gtkradiant/plugins/textool/ControlPointsManager.h

134 lines
4.4 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// a class to handle control points in a 2D view
// TODO: this one can be placed under an interface, and provided to the editor as service
//
// NOTE: the C2DView *m_p2DView is the orthogonal mapping between window and ST space
// in Drag mode (for rotation) we need an orthonormal XY space
// we do ST <-> XY transformations using the texture size
// ( for translation-only moves, orthogonal is enough )
// FIXME: is there a better way to deal between Window space <-> ST space <-> XY space ?
//
// NOTE: ControlPointsManagers are a bit different between brush faces and patches
// so there's a base virtual class, and we have two versions
#ifndef _CONTROLPOINTSMANAGER_H_
#define _CONTROLPOINTSMANAGER_H_
class CControlPointsManager
{
protected:
// used by Render
OpenGLBinding *m_pQglTable;
C2DView *m_p2DView;
public:
CControlPointsManager() { m_pQglTable = NULL; m_p2DView = NULL; }
virtual ~CControlPointsManager() { }
void Init( C2DView *p2DView, OpenGLBinding *pQglTable ) { m_pQglTable = pQglTable; m_p2DView = p2DView; }
virtual bool OnLButtonDown (int x, int y) = 0;
virtual bool OnMouseMove (int x, int y) = 0;
virtual bool OnLButtonUp (int x, int y) = 0;
virtual void render() = 0;
virtual void Commit() = 0;
};
// brush face manager
class CControlPointsManagerBFace : public CControlPointsManager
{
enum EManagerState { Idle, Drag } ManagerState;
int m_NumPoints;
// initial geometry
CtrlPts_t m_RefPts;
// current geometry
CtrlPts_t *m_pPts;
// transform matrix ( 2DView is Window <-> ST )
float m_TM[2][3];
// texture size for ST <-> XY
int m_TexSize[2];
// used when translating
float m_TransOffset[2];
// dragged point index
int m_iDragPoint;
// do we have an anchor ?
bool m_bGotAnchor;
// anchor point index
int m_iAnchorPoint;
// coordinates of Anchor
float m_Anchor[2];
// used for commit
_QERFaceData *m_pFaceData;
public:
// construction / init -------------------------------------------------
CControlPointsManagerBFace() { ManagerState = Idle; }
virtual ~CControlPointsManagerBFace() { }
// NOTE: pQglTable is sent to CControlPointsManager::Init
void Init(int iPts, CtrlPts_t *Pts, C2DView *p2DView, int TexSize[2], _QERFaceData* pFaceData, OpenGLBinding *pQglTable);
// CControlPointsManager interface -------------------------------------
virtual bool OnLButtonDown (int x, int y);
virtual bool OnMouseMove (int x, int y);
virtual bool OnLButtonUp (int x, int y);
virtual void render();
virtual void Commit();
private:
// internal members
void UpdateCtrlPts();
void ComputeTransOffset(int i);
void XYSpaceForSTSpace( float xy[2], const float st[2] );
};
// patch manager
class CControlPointsManagerPatch : public CControlPointsManager
{
enum EManagerState { Idle, Drag } ManagerState;
// reference data, used for commits
patchMesh_t* m_pPatch;
// work patch, holds current data
patchMesh_t* m_pWorkPatch;
int m_iDragPoint[2];
public:
// construction / init -------------------------------------------------
CControlPointsManagerPatch() { ManagerState = Idle; }
virtual ~CControlPointsManagerPatch() { }
// NOTE: pQglTable is sent to CControlPointsManager::Init
void Init( patchMesh_t* pWorkPatch, C2DView *p2DView, OpenGLBinding *pQglTable, patchMesh_t* pPatch );
// CControlPointsManager interface -------------------------------------
virtual bool OnLButtonDown (int x, int y);
virtual bool OnMouseMove (int x, int y);
virtual bool OnLButtonUp (int x, int y);
virtual void render();
virtual void Commit();
};
#endif