gtkradiant/radiant/select.cpp
TTimo 8037810110 transfer from internal tree r5311 branches/1.4-gpl
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00

2125 lines
55 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// select.c
#include "stdafx.h"
#include <assert.h>
#include "filters.h"
// externs
CPtrArray g_SelectedFaces;
CPtrArray g_SelectedFaceBrushes;
CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
/*
===========
Test_Ray
===========
*/
#define DIST_START 999999
trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
{
brush_t *brush;
face_t *face;
float dist;
trace_t t;
memset (&t, 0, sizeof(t));
t.dist = DIST_START;
if (flags & SF_CYCLE)
{
CPtrArray array;
brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
Select_Deselect();
// go through active brushes and accumulate all "hit" brushes
for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
{
//if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
// continue;
if (brush->bFiltered)
continue;
if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
continue;
if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
continue;
//if (!g_bShowPatchBounds && brush->patchBrush)
// continue;
face = Brush_Ray (origin, dir, brush, &dist, flags);
if (face)
array.Add(brush);
}
int nSize = array.GetSize();
if (nSize > 0)
{
bool bFound = false;
for (int i = 0; i < nSize; i++)
{
brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));
// did we hit the last one selected yet ?
if (b == pToSelect)
{
// yes we want to select the next one in the list
int n = (i > 0) ? i-1 : nSize-1;
pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
bFound = true;
break;
}
}
if (!bFound)
pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));
}
if (pToSelect)
{
face = Brush_Ray (origin, dir, pToSelect, &dist, flags);
t.dist = dist;
t.brush = pToSelect;
t.face = face;
t.selected = false;
return t;
}
}
if (! (flags & SF_SELECTED_ONLY) )
{
for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
{
if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
continue;
if (brush->bFiltered)
continue;
if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
continue;
if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
continue;
//if (!g_bShowPatchBounds && brush->patchBrush)
// continue;
face = Brush_Ray (origin, dir, brush, &dist, flags);
if (face && dist > 0 && dist < t.dist)
{
t.dist = dist;
t.brush = brush;
t.face = face;
t.selected = false;
}
}
}
for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
{
if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
continue;
if (brush->bFiltered)
continue;
if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
continue;
if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
continue;
face = Brush_Ray (origin, dir, brush, &dist, flags);
if (dist > 0 && dist < t.dist)
{
t.dist = dist;
t.brush = brush;
t.face = face;
t.selected = true;
}
}
// if entites first, but didn't find any, check regular
if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
return Test_Ray (origin, dir, flags & ~SF_ENTITIES_FIRST);
return t;
}
/*
============
Select_Brush
============
*/
void Select_Brush (brush_t *brush, bool bComplete, bool bStatus)
{
brush_t *b;
entity_t *e;
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
if (g_qeglobals.d_select_count < 2)
g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
g_qeglobals.d_select_count++;
e = brush->owner;
if (e)
{
// select complete entity on first click
if (e != world_entity && bComplete == true)
{
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
if (b->owner == e)
goto singleselect;
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
{
if( b == brush ) // make sure we add the actual selected brush last, mainly for cycle select
continue;
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
Brush_RemoveFromList (brush);
Brush_AddToList (brush, &selected_brushes);
}
else
{
singleselect:
Brush_RemoveFromList (brush);
Brush_AddToList (brush, &selected_brushes);
UpdatePatchInspector();
}
if (e->eclass)
{
UpdateEntitySel(brush->owner->eclass);
}
UpdateSurfaceDialog();
}
if (bStatus)
{
vec3_t vMin, vMax, vSize;
Select_GetBounds (vMin, vMax);
VectorSubtract(vMax, vMin, vSize);
CString strStatus;
strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]);
g_pParentWnd->SetStatusText(2, strStatus);
}
}
/*
=============
Select_FaceInSelectedBrushes
=============
*/
bool Select_FaceInSelectedBrushes( face_t *face )
{
brush_t *brush;
face_t *tface;
for(brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next)
{
for(tface = brush->brush_faces; tface; tface = tface->next)
{
if(tface == face)
{
return true;
}
}
}
return false;
}
/*
============
Select_Ray
If the origin is inside a brush, that brush will be ignored.
