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150 lines
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<title>Q3Radiant Editor Manual: Appendix B3</title>
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<link rel = "stylesheet" type = "text/css" href = "../styles/q3rad.css">
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<h1 class = "MsoTitle">Q3Radiant Editor Manual</h1>
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<hr>
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<h1>Appendix B: Entity Descriptions</h1>
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<h2><a name = "hold">Holdable_* Entities</a></h2>
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<p><div class = "subheading">holdable_medkit</div>
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<b>Map Entity Color:</b> blue (.7 0 1)
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<br><b>Dimensions:</b> (-16 -16 -16) (16 16 16)
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<br><b>Game Function:</b> This is a Medkit that can be picked
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up and used (once) later. Brings the player's health back to 100
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when used. Player can only carry one holdable item at a time.
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<p><strong>Keys</strong>
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<br><b>wait:</b> time in seconds before item respawns after being
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picked up (default 60, -1 = never respawn).
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<br><b>random:</b> random time variance in seconds added or
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subtracted from "wait" delay (default 0 - see Notes).
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<br><b>team:</b> set this to team items. Teamed items will respawn
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randomly after team master is picked up (see Notes).
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<br><b>target:</b> picking up the item will trigger the entity this
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points to.
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<br><b>targetname:</b> a target_give entity can point to this for
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respawn freebies.
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<br><b>notbot:</b> when set to 1, a bot will never seek out this
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item
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<br><b>notfree:</b> when set to 1, entity will not spawn in "Free
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for all" and "Tournament" modes.
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<br><b>notteam:</b> when set to 1, entity will not spawn in
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"Teamplay" and "CTF" modes.
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<br><b>notsingle:</b> when set to 1, entity will not spawn in Single
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Player mode (bot play mode).
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<p><strong>Check Boxes/Spawnflags</strong>
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<br>SUSPENDED: <b></b>item will spawn where it was placed in map and
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won't drop to the floor. Bots will only be attracted to
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suspended entities if they are reachable by way of a jump pad or
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launch pad (trigger_push).
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<p><strong>Notes</strong>
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<br>The amount of time it takes for an item in the team to respawn
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is determined by the "wait" value of the item that was picked up
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previously. So if one of the items in the team has it's "wait" key
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set to -1 (never respawn), the random respawning cycle of the
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teamed items will stop after that item is picked up.
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<p>When the random key is set, its value is used to calculate a
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minimum and a maximum delay. The final time delay will be a random
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value anywhere between the minimum and maximum values: (min delay =
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wait - random) (max delay = wait + random).*/
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<p><div class = "subheading">holdable_teleporter</div>
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<b>Map Entity Color:</b> blue (.7 0 1)
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<br> <b>Dimensions:</b> (-16 -16 -16) (16 16 16)
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<br><b>Game Function:</b> Teleporter item that can be picked up and
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used (once) later. Teleports the player to a random player spawn
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point when used. Player can only carry one holdable item at a
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time.
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<p><strong>Keys</strong>
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<br><b>wait:</b> time in seconds before item respawns after being
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picked up (default 60, -1 = never respawn).
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<br><b>random:</b> random time variance in seconds added or
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subtracted from "wait" delay (default 0 - see Notes).
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<br><b>team:</b> set this to team items. Teamed items will respawn
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randomly after team master is picked up (see Notes).
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<br><b>target:</b> picking up the item will trigger the entity this
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points to.
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<br><b>targetname:</b> a target_give entity can point to this for
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respawn freebies.
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<br><b>notbot:</b> when set to 1, a bot will never seek out this
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item
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<br><b>notfree:</b> when set to 1, entity will not spawn in "Free
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for all" and "Tournament" modes.
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<br><b>notteam:</b> when set to 1, entity will not spawn in
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"Teamplay" and "CTF" modes.
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<br><b>notsingle:</b> when set to 1, entity will not spawn in Single
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Player mode (bot play mode).
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<p><strong>Check Boxes/Spawnflags</strong>
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<br>SUSPENDED: item will spawn where it was placed in map and won't
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drop to the floor. Bots will only be attracted to suspended
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entities if they are reachable by way of a jump pad or launch pad
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(trigger_push).
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<p><strong>Notes</strong>
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<br>The amount of time it takes for an item in the team to respawn
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is determined by the "wait" value of the item that was picked up
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previously. So if one of the items in the team has its "wait" key
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set to -1 (never respawn), the random respawning cycle of the
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teamed items will stop after that item is picked up.
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<p>When the random key is set, its value is used to calculate a
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minimum and a maximum delay. The final time delay will be a random
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value anywhere between the minimum and maximum values: (min delay =
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wait - random) (max delay = wait + random).
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<p align = "center"><a href = "appn_b_2.htm">Back</a> | <a href = "../index.htm">Home</a> | <a href = "appn_b_4.htm">Next</a>
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</body>
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</html> |