mirror of
https://github.com/TTimo/GtkRadiant.git
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9aa5e96c63
"Default texture scale:". (Preferences are game specific by the way.) The default value for this preference is specific to a game, but most of the time it's 0.5. This field allows the user to override that default. This is a feature that was specifically requrested by someone who wants to try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps). It's already a feature in NetRadiant. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@436 8a3a26a2-13c4-0310-b231-cf6edde360e5
3620 lines
122 KiB
C++
3620 lines
122 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// User preferences
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//
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// Leonardo Zide (leo@lokigames.com)
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//
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#include "stdafx.h"
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#include <glib.h>
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#include <glib/gi18n.h>
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#include <assert.h>
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#if defined (__linux__) || defined (__APPLE__)
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <dirent.h>
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#endif
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#include "missing.h"
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#include "gtkmisc.h"
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#ifdef _WIN32
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// sanity check - some gtk2 win32 runtimes replace sprintf
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#if defined( sprintf )
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#error sprintf is a macro. are you sure?
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#endif
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#endif
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#ifdef _WIN32
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#include <io.h>
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#define X_OK 0
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#include <sys/stat.h>
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#endif
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#define PREF_SECTION "Prefs"
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#define INTERNAL_SECTION "Internals"
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#define MOUSE_KEY "MouseButtons"
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#define WINDOW_KEY "QE4StyleWindows"
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#define LAYOUT_KEY "WindowLayout"
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#define RUNQ2_KEY "RunQuake2Run"
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#define TLOCK_KEY "TextureLock"
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#define RLOCK_KEY "RotateLock"
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#define LOADLAST_KEY "LoadLast"
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#define LOADLASTMAP_KEY "LoadLastMap"
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#define LASTPROJ_KEY "LastProject"
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#define LASTPROJVER_KEY "LastProjectKey"
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#define LASTMAP_KEY "LastMap"
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#define FACE_KEY "NewFaceGrab"
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#define BSP_KEY "InternalBSP"
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#define RCLICK_KEY "NewRightClick"
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#define VERTEX_KEY "NewVertex"
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#define AUTOSAVE_KEY "Autosave"
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#define AUTOSAVETIME_KEY "AutosaveMinutes"
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#define PAK_KEY "UsePAK"
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#define NEWAPPLY_KEY "ApplyDismissesSurface"
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#define HACK_KEY "Gatewayescapehack"
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#define TEXTURE_KEY "NewTextureWindowStuff"
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#define TINYBRUSH_KEY "CleanTinyBrushes"
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#define TINYSIZE_KEY "CleanTinyBrusheSize"
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#define SNAPSHOT_KEY "Snapshots"
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#define MOVESPEED_KEY "MoveSpeed"
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#define ANGLESPEED_KEY "AngleSpeed"
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#define SETGAME_KEY "UseSetGame"
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#define CAMXYUPDATE_KEY "CamXYUpdate"
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#define CAMDRAGMULTISELECT_KEY "CamDragMultiSelect"
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#define CAMFREELOOK_KEY "CamFreeLook"
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#define CAMINVERSEMOUSE_KEY "CamInverseMouse"
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#define CAMDISCRETE_KEY "CamDiscrete"
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#define LIGHTDRAW_KEY "NewLightStyle"
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#define WHATGAME_KEY "WhichGame"
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#define CUBICCLIP_KEY "CubicClipping"
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#define CUBICSCALE_KEY "CubicScale"
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#define ALTEDGE_KEY "ALTEdgeDrag"
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#define FACECOLORS_KEY "FaceColors"
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#define SNAPT_KEY "SnapT"
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#define XZVIS_KEY "XZVIS"
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#define YZVIS_KEY "YZVIS"
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#define ZVIS_KEY "ZVIS"
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#define SIZEPAINT_KEY "SizePainting"
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#define DLLENTITIES_KEY "DLLEntities"
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#define DETACHABLEMENUS_KEY "DetachableMenus"
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#define PATCHTOOLBAR_KEY "PatchToolBar"
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#define WIDETOOLBAR_KEY "WideToolBar"
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#define PLUGINTOOLBAR_KEY "PluginToolBar"
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#define NOCLAMP_KEY "NoClamp"
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#define SNAP_KEY "Snap"
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#define PREFAB_KEY "PrefabPath"
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#define USERINI_KEY "UserINIPath"
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#define ROTATION_KEY "Rotation"
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#define BUGGYICD_KEY "BuggyICD"
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#define CHASEMOUSE_KEY "ChaseMouse"
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#define ENTITYSHOW_KEY "EntityShow"
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#define TEXTURESCALE_KEY "TextureScale"
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#define TEXTURESCROLLBAR_KEY "TextureScrollbar"
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#define DISPLAYLISTS_KEY "UseDisplayLists"
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#define ANTIALIASEDLINES_KEY "UseAntialiasedPointsAndLines" // Fishman - Add antialiazed points and lines support. 09/03/00
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#define NORMALIZECOLORS_KEY "NormalizeColors"
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#define SHADERS_KEY "UseShaders"
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#define SWITCHCLIP_KEY "SwitchClipKey"
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#define SELWHOLEENTS_KEY "SelectWholeEntitiesKey"
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#define TEXTURESUBSET_KEY "UseTextureSubsetLoading"
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#define TEXTUREQUALITY_KEY "TextureQuality"
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#define SHOWSHADERS_KEY "ShowShaders"
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#define SHADERTEST_KEY "ShaderTest"
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#define GLLIGHTING_KEY "UseGLLighting"
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#define LOADSHADERS_KEY "LoadShaders"
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#define NOSTIPPLE_KEY "NoStipple"
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#define UNDOLEVELS_KEY "UndoLevels"
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#define VERTEXMODE_KEY "VertexSplit"
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#define ENGINEPATH_KEY "EnginePath"
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#define ENGINE_KEY "Engine"
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#define LOGCONSOLE_KEY "LogConsole"
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#define SELECTCURVES_KEY "SelectCurves"
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#define SELECTMODELS_KEY "SelectModels"
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#define SHADERLISTONLY_KEY "ShowShaderlistOnly"
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#define WATCHBSP_KEY "WatchBSP"
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#define LEAKSTOP_KEY "LeakStop"
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#define DOSLEEP_KEY "SleepMode"
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#define SUBDIVISIONS_KEY "Subdivisions"
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#define DEFAULTTEXURESCALE_KEY "DefaultTextureScale"
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#define CLIPCAULK_KEY "ClipCaulk"
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#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"
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#define NATIVEGUI_KEY "NativeGUI"
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#define STARTONPRIMMON_KEY "StartOnPrimMon"
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#define NOSYSMENUPOPUPS_KEY "NoSysMenuPopups"
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#define SNAPTTOGRID_KEY "SnapTToGrid"
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#define FLOATINGZ_KEY "FloatingZ"
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#define TARGETFIX_KEY "TargetFix"
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#define GLPOINTWORKAROUND_KEY "GlPointWorkaround" // Gef: Workaround for broken Kyro * gl driver 25-aug-2001
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#define WHEELINC_KEY "WheelMouseInc"
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#define PATCHBBOXSEL_KEY "PatchBBoxSel"
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#define LASTLIGHTINTENSITY_KEY "LastLightIntensity"
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#define CUSTOMSHADEREDITOR_KEY "UseCustomShaderEditor"
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#define CUSTOMSHADEREDITORCOMMAND_KEY "CustomShaderEditorCommand"
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#define TEXTURECOMPRESSIONFORMAT_KEY "TextureCompressionFormat"
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#define LIGHTRADIUS_KEY "LightRadiuses"
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#define Q3MAP2TEX_KEY "Q3Map2Tex"
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#define ATIHACK_KEY "ATIHack"
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// window stuff
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#define ENTITYSPLIT1_KEY "EntitySplit1"
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#define ENTITYSPLIT2_KEY "EntitySplit2"
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#define POSITIONX_KEY "PositionX"
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#define POSITIONY_KEY "PositionY"
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#define ENTITYWND_KEY "EntityWnd"
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#define MAPINFOWND_KEY "MapInfoDlg"
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#define CAMWND_KEY "CamWnd"
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#define ZWND_KEY "ZWnd"
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#define XYWND_KEY "XYWnd"
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#define XZWND_KEY "XZWnd"
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#define YZWND_KEY "YZWnd"
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#define PATCHWND_KEY "PatchWnd"
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#define SURFACEWND_KEY "SurfaceWnd"
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#define ENTITYINFOWND_KEY "EntityInfoDlg"
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#define WIDTH_KEY "Width"
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#define HEIGHT_KEY "Height"
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#define ZWIDTH_KEY "ZWidth"
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#define XYHEIGHT_KEY "XYHeight"
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#define XYWIDTH_KEY "XYWidth"
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#define CAMWIDTH_KEY "CamWidth"
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#define CAMHEIGHT_KEY "CamHeight"
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#define ZFLOATWIDTH_KEY "ZWidthFloating"
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#define STATE_KEY "State"
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// menu stuff
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#define COUNT_KEY "Count"
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#define FILE_KEY "File"
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//saved info
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#define SI_TEXMENU_KEY "SI_TexMenu"
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#define SI_GAMMA_KEY "SI_Gamma"
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#define SI_COLORS_KEY "SI_Colors"
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#define SI_EXCLUDE_KEY "SI_Exclude"
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#define SI_INCLUDE_KEY "SI_Include"
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#define SI_SURFACE_TEXDEF_KEY "SI_SurfaceTexdef"
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#define SI_PATCH_TEXDEF_KEY "SI_PatchTexdef"
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#define SI_AXISCOLORS_KEY "SI_AxisColors"
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#define SI_SHOWNAMES_KEY "SI_ShowNames"
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#define SI_SHOWCOORDS_KEY "SI_ShowCoords"
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#define SI_SHOWANGLES_KEY "SI_ShowAngles"
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#define SI_SHOWOUTLINES_KEY "SI_ShowOutlines"
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#define SI_SHOWAXIS_KEY "SI_ShowAxis"
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#define SI_NOSELOUTLINES_KEY "SI_NoSelectedOutlines"
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#define SI_OUTLINESTYLE_KEY "SI_OutLineStyle"
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//for texdefs
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#define TD_SCALE1_KEY "_Scale1"
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#define TD_SCALE2_KEY "_Scale2"
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#define TD_SHIFT1_KEY "_Shift1"
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#define TD_SHIFT2_KEY "_Shift2"
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#define TD_ROTATE_KEY "_Rotate"
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#define MOUSE_DEF 1
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#define WINDOW_DEF 0
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#define RUNQ2_DEF 0
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#define WATCHBSP_DEF 1
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#define TLOCK_DEF 1
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#define LOADLAST_DEF 1
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#define RUN_DEF 0
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#define SUBDIVISIONS_DEF 4
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void WindowPosition_Parse(window_position_t& m_value, const CString& value)
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{
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if(sscanf(value.GetBuffer(), "%d %d %d %d", &m_value.x, &m_value.y, &m_value.w, &m_value.h) != 4)
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m_value.x = m_value.y = m_value.w = m_value.h = -1;
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}
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void WindowPosition_Write(const window_position_t& m_value, CString& value)
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{
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char buffer[64];
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sprintf(buffer, "%d %d %d %d", m_value.x, m_value.y, m_value.w, m_value.h);
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value = buffer;
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}
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CXMLPropertyBag::CXMLPropertyBag() {
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mStrFilename = "";
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mpDoc = NULL;
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mbEmpty = false;
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}
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// generic preference functions
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void CXMLPropertyBag::PushAssignment(const char *name, PrefTypes_t type, void *pV)
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{
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list<CPrefAssignment>::iterator iAssign;
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for(iAssign=mPrefAssignments.begin(); iAssign!=mPrefAssignments.end(); iAssign++)
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{
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if ((*iAssign).mName == name)
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{
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// we have it already, check anyway
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if (pV != (*iAssign).mVal)
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{
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Sys_FPrintf(SYS_ERR, "PushAssignment, '%s' has different mVal\n", name);
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return;
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}
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}
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}
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// ok, it's not in our list yet
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mPrefAssignments.push_front(CPrefAssignment(name, type, pV));
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}
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xmlNodePtr CXMLPropertyBag::EpairForName(const char *name)
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{
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xmlNodePtr ret = NULL;
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xmlNodePtr pNode = mpDocNode->children;
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while (pNode != NULL)
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{
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if(pNode->type == XML_ELEMENT_NODE)
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{
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xmlAttrPtr tmp_attr_ptr = xmlHasProp(pNode, (xmlChar *)"name");
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if (tmp_attr_ptr != NULL && !strcmp(name, (char *)tmp_attr_ptr->children->content))
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{
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if ( ret ) {
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Sys_FPrintf( SYS_WRN, "WARNING: dupe property in CXMLPropertyBag::EpairForName '%s'\n", name );
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} else {
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ret = pNode;
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}
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}
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}
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pNode = pNode->next;
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}
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return ret;
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}
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void CXMLPropertyBag::GetPref(const char *name, Str *pV, const char *V)
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{
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xmlNodePtr pNode = EpairForName( name );
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if ( pNode )
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{
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if ( pNode->children && pNode->children->content ) {
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*pV = pNode->children->content;
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} else {
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// means the pref exists, and that the value is ""
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*pV = "";
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}
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}
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else
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{
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pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)V);
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xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
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}
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// push the pref assignment if needed
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PushAssignment(name, PREF_STR, pV);
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}
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void CXMLPropertyBag::GetPref(const char *name, int *pV, int V)
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{
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xmlNodePtr pNode;
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if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
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{
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*pV = atoi((char *)pNode->children->content);
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}
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else
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{
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char s[10];
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sprintf(s, "%d", V);
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pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
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xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
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*pV=V;
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}
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// push the pref assignment if needed
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PushAssignment(name, PREF_INT, pV);
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}
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void CXMLPropertyBag::GetPref(const char *name, bool *pV, bool V)
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{
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xmlNodePtr pNode;
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if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
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{
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if (!strcmp((char *)pNode->children->content, "true"))
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{
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*pV = true;
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}
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else
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{
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*pV = false;
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}
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}
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else
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{
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char s[10];
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V ? strcpy(s, "true") : strcpy(s, "false");
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pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
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xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
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*pV=V;
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}
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// push the pref assignment
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PushAssignment(name, PREF_BOOL, pV);
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}
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void CXMLPropertyBag::GetPref(const char *name, float *pV, float V)
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{
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xmlNodePtr pNode;
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if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
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{
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*pV = atof((char *)pNode->children->content);
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}
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else
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{
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char s[10];
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sprintf(s, "%f", V);
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pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
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xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
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*pV=V;
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}
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// push the pref assignment if needed
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PushAssignment(name, PREF_FLOAT, pV);
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}
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void CXMLPropertyBag::GetPref(const char *name, float* pV, float* V)
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{
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xmlNodePtr pNode;
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if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
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{
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sscanf((char *)pNode->children->content, "%f %f %f", &pV[0], &pV[1], &pV[2]);
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}
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else
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{
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char s[128];
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sprintf(s, "%f %f %f", V[0], V[1], V[2]);
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pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
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xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
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pV[0] = V[0];
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pV[1] = V[1];
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pV[2] = V[2];
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}
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// push the pref assignment if needed
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PushAssignment(name, PREF_VEC3, pV);
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}
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void CXMLPropertyBag::GetPref(const char *name, window_position_t* pV, window_position_t V)
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{
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xmlNodePtr pNode;
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if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
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{
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WindowPosition_Parse(*pV, CString((xmlChar *)pNode->children->content));
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}
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else
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{
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CString str;
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WindowPosition_Write(V, str);
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pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)str.GetBuffer());
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xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
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*pV = V;
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}
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// push the pref assignment if needed
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PushAssignment(name, PREF_WNDPOS, pV);
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}
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void CXMLPropertyBag::UpdatePrefTree()
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{
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// read the assignments and update the tree
|
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list<CPrefAssignment>::iterator iPref;
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for(iPref = mPrefAssignments.begin(); iPref != mPrefAssignments.end(); iPref++)
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{
|
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CPrefAssignment *pPref = &(*iPref);
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// look for the node
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xmlNodePtr pNode;
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char s[64];
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pNode = EpairForName(pPref->mName.GetBuffer());
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// we never expect that the node could not be found, because this is supposed to happen
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// after the tree was built with GetPref calls, never on a blank tree
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if (!pNode)
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{
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Sys_FPrintf(SYS_ERR, "Unexpected EpairForName '%s' not found in UpdatePrefTree\n", pPref->mName.GetBuffer());
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return;
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}
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switch ((*iPref).mType)
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{
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case PREF_STR:
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xmlNodeSetContent(pNode, (const xmlChar *)((Str *)pPref->mVal)->GetBuffer());
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break;
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case PREF_INT:
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sprintf(s, "%d", *(int *)pPref->mVal);
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xmlNodeSetContent(pNode, (xmlChar *)s);
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break;
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case PREF_FLOAT:
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sprintf(s, "%f", *(float *)pPref->mVal);
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xmlNodeSetContent(pNode, (xmlChar *)s);
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break;
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case PREF_BOOL:
|
|
*(bool *)pPref->mVal ? strcpy(s, "true") : strcpy(s, "false");
|
|
xmlNodeSetContent(pNode, (xmlChar *)s);
|
|
break;
|
|
case PREF_VEC3:
|
|
{
|
|
float* v = (float*)pPref->mVal;
|
|
sprintf(s, "%f %f %f", v[0], v[1], v[2]);
|
|
xmlNodeSetContent(pNode, (xmlChar *)s);
|
|
}
|
|
break;
|
|
case PREF_WNDPOS:
|
|
{
|
|
CString str;
|
|
WindowPosition_Write(*(window_position_t*)pPref->mVal, str);
|
|
xmlNodeSetContent(pNode, (xmlChar*)str.GetBuffer());
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CXMLPropertyBag::Clear()
|
|
{
|
|
if(!InUse())
|
|
return;
|
|
|
|
xmlFreeDoc(mpDoc);
|
|
mpDoc = NULL;
|
|
mpDocNode = NULL;
|
|
mbEmpty = false;
|
|
}
|
|
|
|
void CXMLPropertyBag::ReadXMLFile(const char* pFilename)
|
|
{
|
|
mpDoc = xmlParseFile(pFilename);
|
|
|
|
// basic checks
|
|
if (mpDoc)
|
|
{
|
|
mpDocNode = mpDoc->children;
|
|
xmlAttrPtr tmp_attr_ptr = xmlHasProp(mpDocNode, (xmlChar *)"version");
|
|
if (strcmp((char *)mpDocNode->name, "qpref"))
|
|
{
|
|
Sys_FPrintf(SYS_ERR, "Unrecognized node '%s' in '%s'\n", mpDocNode->name, mpDoc->URL);
|
|
xmlFreeDoc(mpDoc);
|
|
mpDoc = NULL;
|
|
}
|
|
else if (tmp_attr_ptr != NULL && strcmp((char*)tmp_attr_ptr->children->content, "1"))
|
|
{
|
|
Sys_FPrintf(SYS_ERR, "Wrong version '%s' in <qpref> node for '%s'\n", (char*)tmp_attr_ptr->children->content, mpDoc->URL);
|
|
xmlFreeDoc(mpDoc);
|
|
mpDoc = NULL;
|
|
}
|
|
Sys_Printf("Opened XML property file: '%s'\n", pFilename);
|
|
}
|
|
|
|
if (!mpDoc)
|
|
{
|
|
mbEmpty = true;
|
|
// no document, create one
|
|
mpDoc = xmlNewDoc((xmlChar *)"1.0");
|
|
mpDocNode = xmlNewDocNode(mpDoc, NULL, (xmlChar *)"qpref", NULL);
|
|
xmlDocSetRootElement(mpDoc, mpDocNode);
|
|
xmlSetProp(mpDocNode, (xmlChar *)"version", (xmlChar *)"1");
|
|
Sys_Printf("XML property file '%s' invalid/not found, creating blank properties tree\n", pFilename);
|
|
}
|
|
}
|
|
|
|
qboolean CXMLPropertyBag::WriteXMLFile(const char* pFilename)
|
|
{
|
|
int res = xmlSaveFormatFile(pFilename, mpDoc, 1);
|
|
|
|
if(res == -1)
|
|
return false;
|
|
|
|
Sys_Printf("Wrote XML property file '%s'\n", pFilename);
|
|
return true;
|
|
}
|
|
|
|
// =============================================================================
|
|
// Widget callbacks for PrefsDlg
|
|
|
|
#if !defined(WIN32)
|
|
// browse for custom editor executable
|
|
static void OnBtnBrowseEditor (GtkWidget *widget, gpointer data)
|
|
{
|
|
PrefsDlg *dlg = (PrefsDlg*)data;
|
|
|
|
const char *filename = file_dialog(g_PrefsDlg.GetWidget(), TRUE, _("Executable for Custom Editor"));
|
|
|
|
if(filename != NULL)
|
|
{
|
|
dlg->m_strEditorCommand = filename;
|
|
dlg->UpdateData(FALSE);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void OnBtnBrowseprefab (GtkWidget *widget, gpointer data)
|
|
{
|
|
PrefsDlg *dlg = (PrefsDlg*)data;
|
|
char *path = dlg->m_strPrefabPath;
|
|
if (strlen (path) == 0)
|
|
path = g_strGameToolsPath;
|
|
char *dir = dir_dialog (g_PrefsDlg.GetWidget (), _("Set prefab path"), path);
|
|
dlg->UpdateData(TRUE);
|
|
|
|
if (dir != NULL)
|
|
{
|
|
CString strPath;
|
|
strPath = dir;
|
|
AddSlash(strPath);
|
|
dlg->m_strPrefabPath = strPath;
|
|
dlg->UpdateData(FALSE);
|
|
free (dir);
|
|
}
|
|
}
|
|
|
|
static void OnBtnBrowseuserini (GtkWidget *widget, gpointer data)
|
|
{
|
|
PrefsDlg *dlg = (PrefsDlg*)data;
|
|
char *path = dlg->m_strUserPath;
|
|
if (strlen (path) == 0)
|
|
path = g_strGameToolsPath;
|
|
// TODO: INI filter?