============
*/
void Select_Ray (vec3_t origin, vec3_t dir, int flags)
{
trace_t t;
face_t *tface;
bool bOk;
static trace_t lastTrace = {
NULL, // brush
NULL, // face
0, // dist
false // selected
};
t = Test_Ray (origin, dir, flags);
if (!t.brush)
return;
if (flags & SF_SINGLEFACE)
{
if( flags & SF_DRAG )
{
if ( t.brush == lastTrace.brush && t.face == lastTrace.face )
return;
}
lastTrace = t;
if(Select_FaceInSelectedBrushes(t.face))
{
// Deselect the brush
Brush_RemoveFromList (t.brush);
Brush_AddToList (t.brush, &active_brushes);
UpdatePatchInspector();
// Select all of the brush's faces except the one we are pointing at
for( tface = t.brush->brush_faces; tface; tface = tface->next )
{
if( tface == t.face )
continue;
bOk = true;
// NOTE: keep the size check in the loop, we remove stuff inside
for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
{
if (tface == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
bOk = false;
}
if(bOk)
{
g_SelectedFaces.Add(tface);
g_SelectedFaceBrushes.Add(t.brush);
}
}
g_qeglobals.d_select_mode = sel_facets_off;
}
else
{
bOk = true;
// NOTE: keep the size check in the loop, we remove stuff inside
for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
{
if (t.face == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
{
bOk = false;
if( flags & SF_DRAG_ON )
continue;
g_qeglobals.d_select_mode = sel_facets_off;
// need to remove i'th entry
g_SelectedFaces.RemoveAt(i, 1);
g_SelectedFaceBrushes.RemoveAt(i, 1);
}
}
if (bOk && !(flags & SF_DRAG_OFF))
{
g_SelectedFaces.Add(t.face);
g_SelectedFaceBrushes.Add(t.brush);
g_qeglobals.d_select_mode = sel_facets_on;
}
}
UpdateSurfaceDialog();
Sys_UpdateWindows (W_ALL);
//g_qeglobals.d_select_mode = sel_brush;
// Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
brushprimit_texdef_t brushprimit_texdef;
ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
return;
}
// move the brush to the other list
if (t.selected)
{
if( flags & SF_DRAG_ON )
return;
g_qeglobals.d_select_mode = sel_brush_off;
Brush_RemoveFromList (t.brush);
Brush_AddToList (t.brush, &active_brushes);
UpdatePatchInspector();
}
else
{
if( flags & SF_DRAG_OFF )
return;
g_qeglobals.d_select_mode = sel_brush_on;
Select_Brush (t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown () : !Sys_AltDown ());
}
UpdateSurfaceDialog();
Sys_UpdateWindows (W_ALL);
}
void Select_Delete (void)
{
brush_t *brush;
entity_t *e;
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
g_qeglobals.d_select_mode = sel_brush;
g_qeglobals.d_select_count = 0;
g_qeglobals.d_num_move_points = 0;
while (selected_brushes.next != &selected_brushes)
{
brush = selected_brushes.next;
if (brush->patchBrush)
{
Patch_Delete(brush->pPatch);
}
e = brush->owner;
Brush_Free (brush);
// remove if no brushes
if (e != world_entity && e->brushes.onext == &e->brushes)
Entity_Free(e);
}
Sys_MarkMapModified ();
UpdateSurfaceDialog();
Sys_UpdateWindows (W_ALL);
}
// update the workzone to a given brush
void UpdateWorkzone_ForBrush( brush_t* b )
{
VectorCopy( b->mins, g_qeglobals.d_work_min );
VectorCopy( b->maxs, g_qeglobals.d_work_max );
//++timo clean
#if 0
// will update the workzone to the given brush
// g_pParentWnd->ActiveXY()->GetViewType()
// cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
// we fit our work zone to the last brush on the list (b)
int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
int nDim1 = (nViewType == YZ) ? 1 : 0;
int nDim2 = (nViewType == XY) ? 1 : 2;
g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
#endif
}
// here to filter new brushes once unselected
extern void PerformFiltering();
void Select_Deselect (bool bDeselectFaces)
{
brush_t *b;
Patch_Deselect();
g_pParentWnd->ActiveXY()->UndoClear();
g_qeglobals.d_workcount++;
g_qeglobals.d_select_count = 0;
g_qeglobals.d_num_move_points = 0;
b = selected_brushes.next;
if (b == &selected_brushes)
{
if (bDeselectFaces)
{
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
}
PerformFiltering();
UpdateSurfaceDialog();
Sys_UpdateWindows (W_ALL);
return;
}
if (bDeselectFaces)
{
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
}
g_qeglobals.d_select_mode = sel_brush;
UpdateWorkzone_ForBrush(b);
selected_brushes.next->prev = &active_brushes;
selected_brushes.prev->next = active_brushes.next;
active_brushes.next->prev = selected_brushes.prev;
active_brushes.next = selected_brushes.next;
selected_brushes.prev = selected_brushes.next = &selected_brushes;
// filter newly created stuff once it's unselected
PerformFiltering();
UpdateSurfaceDialog();
Sys_UpdateWindows (W_ALL);
}
/*
============
Select_Move
============
*/
/*! Moves the currently selected brush/patch
\param delta How far to move the selection (x,y,z)
\param bSnap If the move should snap to grid points
*/
void Select_Move (vec3_t delta, bool bSnap)
{
brush_t *b;
// actually move the selected brushes
for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
Brush_Move (b, delta, bSnap);
vec3_t vMin, vMax;
Select_GetBounds (vMin, vMax);
CString strStatus;
strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]);
g_pParentWnd->SetStatusText(2, strStatus);
//Sys_UpdateWindows (W_ALL);
}
/*
=================
Select_NudgeVerts
=================
*/
/*! Moves the currently selected brush/patch vertices
\param delta How far to move the vertices (x,y,z)
\param bSnap If the move should snap to grid points
*/
void Select_NudgePoint(vec3_t delta, qboolean bSnap)
{
if (g_qeglobals.d_select_mode == sel_vertex)
{
// move selected verts
brush_t *b;
vec3_t end;
qboolean success = true;
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
{
success &= (qboolean)Brush_MoveVertex(b, g_qeglobals.d_move_points[0], delta, end, bSnap);
}
if (success)
VectorCopy(end, g_qeglobals.d_move_points[0]);
}
else if (g_qeglobals.d_select_mode == sel_curvepoint)
{
// move selected patch control points
Patch_UpdateSelected(delta);
}
}
/*
============
Select_Clone
Creates an exact duplicate of the selection in place, then moves
the selected brushes off of their old positions
============
*/
void Select_Clone (void)
{
g_bScreenUpdates = false;
g_pParentWnd->Copy();
Select_Deselect();
g_pParentWnd->Paste();
g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
Undo_Start("clone");
Undo_EndBrushList(&selected_brushes);
Undo_End();
g_bScreenUpdates = true;
Sys_UpdateWindows(W_ALL);
}
//++timo clean
#if 0
/*
============
Select_SetTexture
Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
Timo : brush primitive texturing
the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
Timo : texture plugin, added an IPluginTexdef* parameter
must be casted to an IPluginTexdef!
