gtkradiant/libs/igl_to_qgl.h

806 lines
38 KiB
C

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
IGL tp QGL mapping header
Copyright (C) 2002 Splash Damage Ltd.
*/
#ifndef _IGL_TO_QGL_H_
#define _IGL_TO_QGL_H_
#ifdef _WIN32
#include <wtypes.h>
#endif
enum VIEWTYPE {YZ, XZ, XY};
#include "igl.h"
#ifndef APIENTRY
#define APIENTRY
#endif
void ( APIENTRY * qglAccum )( GLenum op, GLfloat value );
void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref );
GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences );
void ( APIENTRY * qglArrayElement )( GLint i );
void ( APIENTRY * qglBegin )( GLenum mode );
void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture );
void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor );
void ( APIENTRY * qglCallList )( GLuint list );
void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
void ( APIENTRY * qglClear )( GLbitfield mask );
void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
void ( APIENTRY * qglClearDepth )( GLclampd depth );
void ( APIENTRY * qglClearIndex )( GLfloat c );
void ( APIENTRY * qglClearStencil )( GLint s );
void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation );
void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue );
void ( APIENTRY * qglColor3bv )( const GLbyte *v );
void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue );
void ( APIENTRY * qglColor3dv )( const GLdouble *v );
void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue );
void ( APIENTRY * qglColor3fv )( const GLfloat *v );
void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue );
void ( APIENTRY * qglColor3iv )( const GLint *v );
void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue );
void ( APIENTRY * qglColor3sv )( const GLshort *v );
void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
void ( APIENTRY * qglColor3ubv )( const GLubyte *v );
void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue );
void ( APIENTRY * qglColor3uiv )( const GLuint *v );
void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue );
void ( APIENTRY * qglColor3usv )( const GLushort *v );
void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
void ( APIENTRY * qglColor4bv )( const GLbyte *v );
void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
void ( APIENTRY * qglColor4dv )( const GLdouble *v );
void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void ( APIENTRY * qglColor4fv )( const GLfloat *v );
void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
void ( APIENTRY * qglColor4iv )( const GLint *v );
void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
void ( APIENTRY * qglColor4sv )( const GLshort *v );
void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
void ( APIENTRY * qglColor4ubv )( const GLubyte *v );
void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
void ( APIENTRY * qglColor4uiv )( const GLuint *v );
void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
void ( APIENTRY * qglColor4usv )( const GLushort *v );
void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode );
void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY * qglCullFace )( GLenum mode );
void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range );
void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures );
void ( APIENTRY * qglDepthFunc )( GLenum func );
void ( APIENTRY * qglDepthMask )( GLboolean flag );
void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar );
void ( APIENTRY * qglDisable )( GLenum cap );
void ( APIENTRY * qglDisableClientState )( GLenum array );
void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count );
void ( APIENTRY * qglDrawBuffer )( GLenum mode );
void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglEdgeFlag )( GLboolean flag );
void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag );
void ( APIENTRY * qglEnable )( GLenum cap );
void ( APIENTRY * qglEnableClientState )( GLenum array );
void ( APIENTRY * qglEnd )( void );
void ( APIENTRY * qglEndList )( void );
void ( APIENTRY * qglEvalCoord1d )( GLdouble u );
void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u );
void ( APIENTRY * qglEvalCoord1f )( GLfloat u );
void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u );
void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v );
void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u );
void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v );
void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u );
void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
void ( APIENTRY * qglEvalPoint1 )( GLint i );
void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j );
void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
void ( APIENTRY * qglFinish )( void );
void ( APIENTRY * qglFlush )( void );