|
|
const char *filename = file_dialog (g_PrefsDlg.GetWidget(), TRUE, _("Find INI file"), path);
|
|
|
|
if (filename != NULL)
|
|
{
|
|
dlg->UpdateData(TRUE);
|
|
dlg->m_strUserPath = filename;
|
|
dlg->UpdateData(FALSE);
|
|
}
|
|
}
|
|
|
|
static void OnButtonClean (GtkWidget *widget, gpointer data)
|
|
{
|
|
// make sure this is what the user wants
|
|
if (gtk_MessageBox (g_PrefsDlg.GetWidget (), _("This will close Radiant and clean the corresponding registry entries.\n"
|
|
"Next time you start Radiant it will be good as new. Do you wish to continue?"),
|
|
_("Reset Registry"), MB_YESNO) == IDYES)
|
|
{
|
|
PrefsDlg *dlg = (PrefsDlg*)data;
|
|
dlg->EndModal (IDCANCEL);
|
|
|
|
g_qeglobals.disable_ini = true;
|
|
remove (dlg->m_inipath->str);
|
|
char buf[PATH_MAX];
|
|
sprintf(buf, "%sSavedInfo.bin", dlg->m_rc_path->str);
|
|
remove(buf);
|
|
HandleCommand (NULL, GINT_TO_POINTER (ID_FILE_EXIT));
|
|
_exit (0);
|
|
}
|
|
}
|
|
|
|
// =============================================================================
|
|
// PrefsDlg class
|
|
|
|
// IMPORTANT NOTE: the values here don't matter very much
|
|
// the actual intialization if you start with an empty .ini is done when loading the prefs for the first time
|
|
// profile_load_int takes an argument to use if the value is not found
|
|
PrefsDlg::PrefsDlg ()
|
|
{
|
|
m_bWarn = TRUE;
|
|
m_nMouse = 1;
|
|
m_nView = MainFrame::eRegular;
|
|
m_bLoadLast = FALSE;
|
|
m_bInternalBSP = FALSE;
|
|
m_bRightClick = FALSE;
|
|
m_bSetGame = FALSE;
|
|
m_bAutoSave = TRUE;
|
|
m_nAutoSave = 5;
|
|
m_bLoadLastMap = FALSE;
|
|
m_bTextureWindow = FALSE;
|
|
m_bSnapShots = FALSE;
|
|
m_fTinySize = 0.5;
|
|
m_bCleanTiny = FALSE;
|
|
m_bCamXYUpdate = TRUE;
|
|
m_bCamDragMultiSelect = FALSE;
|
|
m_bCamFreeLook = TRUE;
|
|
m_bCamFreeLookStrafe = FALSE;
|
|
m_bCamInverseMouse = FALSE;
|
|
m_bCamDiscrete = TRUE;
|
|
m_bNewLightDraw = FALSE;
|
|
m_strPrefabPath = "";
|
|
m_nWhatGame = 0;
|
|
m_bALTEdge = FALSE;
|
|
m_bFaceColors = FALSE;
|
|
m_bXZVis = FALSE;
|
|
m_bYZVis = FALSE;
|
|
m_bZVis = FALSE;
|
|
m_bSizePaint = FALSE;
|
|
m_bDLLEntities = FALSE;
|
|
#ifdef _WIN32
|
|
m_bDetachableMenus = FALSE; // Most win32 users will find detachable menus annoying
|
|
#else
|
|
m_bDetachableMenus = TRUE; // Linux/Apple users are used to them...
|
|
#endif
|
|
m_bPatchToolbar = TRUE;
|
|
m_bWideToolbar = TRUE;
|
|
m_bPluginToolbar = TRUE;
|
|
m_bNoClamp = FALSE;
|
|
m_bSnap = TRUE;
|
|
m_strUserPath = "";
|
|
m_nRotation = 0;
|
|
m_bChaseMouse = FALSE;
|
|
m_bTextureScrollbar = TRUE;
|
|
m_bDisplayLists = TRUE;
|
|
m_bAntialiasedPointsAndLines = FALSE; // Fishman - Add antialiazed points and lines support. 09/03/00
|
|
m_bShowShaders = FALSE;
|
|
m_nShader = -1;
|
|
m_bNoStipple = FALSE;
|
|
m_bVertexSplit = FALSE;
|
|
m_bSelectCurves = TRUE;
|
|
m_bSelectModels = TRUE;
|
|
m_nEntityShowState = ENTITY_SKINNED_BOXED;
|
|
m_nTextureScale = 2;
|
|
m_bSwitchClip = FALSE;
|
|
m_bSelectWholeEntities = TRUE;
|
|
m_nTextureQuality = 3;
|
|
m_bShowShaders = TRUE;
|
|
m_bGLLighting = FALSE;
|
|
m_nShader = 0;
|
|
m_nUndoLevels = 30;
|
|
m_bTexturesShaderlistOnly = FALSE;
|
|
// paths to ini files
|
|
m_rc_path = NULL;
|
|
m_inipath = NULL;
|
|
m_bWatchBSP = TRUE;
|
|
m_bLeakStop = TRUE;
|
|
m_iTimeout = 15;
|
|
m_bRunQuake = TRUE;
|
|
m_bDoSleep = FALSE;
|
|
m_nSubdivisions = 4;
|
|
// not prefs
|
|
m_bFloatingZ = FALSE;
|
|
m_bGlPtWorkaround = FALSE; // Gef: Kyro/GL_POINTS workaround 25-aug-2001
|
|
#ifdef _WIN32
|
|
m_bNativeGUI = FALSE;
|
|
m_bStartOnPrimMon = FALSE;
|
|
#endif
|
|
m_global_rc_path = NULL;
|
|
#ifdef _WIN32
|
|
m_bUseWin32Editor = TRUE;
|
|
#else
|
|
// custom shader editor options
|
|
m_bUseCustomEditor = FALSE;
|
|
m_strEditorCommand = "";
|
|
#endif
|
|
m_nLightRadiuses = 1;
|
|
m_bQ3Map2Texturing = TRUE;
|
|
#ifdef ATIHACK_812
|
|
m_bGlATIHack = FALSE;
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
=========================================================
|
|
Games selection dialog
|
|
=========================================================
|
|
*/
|
|
|
|
#if defined(WIN32)
|
|
#define TOOLS_ATTRIBUTE "gametools_win32"
|
|
#define ENGINE_ATTRIBUTE "engine_win32"
|
|
#define ENGINEPATH_ATTRIBUTE "enginepath_win32"
|
|
#define MP_ENGINE_ATTRIBUTE "mp_engine_win32"
|
|
#elif defined(__linux__) || defined (__FreeBSD__)
|
|
#define TOOLS_ATTRIBUTE "gametools_linux"
|
|
#define ENGINE_ATTRIBUTE "engine_linux"
|
|
#define ENGINEPATH_ATTRIBUTE "enginepath_linux"
|
|
#define MP_ENGINE_ATTRIBUTE "mp_engine_linux"
|
|
#elif defined(__APPLE__)
|
|
#define TOOLS_ATTRIBUTE "gametools_macos"
|
|
#define ENGINE_ATTRIBUTE "engine_macos"
|
|
#define ENGINEPATH_ATTRIBUTE "enginepath_macos"
|
|
#define MP_ENGINE_ATTRIBUTE "mp_engine_macos"
|
|
#else
|
|
#error "unsupported platform"
|
|
#endif
|
|
|
|
CGameDescription::CGameDescription(xmlDocPtr pDoc, const Str &GameFile)
|
|
{
|
|
char *p, *prop;
|
|
mpDoc = pDoc;
|
|
// read the user-friendly game name
|
|
xmlNodePtr pNode = mpDoc->children;
|
|
|
|
while (strcmp((const char*)pNode->name, "game") && pNode != NULL) pNode=pNode->next;
|
|
if (!pNode)
|
|
{
|
|
///< \todo add the file name (this node and gametools should all be part of CGameDescription anyway)
|
|
Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);
|
|
}
|
|
// on win32, game tools path can now be specified relative to the exe's cwd
|
|
prop = (char*)xmlGetProp( pNode, (xmlChar*)TOOLS_ATTRIBUTE);
|
|
if ( prop == NULL ) {
|
|
Error( "Didn't find '"TOOLS_ATTRIBUTE"' node in the game description file '%s'\n", pDoc->URL );
|
|
}
|
|
{
|
|
char full[PATH_MAX];
|
|
#ifdef _WIN32
|
|
_fullpath( full, prop, PATH_MAX );
|
|
#else
|
|
strncpy( full, prop, PATH_MAX );
|
|
#endif
|
|
xmlFree( prop );
|
|
prop = NULL;
|
|
for ( p = full; *p != '\0'; p++ ) {
|
|
if ( *p == '\\' ) {
|
|
*p = '/';
|
|
}
|
|
mGameToolsPath = full;
|
|
if ( p != full && *(p-1) != '/' ) {
|
|
mGameToolsPath += "/";
|
|
}
|
|
}
|
|
}
|
|
|
|
prop = (char*)xmlGetProp(pNode, (xmlChar*)"name");
|
|
if (prop == NULL)
|
|
{
|
|
Sys_FPrintf(SYS_WRN, "Warning, 'name' attribute not found in '%s'\n", pDoc->URL);
|
|
mGameName = pDoc->URL;
|
|
}
|
|
else
|
|
{
|
|
mGameName = prop;
|
|
xmlFree(prop);
|
|
}
|
|
|
|
mGameFile = GameFile;
|
|
|
|
prop = (char*)xmlGetProp(pNode, (xmlChar*)"quake2");
|
|
if (prop == NULL)
|
|
{
|
|
// default
|
|
quake2 = false;
|
|
}
|
|
else
|
|
{
|
|
quake2 = true;
|
|
xmlFree(prop);
|
|
}
|
|
|
|
// if this is set, the open maps dialoge will open the engine path not the
|
|
// home dir for map loading and saving
|
|
prop = (char*)xmlGetProp(pNode, (xmlChar*)"no_maps_in_home");
|
|
if (prop == NULL)
|
|
{
|
|
// default
|
|
noMapsInHome = false;
|
|
}
|
|
else
|
|
{
|
|
noMapsInHome = true;
|
|
xmlFree(prop);
|
|
}
|
|
|
|
prop = (char*)xmlGetProp(pNode, (xmlChar*)"basegame");
|
|
if (prop == NULL)
|
|
{
|
|
// default
|
|
mBaseGame = "baseq3";
|
|
}
|
|
else
|
|
{
|
|
mBaseGame = prop;
|
|
xmlFree(prop);
|
|
}
|
|
|
|
|
|
prop = (char*)xmlGetProp(pNode, (const xmlChar*)ENGINE_ATTRIBUTE);
|
|
if (prop == NULL)
|
|
{
|
|
#ifdef _WIN32
|
|
mEngine = "quake3.exe";
|
|
#elif __linux__
|
|
mEngine = "quake3";
|
|
#elif __APPLE__
|
|
mEngine = "Quake3.app";
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
mEngine = prop;
|
|
xmlFree(prop);
|
|
}
|
|
|
|
prop = (char*)xmlGetProp(pNode, (const xmlChar*)MP_ENGINE_ATTRIBUTE);
|
|
if (prop == NULL)
|
|
{
|
|
#ifdef _WIN32
|
|
mMultiplayerEngine = "quake3.exe";
|
|
#elif __linux__
|
|
mMultiplayerEngine = "quake3";
|
|
#elif __APPLE__
|
|
mMultiplayerEngine = "Quake3.app";
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
mMultiplayerEngine = prop;
|
|
xmlFree(prop);
|
|
}
|
|
|
|
{
|
|
// on win32, engine path can now be specified relative to the exe's cwd
|
|
prop = (char*)xmlGetProp(pNode, (const xmlChar *)ENGINEPATH_ATTRIBUTE);
|
|
if ( prop != NULL ) {
|
|
char full[PATH_MAX];
|
|
#ifdef _WIN32
|
|
_fullpath( full, prop, PATH_MAX );
|
|
#else
|
|
strncpy( full, prop, PATH_MAX );
|
|
#endif
|
|
xmlFree( prop );
|
|
prop = NULL;
|
|
// process seperators
|
|
for ( p = full; *p != '\0'; p++ ) {
|
|
if ( *p == '\\' ) {
|
|
*p = '/';
|
|
}
|
|
}
|
|
mEnginePath = full;
|
|
if ( p != full && *(p-1) != '/' ) {
|
|
mEnginePath += "/";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// if engine path was not specified in the .game, it implies we can guess it from the gametools path
|
|
// on win32, and for most game package, the gametools are installed with the game
|
|
char aux_path[PATH_MAX]; // aux
|
|
strcpy( aux_path, mGameToolsPath.GetBuffer() );
|
|
if ( ( aux_path[ strlen(aux_path)-1 ] == '/' ) || ( aux_path[ strlen(aux_path)-1 ] == '\\' ) ) {
|
|
aux_path[strlen(aux_path)-1] = '\0'; // strip ending '/' if any
|
|
}
|
|
char up_path[PATH_MAX]; // up one level
|
|
ExtractFilePath( aux_path, up_path );
|
|
mEnginePath = up_path;
|
|
}
|
|
}
|
|
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
// *nix specific
|
|
prop = (char*)xmlGetProp(pNode, (const xmlChar *)"prefix");
|
|
if(prop != NULL)
|
|
{
|
|
mUserPathPrefix = prop;
|
|
xmlFree(prop);
|
|
}
|
|
#endif
|
|
mShaderPath = xmlGetProp(pNode, (const xmlChar *)"shaderpath");
|
|
if (!mShaderPath.GetLength())
|
|
{
|
|
mShaderPath = "scripts/";
|
|
mShaderlist = "scripts/shaderlist.txt";
|
|
}
|
|
else
|
|
{
|
|
AddSlash(mShaderPath);
|
|
mShaderlist = mShaderPath;
|
|
mShaderlist += "shaderlist.txt";
|
|
}
|
|
xmlChar* default_scale = xmlGetProp(pNode, (const xmlChar *)"default_scale");
|
|
if (default_scale)
|
|
{
|
|
mTextureDefaultScale = atof((const char *)default_scale);
|
|
xmlFree(default_scale);
|
|
}
|
|
else
|
|
mTextureDefaultScale = 0.5f;
|
|
xmlChar* eclass_singleload = xmlGetProp(pNode, (const xmlChar*)"eclass_singleload");
|
|
if (eclass_singleload)
|
|
{
|
|
mEClassSingleLoad = true;
|
|
xmlFree(eclass_singleload);
|
|
}
|
|
else
|
|
mEClassSingleLoad = false;
|
|
xmlChar* no_patch = xmlGetProp(pNode, (const xmlChar *)"no_patch");
|
|
if (no_patch)
|
|
{
|
|
mNoPatch = true;
|
|
xmlFree(no_patch);
|
|
}
|
|
else
|
|
mNoPatch = false;
|
|
xmlChar* caulk_shader = xmlGetProp(pNode, (const xmlChar *)"caulk_shader");
|
|
if (caulk_shader)
|
|
{
|
|
mCaulkShader = caulk_shader;
|
|
xmlFree(caulk_shader);
|
|
}
|
|
else
|
|
mCaulkShader = "textures/common/caulk";
|
|
}
|
|
|
|
void CGameDescription::Dump()
|
|
{
|
|
#ifdef _WIN32
|
|
if (CGameDialog::GetNetrun())
|
|
Sys_Printf("Running in network mode, prefs path set to '%s'\n", g_strTempPath.GetBuffer());
|
|
#endif
|
|
Sys_Printf("game name : '%s'\n", mGameName.GetBuffer());
|
|
Sys_Printf("game file : '%s'\n", mGameFile.GetBuffer());
|
|
Sys_Printf("game path : '%s'\n", mGameToolsPath.GetBuffer());
|
|
Sys_Printf("base game : '%s'\n", mBaseGame.GetBuffer());
|
|
Sys_Printf("engine path : '%s'\n", mEnginePath.GetBuffer());
|
|
Sys_Printf("engine : '%s'\n", mEngine.GetBuffer());
|
|
Sys_Printf("shaderlist : '%s'\n", mShaderlist.GetBuffer());
|
|
Sys_Printf("caulk shader: '%s'\n", mCaulkShader.GetBuffer());
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
Sys_Printf("prefix : '%s'\n", mUserPathPrefix.GetBuffer());
|
|
#endif
|
|
Sys_Printf("default texture scale: %g\n", mTextureDefaultScale);
|
|
Sys_Printf("single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No");
|
|
Sys_Printf("patches supported : %s\n", mNoPatch ? "No" : "Yes");
|
|
}
|
|
|
|
CPrefAssignment& CPrefAssignment::operator = (const CPrefAssignment& ass)
|
|
{
|
|
if (&ass != this)
|
|
{
|
|
mName = ass.mName;
|
|
mType = ass.mType;
|
|
mVal = ass.mVal;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
CPrefAssignment::CPrefAssignment(const CPrefAssignment& ass)
|
|
{
|
|
*this = ass;
|
|
}
|
|
|
|
void CGameDialog::LoadPrefs()
|
|
{
|
|
// if we already have a document loaded, we will free and reload from file
|
|
if (mGlobalPrefs.InUse())
|
|
{
|
|
Sys_Printf("Reloading global prefs from file\n");
|
|
mGlobalPrefs.Clear();