if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
if NULL, means we have no information, ask for a default
TTimo - shader code cleanup
added IShader* parameter
============
*/
void WINAPI Select_SetTexture2 (IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
{
brush_t *b;
int nCount = g_ptrSelectedFaces.GetSize();
if (nCount > 0)
{
Undo_Start("set face textures");
ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
for (int i = 0; i < nCount; i++)
{
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
Undo_AddBrush(selBrush);
//++timo TODO: propagate the IShader* ..
SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
Brush_Build(selBrush, bFitScale);
Undo_EndBrush(selBrush);
}
Undo_End();
}
else if (selected_brushes.next != &selected_brushes)
{
Undo_Start("set brush textures");
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
if (!b->owner->eclass->fixedsize)
{
Undo_AddBrush(b);
Brush_SetTexture2 (b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
Undo_EndBrush(b);
}
Undo_End();
}
Sys_UpdateWindows (W_ALL);
}
#endif
/*
============
Select_SetTexture
Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
Timo : brush primitive texturing
the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
Timo : texture plugin, added an IPluginTexdef* parameter
must be casted to an IPluginTexdef!
if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
if NULL, means we have no information, ask for a default
============
*/
void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
{
/*
#ifdef _DEBUG
static int count = 0;
#endif
*/
brush_t *b;
/*
#ifdef _DEBUG
count++;
Sys_Printf("count: %d\n", count);
if(count==4)
Sys_Printf("break!\n");
#endif
*/
int nCount = g_ptrSelectedFaces.GetSize();
if (nCount > 0)
{
Undo_Start("set face textures");
assert(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
for (int i = 0; i < nCount; i++)
{
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
Undo_AddBrush(selBrush);
SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
Brush_Build(selBrush, bFitScale);
Undo_EndBrush(selBrush);
}
Undo_End();
}
else if (selected_brushes.next != &selected_brushes)
{
Undo_Start("set brush textures");
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
if (!b->owner->eclass->fixedsize)
{
Undo_AddBrush(b);
Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
Undo_EndBrush(b);
}
Undo_End();
}
//++timo FIXME: not necessary in every cases, write a message defering / move one level up
Sys_UpdateWindows (W_ALL);
}
/*
================================================================
TRANSFORMATIONS
================================================================
*/
void Select_GetBounds (vec3_t mins, vec3_t maxs)
{
brush_t *b;
int i;
for (i=0 ; i<3 ; i++)
{
mins[i] = 99999;
maxs[i] = -99999;
}
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
if (b->owner->eclass->fixedsize)
{
for (i=0 ; i<3 ; i++)
{
if (b->owner->origin[i] < mins[i])
mins[i] = b->owner->origin[i];
if (b->owner->origin[i] > maxs[i])
maxs[i] = b->owner->origin[i];
}
}
else
{
for (i=0 ; i<3 ; i++)
{
if (b->mins[i] < mins[i])
mins[i] = b->mins[i];
if (b->maxs[i] > maxs[i])
maxs[i] = b->maxs[i];
}
}
}
}
void Select_GetTrueMid (vec3_t mid)
{
vec3_t mins, maxs;
Select_GetBounds (mins, maxs);
for (int i=0 ; i<3 ; i++)
mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
}
void Select_GetMid (vec3_t mid)
{
vec3_t mins, maxs;
int i;
if (g_PrefsDlg.m_bNoClamp)
{
Select_GetTrueMid(mid);
return;
}
Select_GetBounds (mins, maxs);
for (i=0 ; i<3 ; i++)
mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
}
vec3_t select_origin;
vec3_t select_matrix[3];
qboolean select_fliporder;
// FIXME: bApplyBPrimit is supposed to be temporary
// TODO: manage Brush_Build calls, too many of them with the texture processing
// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
// FIXME: what is getting called in free rotation mode? that used to work right?
void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, qboolean bApplyBPrimit)
{
brush_t *b;
face_t *f;
int i, j;
vec3_t temp, tmporigin;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
if(b->owner->eclass->fixedsize)
{
VectorCopy (b->owner->origin, tmporigin);
// transform the origin point
VectorSubtract (b->owner->origin, select_origin, temp);
for (j=0 ; j<3 ; j++)
b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
// update the origin key
char text[64];
sprintf (text, "%i %i %i",
(int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
SetKeyValue(b->owner, "origin", text);
/*\todo remove brush-based bounding box for fixedsize entities */
VectorSubtract (b->owner->origin, tmporigin, temp);
for (f=b->brush_faces ; f ; f=f->next)
{
// move fixedsize bbox to new origin
for (i=0 ; i<3 ; i++)
VectorAdd (f->planepts[i], temp, f->planepts[i]);
}
Brush_Build(b, bSnap,true,false,false); // don't filter
}
else if (b->patchBrush)
{
if (!bRotation && !((g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0) || g_bPatchBendMode))
// invert patch if this is a mirroring operation, unless points are selected or bendmode is active
patchInvert(b->pPatch);
// NOTE: does not clamp points to integers
Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, false);
}
else
{
for (f=b->brush_faces ; f ; f=f->next)
{
// FIXME: only in BP mode!