void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param );
void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params );
void ( APIENTRY * qglFogi )( GLenum pname, GLint param );
void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params );
void ( APIENTRY * qglFrontFace )( GLenum mode );
void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
GLuint ( APIENTRY * qglGenLists )( GLsizei range );
void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures );
void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params );
void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation );
void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params );
GLenum ( APIENTRY * qglGetError )( void );
void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params );
void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params );
void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v );
void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v );
void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v );
void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values );
void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values );
void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values );
void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params );
void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask );
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
void ( APIENTRY * qglHint )( GLenum target, GLenum mode );
void ( APIENTRY * qglIndexMask )( GLuint mask );
void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglIndexd )( GLdouble c );
void ( APIENTRY * qglIndexdv )( const GLdouble *c );
void ( APIENTRY * qglIndexf )( GLfloat c );
void ( APIENTRY * qglIndexfv )( const GLfloat *c );
void ( APIENTRY * qglIndexi )( GLint c );
void ( APIENTRY * qglIndexiv )( const GLint *c );
void ( APIENTRY * qglIndexs )( GLshort c );
void ( APIENTRY * qglIndexsv )( const GLshort *c );
void ( APIENTRY * qglIndexub )( GLubyte c );
void ( APIENTRY * qglIndexubv )( const GLubyte *c );
void ( APIENTRY * qglInitNames )( void );
void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer );
GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap );
GLboolean ( APIENTRY * qglIsList )( GLuint list );
GLboolean ( APIENTRY * qglIsTexture )( GLuint texture );
void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param );
void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params );
void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param );
void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params );
void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param );
void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param );
void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params );
void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern );
void ( APIENTRY * qglLineWidth )( GLfloat width );
void ( APIENTRY * qglListBase )( GLuint base );
void ( APIENTRY * qglLoadIdentity )( void );
void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m );
void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m );
void ( APIENTRY * qglLoadName )( GLuint name );
void ( APIENTRY * qglLogicOp )( GLenum opcode );
void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param );
void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param );
void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params );
void ( APIENTRY * qglMatrixMode )( GLenum mode );
void ( APIENTRY * qglMultMatrixd )( const GLdouble *m );
void ( APIENTRY * qglMultMatrixf )( const GLfloat *m );
void ( APIENTRY * qglNewList )( GLuint list, GLenum mode );
void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
void ( APIENTRY * qglNormal3bv )( const GLbyte *v );
void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
void ( APIENTRY * qglNormal3dv )( const GLdouble *v );
void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
void ( APIENTRY * qglNormal3fv )( const GLfloat *v );
void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz );
void ( APIENTRY * qglNormal3iv )( const GLint *v );
void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz );
void ( APIENTRY * qglNormal3sv )( const GLshort *v );
void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
void ( APIENTRY * qglPassThrough )( GLfloat token );
void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values );
void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values );
void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values );
void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param );
void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param );
void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param );
void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param );
