gtkradiant/radiant/qgl-mac.c

1789 lines
77 KiB
C

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
** QGL_WIN.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Quake2 you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#include <stdio.h>
#include <float.h>
#include <string.h>
#if defined ( __linux__ ) || defined ( __APPLE__ )
//#include <dlfcn.h>
#endif
#ifdef _WIN32
#include <windows.h>
#endif
#include "qgl.h"
#include <GL/glu.h>
void Sys_Printf( const char *format, ... );
#ifdef _WIN32
HMODULE g_hGLDLL = NULL;
#pragma warning (disable : 4113 4133 4047 4018 )
int ( WINAPI * qwglChoosePixelFormat )( HDC, CONST PIXELFORMATDESCRIPTOR * );
int ( WINAPI * qwglDescribePixelFormat )( HDC, int, UINT, LPPIXELFORMATDESCRIPTOR );
int ( WINAPI * qwglGetPixelFormat )( HDC );
BOOL ( WINAPI * qwglSetPixelFormat )( HDC, int, CONST PIXELFORMATDESCRIPTOR * );
BOOL ( WINAPI * qwglSwapBuffers )( HDC );
BOOL ( WINAPI * qwglCopyContext )( HGLRC, HGLRC, UINT );
HGLRC ( WINAPI * qwglCreateContext )( HDC );
HGLRC ( WINAPI * qwglCreateLayerContext )( HDC, int );
BOOL ( WINAPI * qwglDeleteContext )( HGLRC );
HGLRC ( WINAPI * qwglGetCurrentContext )( VOID );
HDC ( WINAPI * qwglGetCurrentDC )( VOID );
PROC ( WINAPI * qwglGetProcAddress )( LPCSTR );
BOOL ( WINAPI * qwglMakeCurrent )( HDC, HGLRC );
BOOL ( WINAPI * qwglShareLists )( HGLRC, HGLRC );
BOOL ( WINAPI * qwglUseFontBitmaps )( HDC, DWORD, DWORD, DWORD );
BOOL ( WINAPI * qwglUseFontOutlines )( HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT );
BOOL ( WINAPI * qwglDescribeLayerPlane )( HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR );
int ( WINAPI * qwglSetLayerPaletteEntries )( HDC, int, int, int, CONST COLORREF * );
int ( WINAPI * qwglGetLayerPaletteEntries )( HDC, int, int, int, COLORREF * );
BOOL ( WINAPI * qwglRealizeLayerPalette )( HDC, int, BOOL );
BOOL ( WINAPI * qwglSwapLayerBuffers )( HDC, UINT );
BOOL ( WINAPI * qwglGetDeviceGammaRampEXT )( unsigned char *, unsigned char *, unsigned char * );
BOOL ( WINAPI * qwglSetDeviceGammaRampEXT )( const unsigned char *, const unsigned char *,
const unsigned char * );
BOOL ( WINAPI * qwglSwapIntervalEXT )( int interval );
#else
#define WINAPI
#endif
#if defined ( __linux__ ) || defined ( __APPLE__ )
void* g_hGLDLL;
XVisualInfo* ( *qglXChooseVisual )( Display * dpy, int screen, int *attribList );
GLXContext ( *qglXCreateContext )( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct );
void ( *qglXDestroyContext )( Display *dpy, GLXContext ctx );
Bool ( *qglXMakeCurrent )( Display *dpy, GLXDrawable drawable, GLXContext ctx );
void ( *qglXCopyContext )( Display *dpy, GLXContext src, GLXContext dst, GLuint mask );
void ( *qglXSwapBuffers )( Display *dpy, GLXDrawable drawable );
GLXPixmap ( *qglXCreateGLXPixmap )( Display *dpy, XVisualInfo *visual, Pixmap pixmap );
void ( *qglXDestroyGLXPixmap )( Display *dpy, GLXPixmap pixmap );
Bool ( *qglXQueryExtension )( Display *dpy, int *errorb, int *event );
Bool ( *qglXQueryVersion )( Display *dpy, int *maj, int *min );
Bool ( *qglXIsDirect )( Display *dpy, GLXContext ctx );
int ( *qglXGetConfig )( Display *dpy, XVisualInfo *visual, int attrib, int *value );
GLXContext ( *qglXGetCurrentContext )( void );
GLXDrawable ( *qglXGetCurrentDrawable )( void );
void ( *qglXWaitGL )( void );
void ( *qglXWaitX )( void );
void ( *qglXUseXFont )( Font font, int first, int count, int list );
void* ( *qglXGetProcAddressARB )( const GLubyte * procName );
#endif
void ( APIENTRY * qglAccum )( GLenum op, GLfloat value );
void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref );
GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences );
void ( APIENTRY * qglArrayElement )( GLint i );
void ( APIENTRY * qglBegin )( GLenum mode );
void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture );
void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor );
void ( APIENTRY * qglCallList )( GLuint list );
void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
void ( APIENTRY * qglClear )( GLbitfield mask );
void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
void ( APIENTRY * qglClearDepth )( GLclampd depth );
void ( APIENTRY * qglClearIndex )( GLfloat c );
void ( APIENTRY * qglClearStencil )( GLint s );
void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation );
void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue );
void ( APIENTRY * qglColor3bv )( const GLbyte *v );
void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue );
void ( APIENTRY * qglColor3dv )( const GLdouble *v );
void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue );
void ( APIENTRY * qglColor3fv )( const GLfloat *v );
void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue );
void ( APIENTRY * qglColor3iv )( const GLint *v );
void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue );
void ( APIENTRY * qglColor3sv )( const GLshort *v );
void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
void ( APIENTRY * qglColor3ubv )( const GLubyte *v );
void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue );
void ( APIENTRY * qglColor3uiv )( const GLuint *v );
void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue );
void ( APIENTRY * qglColor3usv )( const GLushort *v );
void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
void ( APIENTRY * qglColor4bv )( const GLbyte *v );
void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
void ( APIENTRY * qglColor4dv )( const GLdouble *v );