// if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
// (with the default texturing you don't need to compute anything for flipping and mirroring operations)
// if (bApplyBPrimit) {
// ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
// }
for (i=0 ; i<3 ; i++)
{
VectorSubtract (f->planepts[i], select_origin, temp);
for (j=0 ; j<3 ; j++)
f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
}
if (select_fliporder)
{
VectorCopy (f->planepts[0], temp);
VectorCopy (f->planepts[2], f->planepts[0]);
VectorCopy (temp, f->planepts[2]);
}
}
Brush_Build(b, bSnap,true,false,false); // don't filter
}
}
}
void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)
{
if (fabs(ez[0]) == 1)
p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
else if (fabs(ez[1]) == 1)
p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
else
p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
}
void Back(vec3_t& dir, vec3_t& p)
{
if (fabs(dir[0]) == 1)
p[0] = 0;
else if (fabs(dir[1]) == 1)
p[1] = 0;
else p[2] = 0;
}
// using scale[0] and scale[1]
void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)
{
float px = DotProduct(rex, p);
float py = DotProduct(rey, p);
px *= f->texdef.scale[0];
py *= f->texdef.scale[1];
vec3_t aux;
VectorCopy(rex, aux);
VectorScale(aux, px, aux);
VectorCopy(aux, p);
VectorCopy(rey, aux);
VectorScale(aux, py, aux);
VectorAdd(p, aux, p);
}
void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
{
vec3_t ex,ey,ez; // local axis base
#ifdef _DEBUG
if (g_qeglobals.m_bBrushPrimitMode)
Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
#endif
// compute first local axis base
TextureAxisFromPlane(&f->plane, ex, ey);
CrossProduct(ex, ey, ez);
vec3_t aux;
VectorCopy(ex, aux);
VectorScale(aux, -f->texdef.shift[0], aux);
VectorCopy(aux, p1);
VectorCopy(ey, aux);
VectorScale(aux, -f->texdef.shift[1], aux);
VectorAdd(p1, aux, p1);
VectorCopy(p1, p2);
VectorAdd(p2, ex, p2);
VectorCopy(p1, p3);
VectorAdd(p3, ey, p3);
VectorCopy(ez, aux);
VectorScale(aux, -f->texdef.rotate, aux);
VectorRotate(p1, aux, p1);
VectorRotate(p2, aux, p2);
VectorRotate(p3, aux, p3);
// computing rotated local axis base
vec3_t rex,rey;
VectorCopy(ex, rex);
VectorRotate(rex, aux, rex);
VectorCopy(ey, rey);
VectorRotate(rey, aux, rey);
ComputeScale(rex,rey,p1,f);
ComputeScale(rex,rey,p2,f);
ComputeScale(rex,rey,p3,f);
// project on normal plane
// along ez
// assumes plane normal is normalized
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);
};
void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
{
vec3_t ex,ey,ez;
#ifdef _DEBUG
if (g_qeglobals.m_bBrushPrimitMode)
Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
#endif
// computing new local axis base
TextureAxisFromPlane(&normal2, ex, ey);
CrossProduct(ex, ey, ez);
// projecting back on (ex,ey)
Back(ez,p1);
Back(ez,p2);
Back(ez,p3);
vec3_t aux;
// rotation
VectorCopy(p2, aux);
VectorSubtract(aux, p1,aux);
float x = DotProduct(aux,ex);
float y = DotProduct(aux,ey);
f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
vec3_t rex,rey;
// computing rotated local axis base
VectorCopy(ez, aux);
VectorScale(aux, f->texdef.rotate, aux);
VectorCopy(ex, rex);
VectorRotate(rex, aux, rex);
VectorCopy(ey, rey);
VectorRotate(rey, aux, rey);
// scale
VectorCopy(p2, aux);
VectorSubtract(aux, p1, aux);
f->texdef.scale[0] = DotProduct(aux, rex);
VectorCopy(p3, aux);
VectorSubtract(aux, p1, aux);
f->texdef.scale[1] = DotProduct(aux, rey);
// shift
// only using p1
x = DotProduct(rex,p1);
y = DotProduct(rey,p1);
x /= f->texdef.scale[0];
y /= f->texdef.scale[1];
VectorCopy(rex, p1);
VectorScale(p1, x, p1);
VectorCopy(rey, aux);
VectorScale(aux, y, aux);
VectorAdd(p1, aux, p1);
VectorCopy(ez, aux);
VectorScale(aux, -f->texdef.rotate, aux);
VectorRotate(p1, aux, p1);
f->texdef.shift[0] = -DotProduct(p1, ex);
f->texdef.shift[1] = -DotProduct(p1, ey);
// stored rot is good considering local axis base
// change it if necessary
f->texdef.rotate = -f->texdef.rotate;
Clamp(f->texdef.shift[0], f->d_texture->width);
Clamp(f->texdef.shift[1], f->d_texture->height);
Clamp(f->texdef.rotate, 360);
}
void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
{
vec3_t p1,p2,p3, rota;
p1[0] = p1[1] = p1[2] = 0;
VectorCopy(p1, p2);
VectorCopy(p1, p3);