void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor );
void ( APIENTRY * qglPointSize )( GLfloat size );
void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode );
void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units );
void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask );
void ( APIENTRY * qglPopAttrib )( void );
void ( APIENTRY * qglPopClientAttrib )( void );
void ( APIENTRY * qglPopMatrix )( void );
void ( APIENTRY * qglPopName )( void );
void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities );
void ( APIENTRY * qglPushAttrib )( GLbitfield mask );
void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask );
void ( APIENTRY * qglPushMatrix )( void );
void ( APIENTRY * qglPushName )( GLuint name );
void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y );
void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v );
void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y );
void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v );
void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y );
void ( APIENTRY * qglRasterPos2iv )( const GLint *v );
void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y );
void ( APIENTRY * qglRasterPos2sv )( const GLshort *v );
void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v );
void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v );
void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z );
void ( APIENTRY * qglRasterPos3iv )( const GLint *v );
void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z );
void ( APIENTRY * qglRasterPos3sv )( const GLshort *v );
void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v );
void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v );
void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
void ( APIENTRY * qglRasterPos4iv )( const GLint *v );
void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void ( APIENTRY * qglRasterPos4sv )( const GLshort *v );
void ( APIENTRY * qglReadBuffer )( GLenum mode );
void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 );
void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 );
void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 );
void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 );
GLint ( APIENTRY * qglRenderMode )( GLenum mode );
void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer );
void ( APIENTRY * qglShadeModel )( GLenum mode );
void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask );
void ( APIENTRY * qglStencilMask )( GLuint mask );
void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
void ( APIENTRY * qglTexCoord1d )( GLdouble s );
void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord1f )( GLfloat s );
void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord1i )( GLint s );
void ( APIENTRY * qglTexCoord1iv )( const GLint *v );
void ( APIENTRY * qglTexCoord1s )( GLshort s );
void ( APIENTRY * qglTexCoord1sv )( const GLshort *v );
void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t );
void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t );
void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t );
void ( APIENTRY * qglTexCoord2iv )( const GLint *v );
void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t );
void ( APIENTRY * qglTexCoord2sv )( const GLshort *v );
void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r );
void ( APIENTRY * qglTexCoord3iv )( const GLint *v );
void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r );
void ( APIENTRY * qglTexCoord3sv )( const GLshort *v );
void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
void ( APIENTRY * qglTexCoord4iv )( const GLint *v );
void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
void ( APIENTRY * qglTexCoord4sv )( const GLshort *v );
void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param );
void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param );
void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params );
void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param );
void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param );
void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param );
void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param );
void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param );
void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y );
void ( APIENTRY * qglVertex2dv )( const GLdouble *v );
void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y );
void ( APIENTRY * qglVertex2fv )( const GLfloat *v );
void ( APIENTRY * qglVertex2i )( GLint x, GLint y );
void ( APIENTRY * qglVertex2iv )( const GLint *v );
void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y );
void ( APIENTRY * qglVertex2sv )( const GLshort *v );
void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglVertex3dv )( const GLdouble *v );
