7660023c96
- vfsqlpk3 was removed, so scons does not have to build it and don't fail anymore. - when I was maintaining offline unvanquished branch I got so much pain each time I rebased on master because of stupid merge conflict since git knows well how to merge line addition/deletion but not to merge addition/deletion within the same lineā¦ setting each gamepack names on its own line will save hours of manual stupid merge solve to people wanting to add games in the future. - I also added a comma on another list because python allows to put comma on last element and that's great to reduce diff noise (adding another line after the last one does not require to modify the one that was the last one before). |
||
---|---|---|
apple | ||
contrib | ||
docs/manual | ||
include | ||
install | ||
libs | ||
plugins | ||
po | ||
radiant | ||
regression_tests/q3map2 | ||
tools | ||
.cproject | ||
.gitignore | ||
.gitmodules | ||
.project | ||
.pydevproject | ||
BSD | ||
config.py | ||
CONTRIBUTING.md | ||
CONTRIBUTORS | ||
GPL | ||
GtkRadiant-build-commands.json | ||
GtkRadiant.srctrlbm | ||
GtkRadiant.srctrldb | ||
GtkRadiant.srctrlprj | ||
install.py | ||
LGPL | ||
LICENSE | ||
makeversion.py | ||
prepare_archive.py | ||
radiant.pot | ||
radiant.sln | ||
README.md | ||
SConscript.lib | ||
SConscript.module | ||
SConscript.q3data | ||
SConscript.q3map2 | ||
SConscript.q3map2.urt | ||
SConscript.radiant | ||
SConstruct | ||
TRANSLATING | ||
uncrustify.cfg | ||
utils.py |
GtkRadiant
GtkRadiant is an open-source, cross-platform level editor for id Tech based games. It comes with some map compilers and data authoring tools.
Downloads
Ready-to-use GtkRadiant packages are available on the Downloads page on GtkRadiant's website. Some installation instruction may be useful.
Useful links
Supported games
GtkRadiant provides level editing support for Quake, Quake2, Quake III Arena, QuakeLive, Quetoo, Return to Castle Wolfenstein, Star Trek Voyager: Elite Force, Star Wars Jedi Knight: Jedi Academy, Unvanquished, Urban Terror, Wolfenstein: Enemy Territory.
How to build
You can find more complete instructions to build on Windows there and to build on Mac OS there.
# get the source
git clone "https://github.com/TTimo/GtkRadiant.git"
# enter the source tree
cd GtkRadiant
# build everything
scons
You can build a specific part like this:
# only build the GtkRadiant level editor
scons target="radiant"
# only build the q3map2 map compiler and the q3data tool
scons target="q3map2,q3data"
Level editor binary (radiant
) and tools (like q3map2
) will be found in install/
directory.
The build process automatically fetches gamepacks.
Getting in touch
The #radiant channel at QuakeNet is the official GtkRadiant IRC channel. Come and chat about level design, development or bugs, you're welcome. Bugs can be submitted on the GitHub issue tracker.
Legal
GtkRadiant source code is copyrighted by id Software, Inc and various contributors and protected by the General Public License v2.