|
|
}
|
|
|
|
// load global .pref file
|
|
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
|
|
strGlobalPref += "global.pref";
|
|
|
|
mGlobalPrefs.ReadXMLFile(strGlobalPref.GetBuffer());
|
|
|
|
mGlobalPrefs.GetPref("gamefile", &m_sGameFile, ""); // NOTE: there's no default, user HAS to select something
|
|
mGlobalPrefs.GetPref("autoload", &m_bAutoLoadGame, false);
|
|
mGlobalPrefs.GetPref("log console", &m_bLogConsole, false);
|
|
// in a very particular post-.pid startup
|
|
// we may have the console turned on and want to keep it that way
|
|
// so we use a latching system
|
|
if (m_bForceLogConsole)
|
|
{
|
|
m_bLogConsole = true;
|
|
Sys_Printf("console logging has been latched on, saving prefs\n");
|
|
SavePrefs();
|
|
m_bForceLogConsole = false;
|
|
}
|
|
|
|
// console logging: call Sys_LogConsole to check console logging status
|
|
// it is important that we would log console as early as possible to make it useful
|
|
Sys_LogFile();
|
|
|
|
if (mGlobalPrefs.mbEmpty)
|
|
{
|
|
Sys_Printf("Saving global.pref with default pref values\n");
|
|
SavePrefs();
|
|
}
|
|
}
|
|
|
|
void CGameDialog::SavePrefs()
|
|
{
|
|
// update the tree and save it
|
|
mGlobalPrefs.UpdatePrefTree();
|
|
|
|
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
|
|
strGlobalPref += "global.pref";
|
|
|
|
if ( !mGlobalPrefs.WriteXMLFile( strGlobalPref.GetBuffer() ) ) {
|
|
Sys_FPrintf(SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer());
|
|
}
|
|
}
|
|
|
|
void CGameDialog::DoGameInstall() {
|
|
// make sure console logging is on whenever we enter the installation loop
|
|
g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
|
|
Sys_LogFile();
|
|
mGameInstall.Run();
|
|
}
|
|
|
|
void CGameDialog::DoGameDialog() {
|
|
// allow looping the game selection dialog with calls to the game configure dialog in between
|
|
while ( m_bDoGameInstall ) {
|
|
|
|
m_bDoGameInstall = false;
|
|
|
|
if ( DoModal() == IDCANCEL ) {
|
|
Error( "game selection dialog canceled, cannot continue" );
|
|
return;
|
|
}
|
|
|
|
if ( m_bDoGameInstall ) {
|
|
DoGameInstall();
|
|
ScanForGames();
|
|
// and we will loop to do another DoModal dialog
|
|
}
|
|
}
|
|
|
|
// unhook so we can use in other places
|
|
// we manually incref'ed it when creating, it won't be freed (destructor)
|
|
gtk_container_remove( GTK_CONTAINER( mTopBox ), GetGlobalFrame() );
|
|
|
|
// we save the prefs file
|
|
SavePrefs();
|
|
}
|
|
|
|
GtkWidget* CGameDialog::GetGlobalFrame()
|
|
{
|
|
GtkWidget *vbox, *text, *combo, *check;
|
|
|
|
if ( mFrame != NULL ) {
|
|
return mFrame;
|
|
}
|
|
|
|
mFrame = gtk_frame_new( NULL );
|
|
gtk_container_set_border_width( GTK_CONTAINER( mFrame ), 5 );
|
|
gtk_widget_show( mFrame );
|
|
|
|
vbox = gtk_vbox_new( FALSE, 6 );
|
|
gtk_widget_show( vbox );
|
|
gtk_container_add( GTK_CONTAINER( mFrame ), vbox );
|
|
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
|
|
|
|
text = gtk_label_new( _("Select the game:") );
|
|
gtk_widget_show( text );
|
|
gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
|
|
|
|
combo = gtk_combo_box_new_text();
|
|
gtk_widget_show( combo );
|
|
gtk_box_pack_start( GTK_BOX( vbox ), combo, FALSE, FALSE, 0 );
|
|
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
|
|
mGameCombo = GTK_COMBO_BOX( combo );
|
|
|
|
UpdateGameCombo();
|
|
|
|
check = gtk_check_button_new_with_label( _("Auto load selected game on startup") );
|
|
gtk_widget_show(check);
|
|
gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bAutoLoadGame, DLG_CHECK_BOOL);
|
|
|
|
text = gtk_label_new(_("(this frame is available in the prefs menu if you set auto-select)"));
|
|
gtk_widget_show(text);
|
|
gtk_box_pack_start (GTK_BOX(vbox), text, FALSE, FALSE, 0);
|
|
|
|
#ifdef _WIN32
|
|
check = gtk_check_button_new_with_label( _("Networked install - per-user settings") );
|
|
gtk_widget_show( check );
|
|
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
|
|
AddDialogData( check, &m_bNetRun, DLG_CHECK_BOOL );
|
|
#endif
|
|
|
|
check = gtk_check_button_new_with_label( _("Log the console to radiant.log") );
|
|
gtk_widget_show( check );
|
|
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
|
|
AddDialogData( check, &m_bLogConsole, DLG_CHECK_BOOL );
|
|
|
|
// incref it so we can pass it around
|
|
gtk_widget_ref( GTK_WIDGET( mFrame ) );
|
|
|
|
return mFrame;
|
|
}
|
|
|
|
void CGameDialog::UpdateData( bool retrieve ) {
|
|
if (!retrieve)
|
|
{
|
|
// use m_sGameFile to set m_nComboSelect
|
|
list<CGameDescription *>::iterator iGame;
|
|
int i = 0;
|
|
for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
|
|
{
|
|
if ((*iGame)->mGameFile == m_sGameFile)
|
|
{
|
|
m_nComboSelect = i;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
#ifdef _WIN32
|
|
UpdateNetrun(false);
|
|
#endif
|
|
}
|
|
Dialog::UpdateData(retrieve);
|
|
if (retrieve)
|
|
{
|
|
// use m_nComboSelect to set m_sGameFile
|
|
list<CGameDescription *>::iterator iGame = mGames.begin();
|
|
int i;
|
|
for(i=0; i<m_nComboSelect; i++)
|
|
{
|
|
iGame++;
|
|
}
|
|
m_sGameFile = (*iGame)->mGameFile;
|
|
#ifdef _WIN32
|
|
UpdateNetrun(true);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void CGameDialog::SInstallCallback( GtkWidget *widget, gpointer data ) {
|
|
CGameDialog *d = static_cast< CGameDialog* >( data );
|
|
d->m_bDoGameInstall = true;
|
|
d->EndModal( 0 );
|
|
}
|
|
|
|
void CGameDialog::BuildDialog() {
|
|
GtkWidget *dlg, *vbox1, *button, *setup_button;
|
|
|
|
dlg = m_pWidget;
|
|
gtk_window_set_title( GTK_WINDOW( dlg ), _("Select Game") );
|
|
|
|
vbox1 = gtk_vbox_new( FALSE, 0 );
|
|
gtk_widget_show( vbox1 );
|
|
gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
|
|
|
|
gtk_container_add( GTK_CONTAINER( vbox1 ), GetGlobalFrame() );
|
|
mTopBox = vbox1;
|
|
|
|
setup_button = gtk_button_new_with_label( _("Configure more games") );
|
|
gtk_widget_show( setup_button );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), setup_button, FALSE, FALSE, 0 );
|
|
gtk_signal_connect( GTK_OBJECT( setup_button ), "clicked",
|
|
GTK_SIGNAL_FUNC( SInstallCallback ), this );
|
|
|
|
button = gtk_button_new_with_label( _("OK") );
|
|
gtk_widget_show( button );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
|
|
AddModalButton( button, IDOK );
|
|
|
|
button = gtk_button_new_with_label( _("Cancel") );
|
|
gtk_widget_show( button );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
|
|
AddModalButton( button, IDCANCEL );
|
|
|
|
gtk_widget_set_usize( button, 60, -2 );
|
|
}
|
|
|
|
void CGameDialog::UpdateGameCombo() {
|
|
// fill in with the game descriptions
|
|
list<CGameDescription *>::iterator iGame;
|
|
|
|
if ( mGameCombo == NULL ) {
|
|
Sys_Printf( "mGameCombo == NULL\n" );
|
|
return;
|
|
}
|
|
|
|
// clear whatever is in - wtf no way to know how many text entries?
|
|
// use set/get active to track
|
|
gtk_combo_box_set_active( mGameCombo, 0 );
|
|
while ( gtk_combo_box_get_active( mGameCombo ) == 0 ) {
|
|
gtk_combo_box_remove_text( mGameCombo, 0 );
|
|
gtk_combo_box_set_active( mGameCombo, 0 );
|
|
}
|
|
|
|
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
|
|
gtk_combo_box_append_text( mGameCombo, (*iGame)->mGameName.GetBuffer() );
|
|
}
|
|
gtk_combo_box_set_active( mGameCombo, 0 );
|
|
}
|
|
|
|
void CGameDialog::ScanForGames()
|
|
{
|
|
CString strPath;
|
|
char *dirlist;
|
|
GDir *dir;
|
|
CString strGamesPath = g_strAppPath.GetBuffer();
|
|
strGamesPath += "games";
|
|
const char *path = strGamesPath.GetBuffer();
|
|
|
|
if ( !mGames.empty() ) {
|
|
Sys_Printf( "Clearing game list\n" );
|
|
list<CGameDescription*>::iterator iGame;
|
|
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
|
|
delete (*iGame);
|
|
}
|
|
mGames.clear();
|
|
}
|
|
|
|
Sys_Printf( "Scanning for game description files: %s\n", path );
|
|
|
|
/*!
|
|
\todo FIXME LINUX:
|
|
do we put game description files below g_strAppPath, or in ~/.radiant
|
|
i.e. read only or read/write?
|
|
my guess .. readonly cause it's an install
|
|
we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
|
|
(if that's really needed)
|
|
*/
|
|
|
|
// FIXME need to catch the 'no game description' situation and exit with a clean error
|
|
|
|
dir = g_dir_open(path, 0, NULL);
|
|
|
|
if (dir != NULL)
|
|
{
|
|
while (1)
|
|
{
|
|
const gchar* name = g_dir_read_name(dir);
|
|
if(name == NULL)
|
|
break;
|
|
|
|
dirlist = g_strdup(name);
|
|
#ifdef _WIN32
|
|
strlwr (dirlist);
|
|
#endif
|
|
char *ext = strrchr (dirlist, '.');
|
|
if ((ext == NULL) || (strcmp (ext, ".game") != 0))
|
|
continue;
|
|
strPath.Format("%s/%s", path, dirlist);
|
|
Sys_Printf("%s\n", strPath.GetBuffer());
|
|
// got one, load it
|
|
xmlDocPtr pDoc = xmlParseFile(strPath.GetBuffer());
|
|
if (pDoc)
|
|
{
|
|
mGames.push_front( new CGameDescription( pDoc, dirlist ) );
|
|
}
|
|
else
|
|
{
|
|
Sys_FPrintf(SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer());
|
|
}
|
|
|
|
g_free( dirlist );
|
|
}
|
|
g_dir_close( dir );
|
|
}
|
|
|
|
// entries in the combo need to be updated
|
|
UpdateGameCombo();
|
|
}
|
|
|
|
CGameDescription* CGameDialog::GameDescriptionForComboItem()
|
|
{
|
|
list<CGameDescription *>::iterator iGame;
|
|
int i=0;
|
|
for( iGame = mGames.begin(); iGame != mGames.end(); iGame++,i++ ) {
|
|
if ( i == m_nComboSelect ) {
|
|
return (*iGame);
|
|
}
|
|
}
|
|
return NULL; // not found
|
|
}
|
|
|
|
void CGameDialog::InitGlobalPrefPath()
|
|
{
|
|
GString *global_rc_path;
|
|
// configure m_global_rc_path
|
|
// this is the g_strTempPath, and it has already been mkdir'ed
|
|
global_rc_path = g_string_new(g_strTempPath.GetBuffer());
|
|
g_PrefsDlg.m_global_rc_path = global_rc_path;
|
|
}
|
|
|
|
void CGameDialog::Reset()
|
|
{
|
|
if (!g_PrefsDlg.m_global_rc_path)
|
|
InitGlobalPrefPath();
|
|
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
|
|
strGlobalPref += "global.pref";
|
|
remove(strGlobalPref.GetBuffer());
|
|
}
|
|
|
|
void CGameDialog::Init()
|
|
{
|
|
InitGlobalPrefPath();
|
|
ScanForGames();
|
|
if ( mGames.empty() ) {
|
|
DoGameInstall();
|
|
ScanForGames();
|
|
if ( mGames.empty() ) {
|
|
Error( "No games setup, aborting\n" );
|
|
}
|
|
}
|
|
LoadPrefs();
|
|
if ( m_bAutoLoadGame ) {
|
|
// search by .game name
|
|
list<CGameDescription *>::iterator iGame;
|
|
for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
|
|
{
|
|
if ((*iGame)->mGameFile == m_sGameFile)
|
|
{
|
|
m_pCurrentGameDescription = (*iGame);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( !m_bAutoLoadGame || !m_pCurrentGameDescription ) {
|
|
DoGameDialog();
|
|
// use m_nComboSelect to identify the game to run as and set the globals
|
|
m_pCurrentGameDescription = GameDescriptionForComboItem();
|
|
if ( !m_pCurrentGameDescription ) {
|
|
Error("Lookup of game description object failed, can't continue\n");
|
|
}
|
|
}
|
|
g_pGameDescription = m_pCurrentGameDescription;
|
|
|
|
g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
|
|
|
|
// NOTE TTimo: this is moved from QE_LoadProject in 1.2
|
|
// (probably broken)
|
|
// NOTE Hydra: was broken for win32, we don't use m_strHomeGame or m_strFSBasePath
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
g_qeglobals.m_strHomeGame = g_get_home_dir();
|
|
g_qeglobals.m_strHomeGame += "/";
|
|
g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
|
|
g_qeglobals.m_strHomeGame += "/";
|
|
#else
|
|
g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();
|
|
#endif
|
|
|
|
g_pGameDescription->Dump();
|
|
}
|
|
|
|
CGameDialog::~CGameDialog()
|
|
{
|
|
if (mFrame)
|
|
{
|
|
// NOTE I'm not too sure how reliable this is
|
|
gtk_widget_unref(GTK_WIDGET(mFrame));
|
|
}
|
|
// free all the game descriptions
|
|
list<CGameDescription *>::iterator iGame;
|
|
for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
|
|
{
|
|
delete (*iGame);
|
|
*iGame = NULL;
|
|
}
|
|
}
|
|
|
|
void CGameDialog::AddPacksURL(Str &URL)
|
|
{
|
|
// add the URLs for the list of game packs installed
|
|
// FIXME: this is kinda hardcoded for now..