void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglVertex3fv )( const GLfloat *v );
void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z );
void ( APIENTRY * qglVertex3iv )( const GLint *v );
void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z );
void ( APIENTRY * qglVertex3sv )( const GLshort *v );
void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void ( APIENTRY * qglVertex4dv )( const GLdouble *v );
void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void ( APIENTRY * qglVertex4fv )( const GLfloat *v );
void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w );
void ( APIENTRY * qglVertex4iv )( const GLint *v );
void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void ( APIENTRY * qglVertex4sv )( const GLshort *v );
void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY * qglPointParameterfEXT )( GLenum param, GLfloat value );
void ( APIENTRY * qglPointParameterfvEXT )( GLenum param, const GLfloat *value );
void ( APIENTRY * qglColorTableEXT )( int, int, int, int, int, const void * );
void ( APIENTRY * qglMTexCoord2fSGIS )( GLenum, GLfloat, GLfloat );
void ( APIENTRY * qglSelectTextureSGIS )( GLenum );
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglMultiTexCoord1dARB )( GLenum target, GLdouble s );
void ( APIENTRY * qglMultiTexCoord1dvARB )( GLenum target, const GLdouble *v );
void ( APIENTRY * qglMultiTexCoord1fARB )( GLenum target, GLfloat s );
void ( APIENTRY * qglMultiTexCoord1fvARB )( GLenum target, const GLfloat *v );
void ( APIENTRY * qglMultiTexCoord1iARB )( GLenum target, GLint s );
void ( APIENTRY * qglMultiTexCoord1ivARB )( GLenum target, const GLint *v );
void ( APIENTRY * qglMultiTexCoord1sARB )( GLenum target, GLshort s );
void ( APIENTRY * qglMultiTexCoord1svARB )( GLenum target, const GLshort *v );
void ( APIENTRY * qglMultiTexCoord2dARB )( GLenum target, GLdouble s );
void ( APIENTRY * qglMultiTexCoord2dvARB )( GLenum target, const GLdouble *v );
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum target, GLfloat s );
void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum target, const GLfloat *v );
void ( APIENTRY * qglMultiTexCoord2iARB )( GLenum target, GLint s );
void ( APIENTRY * qglMultiTexCoord2ivARB )( GLenum target, const GLint *v );
void ( APIENTRY * qglMultiTexCoord2sARB )( GLenum target, GLshort s );
void ( APIENTRY * qglMultiTexCoord2svARB )( GLenum target, const GLshort *v );
void ( APIENTRY * qglMultiTexCoord3dARB )( GLenum target, GLdouble s );
void ( APIENTRY * qglMultiTexCoord3dvARB )( GLenum target, const GLdouble *v );
void ( APIENTRY * qglMultiTexCoord3fARB )( GLenum target, GLfloat s );
void ( APIENTRY * qglMultiTexCoord3fvARB )( GLenum target, const GLfloat *v );
void ( APIENTRY * qglMultiTexCoord3iARB )( GLenum target, GLint s );
void ( APIENTRY * qglMultiTexCoord3ivARB )( GLenum target, const GLint *v );
void ( APIENTRY * qglMultiTexCoord3sARB )( GLenum target, GLshort s );
void ( APIENTRY * qglMultiTexCoord3svARB )( GLenum target, const GLshort *v );
void ( APIENTRY * qglMultiTexCoord4dARB )( GLenum target, GLdouble s );
void ( APIENTRY * qglMultiTexCoord4dvARB )( GLenum target, const GLdouble *v );
void ( APIENTRY * qglMultiTexCoord4fARB )( GLenum target, GLfloat s );
void ( APIENTRY * qglMultiTexCoord4fvARB )( GLenum target, const GLfloat *v );
void ( APIENTRY * qglMultiTexCoord4iARB )( GLenum target, GLint s );
void ( APIENTRY * qglMultiTexCoord4ivARB )( GLenum target, const GLint *v );
void ( APIENTRY * qglMultiTexCoord4sARB )( GLenum target, GLshort s );
void ( APIENTRY * qglMultiTexCoord4svARB )( GLenum target, const GLshort *v );
extern "C" void InitIglToQgl( _QERQglTable *g_QglTable ){
/*
// initialze the qgl functions
qglAccum = NULL;
qglAlphaFunc = g_QglTable->m_pfn_qglAlphaFunc;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = g_QglTable->m_pfn_qglBegin;
qglBindTexture = g_QglTable->m_pfn_qglBindTexture;
qglBitmap = NULL;
qglBlendFunc = g_QglTable->m_pfn_qglBlendFunc;
qglCallList = g_QglTable->m_pfn_qglCallList;
qglCallLists = g_QglTable->m_pfn_qglCallLists;
qglClear = g_QglTable->m_pfn_qglClear;
qglClearAccum = NULL;
qglClearColor = g_QglTable->m_pfn_qglClearColor;
qglClearDepth = g_QglTable->m_pfn_qglClearDepth;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = g_QglTable->m_pfn_qglColor3f;
qglColor3fv = g_QglTable->m_pfn_qglColor3fv;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = g_QglTable->m_pfn_qglColor4f;
qglColor4fv = g_QglTable->m_pfn_qglColor4fv;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = g_QglTable->m_pfn_qglCullFace;
qglDeleteLists = g_QglTable->m_pfn_qglDeleteLists;
qglDeleteTextures = g_QglTable->m_pfn_qglDeleteTextures;
qglDepthFunc = g_QglTable->m_pfn_qglDepthFunc;
qglDepthMask = g_QglTable->m_pfn_qglDepthMask;