void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void ( APIENTRY * qglColor4fv )( const GLfloat *v );
void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
void ( APIENTRY * qglColor4iv )( const GLint *v );
void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
void ( APIENTRY * qglColor4sv )( const GLshort *v );
void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
void ( APIENTRY * qglColor4ubv )( const GLubyte *v );
void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
void ( APIENTRY * qglColor4uiv )( const GLuint *v );
void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
void ( APIENTRY * qglColor4usv )( const GLushort *v );
void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode );
void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY * qglCullFace )( GLenum mode );
void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range );
void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures );
void ( APIENTRY * qglDepthFunc )( GLenum func );
void ( APIENTRY * qglDepthMask )( GLboolean flag );
void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar );
void ( APIENTRY * qglDisable )( GLenum cap );
void ( APIENTRY * qglDisableClientState )( GLenum array );
void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count );
void ( APIENTRY * qglDrawBuffer )( GLenum mode );
void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglEdgeFlag )( GLboolean flag );
void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag );
void ( APIENTRY * qglEnable )( GLenum cap );
void ( APIENTRY * qglEnableClientState )( GLenum array );
void ( APIENTRY * qglEnd )( void );
void ( APIENTRY * qglEndList )( void );
void ( APIENTRY * qglEvalCoord1d )( GLdouble u );
void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u );
void ( APIENTRY * qglEvalCoord1f )( GLfloat u );
void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u );
void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v );
void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u );
void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v );
void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u );
void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
void ( APIENTRY * qglEvalPoint1 )( GLint i );
void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j );
void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
void ( APIENTRY * qglFinish )( void );
void ( APIENTRY * qglFlush )( void );
void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param );
void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params );
void ( APIENTRY * qglFogi )( GLenum pname, GLint param );
void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params );
void ( APIENTRY * qglFrontFace )( GLenum mode );
void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
GLuint ( APIENTRY * qglGenLists )( GLsizei range );
void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures );
void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params );
void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation );
void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params );
GLenum ( APIENTRY * qglGetError )( void );
void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params );
void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params );
void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v );
void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v );
void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v );
void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values );
void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values );
void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values );
void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params );
void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask );
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
void ( APIENTRY * qglHint )( GLenum target, GLenum mode );
void ( APIENTRY * qglIndexMask )( GLuint mask );
void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglIndexd )( GLdouble c );
void ( APIENTRY * qglIndexdv )( const GLdouble *c );
void ( APIENTRY * qglIndexf )( GLfloat c );
void ( APIENTRY * qglIndexfv )( const GLfloat *c );
void ( APIENTRY * qglIndexi )( GLint c );
void ( APIENTRY * qglIndexiv )( const GLint *c );
void ( APIENTRY * qglIndexs )( GLshort c );
void ( APIENTRY * qglIndexsv )( const GLshort *c );
void ( APIENTRY * qglIndexub )( GLubyte c );
void ( APIENTRY * qglIndexubv )( const GLubyte *c );
void ( APIENTRY * qglInitNames )( void );
void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer );
GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap );
GLboolean ( APIENTRY * qglIsList )( GLuint list );
GLboolean ( APIENTRY * qglIsTexture )( GLuint texture );
void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param );
void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params );
void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param );
void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params );
void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param );
void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param );
void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params );
void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern );
void ( APIENTRY * qglLineWidth )( GLfloat width );
void ( APIENTRY * qglListBase )( GLuint base );
