gtkradiant/plugins/model/miscmodel.cpp
2012-03-17 15:01:54 -05:00

442 lines
11 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdlib.h>
#include "entitymodel.h"
extern CModelManager g_model_cache;
//
// CEntityMiscModel implementation
//
CEntityMiscModel::CEntityMiscModel (){
refCount = 1;
m_name = NULL;
m_model = NULL;
m_entity = NULL;
m_frame = 0;
m_remaps = g_ptr_array_new();
m_shaders = g_ptr_array_new();
VectorSet( m_translate, 0,0,0 );
VectorSet( m_euler, 0,0,0 );
VectorSet( m_scale, 1,1,1 );
VectorSet( m_pivot, 0,0,0 );
m4x4_identity( m_transform );
m4x4_identity( m_inverse_transform );
}
typedef struct remap_s {
char m_key[64];
char m_remapbuff[64 + 1024];
char *m_remap[2];
} remap_t;
CEntityMiscModel::~CEntityMiscModel (){
unsigned int i;
if ( m_name && *m_name != '\0' ) {
if ( !g_model_cache.DeleteByNameAndFrame( m_name,m_frame ) && m_model ) {
m_model->RemoveParent( this );
}
m_model = NULL;
delete [] m_name;
}
for ( i = 0; i < m_remaps->len; i++ )
delete (remap_t*)m_remaps->pdata[i];
g_ptr_array_free( m_remaps, FALSE );
for ( i = 0; i < m_shaders->len; i++ )
{
( *(IShader**)m_shaders->pdata[i] )->DecRef();
delete (IShader**)m_shaders->pdata[i];
}
g_ptr_array_free( m_shaders, FALSE );
if ( m_entity ) {
// This might be just an evasion of the actual problem
m_entity->model.pRender = NULL;
m_entity->model.pSelect = NULL;
m_entity->model.pEdit = NULL;
}
}
// IRender
void CEntityMiscModel::Draw( int state, int rflags ) const {
m4x4_t matrix;
vec3_t pivot;
memcpy( matrix, m_transform, sizeof( m4x4_t ) );
m4x4_transpose( matrix );
VectorAdd( m_pivot, m_translate, pivot );
pivot_draw( pivot );
// push the current modelview matrix
// FIXME: put in a check for stack recursion depth..
// or avoid recursion of opengl matrix stack
g_QglTable.m_pfn_qglPushMatrix();
// apply the parent-to-local transform
g_QglTable.m_pfn_qglMultMatrixf( matrix );
// draw children
if ( m_model ) {
m_model->Draw( state, m_shaders, rflags );
}
g_QglTable.m_pfn_qglPopMatrix();
}
// ISelect
bool CEntityMiscModel::TestRay( const ray_t *ray, vec_t *dist ) const {
vec_t dist_start = *dist;
vec_t dist_local = *dist;
ray_t ray_local = *ray;
if ( !aabb_intersect_ray( &m_BBox, &ray_local, &dist_local ) ) {
return false;
}
if ( m_model ) {
ray_transform( &ray_local, m_inverse_transform );
dist_local = dist_start;
if ( m_model->TestRay( &ray_local, &dist_local ) ) {
*dist = dist_local;
}
}
else{*dist = dist_local; }
return *dist < dist_start;
}
//IEdit
void CEntityMiscModel::Translate( const vec3_t translation ){
VectorIncrement( translation, m_translate );
UpdateCachedData();
}
void CEntityMiscModel::Rotate( const vec3_t pivot, const vec3_t rotation ){
m4x4_t rotation_matrix;
m4x4_identity( rotation_matrix );
m4x4_pivoted_rotate_by_vec3( rotation_matrix, rotation, pivot );
m4x4_transform_point( rotation_matrix, m_translate );
VectorIncrement( rotation, m_euler );
UpdateCachedData();
}
void CEntityMiscModel::OnKeyChanged( entity_t *e, const char *key ){
const char *value;
// FIXME: keys are case-sensitive?