|
|
list<CGameDescription *>::iterator iGame;
|
|
for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
|
|
{
|
|
if ((*iGame)->mGameFile == "q3.game")
|
|
URL += "&Games_dlup%5B%5D=1";
|
|
else if ((*iGame)->mGameFile == "wolf.game")
|
|
URL += "&Games_dlup%5B%5D=2";
|
|
// FIXME: double entry
|
|
else if ((*iGame)->mGameFile == "wolf.game")
|
|
URL += "&Games_dlup%5B%5D=3";
|
|
else if ((*iGame)->mGameFile == "jk2.game")
|
|
URL += "&Games_dlup%5B%5D=4";
|
|
else if ((*iGame)->mGameFile == "stvef.game")
|
|
URL += "&Games_dlup%5B%5D=5";
|
|
else if ((*iGame)->mGameFile == "sof2.game")
|
|
URL += "&Games_dlup%5B%5D=6";
|
|
else if ((*iGame)->mGameFile == "ja.game")
|
|
URL += "&Games_dlup%5B%5D=7";
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
|
|
#define NETRUN_FILENAME "netrun.conf"
|
|
|
|
bool CGameDialog::m_bNetRun;
|
|
|
|
void CGameDialog::UpdateNetrun(bool retrieve)
|
|
{
|
|
FILE *f_netrun;
|
|
CString strNetrun;
|
|
strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
|
|
if (!retrieve)
|
|
{
|
|
// now check if we are running from a network installation
|
|
// use a dummy file as the flag
|
|
f_netrun = fopen(strNetrun.GetBuffer(), "r");
|
|
if (f_netrun)
|
|
{
|
|
fclose(f_netrun);
|
|
m_bNetRun = true;
|
|
}
|
|
else
|
|
m_bNetRun = false;
|
|
}
|
|
else
|
|
{
|
|
if (m_bNetRun)
|
|
{
|
|
f_netrun = fopen(strNetrun.GetBuffer(), "w");
|
|
if (!f_netrun)
|
|
{
|
|
Sys_FPrintf(SYS_ERR, "ERROR: Failed to create netrun file '%s'\n", strNetrun.GetBuffer());
|
|
m_bNetRun = false;
|
|
}
|
|
else
|
|
{
|
|
fclose(f_netrun);
|
|
Sys_Printf("Created/Checked '%s'\n", strNetrun.GetBuffer());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (remove(strNetrun.GetBuffer()) == -1)
|
|
{
|
|
if (errno != ENOENT)
|
|
Sys_FPrintf(SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer());
|
|
m_bNetRun = true;
|
|
}
|
|
else
|
|
{
|
|
Sys_Printf("Netrun mode is disabled\n");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGameDialog::GetNetrun()
|
|
{
|
|
return m_bNetRun;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
========
|
|
|
|
very first prefs init deals with selecting the game and the game tools path
|
|
then we can load .ini stuff
|
|
|
|
using prefs / ini settings:
|
|
those are per-game
|
|
|
|
win32:
|
|
look in g_strGameToolsPath for .ini
|
|
|
|
linux:
|
|
look in ~/.radiant/<version>/gamename
|
|
========
|
|
*/
|
|
|
|
#define PREFS_LOCAL_FILENAME "local.pref"
|
|
|
|
void PrefsDlg::Init()
|
|
{
|
|
mGamesDialog.Init();
|
|
|
|
// m_global_rc_path has been set above, do m_rc_path with game specific stuff now
|
|
// the win32 and linux versions have been unified for network mode
|
|
#ifdef _WIN32
|
|
if (!CGameDialog::GetNetrun())
|
|
{
|
|
// legacy prefs settings, this goes where the game pack is installed
|
|
m_rc_path = g_string_new (g_strGameToolsPath.GetBuffer() );
|
|
m_inipath = g_string_new (m_rc_path->str);
|
|
g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
|
|
return;
|
|
}
|
|
#endif
|
|
// this is common to win32 and Linux init now
|
|
m_rc_path = g_string_new (m_global_rc_path->str);
|
|
|
|
// game sub-dir
|
|
g_string_append (m_rc_path, g_pGameDescription->mGameFile.GetBuffer());
|
|
g_string_append (m_rc_path, "/");
|
|
Q_mkdir (m_rc_path->str, 0775);
|
|
|
|
// then the ini file
|
|
m_inipath = g_string_new (m_rc_path->str);
|
|
g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
|
|
|
|
}
|
|
|
|
void PrefsDlg::UpdateData (bool retrieve)
|
|
{
|
|
// leo: the "changed" signal confuses the update function
|
|
if (m_pWidget == NULL)
|
|
return;
|
|
mGamesDialog.UpdateData (retrieve);
|
|
Dialog::UpdateData (retrieve);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
#define PREFSHSPACE 5
|
|
#else
|
|
#define PREFSHSPACE 0
|
|
#endif
|
|
|
|
static void UpdateSensitivity( GtkWidget *widget, gpointer data )
|
|
{
|
|
PrefsDlg *dlg = (PrefsDlg*)data;
|
|
dlg->DoSensitivity();
|
|
}
|
|
|
|
static void UpdateEditorSensitivity(GtkWidget *widget, gpointer data)
|
|
{
|
|
PrefsDlg *dlg = (PrefsDlg*)data;
|
|
dlg->DoEditorSensitivity();
|
|
}
|
|
|
|
// start new prefs dialog
|
|
|
|
/*! Utility function for swapping notebook pages for tree list selections */
|
|
void PrefsDlg::showPrefPage(int prefpage)
|
|
{
|
|
if(gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != prefpage)
|
|
gtk_notebook_set_page(GTK_NOTEBOOK(notebook), prefpage);
|
|
|
|
return;
|
|
}
|
|
|
|
static void treeSelection(GtkTreeSelection* selection, gpointer data)
|
|
{
|
|
PrefsDlg *dlg = (PrefsDlg*)data;
|
|
|
|
GtkTreeModel* model;
|
|
GtkTreeIter selected;
|
|
if(gtk_tree_selection_get_selected(selection, &model, &selected))
|
|
{
|
|
int prefpage;
|
|
gtk_tree_model_get(model, &selected, 1, (gpointer*)&prefpage, -1);
|
|
dlg->showPrefPage(prefpage);
|
|
}
|
|
}
|
|
|
|
void PrefsDlg::BuildDialog ()
|
|
{
|
|
// Main Preferences dialog
|
|
GtkWidget *dialog, *mainvbox, *hbox, *sc_win, *preflabel;
|
|
|
|
// Widgets on notebook pages
|
|
GtkWidget *check, *label, *scale, *hbox2, *combo,
|
|
*table, *spin, *entry, *pixmap,
|
|
*radio, *button, *pageframe, *vbox;
|
|
|
|
GList *combo_list = (GList*)NULL;
|
|
|
|
GtkObject *adj;
|
|
|
|
dialog = m_pWidget;
|
|
gtk_window_set_title(GTK_WINDOW(dialog), _("GtkRadiant Preferences"));
|
|
gtk_widget_realize(dialog);
|
|
|
|
mainvbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_container_add(GTK_CONTAINER(dialog), mainvbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);
|
|
gtk_widget_show(mainvbox);
|
|
|
|
hbox = gtk_hbox_new(FALSE, 5);
|
|
gtk_widget_show(hbox);
|
|
gtk_box_pack_end(GTK_BOX(mainvbox), hbox, FALSE, TRUE, 0);
|
|
|
|
button = gtk_button_new_with_label(_("OK"));
|
|
gtk_widget_show(button);
|
|
gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);
|
|
gtk_widget_set_usize(button, 60, -2);
|
|
AddModalButton(button, IDOK);
|
|
|
|
button = gtk_button_new_with_label(_("Cancel"));
|
|
gtk_widget_show(button);
|
|
gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);
|
|
gtk_widget_set_usize(button, 60, -2);
|
|
AddModalButton(button, IDCANCEL);
|
|
|
|
button = gtk_button_new_with_label (_("Clean"));
|
|
gtk_widget_show(button);
|
|
gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(OnButtonClean), this);
|
|
gtk_box_pack_start(GTK_BOX(hbox), button, FALSE, FALSE, 0);
|
|
gtk_widget_set_usize (button, 60, -2);
|
|
|
|
hbox = gtk_hbox_new(FALSE, 5);
|
|
gtk_box_pack_start(GTK_BOX(mainvbox), hbox, TRUE, TRUE, 0);
|
|
gtk_widget_show(hbox);
|
|
|
|
sc_win = gtk_scrolled_window_new(NULL, NULL);
|
|
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
|
|
gtk_box_pack_start(GTK_BOX(hbox), sc_win, FALSE, FALSE, 0);
|
|
gtk_widget_show(sc_win);
|
|
|
|
// prefs pages notebook
|
|
notebook = gtk_notebook_new();
|
|
// hide the notebook tabs since its not supposed to look like a notebook
|
|
gtk_notebook_set_show_tabs(GTK_NOTEBOOK(notebook), FALSE);
|
|
gtk_box_pack_start(GTK_BOX(hbox), notebook, TRUE, TRUE, 0);
|
|
gtk_widget_show(notebook);
|
|
|
|
gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);
|
|
|
|
{
|
|
GtkTreeStore* store = gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER);
|
|
|
|
GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
|
|
gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);
|
|
|
|
{
|
|
GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
|
|
GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes(_("Preferences"), renderer, "text", 0, NULL);
|
|
gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
|
|
}
|
|
|
|
{
|
|
GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));
|
|
g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(treeSelection), this);
|
|
}
|
|
|
|
gtk_widget_show(view);
|
|
|
|
gtk_container_add(GTK_CONTAINER (sc_win), view);
|
|
|
|
{
|
|
/********************************************************************/
|
|
/* Add preference tree options */
|
|
/********************************************************************/
|
|
{
|
|
GtkTreeIter group;
|
|
gtk_tree_store_append(store, &group, NULL);
|
|
gtk_tree_store_set(store, &group, 0, _("Globals"), 1, PTAB_FRONT, -1);
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("Game settings"), 1, (gpointer)PTAB_GAME_SETTINGS, -1);
|
|
}
|
|
}
|
|
|
|
{
|
|
GtkTreeIter group;
|
|
gtk_tree_store_append(store, &group, NULL);
|
|
gtk_tree_store_set(store, &group, 0, _("Display"), 1, PTAB_FRONT, -1);
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("2D Display/Rendering"), 1, (gpointer)PTAB_2D, -1);
|
|
}
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("3D View"), 1, (gpointer)PTAB_CAMERA, -1);
|
|
}
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("Texture Settings"), 1, (gpointer)PTAB_TEXTURE, -1);
|
|
}
|
|
}
|
|
|
|
{
|
|
GtkTreeIter group;
|
|
gtk_tree_store_append(store, &group, NULL);
|
|
gtk_tree_store_set(store, &group, 0, _("Interface"), 1, PTAB_FRONT, -1);
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("Layout"), 1, (gpointer)PTAB_LAYOUT, -1);
|
|
}
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("Mouse"), 1, (gpointer)PTAB_MOUSE, -1);
|
|
}
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("Editing"), 1, (gpointer)PTAB_EDITING, -1);
|
|
}
|
|
}
|
|
|
|
{
|
|
GtkTreeIter group;
|
|
gtk_tree_store_append(store, &group, NULL);
|
|
gtk_tree_store_set(store, &group, 0, _("Other"), 1, PTAB_FRONT, -1);
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("Startup/Auto save"), 1, (gpointer)PTAB_STARTUP, -1);
|
|
}
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("Paths"), 1, (gpointer)PTAB_PATHS, -1);
|
|
}
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("Brush"), 1, (gpointer)PTAB_BRUSH, -1);
|
|
}
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("Misc"), 1, (gpointer)PTAB_MISC, -1);
|
|
}
|
|
if (!g_qeglobals.bBSPFrontendPlugin)
|
|
{
|
|
GtkTreeIter tab;
|
|
gtk_tree_store_append(store, &tab, &group);
|
|
gtk_tree_store_set(store, &tab, 0, _("BSP Monitoring"), 1, (gpointer)PTAB_BSPMONITOR, -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
gtk_tree_view_expand_all(GTK_TREE_VIEW(view));
|
|
|
|
g_object_unref(G_OBJECT(store));
|
|
}
|
|
|
|
/**********************************************************************/
|
|
/* build the prefs pages */
|
|
/**********************************************************************/
|
|
|
|
// Front page...
|
|
// todo : add something interesting here
|
|
// NOTE TTimo: tip of the day? or a logo?