void ( APIENTRY * qglLoadIdentity )( void );
void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m );
void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m );
void ( APIENTRY * qglLoadName )( GLuint name );
void ( APIENTRY * qglLogicOp )( GLenum opcode );
void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param );
void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param );
void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params );
void ( APIENTRY * qglMatrixMode )( GLenum mode );
void ( APIENTRY * qglMultMatrixd )( const GLdouble *m );
void ( APIENTRY * qglMultMatrixf )( const GLfloat *m );
void ( APIENTRY * qglNewList )( GLuint list, GLenum mode );
void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
void ( APIENTRY * qglNormal3bv )( const GLbyte *v );
void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
void ( APIENTRY * qglNormal3dv )( const GLdouble *v );
void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
void ( APIENTRY * qglNormal3fv )( const GLfloat *v );
void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz );
void ( APIENTRY * qglNormal3iv )( const GLint *v );
void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz );
void ( APIENTRY * qglNormal3sv )( const GLshort *v );
void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
void ( APIENTRY * qglPassThrough )( GLfloat token );
void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values );
void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values );
void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values );
void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param );
void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param );
void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param );
void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param );
void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor );
void ( APIENTRY * qglPointSize )( GLfloat size );
void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode );
void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units );
void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask );
void ( APIENTRY * qglPopAttrib )( void );
void ( APIENTRY * qglPopClientAttrib )( void );
void ( APIENTRY * qglPopMatrix )( void );
void ( APIENTRY * qglPopName )( void );
void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities );
void ( APIENTRY * qglPushAttrib )( GLbitfield mask );
void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask );
void ( APIENTRY * qglPushMatrix )( void );
void ( APIENTRY * qglPushName )( GLuint name );
void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y );
void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v );
void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y );
void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v );
void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y );
void ( APIENTRY * qglRasterPos2iv )( const GLint *v );
void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y );
void ( APIENTRY * qglRasterPos2sv )( const GLshort *v );
void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v );
void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v );
void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z );
void ( APIENTRY * qglRasterPos3iv )( const GLint *v );
void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z );
void ( APIENTRY * qglRasterPos3sv )( const GLshort *v );
void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v );
void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v );
void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
void ( APIENTRY * qglRasterPos4iv )( const GLint *v );
void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void ( APIENTRY * qglRasterPos4sv )( const GLshort *v );
void ( APIENTRY * qglReadBuffer )( GLenum mode );
void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 );
void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 );
void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 );
void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 );
GLint ( APIENTRY * qglRenderMode )( GLenum mode );
void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer );
void ( APIENTRY * qglShadeModel )( GLenum mode );
void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask );
void ( APIENTRY * qglStencilMask )( GLuint mask );
void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
void ( APIENTRY * qglTexCoord1d )( GLdouble s );
void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord1f )( GLfloat s );
void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord1i )( GLint s );
void ( APIENTRY * qglTexCoord1iv )( const GLint *v );
void ( APIENTRY * qglTexCoord1s )( GLshort s );
void ( APIENTRY * qglTexCoord1sv )( const GLshort *v );
void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t );
void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t );
void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t );
void ( APIENTRY * qglTexCoord2iv )( const GLint *v );
void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t );
void ( APIENTRY * qglTexCoord2sv )( const GLshort *v );
void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r );
void ( APIENTRY * qglTexCoord3iv )( const GLint *v );
void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r );
void ( APIENTRY * qglTexCoord3sv )( const GLshort *v );
void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