VectorCopy(p1, rota);
ComputeAbsolute(f, p1, p2, p3);
rota[nAxis] = fDeg;
VectorRotateOrigin (p1, rota, select_origin, p1);
VectorRotateOrigin (p2, rota, select_origin, p2);
VectorRotateOrigin (p3, rota, select_origin, p3);
plane_t normal2;
vec3_t vNormal;
vNormal[0] = f->plane.normal[0];
vNormal[1] = f->plane.normal[1];
vNormal[2] = f->plane.normal[2];
VectorRotate(vNormal, rota, vNormal);
normal2.normal[0] = vNormal[0];
normal2.normal[1] = vNormal[1];
normal2.normal[2] = vNormal[2];
AbsoluteToLocal(normal2, f, p1, p2 ,p3);
}
void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)
{
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (face_t* f=b->brush_faces ; f ; f=f->next)
{
if (g_qeglobals.m_bBrushPrimitMode)
RotateFaceTexture_BrushPrimit (f, nAxis, fDeg, vOrigin);
else
RotateFaceTexture (f, nAxis, fDeg);
}
Brush_Build(b, false,true,false,false); // don't filter
}
}
void Select_ApplyMatrix_BrushPrimit()
{
#ifdef _DEBUG
if (!g_qeglobals.m_bBrushPrimitMode) {
Sys_FPrintf(SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n");
}
#endif
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (face_t* f=b->brush_faces ; f ; f=f->next)
{
ApplyMatrix_BrushPrimit (f, select_matrix, select_origin);
}
}
}
void Select_FlipAxis (int axis)
{
int i;
Select_GetMid (select_origin);
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
select_matrix[axis][axis] = -1;
select_fliporder = true;
// texture locking
if (g_PrefsDlg.m_bRotateLock) {
// axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
if (g_qeglobals.m_bBrushPrimitMode) {
Select_ApplyMatrix_BrushPrimit();
}
else
{
// there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
// what could be done is converting regular to BP, locking, then back to regular :)
Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n");
}
}
// geometric transformation
Select_ApplyMatrix (true, false, 0, 0);
Sys_UpdateWindows (W_ALL);
}
void Select_Scale(float x, float y, float z)
{
Select_GetMid (select_origin);
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
// ignore fixedsize entities
if(b->owner->eclass->fixedsize) continue;
for (face_t* f=b->brush_faces ; f ; f=f->next)
{
for (int i=0 ; i<3 ; i++)
{
f->planepts[i][0] -= select_origin[0];
f->planepts[i][1] -= select_origin[1];
f->planepts[i][2] -= select_origin[2];
f->planepts[i][0] *= x;
f->planepts[i][1] *= y;
f->planepts[i][2] *= z;
f->planepts[i][0] += select_origin[0];
f->planepts[i][1] += select_origin[1];
f->planepts[i][2] += select_origin[2];
}
}
Brush_Build(b, false,true,false,false); // don't filter
if (b->patchBrush)
{
vec3_t v;
v[0] = x;
v[1] = y;
v[2] = z;
Patch_Scale(b->pPatch, select_origin, v);
}
}
}
void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
{
int i;
vec_t c, s;
if (deg == 0)
{
return;
}
if (bMouse)
{
VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
}
else
{
Select_GetMid (select_origin);
}
/*
if(axis == 2)
{
vec3_t rotation;
VectorSet(rotation, 0, 0, 360 - deg);
for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
if(b->owner->model.pEdit)
b->owner->model.pEdit->Rotate(select_origin, rotation);
}
*/
select_fliporder = false;
// the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
// previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
// this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
// NOTE: previous algo was using vec3_origin in the matrix computation..
// I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
// in Radiant it's initialized as (0,0,0) and never set to another value
// so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
if (deg == 90)
{
c = 0;
s = 1;
}
else
{
c = cos(deg * Q_PI / 180.0);
s = sin(deg * Q_PI / 180.0);
}
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
switch (axis)
{
case 0:
select_matrix[1][1] = c;
select_matrix[1][2] = s;
select_matrix[2][1] = -s;
select_matrix[2][2] = c;
break;
case 1:
select_matrix[0][0] = c;
select_matrix[0][2] = s;
select_matrix[2][0] = -s;
select_matrix[2][2] = c;
break;
case 2:
select_matrix[0][0] = c;
select_matrix[0][1] = s;
select_matrix[1][0] = -s;
select_matrix[1][1] = c;
break;
}
// texture locking
if (g_PrefsDlg.m_bRotateLock)
{
// Terrible hack, reversing input rotation angle to correct
// texture rotation direction for X and Z axes.
