_LOADFILE m_pfnLoadFile;
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PFN_QERAPP_EXPANDRELETIVEPATH m_pfnExpandReletivePath;
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PFN_QERAPP_QECONVERTDOSTOUNIXNAME m_pfnQE_ConvertDOSToUnixName;
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PFN_QERAPP_HASSHADER m_pfnHasShader;
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PFN_QERAPP_TEXTURELOADSKIN m_pfnTexture_LoadSkin;
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PFN_QERAPP_GETGAMEPATH m_pfnGetGamePath;
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PFN_QERAPP_GETQERPATH m_pfnGetQERPath;
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PFN_QERAPP_GETGAMEFILE m_pfnGetGameFile;
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// patches in / out
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PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES m_pfnAllocateActivePatchHandles;
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PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES m_pfnAllocateSelectedPatchHandles;
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PFN_QERAPP_RELEASEPATCHHANDLES m_pfnReleasePatchHandles;
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PFN_QERAPP_GETPATCHDATA m_pfnGetPatchData;
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PFN_QERAPP_GETPATCHHANDLE m_pfnGetPatchHandle;
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PFN_QERAPP_DELETEPATCH m_pfnDeletePatch;
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PFN_QERAPP_CREATEPATCHHANDLE m_pfnCreatePatchHandle;
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PFN_QERAPP_COMMITPATCHHANDLETOMAP m_pfnCommitPatchHandleToMap;
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PFN_QERAPP_COMMITPATCHHANDLETOENTITY m_pfnCommitPatchHandleToEntity;
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PFN_QERAPP_LOADIMAGE m_pfnLoadImage;
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// GTK+ functions
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PFN_QERAPP_MESSAGEBOX m_pfnMessageBox;
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PFN_QERAPP_FILEDIALOG m_pfnFileDialog;
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PFN_QERAPP_DIRDIALOG m_pfnDirDialog;
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PFN_QERAPP_COLORDIALOG m_pfnColorDialog;
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PFN_QERAPP_LOADBITMAP m_pfnLoadBitmap;
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// Profile functions
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PFN_QERAPP_PROFILE_GETDIR m_pfnProfileGetDirectory;
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PFN_QERAPP_PROFILE_SAVEINT m_pfnProfileSaveInt;
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PFN_QERAPP_PROFILE_SAVESTR m_pfnProfileSaveString;
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PFN_QERAPP_PROFILE_LOADINT m_pfnProfileLoadInt;
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PFN_QERAPP_PROFILE_LOADSTR m_pfnProfileLoadString;
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// Sys_ functions
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PFN_QERAPP_SYSUPDATEWINDOWS m_pfnSysUpdateWindows;
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PFN_QERAPP_SYSBEEP m_pfnSysBeep;
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PFN_QERAPP_SYSPRINTF m_pfnSysPrintf;
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PFN_QERAPP_SYSFPRINTF m_pfnSysFPrintf;
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PFN_QERAPP_SYSBEGINWAIT m_pfnSysBeginWait;
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PFN_QERAPP_SYSENDWAIT m_pfnSysEndWait;
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PFN_QERAPP_SYSSETTITLE m_pfnSys_SetTitle;
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PFN_QERAPP_SYSSTATUS m_pfnSys_Status;
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// some core functionality on the map
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PFN_QERAPP_MAPNEW m_pfnMapNew;
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PFN_QERAPP_MAPFREE m_pfnMapFree;
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PFN_QERAPP_MAPBUILDBRUSHDATA m_pfnMapBuildBrushData;
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PFN_QERAPP_MAPISBRUSHFILTERED m_pfnMap_IsBrushFiltered;
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PFN_QERAPP_MAPSTARTPOSITION m_pfnMapStartPosition;
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PFN_QERAPP_MAPREGIONOFF m_pfnMapRegionOff;
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PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD m_pfnSetBuildWindingsNoTexBuild;
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// PFN_QERAPP_SAVEASDIALOG m_pfnSaveAsDialog;
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PFN_QERAPP_POINTFILECLEAR m_pfnPointFileClear;
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// FIXME TTimo prolly want to move that somewhere else
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PFN_QERAPP_CSGMAKEHOLLOW m_pfnCSG_MakeHollow;
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PFN_QERAPP_REGIONSPAWNPOINT m_pfnRegionSpawnPoint;
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PFN_QERAPP_GETTICKCOUNT m_pfnQGetTickCount;
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PFN_GETMODELCACHE m_pfnGetModelCache;
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PFN_GETFILETYPEREGISTRY m_pfnGetFileTypeRegistry;
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PFN_QERAPP_READPROJECTKEY m_pfnReadProjectKey;
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PFN_QERPLUG_FILTERACTIVATE m_pfnFiltersActivate;
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PFN_QERPLUG_FILTERADD m_pfnFilterAdd;
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// digibob from the old _QERAppBSPFrontendTable table
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PFN_GETMAPFILENAME m_pfnGetMapName;
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};
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// macros to access those faster in plugins
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#ifdef USE_QERTABLE_DEFINE
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#ifndef __QERTABLENAME
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#define __QERTABLENAME g_FuncTable
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#endif
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#define CSG_MakeHollow __QERTABLENAME.m_pfnCSG_MakeHollow
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#define Sys_Beep __QERTABLENAME.m_pfnSysBeep
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#define Sys_Printf __QERTABLENAME.m_pfnSysPrintf
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#define Sys_FPrintf __QERTABLENAME.m_pfnSysFPrintf
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#define Sys_BeginWait __QERTABLENAME.m_pfnSysBeginWait
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#define Sys_EndWait __QERTABLENAME.m_pfnSysEndWait
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#define Sys_UpdateWindows __QERTABLENAME.m_pfnSysUpdateWindows
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#define Sys_SetTitle __QERTABLENAME.m_pfnSys_SetTitle
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#define Sys_Status __QERTABLENAME.m_pfnSys_Status
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#define Select_Deselect __QERTABLENAME.m_pfnDeselectAllBrushes
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#define Map_New __QERTABLENAME.m_pfnMapNew
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#define Map_Free __QERTABLENAME.m_pfnMapFree
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#define Map_IsBrushFiltered __QERTABLENAME.m_pfnMap_IsBrushFiltered
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#define Map_BuildBrushData __QERTABLENAME.m_pfnMapBuildBrushData
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#define Map_StartPosition __QERTABLENAME.m_pfnMapStartPosition
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#define Map_RegionOff __QERTABLENAME.m_pfnMapRegionOff
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#define QE_ConvertDOSToUnixName __QERTABLENAME.m_pfnQE_ConvertDOSToUnixName
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#define SetBuildWindingsNoTexBuild __QERTABLENAME.m_pfnSetBuildWindingsNoTexBuild
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//#define SaveAsDialog __QERTABLENAME.m_pfnSaveAsDialog
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#define Pointfile_Clear __QERTABLENAME.m_pfnPointFileClear
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#define SetScreenUpdate __QERTABLENAME.m_pfnSetScreenUpdate
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#define Region_SpawnPoint __QERTABLENAME.m_pfnRegionSpawnPoint
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#define QGetTickCount __QERTABLENAME.m_pfnGetTickCount
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#define GetModelCache __QERTABLENAME.m_pfnGetModelCache
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#define GetFileTypeRegistry __QERTABLENAME.m_pfnGetFileTypeRegistry
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#else
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IFileTypeRegistry* GetFileTypeRegistry();
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#endif
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#endif
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