m_entity = e;
if ( strcmp( key,"model" ) == 0 ) {
SetName( ValueForKey( e,"model" ) );
}
else if ( strcmp( key,"_frame" ) == 0 ) {
SetFrame( IntForKey( e,"_frame" ) );
}
else if ( strcmp( key,"angle" ) == 0 || strcmp( key,"angles" ) == 0 ) {
VectorSet( m_euler, 0.f, 0.f, 0.f );
m_euler[2] = FloatForKey( e,"angle" );
value = ValueForKey( e,"angles" );
if ( value[0] != '\0' ) {
sscanf( value, "%f %f %f", &m_euler[0], &m_euler[2], &m_euler[1] );
}
UpdateCachedData();
}
else if ( strcmp( key,"modelscale" ) == 0 || strcmp( key,"modelscale_vec" ) == 0 ) {
VectorSet( m_scale, 1.f, 1.f, 1.f );
value = ValueForKey( e,"modelscale" );
if ( value[0] != '\0' ) {
float f = atof( value );
if ( f != 0 ) {
VectorSet( m_scale, f, f, f );
}
else{
Sys_FPrintf( SYS_WRN, "WARNING: ignoring 0 modelscale key\n" );
}
}
value = ValueForKey( e,"modelscale_vec" );
if ( value[0] != '\0' ) {
sscanf( value, "%f %f %f", &m_scale[0], &m_scale[1], &m_scale[2] );
if ( m_scale[0] == 0.0 && m_scale[1] == 0.0 && m_scale[2] == 0.0 ) {
VectorSet( m_scale, 1,1,1 );
Sys_FPrintf( SYS_WRN, "WARNING: ignoring 0 0 0 modelscale_vec key\n" );
}
}
UpdateCachedData();
}
else if ( strcmp( key,"origin" ) == 0 ) {
value = ValueForKey( e,"origin" );
sscanf( value, "%f %f %f", &m_translate[0], &m_translate[1], &m_translate[2] );
UpdateCachedData();
}
else if ( strncmp( key,"_remap",6 ) == 0 ) {
unsigned int i;
remap_t *pRemap;
char *ch;
value = ValueForKey( e,key );
for ( i = 0; i < m_remaps->len; i++ )
{
pRemap = (remap_t*)m_remaps->pdata[i];
if ( strcmp( key,pRemap->m_key ) == 0 ) {
break;
}
}
if ( i == m_remaps->len ) {
if ( value[0] == '\0' ) {
return;
}
pRemap = new remap_t;
g_ptr_array_add( m_remaps, pRemap );
}
else if ( value[0] == '\0' ) {
g_ptr_array_remove_index_fast( m_remaps, i );
delete pRemap;
UpdateShaders();
return;
}
strncpy( pRemap->m_remapbuff,value,sizeof( pRemap->m_remapbuff ) );
strncpy( pRemap->m_key,key,sizeof( pRemap->m_key ) );
pRemap->m_remap[0] = ch = pRemap->m_remapbuff;
while ( *ch && *ch != ';' )
ch++;
if ( *ch == '\0' ) {
// bad remap
Sys_FPrintf( SYS_WRN, "WARNING: Shader _remap key found in misc_model without a ; character\n" );
g_ptr_array_remove_index_fast( m_remaps, i );
delete pRemap;
return;
}
else
{
*ch = '\0';
pRemap->m_remap[1] = ch + 1;
}
UpdateShaders();
}
}
//
// CEntityMiscModel
//
// private:
void CEntityMiscModel::SetName( const char *name ){
if ( m_name && *m_name != '\0' ) {
if ( strcmp( m_name, name ) == 0 ) {
return;
}
if ( !g_model_cache.DeleteByNameAndFrame( m_name,m_frame ) && m_model ) {
m_model->RemoveParent( this );
}
delete [] m_name;
}
m_model = NULL;
m_name = new char[strlen( name ) + 1];
strcpy( m_name,name );
if ( *m_name != '\0' ) {
m_model = g_model_cache.GetByNameAndFrame( m_name, m_frame );
m_model->AddParent( this );
}
UpdateCachedData();
UpdateShaders();
}
void CEntityMiscModel::SetFrame( const int frame ){
if ( m_frame == frame ) {
return;
}
if ( m_name && *m_name != '\0' ) {
if ( !g_model_cache.DeleteByNameAndFrame( m_name,m_frame ) && m_model ) {
m_model->RemoveParent( this );
}
}
m_model = NULL;
m_frame = frame;
if ( *m_name != '\0' ) {
m_model = g_model_cache.GetByNameAndFrame( m_name, m_frame );
m_model->AddParent( this );
}
UpdateCachedData();