|
|
preflabel = gtk_label_new(_("Front Page"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(NULL);
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_widget_set_usize(GTK_WIDGET(vbox), 350, -2);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** global preferences group ****************************/
|
|
preflabel = gtk_label_new(_("Globals"));
|
|
gtk_widget_show(preflabel);
|
|
|
|
pageframe = mGamesDialog.GetGlobalFrame();
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** 2D prefs group (xy views/rendering options) *********/
|
|
preflabel = gtk_label_new(_("2D Display"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("2D Display"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// OpenGL Display Lists
|
|
check = gtk_check_button_new_with_label(_("OpenGL Display Lists"));
|
|
gtk_widget_show(check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData(check, &m_bDisplayLists, DLG_CHECK_BOOL);
|
|
|
|
// Antialiased points & lines
|
|
// Fishman - Add antialiazed points and lines support. 09/03/00
|
|
check = gtk_check_button_new_with_label (_("OpenGL antialiased points and lines"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bAntialiasedPointsAndLines, DLG_CHECK_BOOL);
|
|
|
|
// Solid selection boxes
|
|
check = gtk_check_button_new_with_label (_("Solid selection boxes"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bNoStipple, DLG_CHECK_BOOL);
|
|
|
|
// Display size info
|
|
check = gtk_check_button_new_with_label (_("Display size info"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bSizePaint, DLG_CHECK_BOOL);
|
|
|
|
// Alternate vertex/edge handles
|
|
// Gef: Kyro GL_POINT work around 25-aug-2001
|
|
check = gtk_check_button_new_with_label (_("Alternate vertex/edge handles"));
|
|
gtk_widget_show(check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData(check, &m_bGlPtWorkaround, DLG_CHECK_BOOL);
|
|
|
|
g_list_free (combo_list);
|
|
|
|
#ifdef ATIHACK_812
|
|
// ATI bugs
|
|
check = gtk_check_button_new_with_label (_("ATI cards with broken drivers - bug #802"));
|
|
gtk_widget_show(check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData(check, &m_bGlATIHack, DLG_CHECK_BOOL);
|
|
#endif
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** 3D Camera view group *********/
|
|
preflabel = gtk_label_new(_("3D View"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("3D View"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// Directional velocity (Movement Velocity)
|
|
// label container
|
|
hbox2 = gtk_hbox_new (FALSE, 0);
|
|
gtk_widget_show (hbox2);
|
|
gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
|
|
|
|
// label
|
|
label = gtk_label_new(_("Movement Velocity"));
|
|
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
|
|
gtk_widget_show(label);
|
|
gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);
|
|
|
|
// adjustment
|
|
adj = gtk_adjustment_new(100, 50, 300, 1, 10, 10);
|
|
AddDialogData(adj, &m_nMoveSpeed, DLG_ADJ_INT);
|
|
|
|
// scale
|
|
scale = gtk_hscale_new(GTK_ADJUSTMENT(adj));
|
|
gtk_widget_show(scale);
|
|
gtk_box_pack_start(GTK_BOX (vbox), scale, FALSE, TRUE, 2);
|
|
|
|
gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE);
|
|
|
|
// Angular velocity (Rotational Velocity)
|
|
// label container
|
|
hbox2 = gtk_hbox_new (FALSE, 0);
|
|
gtk_widget_show (hbox2);
|
|
gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
|
|
|
|
// label
|
|
label = gtk_label_new (_("Rotational Velocity"));
|
|
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
|
|
gtk_widget_show (label);
|
|
gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);
|
|
|
|
// adjustment
|
|
adj = gtk_adjustment_new (3, 1, 180, 1, 10, 10); // value, low, high, step, page_step, page_size
|
|
AddDialogData (adj, &m_nAngleSpeed, DLG_ADJ_INT);
|
|
|
|
// scale
|
|
scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));
|
|
gtk_widget_show (scale);
|
|
gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, TRUE, 2);
|
|
gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE);
|
|
|
|
// Text under the velocity sliders
|
|
// container
|
|
hbox2 = gtk_hbox_new (FALSE, 0);
|
|
gtk_widget_show (hbox2);
|
|
gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
|
|
|
|
// label
|
|
label = gtk_label_new (_("slow"));
|
|
gtk_widget_show (label);
|
|
gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
|
|
|
|
// label
|
|
label = gtk_label_new (_("fast"));
|
|
gtk_widget_show (label);
|
|
gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
|
|
|
|
// Allow drag to select multiple faces/brushes
|
|
// container
|
|
table = gtk_table_new(2, 1, FALSE);
|
|
gtk_widget_show(table);
|
|
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
|
|
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
|
|
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
|
|
|
|
label = gtk_label_new (_("Use paint-select in camera view:"));
|
|
gtk_widget_show (label);
|
|
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
|
|
gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
combo_list = NULL;
|
|
combo_list = g_list_append (combo_list, (void *)_("No"));
|
|
combo_list = g_list_append (combo_list, (void *)_("Yes"));
|
|
combo_list = g_list_append (combo_list, (void *)_("Yes (Classic Key Setup)"));
|
|
|
|
combo = gtk_combo_new ();
|
|
gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
|
|
gtk_widget_show (combo);
|
|
gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
|
|
AddDialogData (combo, &m_nCamDragMultiSelect, DLG_COMBO_INT);
|
|
|
|
// Freelook in Camera view
|
|
check = gtk_check_button_new_with_label (_("Freelook in Camera view"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
|
|
AddDialogData (check, &m_bCamFreeLook, DLG_CHECK_BOOL);
|
|
|
|
// Freelook in Camera view w/ forward & back strafing instead of up and down looking
|
|
check = gtk_check_button_new_with_label (_("Freelook strafes Forward and Back"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
|
|
AddDialogData (check, &m_bCamFreeLookStrafe, DLG_CHECK_BOOL);
|
|
|
|
// Invert mouse in freelook
|
|
check = gtk_check_button_new_with_label (_("Invert mouse in freelook"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
|
|
AddDialogData (check, &m_bCamInverseMouse, DLG_CHECK_BOOL);
|
|
|
|
// Discrete movement
|
|
check = gtk_check_button_new_with_label (_("Discrete movement"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
|
|
AddDialogData (check, &m_bCamDiscrete, DLG_CHECK_BOOL);
|
|
|
|
// Update XY views on camera move
|
|
check = gtk_check_button_new_with_label (_("Update XY views on camera move"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
|
|
AddDialogData (check, &m_bCamXYUpdate, DLG_CHECK_BOOL);
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** Texture group *********/
|
|
preflabel = gtk_label_new(_("Textures"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("Textures"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 6);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// Texture quality slider
|
|
// label
|
|
label = gtk_label_new (_("Texture quality"));
|
|
gtk_widget_show (label);
|
|
gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);
|
|
gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
|
|
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
|
|
|
|
// adjustment
|
|
adj = gtk_adjustment_new (0, 0, 4, 1, 1, 1);
|
|
AddDialogData (adj, &m_nLatchedTextureQuality, DLG_ADJ_INT);
|
|
|
|
// scale
|
|
scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));
|
|
gtk_widget_show (scale);
|
|
gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, FALSE, 0);
|
|
gtk_scale_set_draw_value (GTK_SCALE (scale), FALSE);
|
|
|
|
// text under the texture slider
|
|
hbox2 = gtk_hbox_new (FALSE, 0);
|
|
gtk_widget_show (hbox2);
|
|
gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
|
|
label = gtk_label_new (_("low"));
|
|
gtk_widget_show (label);
|
|
gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
|
|
label = gtk_label_new (_("high"));
|
|
gtk_widget_show (label);
|
|
gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
|
|
|
|
// texture subsets
|
|
check = gtk_check_button_new_with_label (_("Texture subsets"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bTextureWindow, DLG_CHECK_BOOL);
|
|
|
|
// texture scrollbar
|
|
check = gtk_check_button_new_with_label (_("Texture scrollbar"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bTextureScrollbar, DLG_CHECK_BOOL);
|
|
|
|
// texture increment matches grid
|
|
check = gtk_check_button_new_with_label (_("Tex increment matches grid"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bSnapTToGrid, DLG_CHECK_BOOL);
|
|
|
|
// RIANT
|
|
// Texture compression choice label
|
|
// container
|
|
table = gtk_table_new(2, 1, FALSE);
|
|
gtk_widget_show(table);
|
|
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
|
|
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
|
|
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
|
|
|
|
label = gtk_label_new (_("Texture Compression (if available):"));
|
|
gtk_widget_show (label);
|
|
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
|
|
gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
|
|
|
|
// Texture compression choice label
|
|
combo_list = NULL;
|
|
// NONE will always be in pos 0
|
|
combo_list = g_list_append (combo_list, (void *)_("None"));
|
|
|
|
// if OpenGL compression is enabled it will always be
|
|
// in pos 1
|
|
if (g_qeglobals.m_bOpenGLCompressionSupported)
|
|
{
|
|
combo_list = g_list_append (combo_list, (void *)_("OpenGL ARB"));
|
|
}
|
|
|
|
// If S3 is enabled offer all 3 valid compression schemes in RGBA
|
|
if (g_qeglobals.m_bS3CompressionSupported)
|
|
{
|
|
combo_list = g_list_append (combo_list, (void *)_("S3TC DXT1"));
|
|
combo_list = g_list_append (combo_list, (void *)_("S3TC DXT3"));
|
|
combo_list = g_list_append (combo_list, (void *)_("S3TC DXT5"));
|
|
}
|
|
|
|
combo = gtk_combo_new ();
|
|
gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
|
|
gtk_widget_show (combo);
|
|
gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
|
|
AddDialogData (combo, &m_nTextureCompressionFormat, DLG_COMBO_INT);
|
|
g_list_free (combo_list);
|
|
|
|
// container
|
|
table = gtk_table_new(2, 1, FALSE);
|
|
gtk_widget_show(table);
|
|
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
|
|
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
|
|
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
|
|
|
|
// Startup shaders
|
|
// label
|
|
label = gtk_label_new (_("Startup Shaders:"));
|
|
gtk_widget_show (label);
|
|
gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);
|
|
gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
|
|
|
|
// combo list
|
|
combo_list = NULL;
|
|
combo_list = g_list_append (combo_list, (void *)_("None"));
|
|
if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")
|
|
combo_list = g_list_append (combo_list, (void *)_("System"));
|
|
else if (g_pGameDescription->mGameFile == "sof2.game")
|
|
combo_list = g_list_append (combo_list, (void *)("Tools"));
|
|
else
|
|
combo_list = g_list_append (combo_list, (void *)_("Common"));
|
|
combo_list = g_list_append (combo_list, (void *)_("All"));
|
|
combo = gtk_combo_new ();
|
|
gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
|
|
gtk_widget_show (combo);
|
|
gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
|
|
AddDialogData (combo, &m_nLatchedShader, DLG_COMBO_INT);
|
|
g_list_free (combo_list);
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** Layout group *********/
|
|
preflabel = gtk_label_new(_("Layout"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("Layout"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// View types
|
|
// table
|
|
table = gtk_table_new (2, 4, FALSE);
|
|
gtk_widget_show (table);
|
|
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
|
|
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
|
|
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
|
|
|
|
// view type 1
|
|
pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window1.bmp");
|
|
gtk_widget_show (pixmap);
|
|
gtk_table_attach (GTK_TABLE (table), pixmap, 0, 1, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// view type 2
|
|
pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window2.bmp");
|
|
gtk_widget_show (pixmap);
|
|
gtk_table_attach (GTK_TABLE (table), pixmap, 1, 2, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// view type 3
|
|
pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window3.bmp");
|
|
gtk_widget_show (pixmap);
|
|
gtk_table_attach (GTK_TABLE (table), pixmap, 2, 3, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// view type 4
|
|
pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window4.bmp");
|
|
gtk_widget_show (pixmap);
|
|
gtk_table_attach (GTK_TABLE (table), pixmap, 3, 4, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// view type 1 selector
|
|
radio = gtk_radio_button_new (NULL);
|
|
gtk_widget_show (radio);
|
|
gtk_table_attach (GTK_TABLE (table), radio, 0, 1, 1, 2,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// view type 2 selector
|
|
radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
|
|
gtk_widget_show (radio);
|
|
gtk_table_attach (GTK_TABLE (table), radio, 1, 2, 1, 2,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// view type 3 selector
|
|
radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
|
|
gtk_widget_show (radio);
|
|
gtk_table_attach (GTK_TABLE (table), radio, 2, 3, 1, 2,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// view type 4 selector
|
|
radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
|
|
gtk_widget_show (radio);
|
|
gtk_table_attach (GTK_TABLE (table), radio, 3, 4, 1, 2,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
AddDialogData (radio, &m_nLatchedView, DLG_RADIO_INT);
|
|
|
|
// Floating Z window
|
|
check = gtk_check_button_new_with_label (_("Floating Z Window"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bLatchedFloatingZ, DLG_CHECK_BOOL);
|
|
|
|
// show menu tear-off seperators
|
|
check = gtk_check_button_new_with_label (_("Detachable Menus"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bLatchedDetachableMenus, DLG_CHECK_BOOL);
|
|
|
|
if (!g_pGameDescription->mNoPatch)
|
|
{
|
|
// show patch toolbar
|
|
check = gtk_check_button_new_with_label (_("Patch Toolbar"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
g_object_set_data (G_OBJECT (dialog), "check_patchtoolbar", check); // Allow to be disabled for Q1/Q2
|
|
AddDialogData (check, &m_bLatchedPatchToolbar, DLG_CHECK_BOOL);
|
|
}
|
|
|
|
// use wide toolbar
|
|
check = gtk_check_button_new_with_label (_("Wide Toolbar"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bLatchedWideToolbar, DLG_CHECK_BOOL);
|
|
|
|
// use plugin toolbar
|
|
check = gtk_check_button_new_with_label (_("Plugin Toolbar"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bLatchedPluginToolbar, DLG_CHECK_BOOL);
|
|
|
|
#ifdef _WIN32
|
|
// win32 file dialog
|
|
check = gtk_check_button_new_with_label (_("Use win32 file dialog (hacky)"));
|
|
gtk_widget_show (check);
|
|
// gtk_container_add (GTK_CONTAINER (vbox), check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bNativeGUI, DLG_CHECK_BOOL);
|
|
|
|
// position on primary monitor
|
|
check = gtk_check_button_new_with_label (_("Start on Primary Monitor"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
g_object_set_data (G_OBJECT (dialog), "check_startonprimary", check);
|
|
gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
|
|
AddDialogData (check, &m_bStartOnPrimMon, DLG_CHECK_BOOL);
|
|
#endif
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** Mouse group *********/
|
|
preflabel = gtk_label_new(_("Mouse"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("Mouse"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// Buttons
|
|
// container
|
|
hbox2 = gtk_hbox_new (FALSE, 5);
|
|
gtk_widget_show (hbox2);
|
|
gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
|
|
|
|
// 2 button radio
|
|
radio = gtk_radio_button_new_with_label (NULL, _("2 button"));
|
|
gtk_widget_show (radio);
|
|
gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);
|
|
|
|
// 3 button radio
|
|
radio = gtk_radio_button_new_with_label_from_widget (GTK_RADIO_BUTTON (radio), _("3 button"));
|
|
gtk_widget_show (radio);
|
|
gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);
|
|
AddDialogData (radio, &m_nMouse, DLG_RADIO_INT);
|
|
|
|
// right click to drop entity
|
|
check = gtk_check_button_new_with_label (_("Right click to drop entities"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bRightClick, DLG_CHECK_BOOL);
|
|
|
|
// Mouse chaser (and this does what?)
|
|
check = gtk_check_button_new_with_label (_("Mouse chaser"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bChaseMouse, DLG_CHECK_BOOL);
|
|
|
|
// Alt + multi-drag
|
|
check = gtk_check_button_new_with_label (_("ALT + multi-drag"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bALTEdge, DLG_CHECK_BOOL);
|
|
|
|
// Mouse wheel increments
|
|
// container
|
|
hbox2 = gtk_hbox_new (FALSE, 5);
|
|
gtk_widget_show (hbox2);
|
|
gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
|
|
|
|
// label
|
|
label = gtk_label_new (_("Wheel Mouse inc:"));
|
|
gtk_widget_show (label);
|
|
gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
|
|
|
|
// entry
|
|
entry = gtk_entry_new ();
|
|
gtk_widget_show (entry);
|
|
gtk_widget_set_usize (entry, 40, -2);
|
|
gtk_box_pack_start (GTK_BOX (hbox2), entry, FALSE, FALSE, 0);
|
|
AddDialogData (entry, &m_nWheelInc, DLG_ENTRY_INT);
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** Editing group *********/
|
|
preflabel = gtk_label_new(_("Editing"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("Editing"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// Vertex editing splits faces
|
|
check = gtk_check_button_new_with_label (_("Vertex editing splits face"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bVertexSplit, DLG_CHECK_BOOL);
|
|
|
|
// Fix target/targetname collisions
|
|
check = gtk_check_button_new_with_label (_("Fix target/targetname collisions"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bDoTargetFix, DLG_CHECK_BOOL);
|
|
|
|
// Clipper tool uses caulk
|
|
check = gtk_check_button_new_with_label (_("Clipper tool uses caulk"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bClipCaulk, DLG_CHECK_BOOL);
|
|
|
|
// Don't clamp plane points
|
|
check = gtk_check_button_new_with_label (_("Don't clamp plane points"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bNoClamp, DLG_CHECK_BOOL);
|
|
|
|
// Snap to grid
|
|
check = gtk_check_button_new_with_label (_("Snap to grid"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bSnap, DLG_CHECK_BOOL);
|
|
|
|
// Select patch by bounding box
|
|
check = gtk_check_button_new_with_label (_("Select patches by bounding box"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bPatchBBoxSelect, DLG_CHECK_BOOL);
|
|
|
|
// Rotation increment
|
|
// container
|
|
table = gtk_table_new (2, 3, FALSE);
|
|
gtk_widget_show (table);
|
|
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
|
|
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
|
|
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
|
|
|
|
// label
|
|
label = gtk_label_new (_("Rotation increment:"));
|
|
gtk_widget_show (label);
|
|
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// entry
|
|
entry = gtk_entry_new ();
|
|
gtk_widget_show (entry);
|
|
gtk_widget_set_usize (entry, 60, -2);
|
|
gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
AddDialogData (entry, &m_nRotation, DLG_ENTRY_INT);
|
|
|
|
// Undo levels
|
|
// label
|
|
label = gtk_label_new (_("Undo Levels:"));
|
|
gtk_widget_show (label);
|
|
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// spinner (allows undo levels to be set to zero)
|
|
spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 0, 64, 1, 10, 10)), 1, 0);
|
|
gtk_widget_show (spin);
|
|
gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 1, 2,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
gtk_widget_set_usize (spin, 60, -2);
|
|
AddDialogData (spin, &m_nUndoLevels, DLG_SPIN_INT);
|
|
|
|
// Patch subdivisions
|
|
// label
|
|
label = gtk_label_new (_("Patch subdivisions:"));
|
|
gtk_widget_show (label);
|
|
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 2, 3,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// entry (spinner perhaps? [2-16])
|
|
entry = gtk_entry_new ();
|
|
gtk_widget_show (entry);
|
|
gtk_widget_set_usize (entry, 60, -2);
|
|
gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 2, 3,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
AddDialogData (entry, &m_nSubdivisions, DLG_ENTRY_INT);
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** Save/Load group *********/
|
|
preflabel = gtk_label_new(_("Startup/Auto save"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("Startup/Auto save"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// Snapshots
|
|
check = gtk_check_button_new_with_label (_("Snapshots"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bSnapShots, DLG_CHECK_BOOL);
|
|
|
|
// load last project on open
|
|
check = gtk_check_button_new_with_label (_("Load last project on open"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bLoadLast, DLG_CHECK_BOOL);
|
|
|
|
// load last map on open
|
|
check = gtk_check_button_new_with_label (_("Load last map on open"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bLoadLastMap, DLG_CHECK_BOOL);
|
|
|
|
// Auto save..