void ( APIENTRY * qglTexCoord4iv )( const GLint *v );
void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
void ( APIENTRY * qglTexCoord4sv )( const GLshort *v );
void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param );
void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param );
void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params );
void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param );
void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param );
void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param );
void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param );
void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param );
void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y );
void ( APIENTRY * qglVertex2dv )( const GLdouble *v );
void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y );
void ( APIENTRY * qglVertex2fv )( const GLfloat *v );
void ( APIENTRY * qglVertex2i )( GLint x, GLint y );
void ( APIENTRY * qglVertex2iv )( const GLint *v );
void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y );
void ( APIENTRY * qglVertex2sv )( const GLshort *v );
void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglVertex3dv )( const GLdouble *v );
void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglVertex3fv )( const GLfloat *v );
void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z );
void ( APIENTRY * qglVertex3iv )( const GLint *v );
void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z );
void ( APIENTRY * qglVertex3sv )( const GLshort *v );
void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void ( APIENTRY * qglVertex4dv )( const GLdouble *v );
void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void ( APIENTRY * qglVertex4fv )( const GLfloat *v );
void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w );
void ( APIENTRY * qglVertex4iv )( const GLint *v );
void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void ( APIENTRY * qglVertex4sv )( const GLshort *v );
void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY * qglPointParameterfEXT )( GLenum param, GLfloat value );
void ( APIENTRY * qglPointParameterfvEXT )( GLenum param, const GLfloat *value );
void ( APIENTRY * qglColorTableEXT )( int, int, int, int, int, const void * );
void ( APIENTRY * qglSelectTextureSGIS )( GLenum );
void ( APIENTRY * qglMTexCoord2fSGIS )( GLenum, GLfloat, GLfloat );
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglMultiTexCoord1dARB )( GLenum target, GLdouble s );
void ( APIENTRY * qglMultiTexCoord1dvARB )( GLenum target, const GLdouble *v );
void ( APIENTRY * qglMultiTexCoord1fARB )( GLenum target, GLfloat s );
void ( APIENTRY * qglMultiTexCoord1fvARB )( GLenum target, const GLfloat *v );
void ( APIENTRY * qglMultiTexCoord1iARB )( GLenum target, GLint s );
void ( APIENTRY * qglMultiTexCoord1ivARB )( GLenum target, const GLint *v );
void ( APIENTRY * qglMultiTexCoord1sARB )( GLenum target, GLshort s );
void ( APIENTRY * qglMultiTexCoord1svARB )( GLenum target, const GLshort *v );
void ( APIENTRY * qglMultiTexCoord2dARB )( GLenum target, GLdouble s );
void ( APIENTRY * qglMultiTexCoord2dvARB )( GLenum target, const GLdouble *v );
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum target, GLfloat s );
void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum target, const GLfloat *v );
void ( APIENTRY * qglMultiTexCoord2iARB )( GLenum target, GLint s );
void ( APIENTRY * qglMultiTexCoord2ivARB )( GLenum target, const GLint *v );
void ( APIENTRY * qglMultiTexCoord2sARB )( GLenum target, GLshort s );
void ( APIENTRY * qglMultiTexCoord2svARB )( GLenum target, const GLshort *v );
void ( APIENTRY * qglMultiTexCoord3dARB )( GLenum target, GLdouble s );
void ( APIENTRY * qglMultiTexCoord3dvARB )( GLenum target, const GLdouble *v );
void ( APIENTRY * qglMultiTexCoord3fARB )( GLenum target, GLfloat s );
void ( APIENTRY * qglMultiTexCoord3fvARB )( GLenum target, const GLfloat *v );
void ( APIENTRY * qglMultiTexCoord3iARB )( GLenum target, GLint s );
void ( APIENTRY * qglMultiTexCoord3ivARB )( GLenum target, const GLint *v );
void ( APIENTRY * qglMultiTexCoord3sARB )( GLenum target, GLshort s );
void ( APIENTRY * qglMultiTexCoord3svARB )( GLenum target, const GLshort *v );
void ( APIENTRY * qglMultiTexCoord4dARB )( GLenum target, GLdouble s );
void ( APIENTRY * qglMultiTexCoord4dvARB )( GLenum target, const GLdouble *v );
void ( APIENTRY * qglMultiTexCoord4fARB )( GLenum target, GLfloat s );
void ( APIENTRY * qglMultiTexCoord4fvARB )( GLenum target, const GLfloat *v );
void ( APIENTRY * qglMultiTexCoord4iARB )( GLenum target, GLint s );
void ( APIENTRY * qglMultiTexCoord4ivARB )( GLenum target, const GLint *v );
void ( APIENTRY * qglMultiTexCoord4sARB )( GLenum target, GLshort s );
void ( APIENTRY * qglMultiTexCoord4svARB )( GLenum target, const GLshort *v );
// glu stuff
void ( APIENTRY * qgluPerspective )( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar );
int ( APIENTRY * qgluBuild2DMipmaps )( GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data );
// added for plugins
void ( APIENTRY * qgluLookAt )(
GLdouble eyex,
GLdouble eyey,
GLdouble eyez,
GLdouble centerx,
GLdouble centery,
GLdouble centerz,
GLdouble upx,
GLdouble upy,
GLdouble upz );
const GLubyte* ( APIENTRY * qgluErrorString )(GLenum errCode );
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers.
