mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 15:21:59 +00:00
88cea027e6
made Visual Studio files work in VS2005 Express fixed a ton of warnings in VS2005 Express fixed some compile problems on OpenSUSE 11.0 git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
195 lines
8.9 KiB
C
195 lines
8.9 KiB
C
/* -------------------------------------------------------------------------------
|
|
|
|
This code is based on source provided under the terms of the Id Software
|
|
LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with the
|
|
GtkRadiant sources (see LICENSE_ID). If you did not receive a copy of
|
|
LICENSE_ID, please contact Id Software immediately at info@idsoftware.com.
|
|
|
|
All changes and additions to the original source which have been developed by
|
|
other contributors (see CONTRIBUTORS) are provided under the terms of the
|
|
license the contributors choose (see LICENSE), to the extent permitted by the
|
|
LICENSE_ID. If you did not receive a copy of the contributor license,
|
|
please contact the GtkRadiant maintainers at info@gtkradiant.com immediately.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
|
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
|
|
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------------------
|
|
|
|
This code has been altered significantly from its original form, to support
|
|
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
/* marker */
|
|
#ifndef GAME_QFUSION_H
|
|
#define GAME_QFUSION_H
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
content and surface flags
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
/* game flags */
|
|
#define F_CONT_SOLID 1 /* an eye is never valid in a solid */
|
|
#define F_CONT_LAVA 8
|
|
#define F_CONT_SLIME 16
|
|
#define F_CONT_WATER 32
|
|
#define F_CONT_FOG 64
|
|
|
|
#define F_CONT_AREAPORTAL 0x8000
|
|
|
|
#define F_CONT_PLAYERCLIP 0x10000
|
|
#define F_CONT_MONSTERCLIP 0x20000
|
|
#define F_CONT_TELEPORTER 0x40000
|
|
#define F_CONT_JUMPPAD 0x80000
|
|
#define F_CONT_CLUSTERPORTAL 0x100000
|
|
#define F_CONT_DONOTENTER 0x200000
|
|
#define F_CONT_BOTCLIP 0x400000
|
|
|
|
#define F_CONT_ORIGIN 0x1000000 /* removed before bsping an entity */
|
|
|
|
#define F_CONT_BODY 0x2000000 /* should never be on a brush, only in game */
|
|
#define F_CONT_CORPSE 0x4000000
|
|
#define F_CONT_DETAIL 0x8000000 /* brushes not used for the bsp */
|
|
#define F_CONT_STRUCTURAL 0x10000000 /* brushes used for the bsp */
|
|
#define F_CONT_TRANSLUCENT 0x20000000 /* don't consume surface fragments inside */
|
|
#define F_CONT_TRIGGER 0x40000000
|
|
#define F_CONT_NODROP 0x80000000 /* don't leave bodies or items (death fog, lava) */
|
|
|
|
#define F_SURF_NODAMAGE 0x1 /* never give falling damage */
|
|
#define F_SURF_SLICK 0x2 /* effects game physics */
|
|
#define F_SURF_SKY 0x4 /* lighting from environment map */
|
|
#define F_SURF_LADDER 0x8
|
|
#define F_SURF_NOIMPACT 0x10 /* don't make missile explosions */
|
|
#define F_SURF_NOMARKS 0x20 /* don't leave missile marks */
|
|
#define F_SURF_FLESH 0x40 /* make flesh sounds and effects */
|
|
#define F_SURF_NODRAW 0x80 /* don't generate a drawsurface at all */
|
|
#define F_SURF_HINT 0x100 /* make a primary bsp splitter */
|
|
#define F_SURF_SKIP 0x200 /* completely ignore, allowing non-closed brushes */
|
|
#define F_SURF_NOLIGHTMAP 0x400 /* surface doesn't need a lightmap */
|
|
#define F_SURF_POINTLIGHT 0x800 /* generate lighting info at vertexes */
|
|
#define F_SURF_METALSTEPS 0x1000 /* clanking footsteps */
|
|
#define F_SURF_NOSTEPS 0x2000 /* no footstep sounds */
|
|
#define F_SURF_NONSOLID 0x4000 /* don't collide against curves with this set */
|
|
#define F_SURF_LIGHTFILTER 0x8000 /* act as a light filter during q3map -light */
|
|
#define F_SURF_ALPHASHADOW 0x10000 /* do per-pixel light shadow casting in q3map */
|
|
#define F_SURF_NODLIGHT 0x20000 /* don't dlight even if solid (solid lava, skies) */
|
|