|
|
// container
|
|
hbox2 = gtk_hbox_new (FALSE, 5);
|
|
gtk_widget_show (hbox2);
|
|
gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
|
|
gtk_container_set_border_width (GTK_CONTAINER (hbox2), 0);
|
|
|
|
// label
|
|
check = gtk_check_button_new_with_label (_("Auto save every"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (hbox2), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bAutoSave, DLG_CHECK_BOOL);
|
|
|
|
// spinner
|
|
spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 1, 60, 1, 10, 10)), 1, 0);
|
|
gtk_widget_show (spin);
|
|
gtk_box_pack_start (GTK_BOX (hbox2), spin, FALSE, FALSE, 0);
|
|
gtk_widget_set_usize (spin, 60, -2);
|
|
AddDialogData (spin, &m_nAutoSave, DLG_SPIN_INT);
|
|
|
|
// label
|
|
label = gtk_label_new (_("minutes"));
|
|
gtk_widget_show (label);
|
|
gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** Paths group *********/
|
|
preflabel = gtk_label_new(_("Paths"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("Paths"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// prefab path
|
|
// table
|
|
table = gtk_table_new (3, 3, FALSE);
|
|
gtk_widget_show (table);
|
|
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
|
|
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
|
|
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
|
|
|
|
// label
|
|
label = gtk_label_new (_("Prefab path:"));
|
|
gtk_widget_show (label);
|
|
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
|
|
|
|
// path entry
|
|
entry = gtk_entry_new ();
|
|
gtk_widget_show (entry);
|
|
gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);
|
|
gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 1, 0);
|
|
AddDialogData (entry, &m_strPrefabPath, DLG_ENTRY_TEXT);
|
|
|
|
#if 0
|
|
// browse button
|
|
button = gtk_button_new_with_label ("...");
|
|
gtk_widget_show (button);
|
|
gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseprefab), this);
|
|
gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
#endif
|
|
|
|
// User ini path
|
|
// label
|
|
label = gtk_label_new (_("User INI path:"));
|
|
gtk_widget_show (label);
|
|
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
|
|
|
|
// user ini path entry
|
|
entry = gtk_entry_new ();
|
|
gtk_widget_show (entry);
|
|
gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 1, 2,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 1, 0);
|
|
AddDialogData (entry, &m_strUserPath, DLG_ENTRY_TEXT);
|
|
|
|
// user ini browse button
|
|
button = gtk_button_new_with_label ("...");
|
|
gtk_widget_show (button);
|
|
gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseuserini), this);
|
|
gtk_table_attach (GTK_TABLE (table), button, 2, 3, 1, 2,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** Brush group ********/
|
|
preflabel = gtk_label_new(_("Brush"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("Brush"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// default texture scale
|
|
// table
|
|
table = gtk_table_new(2, 1, FALSE); // I believe that the 2 and 1 are switched here, and this is
|
|
// intentional to be consistent with other calls to gtk_table_new()
|
|
// [that are probably also switched].
|
|
gtk_widget_show(table);
|
|
gtk_box_pack_start(GTK_BOX(vbox), table, FALSE, TRUE, 0);
|
|
gtk_table_set_row_spacings(GTK_TABLE(table), 5);
|
|
gtk_table_set_col_spacings(GTK_TABLE(table), 5);
|
|
|
|
// label
|
|
label = gtk_label_new(_("Default texture scale:"));
|
|
gtk_widget_show(label);
|
|
gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);
|
|
gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
// scale entry
|
|
entry = gtk_entry_new();
|
|
gtk_widget_show(entry);
|
|
gtk_widget_set_usize(GTK_WIDGET(entry), 60, -2);
|
|
gtk_table_attach(GTK_TABLE(table), entry, 1, 2, 0, 1,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
AddDialogData(entry, &m_fDefTextureScale, DLG_ENTRY_FLOAT);
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** Misc group *********/
|
|
preflabel = gtk_label_new(_("Misc"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("Misc"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// Light drawing
|
|
check = gtk_check_button_new_with_label (_("Light drawing"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &m_bNewLightDraw, DLG_CHECK_BOOL);
|
|
|
|
// Light radiuses
|
|
// container
|
|
table = gtk_table_new(2, 1, FALSE);
|
|
gtk_widget_show(table);
|
|
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
|
|
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
|
|
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
|
|
|
|
label = gtk_label_new (_("Light radiuses:"));
|
|
gtk_widget_show (label);
|
|
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
|
|
gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
|
|
combo_list = NULL;
|
|
combo_list = g_list_append (combo_list, (void *)_("Disabled"));
|
|
combo_list = g_list_append (combo_list, (void *)_("True Q3Map2 Style"));
|
|
combo_list = g_list_append (combo_list, (void *)_("Classic Style"));
|
|
|
|
combo = gtk_combo_new ();
|
|
gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
|
|
gtk_widget_show (combo);
|
|
gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
|
|
AddDialogData (combo, &m_nLightRadiuses, DLG_COMBO_INT);
|
|
|
|
#ifdef _WIN32
|
|
check = gtk_check_button_new_with_label (_("Use win32 file associations to open text files instead of builtin editor"));
|
|
gtk_widget_show(check);
|
|
gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
AddDialogData (check, &g_PrefsDlg.m_bUseWin32Editor, DLG_CHECK_BOOL);
|
|
#else
|
|
// use custom shader editor
|
|
check = gtk_check_button_new_with_label (_("Use Custom Shader Editor"));
|
|
gtk_widget_show(check);
|
|
gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateEditorSensitivity), this);
|
|
g_object_set_data (G_OBJECT(dialog), "check_customeditor", check);
|
|
AddDialogData (check, &g_PrefsDlg.m_bUseCustomEditor, DLG_CHECK_BOOL);
|
|
|
|
// custom shader editor executable
|
|
// table
|
|
table = gtk_table_new (3, 1, FALSE);
|
|
gtk_widget_show (table);
|
|
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
|
|
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
|
|
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
|
|
|
|
// label
|
|
label = gtk_label_new(_("Custom Editor Command"));
|
|
gtk_widget_show(label);
|
|
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
|
|
g_object_set_data (G_OBJECT(dialog), "label_customeditor", label);
|
|
gtk_widget_set_sensitive (label, g_PrefsDlg.m_bUseCustomEditor);
|
|
|
|
// custom editor command entry
|
|
entry = gtk_entry_new ();
|
|
gtk_widget_show (entry);
|
|
gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);
|
|
gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
|
|
(GtkAttachOptions) (GTK_FILL),
|
|
(GtkAttachOptions) (0), 1, 0);
|
|
AddDialogData (entry, &m_strEditorCommand, DLG_ENTRY_TEXT);
|
|
gtk_widget_set_sensitive (entry, g_PrefsDlg.m_bUseCustomEditor);
|
|
g_object_set_data (G_OBJECT(dialog), "entry_customeditor", entry);
|
|
|
|
// browse button
|
|
button = gtk_button_new_with_label (_("..."));
|
|
gtk_widget_show (button);
|
|
gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseEditor), this);
|
|
gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,
|
|
(GtkAttachOptions) (0),
|
|
(GtkAttachOptions) (0), 0, 0);
|
|
g_object_set_data (G_OBJECT(dialog), "button_customeditor", button);
|
|
gtk_widget_set_sensitive (button, g_PrefsDlg.m_bUseCustomEditor);
|
|
#endif
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
/******** BSP Monitoring group *********/
|
|
// this is never displayed if the plugin isn't available
|
|
preflabel = gtk_label_new(_("BSP Monitoring"));
|
|
gtk_widget_show(preflabel);
|
|
pageframe = gtk_frame_new(_("BSP Monitoring"));
|
|
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
|
|
gtk_widget_show(pageframe);
|
|
vbox = gtk_vbox_new(FALSE, 5);
|
|
gtk_widget_show(vbox);
|
|
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
|
|
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
|
|
|
|
// Enable BSP process monitoring
|
|
check = gtk_check_button_new_with_label (_("Enable BSP process monitoring"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
g_object_set_data (G_OBJECT (dialog), "check_monitorbsp", check);
|
|
gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
|
|
AddDialogData (check, &g_PrefsDlg.m_bWatchBSP, DLG_CHECK_BOOL);
|
|
|
|
// Stop on leak
|
|
check = gtk_check_button_new_with_label (_("Stop compilation on leak"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
g_object_set_data (G_OBJECT (dialog), "check_leakstop", check);
|
|
AddDialogData (check, &g_PrefsDlg.m_bLeakStop, DLG_CHECK_BOOL);
|
|
|
|
// engine after compile
|
|
check = gtk_check_button_new_with_label (_("Run engine after compile"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
g_object_set_data (G_OBJECT (dialog), "check_runengine", check);
|
|
gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
|
|
AddDialogData( check, &g_PrefsDlg.m_bRunQuake, DLG_CHECK_BOOL );
|
|
|
|
// sleep mode when running engine
|
|
check = gtk_check_button_new_with_label (_("Activate sleep mode when running the engine"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
g_object_set_data (G_OBJECT (dialog), "check_sleep", check);
|
|
AddDialogData( check, &g_PrefsDlg.m_bDoSleep, DLG_CHECK_BOOL );
|
|
|
|
// use q3map2's texture projection
|
|
check = gtk_check_button_new_with_label (_("Texturing compatible with q3map2"));
|
|
gtk_widget_show (check);
|
|
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
|
|
g_object_set_data (G_OBJECT (dialog), "check_q3map2", check);
|
|
AddDialogData( check, &g_PrefsDlg.m_bQ3Map2Texturing, DLG_CHECK_BOOL );
|
|
|
|
// Add the page to the notebook
|
|
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
|
|
|
|
gtk_notebook_set_page(GTK_NOTEBOOK(notebook), PTAB_FRONT);
|
|
|
|
return;
|
|
}
|
|
|
|
// end new prefs dialog
|
|
|
|
void PrefsDlg::LoadTexdefPref(texdef_t* pTexdef, char* pName)
|
|
{
|
|
char buffer[256];
|
|
|
|
memset(pTexdef, 0, sizeof(texdef_t));
|
|
|
|
sprintf(buffer, "%s%s", pName, TD_SCALE1_KEY);
|
|
mLocalPrefs.GetPref(buffer, &pTexdef->scale[0], 0.5f);
|
|
|
|
sprintf(buffer, "%s%s", pName, TD_SCALE2_KEY);
|
|
mLocalPrefs.GetPref(buffer, &pTexdef->scale[1], 0.5f);
|
|
|
|
sprintf(buffer, "%s%s", pName, TD_SHIFT1_KEY);
|
|
mLocalPrefs.GetPref(buffer, &pTexdef->shift[0], 8.f);
|
|
|
|
sprintf(buffer, "%s%s", pName, TD_SHIFT2_KEY);
|
|
mLocalPrefs.GetPref(buffer, &pTexdef->shift[1], 8.f);
|
|
|
|
sprintf(buffer, "%s%s", pName, TD_ROTATE_KEY);
|
|
mLocalPrefs.GetPref(buffer, &pTexdef->rotate, 45);
|
|
}
|
|
|
|
void PrefsDlg::UpdateTextureCompression()
|
|
{
|
|
// if OpenGL is not ready yet, don't do anything
|
|
if (!g_qeglobals.m_bOpenGLReady) {
|
|
Sys_Printf("OpenGL not ready - postpone texture compression capability check\n");
|
|
return;
|
|
}
|
|
|
|
if (g_qeglobals.bTextureCompressionSupported)
|
|
{
|
|
if (m_nTextureCompressionFormat >= 2 && !g_qeglobals.m_bS3CompressionSupported)
|
|
{
|
|
Sys_Printf("Inconsistant pref setting for texture compression (%d), rolling back\n", m_nTextureCompressionFormat);
|
|
m_nTextureCompressionFormat = 1; // if this is not supported either, see below
|
|
}
|
|
if (m_nTextureCompressionFormat == 1 && !g_qeglobals.m_bOpenGLCompressionSupported)
|
|
{
|
|
Sys_Printf("Inconsistant pref setting for texture compression (GL_COMPRESSED_RGBA), rolling back\n");
|
|
m_nTextureCompressionFormat = 0;
|
|
}
|
|
switch (m_nTextureCompressionFormat)
|
|
{
|
|
case (0):
|
|
{
|
|
g_qeglobals.texture_components = GL_RGBA;
|
|
Sys_Printf("texture compression disabled by preferences settings\n");
|
|
break;
|
|
}
|
|
case (1):
|
|
{
|
|
g_qeglobals.texture_components = GL_COMPRESSED_RGBA;
|
|
Sys_Printf("OpenGL texture compression enabled\n");
|
|
break;
|
|
}
|
|
case (2):
|
|
{
|
|
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
Sys_Printf("S3TC DXT1 texture compression enabled\n");
|
|
break;
|
|
}
|
|
case (3):
|
|
{
|
|
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
Sys_Printf("S3TC DXT3 texture compression enabled\n");
|
|
break;
|
|
}
|
|
case (4):
|
|
{
|
|
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
Sys_Printf("S3TC DXT5 texture compression enabled\n");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Sys_Printf("texture compression is not supported by your current graphic card/drivers\n");
|
|
g_qeglobals.texture_components = GL_RGBA;
|
|
m_nTextureCompressionFormat = 0;
|
|
}
|
|
}
|
|
|
|
#ifdef ATIHACK_812
|
|
void PrefsDlg::UpdateATIHack() {
|
|
// if OpenGL is not ready yet, don't do anything
|
|
if (!g_qeglobals.m_bOpenGLReady) {
|
|
Sys_Printf("OpenGL not ready - postpone ATI bug workaround setup\n");
|
|
return;
|
|
}
|
|
|
|
if (m_bGlATIHack) {
|
|
qglCullFace = &qglCullFace_ATIHack;
|
|
qglDisable = &qglDisable_ATIHack;
|
|
qglEnable = &qglEnable_ATIHack;
|
|
qglPolygonMode = &qglPolygonMode_ATIHack;
|
|
Sys_Printf("ATI bug workaround enabled\n");
|
|
} else {
|
|
qglCullFace = qglCullFace_real;
|
|
qglDisable = qglDisable_real;
|
|
qglEnable = qglEnable_real;
|
|
qglPolygonMode = qglPolygonMode_real;
|
|
Sys_Printf("ATI bug workaround disabled\n");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// TTimo: m_strEnginePath has a special status, if not found in registry we need to
|
|
// initiliaze it for sure. It is not totally failsafe but we can use the same
|
|
// code than in q3map, expecting to find some "quake" above us. If not, we prompt
|
|
// for the engine executable path
|
|
void PrefsDlg::LoadPrefs ()
|
|
{
|
|
int i;
|
|
|
|
// first things first, load prefs from global prefs
|
|
mGamesDialog.LoadPrefs();
|
|
|
|
// if we already have a document loaded, we will free and reload from file
|
|
if (mLocalPrefs.InUse()) {
|
|
mLocalPrefs.Clear();
|
|
}
|
|
|
|
// load local.pref file
|
|
mLocalPrefs.ReadXMLFile(m_inipath->str);
|
|
|
|
mLocalPrefs.GetPref(PATCHSHOWBOUNDS_KEY, &g_bPatchShowBounds, FALSE);
|
|
mLocalPrefs.GetPref(MOUSE_KEY, &m_nMouse, MOUSE_DEF);
|
|
m_nMouseButtons = m_nMouse ? 3 : 2;
|
|
|
|
// project file
|
|
// if it's not found here, mainframe.cpp will take care of finding one
|
|
mLocalPrefs.GetPref(LASTPROJ_KEY, &m_strLastProject, "");
|
|
mLocalPrefs.GetPref(LASTPROJVER_KEY, &m_nLastProjectVer, -1);
|
|
|
|
// prefab path
|
|
// NOTE TTimo: I'm not sure why this is in prefs
|
|
// should probably be a project setting
|
|
// and I'm not sure that we really have a way to set this reliably either
|
|
CString strPrefab;
|
|
strPrefab = g_qeglobals.m_strHomeGame.GetBuffer();
|
|
strPrefab += g_pGameDescription->mBaseGame.GetBuffer();
|
|
strPrefab += "/prefabs/";
|
|
mLocalPrefs.GetPref(PREFAB_KEY, &m_strPrefabPath, strPrefab);
|
|
|
|
mLocalPrefs.GetPref(LASTLIGHTINTENSITY_KEY, &m_iLastLightIntensity, 300);
|
|
mLocalPrefs.GetPref(TLOCK_KEY, &m_bTextureLock, TLOCK_DEF);
|
|
mLocalPrefs.GetPref(RLOCK_KEY, &m_bRotateLock, TLOCK_DEF);
|
|
mLocalPrefs.GetPref(LASTMAP_KEY, &m_strLastMap, "");
|
|
mLocalPrefs.GetPref(LOADLAST_KEY, &m_bLoadLast, LOADLAST_DEF);
|
|
mLocalPrefs.GetPref(BSP_KEY, &m_bInternalBSP, FALSE);
|
|
mLocalPrefs.GetPref(RCLICK_KEY, &m_bRightClick, TRUE);
|
|
mLocalPrefs.GetPref(AUTOSAVE_KEY, &m_bAutoSave, TRUE);
|
|
mLocalPrefs.GetPref(LOADLASTMAP_KEY, &m_bLoadLastMap, FALSE);
|
|
mLocalPrefs.GetPref(TINYBRUSH_KEY, &m_bCleanTiny, FALSE);
|
|
mLocalPrefs.GetPref(TINYSIZE_KEY, &m_fTinySize, 0.5f);
|
|
mLocalPrefs.GetPref(AUTOSAVETIME_KEY, &m_nAutoSave, 5);
|
|
mLocalPrefs.GetPref(SNAPSHOT_KEY, &m_bSnapShots, FALSE);
|
|
mLocalPrefs.GetPref(MOVESPEED_KEY, &m_nMoveSpeed, 100);
|
|
mLocalPrefs.GetPref(ANGLESPEED_KEY, &m_nAngleSpeed, 3);
|
|
mLocalPrefs.GetPref(SETGAME_KEY, &m_bSetGame, FALSE);
|
|
mLocalPrefs.GetPref(CAMXYUPDATE_KEY, &m_bCamXYUpdate, TRUE);
|
|
mLocalPrefs.GetPref(CAMDRAGMULTISELECT_KEY, &m_nCamDragMultiSelect, TRUE);
|
|
mLocalPrefs.GetPref(CAMFREELOOK_KEY, &m_bCamFreeLook, TRUE);
|
|
mLocalPrefs.GetPref(CAMINVERSEMOUSE_KEY, &m_bCamInverseMouse, FALSE);
|
|
mLocalPrefs.GetPref(CAMDISCRETE_KEY, &m_bCamDiscrete, TRUE);
|
|
mLocalPrefs.GetPref(LIGHTDRAW_KEY, &m_bNewLightDraw, TRUE);
|
|
mLocalPrefs.GetPref(CUBICCLIP_KEY, &m_bCubicClipping, TRUE);
|
|
mLocalPrefs.GetPref(CUBICSCALE_KEY, &m_nCubicScale, 13);
|
|
mLocalPrefs.GetPref(ALTEDGE_KEY, &m_bALTEdge, FALSE);
|
|
mLocalPrefs.GetPref(FACECOLORS_KEY, &m_bFaceColors, FALSE);
|
|
mLocalPrefs.GetPref(XZVIS_KEY, &m_bXZVis, FALSE);
|
|
mLocalPrefs.GetPref(YZVIS_KEY, &m_bYZVis, FALSE);
|
|
mLocalPrefs.GetPref(ZVIS_KEY, &m_bZVis, FALSE);
|
|
mLocalPrefs.GetPref(SIZEPAINT_KEY, &m_bSizePaint, FALSE);
|
|
mLocalPrefs.GetPref(DLLENTITIES_KEY, &m_bDLLEntities, FALSE);
|
|
|
|
mLocalPrefs.GetPref(DETACHABLEMENUS_KEY, &m_bLatchedDetachableMenus, TRUE);
|
|
m_bDetachableMenus = m_bLatchedDetachableMenus;
|
|
|
|
if (g_pGameDescription->mNoPatch)
|
|
{
|
|
m_bPatchToolbar = false;
|
|
}
|
|
else
|
|
{
|
|
mLocalPrefs.GetPref(PATCHTOOLBAR_KEY, &m_bLatchedPatchToolbar, TRUE);
|
|
m_bPatchToolbar = m_bLatchedPatchToolbar;
|
|
}
|
|
|
|
mLocalPrefs.GetPref(WIDETOOLBAR_KEY, &m_bLatchedWideToolbar, TRUE);
|
|
m_bWideToolbar = m_bLatchedWideToolbar;
|
|
|
|
mLocalPrefs.GetPref(PLUGINTOOLBAR_KEY, &m_bLatchedPluginToolbar, TRUE);
|
|
m_bPluginToolbar = m_bLatchedPluginToolbar;
|
|
|
|
mLocalPrefs.GetPref(WINDOW_KEY, (int*)&m_nLatchedView, WINDOW_DEF);
|
|
m_nView = m_nLatchedView;
|
|
|
|
mLocalPrefs.GetPref(FLOATINGZ_KEY, &m_bLatchedFloatingZ, FALSE);
|
|
m_bFloatingZ = m_bLatchedFloatingZ;
|
|
|
|
mLocalPrefs.GetPref(TEXTUREQUALITY_KEY, &m_nLatchedTextureQuality, 3);
|
|
m_nTextureQuality = m_nLatchedTextureQuality;
|
|
|
|
mLocalPrefs.GetPref(LOADSHADERS_KEY, &m_nLatchedShader, 0);
|
|
m_nShader = m_nLatchedShader;
|
|
|
|
mLocalPrefs.GetPref(NOCLAMP_KEY, &m_bNoClamp, FALSE);
|
|
mLocalPrefs.GetPref(SNAP_KEY, &m_bSnap, TRUE);
|
|
mLocalPrefs.GetPref(USERINI_KEY, &m_strUserPath, "");
|
|
mLocalPrefs.GetPref(ROTATION_KEY, &m_nRotation, 45);
|
|
mLocalPrefs.GetPref(CHASEMOUSE_KEY, &m_bChaseMouse, TRUE);
|
|
mLocalPrefs.GetPref(ENTITYSHOW_KEY, &m_nEntityShowState, ENTITY_SKINNED_BOXED);
|
|
|
|
// this will probably need to be 75 or 100 for Q1.