// RotateTextures needs to be changed to fix this properly?
if (axis == 1)
RotateTextures(axis, deg, select_origin);
else
RotateTextures(axis, deg * -1, select_origin);
}
// geometric transformation
Select_ApplyMatrix(!bMouse, true, axis, deg);//, false);
if (bPaint)
Sys_UpdateWindows (W_ALL);
}
/*
================================================================
GROUP SELECTIONS
================================================================
*/
void Select_RealCompleteTall(vec3_t mins, vec3_t maxs)
{
brush_t *b, *next;
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
g_qeglobals.d_select_mode = sel_brush;
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (b->bFiltered)
continue;
if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
|| (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
continue;
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
void Select_CompleteTall (void)
{
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
Undo_Start ("select complete tall");
Undo_AddBrushList (&selected_brushes);
Undo_End();
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete ();
Select_RealCompleteTall(mins, maxs);
Sys_UpdateWindows (W_ALL);
}
void Select_PartialTall (void)
{
brush_t *b, *next;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
Undo_Start ("select complete tall");
Undo_AddBrushList (&selected_brushes);
Undo_End();
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete ();
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (b->bFiltered)
continue;
if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
|| (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
continue;
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
Sys_UpdateWindows (W_ALL);
}
void Select_Touching (void)
{
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (b->bFiltered)
continue;
for (i=0 ; i<3 ; i++)
if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
break;
if (i == 3)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
Sys_UpdateWindows (W_ALL);
}
void Select_Inside (void)
{
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
Undo_Start ("select inside");
Undo_AddBrushList (&selected_brushes);
Undo_End();
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete ();
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (b->bFiltered)
continue;
for (i=0 ; i<3 ; i++)
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
break;
if (i == 3)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
Sys_UpdateWindows (W_ALL);
}
void Select_Ungroup(void)
{
int numselectedgroups;
entity_t *e;
brush_t *b,* sb;
numselectedgroups = 0;
for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)
{
e = sb->owner;
if (e == world_entity || e->eclass->fixedsize)
{
continue;
}
for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)
{
Entity_UnlinkBrush (b);
Entity_LinkBrush (world_entity, b);
}
Entity_Free (e);
numselectedgroups++;
}
if (numselectedgroups <= 0)
{
Sys_Printf("No grouped entities selected.\n");
return;
}
Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");
Sys_UpdateWindows (W_ALL);
}
/*!
group selected brushes into specified entity
if an entity is empty afterwards, destroy it
*/
void Select_GroupEntity(entity_t* group)
{
entity_t* e;
brush_t *b;
if(group->eclass->fixedsize)
{
Sys_FPrintf (SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n");
return;
}
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
{
if(b->owner->eclass->fixedsize) continue;
e = b->owner;
Entity_UnlinkBrush(b);
Entity_LinkBrush(group, b);
if(e != world_entity && e->brushes.onext == &e->brushes)
{
Undo_AddEntity(e);
Entity_Free(e);
}
}
}
/*!
merge all selected entities together into the first one selected
NOTE: makes use of order of selected_brushes list
can be used to move world brushes in an entity, or to merge several ents together
NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
*/
void Select_MergeEntity()
{
entity_t* e = NULL;
brush_t* b;
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
{
if(!b->owner->eclass->fixedsize)
{
e = b->owner;
break;
}
}
if(e != NULL)
{
Select_GroupEntity(e);
int count = 0;
for(b = e->brushes.onext; b != &e->brushes; b=b->onext)
{
//Brush_RemoveFromList (b);
//Brush_AddToList(b, &active_brushes);
count++;
}
Sys_Printf ("Merged %d brushes into %s entity\n", count, ValueForKey (e, "classname"));
}
}
/*
====================
Select_Seperate
====================
*/
void Select_Seperate( void ) {
Select_GroupEntity( world_entity );
}
/*
====================
Select_MakeStructural
====================
*/
void Select_MakeStructural (void)
{
brush_t *b;
face_t *f;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
f->texdef.contents &= ~CONTENTS_DETAIL;
b->bFiltered = FilterBrush(b);
}
Select_Deselect ();
Sys_UpdateWindows (W_ALL);
}
void Select_MakeDetail (void)
{
brush_t *b;
face_t *f;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
f->texdef.contents |= CONTENTS_DETAIL;
b->bFiltered = FilterBrush(b);
}
Select_Deselect ();
Sys_UpdateWindows (W_ALL);
}
// brush primitive texture adjustments, use the camera view to map adjustments
// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
void ShiftTextureRelative_Camera(face_t *f, int x, int y)
{
vec3_t vecS, vecT;
vec_t XY[2]; // the values we are going to send for translation
vec_t sgn[2]; // +1 or -1
int axis[2];
CamWnd* pCam;
// get the two relative texture axes for the current texturing
BrushPrimit_GetRelativeAxes(f, vecS, vecT);
// center point of the face, project it on the camera space
vec3_t C;
VectorClear(C);
int i;
for (i=0; i<f->face_winding->numpoints; i++)
{
VectorAdd(C,f->face_winding->points[i],C);
}
VectorScale(C,1.0/f->face_winding->numpoints,C);
