gtkradiant/plugins/spritemodel/spritemodel.h
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:34:51 +00:00

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C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Sprite Model Plugin
//
// Code by Hydra aka Dominic Clifton
//
// Based on MD3Model source code by SPoG
//
#include "plugin.h"
/*! i guess a description should go here... */
class CSpriteModel: public IRender//, public ISelect
{
public:
CSpriteModel();
~CSpriteModel();
void IncRef() { refCount++; }
void DecRef() { if(--refCount == 0) delete this; }
//IRender
void Draw(int state, int rflags) const;
const aabb_t *GetAABB() const { return &m_BBox; }
//ISelect
//bool TestRay (const ray_t *ray, vec_t *dist) const;
void Construct(IShader *pShader);
protected:
IShader *m_pShader;
private:
int refCount;
aabb_t m_BBox;
};