|
|
mLocalPrefs.GetPref(TEXTURESCALE_KEY, &m_nTextureScale, 50);
|
|
|
|
// FIXME: Hydra - actually, this stuff is Q1,Q2 and HL specific.
|
|
if ( (g_pGameDescription->mGameFile == "hl.game") )
|
|
{
|
|
// No BSP monitoring in the default compiler tools for Half-life (yet)
|
|
mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, FALSE);
|
|
|
|
// Texture subset on by default (HL specific really, because of halflife.wad's size)
|
|
mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);
|
|
}
|
|
else if (g_pGameDescription->quake2)
|
|
{
|
|
// BSP monitoring is implemented in Quake2 and Heretic2 tools
|
|
mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, TRUE);
|
|
|
|
// Texture subset on by default (HL specific really, because of halflife.wad's size)
|
|
mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);
|
|
}
|
|
else
|
|
{
|
|
mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, WATCHBSP_DEF);
|
|
mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, FALSE);
|
|
}
|
|
|
|
|
|
mLocalPrefs.GetPref(TEXTURESCROLLBAR_KEY, &m_bTextureScrollbar, TRUE);
|
|
mLocalPrefs.GetPref(DISPLAYLISTS_KEY, &m_bDisplayLists, TRUE);
|
|
mLocalPrefs.GetPref(ANTIALIASEDLINES_KEY, &m_bAntialiasedPointsAndLines, FALSE);
|
|
mLocalPrefs.GetPref(SWITCHCLIP_KEY, &m_bSwitchClip, TRUE);
|
|
mLocalPrefs.GetPref(SELWHOLEENTS_KEY, &m_bSelectWholeEntities, TRUE);
|
|
mLocalPrefs.GetPref(SHOWSHADERS_KEY, &m_bShowShaders, TRUE);
|
|
mLocalPrefs.GetPref(GLLIGHTING_KEY, &m_bGLLighting, FALSE);
|
|
mLocalPrefs.GetPref(NOSTIPPLE_KEY, &m_bNoStipple, FALSE);
|
|
mLocalPrefs.GetPref(UNDOLEVELS_KEY, &m_nUndoLevels, 30);
|
|
mLocalPrefs.GetPref(VERTEXMODE_KEY, &m_bVertexSplit, TRUE);
|
|
mLocalPrefs.GetPref(RUNQ2_KEY, &m_bRunQuake, RUNQ2_DEF);
|
|
mLocalPrefs.GetPref(LEAKSTOP_KEY, &m_bLeakStop, TRUE);
|
|
mLocalPrefs.GetPref(DOSLEEP_KEY, &m_bDoSleep, FALSE);
|
|
mLocalPrefs.GetPref(SELECTCURVES_KEY, &m_bSelectCurves, TRUE);
|
|
mLocalPrefs.GetPref(SELECTMODELS_KEY, &m_bSelectModels, TRUE);
|
|
mLocalPrefs.GetPref(SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE);
|
|
mLocalPrefs.GetPref(DEFAULTTEXURESCALE_KEY, &m_fDefTextureScale, g_pGameDescription->mTextureDefaultScale);
|
|
mLocalPrefs.GetPref(SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF);
|
|
mLocalPrefs.GetPref(CLIPCAULK_KEY, &m_bClipCaulk, FALSE);
|
|
mLocalPrefs.GetPref(SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE);
|
|
mLocalPrefs.GetPref(TARGETFIX_KEY, &m_bDoTargetFix, TRUE);
|
|
mLocalPrefs.GetPref(WHEELINC_KEY, &m_nWheelInc, 64);
|
|
mLocalPrefs.GetPref(PATCHBBOXSEL_KEY, &m_bPatchBBoxSelect, FALSE);
|
|
|
|
// Gef: Kyro GL_POINT workaround
|
|
mLocalPrefs.GetPref(GLPOINTWORKAROUND_KEY, &m_bGlPtWorkaround, FALSE);
|
|
|
|
// window positioning
|
|
mLocalPrefs.GetPref(ENTITYSPLIT1_KEY, &mWindowInfo.nEntitySplit1, -1);
|
|
mLocalPrefs.GetPref(ENTITYSPLIT2_KEY, &mWindowInfo.nEntitySplit2, -1);
|
|
|
|
mLocalPrefs.GetPref(POSITIONX_KEY, &mWindowInfo.position.x, -1);
|
|
mLocalPrefs.GetPref(POSITIONY_KEY, &mWindowInfo.position.y, -1);
|
|
mLocalPrefs.GetPref(WIDTH_KEY, &mWindowInfo.position.w, -1);
|
|
mLocalPrefs.GetPref(HEIGHT_KEY, &mWindowInfo.position.h, 450);
|
|
|
|
const window_position_t default_window_pos = { 0, 0, 200, 200, };
|
|
|
|
mLocalPrefs.GetPref(ENTITYWND_KEY, &mWindowInfo.posEntityWnd, default_window_pos);
|
|
mLocalPrefs.GetPref(MAPINFOWND_KEY, &mWindowInfo.posMapInfoWnd, default_window_pos);
|
|
mLocalPrefs.GetPref(CAMWND_KEY, &mWindowInfo.posCamWnd, default_window_pos);
|
|
mLocalPrefs.GetPref(ZWND_KEY, &mWindowInfo.posZWnd, default_window_pos);
|
|
mLocalPrefs.GetPref(XYWND_KEY, &mWindowInfo.posXYWnd, default_window_pos);
|
|
mLocalPrefs.GetPref(YZWND_KEY, &mWindowInfo.posYZWnd, default_window_pos);
|
|
mLocalPrefs.GetPref(XZWND_KEY, &mWindowInfo.posXZWnd, default_window_pos);
|
|
mLocalPrefs.GetPref(PATCHWND_KEY, &mWindowInfo.posPatchWnd, default_window_pos);
|
|
mLocalPrefs.GetPref(SURFACEWND_KEY, &mWindowInfo.posSurfaceWnd, default_window_pos);
|
|
mLocalPrefs.GetPref(ENTITYINFOWND_KEY, &mWindowInfo.posEntityInfoWnd, default_window_pos);
|
|
|
|
mLocalPrefs.GetPref(ZWIDTH_KEY, &mWindowInfo.nZWidth, 30);
|
|
mLocalPrefs.GetPref(XYHEIGHT_KEY, &mWindowInfo.nXYHeight, 300);
|
|
mLocalPrefs.GetPref(XYWIDTH_KEY, &mWindowInfo.nXYWidth, 300);
|
|
mLocalPrefs.GetPref(CAMWIDTH_KEY, &mWindowInfo.nCamWidth, 200);
|
|
mLocalPrefs.GetPref(CAMHEIGHT_KEY, &mWindowInfo.nCamHeight, 200);
|
|
mLocalPrefs.GetPref(ZFLOATWIDTH_KEY, &mWindowInfo.nZFloatWidth, 300);
|
|
#ifdef _WIN32
|
|
mLocalPrefs.GetPref(STATE_KEY, &mWindowInfo.nState, SW_SHOW);
|
|
#endif
|
|
|
|
// menu stuff
|
|
mLocalPrefs.GetPref(COUNT_KEY, &m_nMRUCount, 0);
|
|
for(i = 0; i < 4; i++)
|
|
{
|
|
char buf[64];
|
|
sprintf (buf, "%s%d", FILE_KEY, i);
|
|
mLocalPrefs.GetPref(buf, &m_strMRUFiles[i], "");
|
|
}
|
|
|
|
// some platform specific prefs
|
|
#ifdef _WIN32
|
|
mLocalPrefs.GetPref(NATIVEGUI_KEY, &m_bNativeGUI, TRUE);
|
|
mLocalPrefs.GetPref(STARTONPRIMMON_KEY, &m_bStartOnPrimMon, FALSE);
|
|
#endif
|
|
|
|
mLocalPrefs.GetPref(SI_TEXMENU_KEY, &g_qeglobals.d_savedinfo.iTexMenu, ID_VIEW_BILINEARMIPMAP);
|
|
mLocalPrefs.GetPref(SI_GAMMA_KEY, &g_qeglobals.d_savedinfo.fGamma, 1.0f);
|
|
mLocalPrefs.GetPref(SI_EXCLUDE_KEY, &g_qeglobals.d_savedinfo.exclude, 0); // nothing filtered by default
|
|
mLocalPrefs.GetPref(SI_INCLUDE_KEY, &g_qeglobals.d_savedinfo.include, INCLUDE_NAMES | INCLUDE_COORDS | INCLUDE_ANGLES | INCLUDE_CAMERATINT);
|
|
mLocalPrefs.GetPref(SI_SHOWNAMES_KEY, &g_qeglobals.d_savedinfo.show_names, FALSE);
|
|
mLocalPrefs.GetPref(SI_SHOWCOORDS_KEY, &g_qeglobals.d_savedinfo.show_coordinates, TRUE);
|
|
mLocalPrefs.GetPref(SI_SHOWANGLES_KEY, &g_qeglobals.d_savedinfo.show_angles, TRUE);
|
|
mLocalPrefs.GetPref(SI_SHOWOUTLINES_KEY, &g_qeglobals.d_savedinfo.show_outline, FALSE);
|
|
mLocalPrefs.GetPref(SI_SHOWAXIS_KEY, &g_qeglobals.d_savedinfo.show_axis, TRUE);
|
|
mLocalPrefs.GetPref(SI_NOSELOUTLINES_KEY, &g_qeglobals.d_savedinfo.bNoSelectedOutlines, FALSE);
|
|
|
|
mLocalPrefs.GetPref(SI_OUTLINESTYLE_KEY, &g_qeglobals.d_savedinfo.iSelectedOutlinesStyle, OUTLINE_ZBUF|OUTLINE_BSEL);
|
|
|
|
LoadTexdefPref(&g_qeglobals.d_savedinfo.m_SIIncrement, SI_SURFACE_TEXDEF_KEY);
|
|
LoadTexdefPref(&g_qeglobals.d_savedinfo.m_PIIncrement, SI_PATCH_TEXDEF_KEY);
|
|
|
|
// text editor binding
|
|
#ifdef _WIN32
|
|
mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseWin32Editor, TRUE);
|
|
#else
|
|
mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseCustomEditor, FALSE);
|
|
mLocalPrefs.GetPref(CUSTOMSHADEREDITORCOMMAND_KEY, &m_strEditorCommand, "");
|
|
#endif
|
|
|
|
|
|
vec3_t vDefaultAxisColours[3] = {
|
|
{0.f, 0.5f, 0.f},
|
|
{0.f, 0.f, 1.f},
|
|
{1.f, 0.f, 0.f},
|
|
};
|
|
|
|
for(i = 0; i < 3; i++) {
|
|
char buf[64];
|
|
sprintf(buf, "%s%d", SI_AXISCOLORS_KEY, i);
|
|
mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.AxisColors[i], vDefaultAxisColours[i]);
|
|
}
|
|
|
|
vec3_t vDefaultColours[COLOR_LAST] = {
|
|
{0.25f, 0.25f, 0.25f},
|
|
{1.f, 1.f, 1.f},
|
|
{0.75f, 0.75f, 0.75f},
|
|
{0.5f, 0.5f, 0.5f},
|
|
{0.25f, 0.25f, 0.25f},
|
|
{0.0f, 0.0f, 0.0f},
|
|
{0.f, 0.f, 1.f},
|
|
{0.f, 0.f, 0.f},
|
|
{0.f, 0.f, 0.f},
|
|
{1.f, 0.f, 0.f},
|
|
{0.f, 0.f, 1.f},
|
|
{0.5f, 0.f, 0.75f},
|
|
{1.0f, 0.f, 0.f},
|
|
{0.f, 0.f, 0.f},
|
|
{0.f, 0.f, 0.f},
|
|
};
|
|
|
|
for(i = 0; i < COLOR_LAST; i++) {
|
|
char buf[64];
|
|
sprintf(buf, "%s%d", SI_COLORS_KEY, i);
|
|
mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.colors[i], vDefaultColours[i]);
|
|
}
|
|
|
|
mLocalPrefs.GetPref(TEXTURECOMPRESSIONFORMAT_KEY, &m_nTextureCompressionFormat, 1);
|
|
|
|
mLocalPrefs.GetPref(LIGHTRADIUS_KEY, &m_nLightRadiuses, TRUE);
|
|
|
|
mLocalPrefs.GetPref(Q3MAP2TEX_KEY, &m_bQ3Map2Texturing, TRUE);
|
|
|
|
#ifdef ATIHACK_812
|
|
mLocalPrefs.GetPref(ATIHACK_KEY, &m_bGlATIHack, FALSE);
|
|
#endif
|
|
|
|
Undo_SetMaxSize(m_nUndoLevels); // set it internally as well / FIXME: why not just have one global value?