pCam = g_pParentWnd->GetCamWnd();
pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]);
pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]);
// this happens when the two directions can't be mapped on two different directions on the screen
// then the move will occur against a single axis
// (i.e. the user is not positioned well enough to send understandable shift commands)
// NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
// for which the solution is easy (the other one being unknown)
// so this warning could be removed
if (axis[0] == axis[1])
Sys_FPrintf(SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n");
// compute the X Y geometric increments
// those geometric increments will be applied along the texture axes (the ones we computed above)
XY[0] = 0;
XY[1] = 0;
if (x!=0)
{
// moving right/left
XY[axis[0]] += sgn[0]*x;
}
if (y!=0)
{
XY[axis[1]] += sgn[1]*y;
}
// we worked out a move along vecS vecT, and we now it's geometric amplitude
// apply it
ShiftTextureRelative_BrushPrimit(f, XY[0], XY[1]);
}
void Select_ShiftTexture(int x, int y)
{
brush_t *b;
face_t *f;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
return;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
{
if (g_qeglobals.m_bBrushPrimitMode)
{
ShiftTextureRelative_Camera( f, x, y );
}
else
{
f->texdef.shift[0] += x;
f->texdef.shift[1] += y;
}
}
Brush_Build(b,true,true,false,false); // don't filter
if (b->patchBrush)
{
Patch_ShiftTexture(b->pPatch, x, y);
}
}
if (nFaceCount > 0)
{
for (int i = 0; i < nFaceCount; i++)
{
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
if (g_qeglobals.m_bBrushPrimitMode)
{
ShiftTextureRelative_Camera( selFace, x, y );
}
else
{
selFace->texdef.shift[0] += x;
selFace->texdef.shift[1] += y;
}
Brush_Build(selBrush,true,true,false,false); // don't filter
}
}
Sys_UpdateWindows (W_CAMERA);
}
// setting float as input
void Select_ScaleTexture(float x, float y)
{
brush_t *b;
face_t *f;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
{
return;
}
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
{
if (g_qeglobals.m_bBrushPrimitMode)
{
// apply same scale as the spinner button of the surface inspector
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
// compute normalized texture matrix
ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
// compute fake shift scale rot
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
// update
scale[0]+=static_cast<float>(x)*0.1;
scale[1]+=static_cast<float>(y)*0.1;
// compute new normalized texture matrix
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
// apply to face texture matrix
ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
}
else
{
f->texdef.scale[0] += x;
f->texdef.scale[1] += y;
}
}
Brush_Build(b,true,true,false,false); // don't filter
if (b->patchBrush)
{
Patch_ScaleTexture(b->pPatch, x, y);
}
}
if (nFaceCount > 0)
{
for (int i = 0; i < nFaceCount; i++)
{
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
if (g_qeglobals.m_bBrushPrimitMode)
{
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
scale[0]+=static_cast<float>(x)*0.1;
scale[1]+=static_cast<float>(y)*0.1;
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
}
else
{
selFace->texdef.scale[0] += x;
selFace->texdef.scale[1] += y;
}
Brush_Build(selBrush,true,true,false,false); // don't filter
}
}
Sys_UpdateWindows (W_CAMERA);
}
void Select_RotateTexture(int amt)
{
brush_t *b;
face_t *f;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
{
return;
}
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
{
if (g_qeglobals.m_bBrushPrimitMode)
{
// apply same scale as the spinner button of the surface inspector
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
// compute normalized texture matrix
ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
// compute fake shift scale rot
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
// update
rotate += amt;
// compute new normalized texture matrix
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
// apply to face texture matrix
ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
}
else
{
f->texdef.rotate += amt;
f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;
}
}
Brush_Build(b,true,true,false,false); // don't filter
if (b->patchBrush)
{
//Patch_RotateTexture(b->nPatchID, amt);
Patch_RotateTexture(b->pPatch, amt);
}
}
if (nFaceCount > 0)
{
for (int i = 0; i < nFaceCount; i++)
{
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
if (g_qeglobals.m_bBrushPrimitMode)
{
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
rotate += amt;
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
}
else
{
selFace->texdef.rotate += amt;
selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;
}
Brush_Build(selBrush,true,true,false,false); // don't filter
}
}
Sys_UpdateWindows (W_CAMERA);
}
// TTimo modified to handle shader architecture:
// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces)
{
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=391
if (strchr(pFind, ' ') || strchr(pReplace, ' '))
{
Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace);
return;
}
brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
if (!bSelected)
Select_Deselect();
//++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
// if the size of the replacing texture differs, otherwise you get wrong scaling
if (g_qeglobals.m_bBrushPrimitMode)
Sys_Printf("TODO: finalize find/replace code for brush primitives");
CPtrArray mFaces;
for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)
{
if (!bSelectMatchingFaces && pBrush->patchBrush)
{
Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
}
bool found = false; //spog