*/
void QGL_Shutdown(){
Sys_Printf( "Shutting down GL ..." );
if ( g_hGLDLL ) {
#ifdef _WIN32
FreeLibrary( g_hGLDLL );
#endif
//#if defined (__linux__) || defined (__APPLE__)
// dlclose (g_hGLDLL);
//#endif
g_hGLDLL = NULL;
}
Sys_Printf( "Done.\n" );
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
qglMultiTexCoord1dARB = NULL;
qglMultiTexCoord1dvARB = NULL;
qglMultiTexCoord1fARB = NULL;
qglMultiTexCoord1fvARB = NULL;
qglMultiTexCoord1iARB = NULL;
qglMultiTexCoord1ivARB = NULL;
qglMultiTexCoord1sARB = NULL;
qglMultiTexCoord1svARB = NULL;
qglMultiTexCoord2dARB = NULL;
qglMultiTexCoord2dvARB = NULL;
qglMultiTexCoord2fARB = NULL;
qglMultiTexCoord2fvARB = NULL;
qglMultiTexCoord2iARB = NULL;
qglMultiTexCoord2ivARB = NULL;
qglMultiTexCoord2sARB = NULL;
qglMultiTexCoord2svARB = NULL;
qglMultiTexCoord3dARB = NULL;
qglMultiTexCoord3dvARB = NULL;
qglMultiTexCoord3fARB = NULL;
qglMultiTexCoord3fvARB = NULL;
qglMultiTexCoord3iARB = NULL;
qglMultiTexCoord3ivARB = NULL;
qglMultiTexCoord3sARB = NULL;
qglMultiTexCoord3svARB = NULL;
qglMultiTexCoord4dARB = NULL;
qglMultiTexCoord4dvARB = NULL;
qglMultiTexCoord4fARB = NULL;
qglMultiTexCoord4fvARB = NULL;
qglMultiTexCoord4iARB = NULL;
qglMultiTexCoord4ivARB = NULL;
qglMultiTexCoord4sARB = NULL;
qglMultiTexCoord4svARB = NULL;
#ifdef _WIN32
qwglCopyContext = NULL;
qwglCreateContext = NULL;
qwglCreateLayerContext = NULL;
qwglDeleteContext = NULL;
qwglDescribeLayerPlane = NULL;
qwglGetCurrentContext = NULL;
qwglGetCurrentDC = NULL;
qwglGetLayerPaletteEntries = NULL;
qwglGetProcAddress = NULL;
qwglMakeCurrent = NULL;
qwglRealizeLayerPalette = NULL;
qwglSetLayerPaletteEntries = NULL;
qwglShareLists = NULL;
qwglSwapLayerBuffers = NULL;
qwglUseFontBitmaps = NULL;
qwglUseFontOutlines = NULL;
qwglChoosePixelFormat = NULL;
qwglDescribePixelFormat = NULL;
qwglGetPixelFormat = NULL;
qwglSetPixelFormat = NULL;
qwglSwapBuffers = NULL;
qwglSwapIntervalEXT = NULL;
qwglGetDeviceGammaRampEXT = NULL;
qwglSetDeviceGammaRampEXT = NULL;
#endif
#if defined ( __linux__ ) || defined ( __APPLE__ )
qglXChooseVisual = NULL;
qglXCreateContext = NULL;
qglXDestroyContext = NULL;
qglXMakeCurrent = NULL;
qglXCopyContext = NULL;
qglXSwapBuffers = NULL;
qglXCreateGLXPixmap = NULL;
qglXDestroyGLXPixmap = NULL;
qglXQueryExtension = NULL;
qglXQueryVersion = NULL;
qglXIsDirect = NULL;
qglXGetConfig = NULL;
qglXGetCurrentContext = NULL;
qglXGetCurrentDrawable = NULL;
qglXWaitGL = NULL;
qglXWaitX = NULL;
qglXUseXFont = NULL;
qglXGetProcAddressARB = NULL;
#endif
qgluPerspective = NULL;
qgluBuild2DMipmaps = NULL;
qgluErrorString = NULL;
qgluLookAt = NULL;
}
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
**
*/