|
|
|
|
UpdateTextureCompression();
|
|
|
|
#ifdef ATIHACK_812
|
|
UpdateATIHack();
|
|
#endif
|
|
|
|
if (mLocalPrefs.mbEmpty)
|
|
{
|
|
mLocalPrefs.mbEmpty = false;
|
|
Sys_Printf("Saving local.pref with default pref values\n");
|
|
SavePrefs();
|
|
}
|
|
}
|
|
|
|
void PrefsDlg::SavePrefs ()
|
|
{
|
|
if (g_qeglobals.disable_ini)
|
|
return;
|
|
|
|
#ifdef _DEBUG
|
|
Sys_Printf("PrefsDlg::SavePrefs\n");
|
|
#endif
|
|
|
|
// this will take care of copying back from the dialog to the variables
|
|
// NOTE: it may be overkill to call systematically before a SavePrefs, but it's safer
|
|
// this will also cause an UpdateData for the mGamesDialog
|
|
UpdateData(TRUE);
|
|
|
|
mGamesDialog.SavePrefs();
|
|
|
|
// update the tree and save it
|
|
mLocalPrefs.UpdatePrefTree();
|
|
if (!mLocalPrefs.WriteXMLFile(m_inipath->str))
|
|
Sys_FPrintf(SYS_ERR, "Error occured while saving local prefs file '%s'\n", m_inipath->str);
|
|
|
|
if ( m_nMouse == 0 ) {
|
|
m_nMouseButtons = 2;
|
|
} else {
|
|
m_nMouseButtons = 3;
|
|
}
|
|
|
|
}
|
|
|
|
void PrefsDlg::PostModal (int code)
|
|
{
|
|
if (code == IDOK)
|
|
{
|
|
SavePrefs();
|
|
// make sure the logfile is ok
|
|
Sys_LogFile();
|
|
#ifdef ATIHACK_812
|
|
UpdateATIHack();
|
|
#endif
|
|
if (g_pParentWnd)
|
|
g_pParentWnd->SetGridStatus();
|
|
Sys_UpdateWindows(W_ALL);
|
|
if (m_nUndoLevels != 0)
|
|
Undo_SetMaxSize(m_nUndoLevels);
|
|
}
|
|
}
|
|
|
|
void PrefsDlg::DoEditorSensitivity()
|
|
{
|
|
if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(g_object_get_data (G_OBJECT(m_pWidget), "check_customeditor"))))
|
|
{
|
|
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), TRUE);
|
|
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), TRUE);
|
|
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), TRUE);
|
|
}
|
|
else
|
|
{
|
|
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), FALSE);
|
|
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), FALSE);
|
|
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), FALSE);
|
|
}
|
|
}
|
|
|
|
void PrefsDlg::DoSensitivity()
|
|
{
|
|
#if 0
|
|
// first, look at the project file version ... will monitoring work?
|
|
// project files now XML, guaranteed to be at least version 2
|
|
if (0)//IntForKey( g_qeglobals.d_project_entity, "version" ) < 2)
|
|
{
|
|
if (m_bWarn)
|
|
{
|
|
Str Msg;
|
|
Msg = "The current project file (";
|
|
Msg += g_PrefsDlg.m_strLastProject;
|
|
Msg += ") is not at least version 2.\nI need version 2 or above to setup BSP monitoring correctly.";
|
|
gtk_MessageBox(m_pWidget, Msg.GetBuffer(), MB_OK );
|
|
|
|
m_bWarn = false;
|
|
}
|
|
|
|
// go ahead, disable everybuddy
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), FALSE );
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
// m_bWarn = true;
|
|
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), TRUE );
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), TRUE );
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), TRUE );
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), TRUE );
|
|
|
|
if ( ! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" ) ) ) )
|
|
{
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
|
|
} else if (! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" ) ) ) )
|
|
{
|
|
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============================================================
|
|
CGameInstall
|
|
============================================================
|
|
*/
|
|
|
|
CGameInstall::CGameInstall() {
|
|
memset( m_availGames, 0, sizeof( m_availGames ) );
|
|
}
|
|
|
|
void CGameInstall::OnBtnBrowseEngine( GtkWidget *widget, gpointer data ) {
|
|
Sys_Printf( "OnBtnBrowseEngine\n" );
|
|
|
|
CGameInstall* i = static_cast<CGameInstall*>( data );
|
|
char *dir = dir_dialog( i->m_pWidget, _("Select game directory"), NULL );
|
|
|
|
i->UpdateData( TRUE );
|
|
|
|
if ( dir != NULL ) {
|
|
i->m_strEngine = dir;
|
|
i->UpdateData( FALSE );
|
|
g_free( dir );
|
|
}
|
|
}
|
|
|
|
void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
|
|
Sys_Printf( "OnGameSelectChanged\n" );
|
|
|
|
CGameInstall* i = static_cast<CGameInstall*>( data );
|
|
i->UpdateData( TRUE );
|
|
i->m_strName = gtk_combo_box_get_active_text( GTK_COMBO_BOX( widget ) );
|
|
i->UpdateData( FALSE );
|
|
}
|
|
|
|
void CGameInstall::BuildDialog() {
|
|
GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry, *hbox;
|
|
|
|
dlg = m_pWidget;
|
|
gtk_window_set_title( GTK_WINDOW( dlg ), _("Configure games") );
|
|
|
|
vbox1 = gtk_vbox_new( FALSE, 0 );
|
|
gtk_widget_show( vbox1 );
|
|
gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
|
|
|
|
text = gtk_label_new( _("Select the game to configure") );
|
|
gtk_widget_show( text );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
|
|
|
|
combo = gtk_combo_box_new_text();
|
|
gtk_widget_show( combo );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), combo, FALSE, FALSE, 0 );
|
|
|
|
// GList *combo_list = NULL;
|
|
int iGame = 0;
|
|
while ( m_availGames[ iGame ] != GAME_NONE ) {
|
|
switch ( m_availGames[ iGame ] ) {
|
|
case GAME_Q2:
|
|
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Quake II") );
|
|
break;
|
|
case GAME_Q3:
|
|
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Quake III Arena and mods") );
|
|
break;
|
|
case GAME_URT:
|
|
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Urban Terror (standalone)") );
|
|
break;
|
|
case GAME_UFOAI:
|
|
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("UFO: Alien Invasion") );
|
|
break;
|
|
case GAME_Q2W:
|
|
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Quake2World") );
|
|
break;
|
|
case GAME_WARSOW:
|
|
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Warsow") );
|
|
break;
|
|
case GAME_NEXUIZ:
|
|
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Nexuiz") );
|
|
break;
|
|
case GAME_TREMULOUS:
|
|
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Tremulous") );
|
|
break;
|
|
case GAME_JA:
|
|
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Jedi Academy and mods") );
|
|
break;
|
|
case GAME_REACTION:
|
|
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Reaction Quake 3") );
|
|
break;
|
|
}
|
|
iGame++;
|
|
}
|
|
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
|
|
gtk_signal_connect( GTK_OBJECT( combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
|
|
gtk_combo_box_set_active( GTK_COMBO_BOX( combo ), 0 ); // NOTE: will trigger signal
|
|
|
|
text = gtk_label_new( _("Name:") );
|
|
gtk_widget_show( text );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
|
|
|
|
entry = gtk_entry_new();
|
|
gtk_widget_show( entry );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
|
|
AddDialogData( entry, &m_strName, DLG_ENTRY_TEXT );
|
|
|
|
text = gtk_label_new( _("Engine directory:") );
|
|
gtk_widget_show( text );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
|
|
|
|
hbox = gtk_hbox_new( FALSE, 0 );
|
|
gtk_widget_show( hbox );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), hbox, FALSE, FALSE, 0 );
|
|
|
|
entry = gtk_entry_new();
|
|
gtk_widget_show( entry );
|
|
gtk_box_pack_start( GTK_BOX( hbox ), entry, FALSE, FALSE, 0 );
|
|
AddDialogData( entry, &m_strEngine, DLG_ENTRY_TEXT );
|
|
|
|
button = gtk_button_new_with_label (_("..."));
|
|
gtk_widget_show( button );
|
|
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEngine ), this );
|
|
gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
|
|
|
|
// this gets done in the project stuff atm
|
|
#if 0
|
|
text = gtk_label_new( _("Mod subdirectory:") );
|
|
gtk_widget_show( text );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
|
|
|
|
entry = gtk_entry_new();
|
|
gtk_widget_show( entry );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
|
|
AddDialogData( entry, &m_strMod, DLG_ENTRY_TEXT );
|
|
#endif
|
|
|
|
button = gtk_button_new_with_label( _("OK") );
|
|
gtk_widget_show( button );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
|
|
AddModalButton( button, IDOK );
|
|
|
|
button = gtk_button_new_with_label( _("Cancel") );
|
|
gtk_widget_show( button );
|
|
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
|
|
AddModalButton( button, IDCANCEL );
|
|
|
|
gtk_widget_set_usize( button, 60, -2 );
|
|
}
|
|
|
|
void CGameInstall::Run() {
|
|
ScanGames();
|
|
if ( m_availGames[0] == GAME_NONE ) {
|
|
return;
|
|
}
|
|
if ( DoModal() == IDCANCEL ) {
|
|
Sys_Printf( "game dialog cancelled\n" );
|
|
return;
|
|
}
|
|
Sys_Printf( "combo: %d name: %s engine: %s mod: %s\n", m_nComboSelect, m_strName.GetBuffer(), m_strEngine.GetBuffer(), m_strMod.GetBuffer() );
|
|
|
|
// write out the game file
|
|
Str gameFilePath = g_strAppPath.GetBuffer();
|
|
gameFilePath += "games/";
|
|
gameFilePath += m_strName.GetBuffer();
|
|
gameFilePath += ".game";
|
|
Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
|
|
|
|
FILE * fg = fopen( gameFilePath.GetBuffer(), "w" );
|
|
if ( fg == NULL ) {
|
|
Error( "Failed to open %s for writing\n", gameFilePath.GetBuffer() );
|
|
}
|
|
fprintf( fg, "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>\n<game\n" );
|
|
fprintf( fg, " name=\"%s\"\n", m_strName.GetBuffer() );
|
|
fprintf( fg, " "ENGINEPATH_ATTRIBUTE"=\"%s\"\n", m_strEngine.GetBuffer() );
|
|
switch ( m_availGames[ m_nComboSelect ] ) {
|
|
case GAME_Q2: {
|
|
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/Quake2Pack/game\"\n", g_strAppPath.GetBuffer() );
|
|
fprintf( fg, " prefix=\".quake2\"\n" );
|
|
Str source = g_strAppPath.GetBuffer();
|
|
source += "installs/";
|
|
source += Q2_PACK;
|
|
source += "/install/";
|
|
Str dest = m_strEngine.GetBuffer();
|
|
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
|
fprintf( fg, " basegame=\"baseq2\"\n" );
|
|
break;
|
|
}
|
|
case GAME_Q3: {
|
|
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/Q3Pack/game\"\n", g_strAppPath.GetBuffer() );
|
|
fprintf( fg, " prefix=\".q3a\"\n" );
|
|
Str source = g_strAppPath.GetBuffer();
|
|
source += "installs/";
|
|
source += Q3_PACK;
|
|
source += "/install/";
|
|
Str dest = m_strEngine.GetBuffer();
|
|
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
|
fprintf( fg, " basegame=\"baseq3\"\n" );
|
|
break;
|
|
}
|
|
case GAME_URT: {
|
|
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/UrTPack/game\"\n", g_strAppPath.GetBuffer() );
|
|
fprintf( fg, " prefix=\".q3a\"\n" );
|
|
Str source = g_strAppPath.GetBuffer();
|
|
source += "installs/";
|
|
source += URT_PACK;
|
|
source += "/install/";
|
|
Str dest = m_strEngine.GetBuffer();
|
|
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
|
fprintf( fg, " basegame=\"q3ut4\"\n" );
|
|
break;
|
|
}
|
|
case GAME_UFOAI: {
|
|
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/UFOAIPack/game\"\n", g_strAppPath.GetBuffer() );
|
|
fprintf( fg, " prefix=\".ufoai\"\n" );
|
|
Str source = g_strAppPath.GetBuffer();
|
|
source += "installs/";
|
|
source += UFOAI_PACK;
|
|
source += "/install/";
|
|
Str dest = m_strEngine.GetBuffer();
|
|
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
|
fprintf( fg, " basegame=\"base\"\n" );
|
|
break;
|
|
}
|
|
case GAME_Q2W: {
|
|
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/Q2WPack/game\"\n", g_strAppPath.GetBuffer() );
|
|
fprintf( fg, " prefix=\".quake2world\"\n" );
|
|
Str source = g_strAppPath.GetBuffer();
|
|
source += "installs/";
|
|
source += Q2W_PACK;
|
|
source += "/install/";
|
|
Str dest = m_strEngine.GetBuffer();
|
|
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
|
fprintf( fg, " basegame=\"default\"\n" );
|
|
break;
|
|
}
|
|
case GAME_WARSOW: {
|
|
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/WarsowPack/game\"\n", g_strAppPath.GetBuffer() );
|
|
fprintf( fg, " prefix=\".warsow\"\n" );
|
|
Str source = g_strAppPath.GetBuffer();
|
|
source += "installs/";
|
|
source += WARSOW_PACK;
|
|
source += "/install/";
|
|
Str dest = m_strEngine.GetBuffer();
|
|
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
|
fprintf( fg, " basegame=\"basewsw\"\n" );
|
|
break;
|
|
}
|
|
case GAME_NEXUIZ: {
|
|
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/NexuizPack/game\"\n", g_strAppPath.GetBuffer() );
|
|
fprintf( fg, " prefix=\".nexuiz\"\n" );
|
|
Str source = g_strAppPath.GetBuffer();
|
|
source += "installs/";
|
|
source += NEXUIZ_PACK;
|
|
source += "/install/";
|
|
Str dest = m_strEngine.GetBuffer();
|
|
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
|
fprintf( fg, " basegame=\"data\"\n" );
|
|
break;
|
|
}
|
|
case GAME_TREMULOUS: {
|
|
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/TremulousPack/game\"\n", g_strAppPath.GetBuffer() );
|
|
fprintf( fg, " prefix=\".tremulous\"\n" );
|
|
Str source = g_strAppPath.GetBuffer();
|
|
source += "installs/";
|
|
source += TREMULOUS_PACK;
|
|
source += "/install/";
|
|
Str dest = m_strEngine.GetBuffer();
|
|
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
|
fprintf( fg, " basegame=\"base\"\n" );
|
|
break;
|
|
}
|
|
case GAME_JA: {
|
|
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/JAPack/game\"\n", g_strAppPath.GetBuffer() );
|
|
fprintf( fg, " prefix=\".ja\"\n" );
|
|
Str source = g_strAppPath.GetBuffer();
|
|
source += "installs/";
|
|
source += JA_PACK;
|
|
source += "/install/";
|
|
Str dest = m_strEngine.GetBuffer();
|
|
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
|
fprintf( fg, " basegame=\"base\"\n" );
|
|
break;
|
|
}
|
|
case GAME_REACTION: {
|
|
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/"REACTION_PACK"/game\"\n", g_strAppPath.GetBuffer() );
|
|
fprintf( fg, " prefix=\".Reaction\"\n" );
|
|
Str source = g_strAppPath.GetBuffer();
|
|
source += "installs/";
|
|
source += REACTION_PACK;
|
|
source += "/install/";
|
|
Str dest = m_strEngine.GetBuffer();
|
|
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
|
fprintf( fg, " basegame=\"Boomstick\"\n" );
|
|
fprintf( fg, " default_scale=\"0.5\"\n" ); // Superfluous because the default is already 0.5,
|
|
// but demonstrates how to set the default texture scale
|
|
// for a specific game.
|
|
break;
|
|
}
|
|
}
|
|
fprintf( fg, "/>\n" );
|
|
fclose( fg );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CGameInstall::ScanGames
|
|
scan for active games that can be installed, based on the presence
|
|
===============
|
|
*/
|
|
void CGameInstall::ScanGames() {
|
|
Str pakPaths = g_strAppPath.GetBuffer();
|
|
int iGame = 0;
|
|
const char *dirname;
|
|
|
|
pakPaths += "installs/";
|
|
FindFiles fileScan( pakPaths.GetBuffer() );
|
|
while ( ( dirname = fileScan.NextFile() ) != NULL ) {
|
|
if ( stricmp( dirname, Q3_PACK ) == 0 ) {
|
|
m_availGames[ iGame++ ] = GAME_Q3;
|
|
}
|
|
if ( stricmp( dirname, URT_PACK ) == 0 ) {
|
|
m_availGames[ iGame++ ] = GAME_URT;
|
|
}
|
|
if ( stricmp( dirname, UFOAI_PACK ) == 0 ) {
|
|
m_availGames[ iGame++ ] = GAME_UFOAI;
|
|
}
|
|
if ( stricmp( dirname, Q2W_PACK ) == 0 ) {
|
|
m_availGames[ iGame++ ] = GAME_Q2W;
|
|
}
|
|
if ( stricmp( dirname, WARSOW_PACK ) == 0 ) {
|
|
m_availGames[ iGame++ ] = GAME_WARSOW;
|
|
}
|
|
if ( stricmp( dirname, NEXUIZ_PACK ) == 0 ) {
|
|
m_availGames[ iGame++ ] = GAME_NEXUIZ;
|
|
}
|
|
if ( stricmp( dirname, Q2_PACK ) == 0 ) {
|
|
m_availGames[ iGame++ ] = GAME_Q2;
|
|
}
|
|
if ( stricmp( dirname, TREMULOUS_PACK ) == 0 ) {
|
|
m_availGames[ iGame++ ] = GAME_TREMULOUS;
|
|
}
|
|
if ( stricmp( dirname, JA_PACK ) == 0 ) {
|
|
m_availGames[ iGame++ ] = GAME_JA;
|
|
}
|
|
if ( stricmp( dirname, REACTION_PACK ) == 0 ) {
|
|
m_availGames[ iGame++ ] = GAME_REACTION;
|
|
}
|
|
}
|
|
Sys_Printf("No installable games found in: %s\n",
|
|
pakPaths.GetBuffer() );
|
|
}
|
|
|