The open source, cross platform level editor for idtech games
Find a file
Timothee "TTimo" Besset 94849adc93
Merge pull request #534 from illwieckz/noradiosity
Proper working with noradiosity 1 lights
2018-01-07 13:06:03 -06:00
apple Fix bug (regression?) in Apple Makefile that left .svn turds around, and also broke subsequent scons invocations. 2017-08-22 08:22:45 -04:00
contrib preproc: add a FreeBSD condition everytime there is Linux or MacOS 2017-08-30 14:20:01 +00:00
docs/manual uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
include preproc: add a FreeBSD condition everytime there is Linux or MacOS 2017-08-30 14:20:01 +00:00
install Make hollow touch icon 2017-05-11 03:46:07 +02:00
libs preproc: more unknown architecture error 2017-08-31 00:45:30 +02:00
plugins preproc: add a FreeBSD condition everytime there is Linux or MacOS 2017-08-30 14:20:01 +00:00
po Update de.po 2016-05-15 20:14:43 +02:00
radiant preproc: more unknown architecture error 2017-08-31 00:45:30 +02:00
regression_tests/q3map2 [regression_tests] Convert line endings to Unix style uniformly 2016-08-03 15:47:20 +01:00
tools Merge pull request #534 from illwieckz/noradiosity 2018-01-07 13:06:03 -06:00
.cproject Eclipse project file updates. 2015-02-10 10:08:15 -05:00
.gitignore Update gitignore to cleanup some build spam 2017-04-23 00:29:56 -05:00
.gitmodules remove the bspc submodule - it is meant to get pulled by scons target=setup 2017-03-02 21:39:49 -06:00
.project Updates for Quake2World -> Quetoo project renaming. 2015-03-08 09:55:36 -04:00
.pydevproject Updates for Quake2World -> Quetoo project renaming. 2015-03-08 09:55:36 -04:00
BSD * eol-style native 2008-06-25 22:07:02 +00:00
config.py scons: use system compiler instead of gcc on FreeBSD 2017-08-31 00:45:30 +02:00
CONTRIBUTING.md Create CONTRIBUTING.md 2016-03-13 17:41:32 -05:00
CONTRIBUTORS trash a bunch of outdated and confusing things 2012-03-17 14:07:19 -05:00
GPL * eol-style native 2008-06-25 22:07:02 +00:00
GtkRadiant-build-commands.json Add a SourceTrail project 2018-01-06 22:00:50 -06:00
GtkRadiant.srctrlbm Add a SourceTrail project 2018-01-06 22:00:50 -06:00
GtkRadiant.srctrldb Add a SourceTrail project 2018-01-06 22:00:50 -06:00
GtkRadiant.srctrlprj Add a SourceTrail project 2018-01-06 22:00:50 -06:00
install.py eol 2007-11-04 04:09:22 +00:00
LGPL * eol-style native 2008-06-25 22:07:02 +00:00
LICENSE * changed eol-style to native 2008-06-25 22:05:08 +00:00
makeversion.py eol 2007-11-04 04:09:22 +00:00
prepare_archive.py switch to xp compatible compiler toolchain, add/fix an archive and upload script for the VM builder 2013-08-24 22:50:12 +00:00
radiant.pot Rename surface_ufoai to surface_idtech2. This plugin should be used for all Quake1 / Quake2 derived games. Updated game packs to be checked in shortly. 2013-07-08 22:20:13 -04:00
radiant.sln Remove stale project references from .sln file. 2013-07-09 00:09:02 -04:00
README.md add project README, fix #434 2017-08-07 03:43:27 +02:00
SConscript.lib read source file lists from .vcxproj files for SCons build 2017-01-01 09:07:33 -06:00
SConscript.module read source file lists from .vcxproj files for SCons build 2017-01-01 09:07:33 -06:00
SConscript.q3data read source file lists from .vcxproj files for SCons build 2017-01-01 09:07:33 -06:00
SConscript.q3map2 read source file lists from .vcxproj files for SCons build 2017-01-01 09:07:33 -06:00
SConscript.q3map2.urt read source file lists from .vcxproj files for SCons build 2017-01-01 09:07:33 -06:00
SConscript.radiant scons: do not require libdl on FreeBSD since it's provided by libc 2017-08-31 00:45:30 +02:00
SConstruct misc 2012-05-27 19:06:21 -05:00
TRANSLATING * some notes for running the translated version of radiant 2008-06-26 11:01:07 +00:00
uncrustify.cfg uncrustify config - not applying until more sync with internal versions are done 2008-03-16 15:51:12 +00:00
utils.py scons: add CheckUnresolved stub for FreeBSD 2017-08-31 00:45:30 +02:00

GtkRadiant

logo

GtkRadiant is an open-source, cross-platform level editor for id Tech based games. It comes with some map compilers and data authoring tools.

Downloads

Ready-to-use GtkRadiant packages are available on the Downloads page on GtkRadiant's website. Some installation instruction may be useful.

Supported games

GtkRadiant provides level editing support for Quake, Quake2, Quake III Arena, QuakeLive, Quetoo, Return to Castle Wolfenstein, Star Trek Voyager: Elite Force, Star Wars Jedi Knight: Jedi Academy, Urban Terror, Wolfenstein: Enemy Territory.

How to build

You can find more complete instructions to build on Windows there and to build on Mac OS there.

# get the source
git clone "https://github.com/TTimo/GtkRadiant.git"

# enter the source tree
cd GtkRadiant

# build everything
scons

You can build a specific part like this:

# only build the GtkRadiant level editor
scons target="radiant"

# only build the q3map2 map compiler and the q3data tool
scons target="q3map2,q3data"

Level editor binary (radiant) and tools (like q3map2) will be found in install/ directory. The build process automatically fetches gamepacks.

Getting in touch

The #radiant channel at QuakeNet is the official GtkRadiant IRC channel. Come and chat about level design, development or bugs, you're welcome. Bugs can be submitted on the GitHub issue tracker.

GtkRadiant source code is copyrighted by id Software, Inc and various contributors and protected by the General Public License v2.