qglDepthRange = NULL;
qglDisable = g_QglTable->m_pfn_qglDisable;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = g_QglTable->m_pfn_qglEnable;
qglEnableClientState = NULL;
qglEnd = g_QglTable->m_pfn_qglEnd;
qglEndList = g_QglTable->m_pfn_qglEndList;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f= NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = g_QglTable->m_pfn_qglFogf;
qglFogfv = g_QglTable->m_pfn_qglFogfv;
qglFogi = g_QglTable->m_pfn_qglFogi;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = g_QglTable->m_pfn_qglGenLists;
qglGenTextures = g_QglTable->m_pfn_qglGenTextures;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = g_QglTable->m_pfn_qglHint;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = g_QglTable->m_pfn_qglLightfv;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = g_QglTable->m_pfn_qglLineStipple;
qglLineWidth = g_QglTable->m_pfn_qglLineWidth;
qglListBase = g_QglTable->m_pfn_qglListBase;
qglLoadIdentity = g_QglTable->m_pfn_qglLoadIdentity;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = g_QglTable->m_pfn_qglMaterialf;
qglMaterialfv = g_QglTable->m_pfn_qglMaterialfv;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = g_QglTable->m_pfn_qglMatrixMode;
qglMultMatrixd = NULL;
qglMultMatrixf = g_QglTable->m_pfn_qglMultMatrixf;
qglNewList = g_QglTable->m_pfn_qglNewList;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = g_QglTable->m_pfn_qglNormal3f;
qglNormal3fv = g_QglTable->m_pfn_qglNormal3fv;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = g_QglTable->m_pfn_qglOrtho;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = g_QglTable->m_pfn_qglPointSize;
qglPolygonMode = g_QglTable->m_pfn_qglPolygonMode;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = g_QglTable->m_pfn_qglPopAttrib;
qglPopClientAttrib = NULL;
qglPopMatrix = g_QglTable->m_pfn_qglPopMatrix;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = g_QglTable->m_pfn_qglPushAttrib;
qglPushClientAttrib = NULL;
qglPushMatrix = g_QglTable->m_pfn_qglPushMatrix;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = g_QglTable->m_pfn_qglRasterPos3fv;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = g_QglTable->m_pfn_qglRotated;
qglRotatef = g_QglTable->m_pfn_qglRotatef;
qglScaled = NULL;
qglScalef = g_QglTable->m_pfn_qglScalef;
qglScissor = g_QglTable->m_pfn_qglScissor;
qglSelectBuffer = NULL;
qglShadeModel = g_QglTable->m_pfn_qglShadeModel;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = g_QglTable->m_pfn_qglTexCoord2f;
qglTexCoord2fv = g_QglTable->m_pfn_qglTexCoord2fv;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = g_QglTable->m_pfn_qglTexEnvf;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = g_QglTable->m_pfn_qglTexGenf;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = g_QglTable->m_pfn_qglTexImage1D;
qglTexImage2D = g_QglTable->m_pfn_qglTexImage2D;
qglTexParameterf = g_QglTable->m_pfn_qglTexParameterf;
qglTexParameterfv = g_QglTable->m_pfn_qglTexParameterfv;
qglTexParameteri = g_QglTable->m_pfn_qglTexParameteri;
qglTexParameteriv = g_QglTable->m_pfn_qglTexParameteriv;
qglTexSubImage1D = g_QglTable->m_pfn_qglTexSubImage1D;
qglTexSubImage2D = g_QglTable->m_pfn_qglTexSubImage2D;
qglTranslated = g_QglTable->m_pfn_qglTranslated;
qglTranslatef = g_QglTable->m_pfn_qglTranslatef;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = g_QglTable->m_pfn_qglVertex2f;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = g_QglTable->m_pfn_qglVertex3f;
qglVertex3fv = g_QglTable->m_pfn_qglVertex3fv;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = g_QglTable->m_pfn_qglViewport;
qglPointParameterfEXT = NULL;
qglPointParameterfvEXT = NULL;
qglColorTableEXT = NULL;
qglMTexCoord2fSGIS = NULL;
qglSelectTextureSGIS = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
qglMultiTexCoord1dARB = NULL;
qglMultiTexCoord1dvARB = NULL;
qglMultiTexCoord1fARB = NULL;
qglMultiTexCoord1fvARB = NULL;
qglMultiTexCoord1iARB = NULL;
qglMultiTexCoord1ivARB = NULL;
qglMultiTexCoord1sARB = NULL;
qglMultiTexCoord1svARB = NULL;
qglMultiTexCoord2dARB = NULL;
qglMultiTexCoord2dvARB = NULL;
qglMultiTexCoord2fARB = NULL;
qglMultiTexCoord2fvARB = NULL;
qglMultiTexCoord2iARB = NULL;
qglMultiTexCoord2ivARB = NULL;
qglMultiTexCoord2sARB = NULL;
qglMultiTexCoord2svARB = NULL;
qglMultiTexCoord3dARB = NULL;
qglMultiTexCoord3dvARB = NULL;
qglMultiTexCoord3fARB = NULL;
qglMultiTexCoord3fvARB = NULL;
qglMultiTexCoord3iARB = NULL;
qglMultiTexCoord3ivARB = NULL;
qglMultiTexCoord3sARB = NULL;
qglMultiTexCoord3svARB = NULL;
qglMultiTexCoord4dARB = NULL;
qglMultiTexCoord4dvARB = NULL;
qglMultiTexCoord4fARB = NULL;
qglMultiTexCoord4fvARB = NULL;
qglMultiTexCoord4iARB = NULL;
qglMultiTexCoord4ivARB = NULL;
qglMultiTexCoord4sARB = NULL;
qglMultiTexCoord4svARB = NULL;
*/
}
#endif // _IGL_TO_QGL_H_