#define F_SURF_DUST 0x40000 /* leave a dust trail when walking on this surface */
|
|
|
|
/* ydnar flags */
|
|
#define F_SURF_VERTEXLIT (F_SURF_POINTLIGHT | F_SURF_NOLIGHTMAP)
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
game_t struct
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
{
|
|
"qfusion", /* -game x */
|
|
"baseq3", /* default base game data dir */
|
|
".q3a", /* unix home sub-dir */
|
|
"quake", /* magic path word */
|
|
"scripts", /* shader directory */
|
|
2048, /* max lightmapped surface verts */
|
|
2048, /* max surface verts */
|
|
12288, /* max surface indexes */
|
|
qtrue, /* flares */
|
|
"flareshader", /* default flare shader */
|
|
qfalse, /* wolf lighting model? */
|
|
512, /* lightmap width/height */
|
|
1.0f, /* lightmap gamma */
|
|
1.0f, /* lightmap compensate */
|
|
"FBSP", /* bsp file prefix */
|
|
1, /* bsp file version */
|
|
qfalse, /* cod-style lump len/ofs order */
|
|
LoadRBSPFile, /* bsp load function */
|
|
WriteRBSPFile, /* bsp write function */
|
|
|
|
{
|
|
/* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
|
|
|
|
/* default */
|
|
{ "default", F_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
|
|
|
|
|
|
/* ydnar */
|
|
{ "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
|
|
{ "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
|
|
{ "skip", 0, 0, 0, 0, C_SKIP, 0 },
|
|
|
|
|
|
/* compiler */
|
|
{ "origin", F_CONT_ORIGIN, F_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
|
|
{ "areaportal", F_CONT_AREAPORTAL, F_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
|
|
{ "trans", F_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
|
|
{ "detail", F_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
|
|
{ "structural", F_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
|
|
{ "hint", 0, 0, F_SURF_HINT, 0, C_HINT, 0 },
|
|
{ "nodraw", 0, 0, F_SURF_NODRAW, 0, C_NODRAW, 0 },
|
|
|
|
{ "alphashadow", 0, 0, F_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
|
|
{ "lightfilter", 0, 0, F_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
|
|
{ "nolightmap", 0, 0, F_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
|
|
{ "pointlight", 0, 0, F_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
|
|
|
|
|
|
/* game */
|
|
{ "nonsolid", 0, F_CONT_SOLID, F_SURF_NONSOLID, 0, 0, C_SOLID },
|
|
|
|
{ "trigger", F_CONT_TRIGGER, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
|
|
|
{ "water", F_CONT_WATER, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
|
|
{ "slime", F_CONT_SLIME, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
|
|
{ "lava", F_CONT_LAVA, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
|
|
|
|
{ "playerclip", F_CONT_PLAYERCLIP, F_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
|
|
{ "monsterclip", F_CONT_MONSTERCLIP, F_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
|
|
{ "nodrop", F_CONT_NODROP, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
|
|
|
{ "clusterportal", F_CONT_CLUSTERPORTAL, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
|
{ "donotenter", F_CONT_DONOTENTER, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
|
{ "botclip", F_CONT_BOTCLIP, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
|
|
|
{ "fog", F_CONT_FOG, F_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
|
|
{ "sky", 0, 0, F_SURF_SKY, 0, C_SKY, 0 },
|
|
|
|
{ "slick", 0, 0, F_SURF_SLICK, 0, 0, 0 },
|
|
|
|
{ "noimpact", 0, 0, F_SURF_NOIMPACT, 0, 0, 0 },
|
|
{ "nomarks", 0, 0, F_SURF_NOMARKS, 0, C_NOMARKS, 0 },
|
|
{ "ladder", 0, 0, F_SURF_LADDER, 0, 0, 0 },
|
|
{ "nodamage", 0, 0, F_SURF_NODAMAGE, 0, 0, 0 },
|
|
{ "metalsteps", 0, 0, F_SURF_METALSTEPS, 0, 0, 0 },
|
|
{ "flesh", 0, 0, F_SURF_FLESH, 0, 0, 0 },
|
|
{ "nosteps", 0, 0, F_SURF_NOSTEPS, 0, 0, 0 },
|
|
{ "nodlight", 0, 0, F_SURF_NODLIGHT, 0, 0, 0 },
|
|
{ "dust", 0, 0, F_SURF_DUST, 0, 0, 0 },
|
|
|
|
|
|
/* null */
|
|
{ NULL, 0, 0, 0, 0, 0, 0 }
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* end marker */
|
|
#endif
|
|
|