for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
{
if(bForce || strcmpi(pFace->pShader->getName(), pFind) == 0)
{
if (!bSelectMatchingFaces) {
pFace->pShader->DecRef();
pFace->pShader = QERApp_Shader_ForName( pReplace );
pFace->pShader->IncRef();
pFace->d_texture = pFace->pShader->getTexture();
pFace->texdef.SetName(pReplace);
found = true;
} else if (bSelectMatchingFaces) {
mFaces.Add(pFace);
}
}
}
if (found) // spog - speed increase, only build brushes that changed
Brush_Build(pBrush);
}
if (bSelectMatchingFaces) {
if (bSelected)
Select_Deselect();
int nSize = mFaces.GetSize();
for (int i = 0; i < nSize; i++) {
g_SelectedFaces.Add(reinterpret_cast<face_t *>(mFaces.GetAt(i)));
}
}
Sys_UpdateWindows (W_CAMERA);
}
void Select_AllOfType()
{
brush_t *b, *next;
entity_t *e;
// if no brush selected, we will select based on texture
// the first selected face's texture if any, or the current texture
// if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
if (selected_brushes.next == &selected_brushes)
{
CString strName;
if (g_ptrSelectedFaces.GetSize() == 0)
{
strName = g_qeglobals.d_texturewin.texdef.GetName();
}
else
{
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
strName = selFace->texdef.GetName();
}
Sys_Printf("Selecting all brushes with the texture %s\n", strName.GetBuffer());
Select_Deselect();
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (b->bFiltered)
continue;
if (b->patchBrush)
{
if (strcmpi(strName, b->pPatch->pShader->getName()) == 0)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
else
{
for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)
{
if (strcmpi(strName, pFace->texdef.GetName()) == 0)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
}
}
Sys_UpdateWindows(W_ALL);
return;
}
b = selected_brushes.next;
e = b->owner;
if (e != NULL)
{
if (e != world_entity)
{
CString strName = e->eclass->name;
CString strKey, strVal;
bool bCriteria = GetSelectAllCriteria(strKey, strVal);
Sys_Printf("Selecting all %s entities\n", strName.GetBuffer());
Select_Deselect();
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (b->bFiltered)
continue;
e = b->owner;
if (e != NULL)
{
if (strcmpi(e->eclass->name, strName) == 0)
{
bool doIt = true;
if (bCriteria) {
CString str = ValueForKey (e, strKey);
if (str.CompareNoCase(strVal) != 0) {
doIt = false;
}
}
if (doIt) {
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
}
}
}
}
Sys_UpdateWindows (W_ALL);
}
void Select_Reselect()
{
Select_Brush(selected_brushes.next);
Sys_UpdateWindows (W_ALL);
}
void Select_FitTexture(int nHeight, int nWidth)
{
brush_t *b;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
return;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
Brush_FitTexture(b, nHeight, nWidth);
Brush_Build(b,true,true,false,false); // don't filter
}
if (nFaceCount > 0)
{
for (int i = 0; i < nFaceCount; i++)
{
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
Face_FitTexture(selFace, nHeight, nWidth);
Brush_Build(selBrush,true,true,false,false); // don't filter
}
}
Sys_UpdateWindows (W_CAMERA);
}
void Select_Hide()
{
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
{
b->hiddenBrush = true;
b->bFiltered = true;
}
Sys_UpdateWindows (W_ALL);
}
void Select_ShowAllHidden()
{
brush_t* b;
for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
{
if (b->hiddenBrush)
{
b->hiddenBrush = false;
b->bFiltered = FilterBrush(b);
}
}
for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)
{
if (b->hiddenBrush)
{
b->hiddenBrush = false;
b->bFiltered = FilterBrush(b);
}
}
Sys_UpdateWindows (W_ALL);
}
/*
============
Select_Invert
============
*/
void Select_Invert(void)
{
brush_t *next, *prev, *b;
Sys_Printf("inverting selection...\n");
next = active_brushes.next;
prev = active_brushes.prev;
if (selected_brushes.next != &selected_brushes)
{
active_brushes.next = selected_brushes.next;
active_brushes.prev = selected_brushes.prev;
active_brushes.next->prev = &active_brushes;
active_brushes.prev->next = &active_brushes;
}
else
{
active_brushes.next = &active_brushes;
active_brushes.prev = &active_brushes;
}
if (next != &active_brushes)
{
selected_brushes.next = next;
selected_brushes.prev = prev;
selected_brushes.next->prev = &selected_brushes;
selected_brushes.prev->next = &selected_brushes;
}
else
{
selected_brushes.next = &selected_brushes;
selected_brushes.prev = &selected_brushes;
}
// now check if any hidden brush is selected
for (b = selected_brushes.next; b != &selected_brushes; )
{
if (b->patchBrush)
b->pPatch->bSelected = true;
if (b->bFiltered)
{
brush_t *pb = b;
b = b->next;
Brush_RemoveFromList (pb);
Brush_AddToList (pb, &active_brushes);
}
else b = b->next;
}
for (b = active_brushes.next; b != &active_brushes; b = b->next)
{
if (b->patchBrush)
{
b->pPatch->bSelected = false;
}
}
// since invert selection only works at the brush level,
// set g_qeglobals.d_select_mode accordingly
g_qeglobals.d_select_mode = sel_brush;
// since invert selection only works at the brush level,
// set g_qeglobals.d_select_mode accordingly
g_qeglobals.d_select_mode = sel_brush;
Sys_UpdateWindows(W_ALL);
Sys_Printf("done.\n");
}
#ifdef ENABLE_GROUPS
/*
===========
Select_Name
===========
*/
void Select_Name(const char *pName)
{
if (g_qeglobals.m_bBrushPrimitMode)
{
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
{
Brush_SetEpair(b, "Name", pName);
}
}
}
/*
=================
Select_AddToGroup
add selected brushes to a group, update the tree
=================
*/
void Select_AddToGroup(const char *pName)
{
if (g_qeglobals.m_bBrushPrimitMode)
{
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
{
Brush_SetEpair(b, "group", pName);
Group_AddToProperGroup(b);
}
}
}
#endif