mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-14 00:41:08 +00:00
227 lines
4.8 KiB
C
227 lines
4.8 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "qdata.h"
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#include "inout.h"
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#define MAX_SPRFRAMES MAX_MD2SKINS
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dsprite_t sprite;
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dsprframe_t frames[MAX_SPRFRAMES];
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byte *byteimage, *lbmpalette;
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int byteimagewidth, byteimageheight;
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char spritename[1024];
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void FinishSprite( void );
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void Cmd_Spritename( void );
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/*
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==============
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FinishSprite
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==============
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*/
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void FinishSprite( void ){
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FILE *spriteouthandle;
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int i, curframe;
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dsprite_t spritetemp;
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char savename[1024];
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if ( sprite.numframes == 0 ) {
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return;
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}
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if ( !strlen( spritename ) ) {
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Error( "Didn't name sprite file" );
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}
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sprintf( savename, "%s%s.sp2", gamedir, spritename );
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if ( g_release ) {
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char name[1024];
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sprintf( name, "%s.sp2", spritename );
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ReleaseFile( name );
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spritename[0] = 0; // clear for a new sprite
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sprite.numframes = 0;
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return;
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}
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printf( "saving in %s\n", savename );
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CreatePath( savename );
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spriteouthandle = SafeOpenWrite( savename );
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//
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// write out the sprite header
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//
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spritetemp.ident = LittleLong( IDSPRITEHEADER );
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spritetemp.version = LittleLong( SPRITE_VERSION );
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spritetemp.numframes = LittleLong( sprite.numframes );
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SafeWrite( spriteouthandle, &spritetemp, 12 );
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//
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// write out the frames
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//
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curframe = 0;
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for ( i = 0 ; i < sprite.numframes ; i++ )
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{
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frames[i].width = LittleLong( frames[i].width );
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frames[i].height = LittleLong( frames[i].height );
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frames[i].origin_x = LittleLong( frames[i].origin_x );
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frames[i].origin_y = LittleLong( frames[i].origin_y );
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}
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SafeWrite( spriteouthandle, frames, sizeof( frames[0] ) * sprite.numframes );
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fclose( spriteouthandle );
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spritename[0] = 0; // clear for a new sprite
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sprite.numframes = 0;
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}
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/*
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===============
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Cmd_Load
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===============
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*/
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void Cmd_Load( void ){
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char *name;
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GetToken( false );
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if ( g_release ) {
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return;
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}
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name = ExpandPathAndArchive( token );
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// load the image
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printf( "loading %s\n", name );
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Load256Image( name, &byteimage, &lbmpalette,
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&byteimagewidth, &byteimageheight );
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RemapZero( byteimage, lbmpalette,
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byteimagewidth, byteimageheight );
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}
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/*
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===============
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Cmd_SpriteFrame
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===============
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*/
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void Cmd_SpriteFrame( void ){
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int y,xl,yl,xh,yh,w,h;
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dsprframe_t *pframe;
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int ox, oy;
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byte *cropped;
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char savename[1024];
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GetToken( false );
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xl = atoi( token );
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GetToken( false );
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yl = atoi( token );
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GetToken( false );
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w = atoi( token );
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GetToken( false );
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h = atoi( token );
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// origin offset is optional
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if ( TokenAvailable() ) {
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GetToken( false );
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ox = atoi( token );
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GetToken( false );
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oy = atoi( token );
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}
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else
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{
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ox = w / 2;
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oy = h / 2;
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}
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if ( ( xl & 0x07 ) || ( yl & 0x07 ) || ( w & 0x07 ) || ( h & 0x07 ) ) {
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Error( "Sprite dimensions not multiples of 8\n" );
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}
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if ( ( w > 256 ) || ( h > 256 ) ) {
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Error( "Sprite has a dimension longer than 256" );
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}
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xh = xl + w;
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yh = yl + h;
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if ( sprite.numframes >= MAX_SPRFRAMES ) {
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Error( "Too many frames; increase MAX_SPRFRAMES\n" );
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}
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pframe = &frames[sprite.numframes];
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pframe->width = w;
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pframe->height = h;
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pframe->origin_x = ox;
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pframe->origin_y = oy;
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sprintf( pframe->name, "%s_%i.pcx", spritename, sprite.numframes );
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sprintf( savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes );
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sprite.numframes++;
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if ( g_release ) {
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ReleaseFile( pframe->name );
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return;
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}
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// crop it to the proper size
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cropped = malloc( w * h );
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for ( y = 0 ; y < h ; y++ )
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{
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memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w );
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}
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// save off the new image
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printf( "saving %s\n", savename );
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CreatePath( savename );
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WritePCXfile( savename, cropped, w, h, lbmpalette );
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free( cropped );
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}
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/*
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==============
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Cmd_SpriteName
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==============
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*/
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void Cmd_SpriteName( void ){
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if ( sprite.numframes ) {
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FinishSprite();
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}
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GetToken( false );
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strcpy( spritename, token );
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memset( &sprite, 0, sizeof( sprite ) );
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memset( &frames, 0, sizeof( frames ) );
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}
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