}
void CEntityMiscModel::UpdateCachedData(){
aabb_t aabb_temp;
bbox_t bbox_temp;
m4x4_identity( m_transform );
m4x4_pivoted_transform_by_vec3( m_transform, m_translate, m_euler, m_scale, m_pivot );
memcpy( m_inverse_transform, m_transform, sizeof( m4x4_t ) );
if ( m4x4_invert( m_inverse_transform ) == 1 ) {
Sys_Printf( "ERROR: Singular Matrix, cannot invert" );
}
aabb_clear( &aabb_temp );
if ( m_model ) {
aabb_extend_by_aabb( &aabb_temp, m_model->GetAABB() );
}
else
{
if ( m_entity->eclass ) {
VectorSet( aabb_temp.extents, m_entity->eclass->maxs[0], m_entity->eclass->maxs[1], m_entity->eclass->maxs[2] );
}
else{
VectorSet( aabb_temp.extents, 8, 8, 8 );
}
}
// create an oriented BBox in world-space
bbox_for_oriented_aabb( &bbox_temp, &aabb_temp, m_transform, m_euler, m_scale );
// create an axis aligned bbox in world-space
aabb_for_bbox( &m_BBox, &bbox_temp );
aabb_update_radius( &m_BBox );
}
void CEntityMiscModel::UpdateShaders(){
unsigned int i, j, numSurfaces;
remap_t *pRemap, *pGlobRemap = NULL;
char *surfShaderName;
IShader **pShader;
if ( !m_model ) {
if ( m_shaders->len ) {
// free our shaders
for ( i = 0; i < m_shaders->len; i++ )
{
g_ptr_array_remove_index_fast( m_shaders, i );
( *(IShader**)m_shaders->pdata[i] )->DecRef();
delete (IShader**)m_shaders->pdata[i];
}
}
return;
}
numSurfaces = m_model->GetNumSurfaces();
if ( numSurfaces < m_shaders->len ) {
// free unneeded shader pointers
for ( i = m_shaders->len - 1; i >= numSurfaces; i-- )
{
g_ptr_array_remove_index_fast( m_shaders, i );
( *(IShader**)m_shaders->pdata[i] )->DecRef();
delete (IShader**)m_shaders->pdata[i];
}
}
// now go through our surface and find our shaders, remap if needed
for ( j = 0; j < numSurfaces; j++ )
{
surfShaderName = m_model->GetShaderNameForSurface( j );
if ( j < m_shaders->len ) {
pShader = (IShader **)m_shaders->pdata[j];
}
else
{
pShader = new (IShader *);
*pShader = NULL;
g_ptr_array_add( m_shaders, pShader );
}
if ( m_remaps->len ) {
for ( i = 0; i < m_remaps->len; i++ )
{
pRemap = (remap_t*)m_remaps->pdata[i];
if ( stricmp( pRemap->m_remap[0],surfShaderName ) == 0 ) {
// only do the shader lookups if really needed
if ( !( *pShader ) || stricmp( pRemap->m_remap[1],( *pShader )->getName() ) ) {
if ( *pShader ) {
( *pShader )->DecRef();
}
*pShader = QERApp_Shader_ForName( pRemap->m_remap[1] );
}
pGlobRemap = NULL;
break;
}
else if ( pRemap->m_remap[0][0] == '*' && pRemap->m_remap[0][1] == '\0' ) {
pGlobRemap = pRemap;
}
}
if ( pGlobRemap ) {
if ( !( *pShader ) || stricmp( pGlobRemap->m_remap[1],( *pShader )->getName() ) ) {
if ( *pShader ) {
( *pShader )->DecRef();
}
*pShader = QERApp_Shader_ForName( pGlobRemap->m_remap[1] );
}
}
else if ( i == m_remaps->len ) {
// Back to the default one, if needed
if ( !( *pShader ) || ( stricmp( surfShaderName,( *pShader )->getName() ) && !( surfShaderName[0] == '\0' ) ) ) {
if ( *pShader ) {
( *pShader )->DecRef();
}
*pShader = QERApp_Shader_ForName( surfShaderName );
}
}
}
else
{
// Model specified shader, if needed
if ( !( *pShader ) || ( stricmp( surfShaderName,( *pShader )->getName() ) && !( surfShaderName[0] == '\0' ) ) ) {
if ( *pShader ) {
( *pShader )->DecRef();
}
*pShader = QERApp_Shader_ForName( surfShaderName );
}
}
}
}