static int init_error;
//static void* safe_dlsym (void *handle, char *symbol)
//{
//#ifdef _WIN32
// return GetProcAddress (handle, symbol);
//#endif
//#if defined (__linux__) || defined (__APPLE__)
// void* ret = dlsym (handle, symbol);
// char *err = dlerror();
// if (err)
//{
// init_error = 1;
// printf ("Error loading OpenGL libraries: %s %s\n", err, symbol);
// }
// return ret;
//#endif
//}
#include <math.h>
#include <stdlib.h>
#ifdef _WIN32
#define M_PI 3.14159
#endif
void WINAPI gluLookAt2( GLdouble ex, GLdouble ey, GLdouble ez, GLdouble cx, GLdouble cy, GLdouble cz,
GLdouble ux, GLdouble uy, GLdouble uz ){
GLdouble x[3], y[3], z[3] = { ex - cx, ey - cy, ez - cz };
GLdouble inv;
inv = sqrt( z[0] * z[0] + z[1] * z[1] + z[2] * z[2] );
if ( inv ) {
inv = 1.0 / inv;
z[0] *= inv;
z[1] *= inv;
z[2] *= inv;
}
x[0] = uy * z[2] - uz * z[1];
x[1] = -ux * z[2] + uz * z[0];
x[2] = ux * z[1] - uy * z[0];
y[0] = z[1] * x[2] - z[2] * x[1];
y[1] = -z[0] * x[2] + z[2] * x[0];
y[2] = z[0] * x[1] - z[1] * x[0];
inv = sqrt( x[0] * x[0] + x[1] * x[1] + x[2] * x[2] );
if ( inv ) {
x[0] *= inv;
x[1] *= inv;
x[2] *= inv;
}
inv = sqrt( y[0] * y[0] + y[1] * y[1] + y[2] * y[2] );
if ( inv ) {
y[0] *= inv;
y[1] *= inv;
y[2] *= inv;
}
{
GLdouble m[16] = { x[0], y[0], z[0], 0, x[1], y[1], z[1], 0, x[2], y[2], z[2], 0, 0, 0, 0, 1 };
qglMultMatrixd( m );
qglTranslated( -ex, -ey, -ez );
}
}
void WINAPI gluPerspective2( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ){
GLdouble y = zNear * tan( fovy * M_PI / 360.0 );
qglFrustum( -y * aspect, y * aspect, -y, y, zNear, zFar );
}
static void* WINAPI ResizeImage( GLubyte* old_image, int srcw, int srch, int destw, int desth ){
int i, j;
float sx, sy;
GLubyte* new_image = malloc( destw * desth * 4 * sizeof( GLubyte ) );
if ( new_image == NULL ) {
return NULL;
}
if ( destw > 1 ) {
sx = (GLfloat) ( srcw - 1 ) / (GLfloat) ( destw - 1 );
}
else{
sx = (GLfloat) ( srcw - 1 );
}
if ( desth > 1 ) {
sy = (GLfloat) ( srch - 1 ) / (GLfloat) ( desth - 1 );
}
else{
sy = (GLfloat) ( srch - 1 );
}
for ( i = 0; i < desth; i++ )
{
GLint ii = (GLint)( i * sy );
for ( j = 0; j < destw; j++ )
{
GLint jj = (GLint)( j * sx );
GLubyte *src = old_image + ( ii * srcw + jj ) * 4;
GLubyte *dst = new_image + ( i * destw + j ) * 4;
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
}
}
return new_image;
}
#define CEILING( A, B ) ( ( A ) % ( B ) == 0 ? ( A ) / ( B ) : ( A ) / (B)+1 )
// NOTE: only supports RGBA, UNSIGNED_BYTE images.
GLint WINAPI gluBuild2DMipmaps2( GLenum target, GLint components, GLsizei width, GLsizei height, GLenum format,
GLenum type, const void *data ){
GLint w, h, level, maxsize, sizein = 1;
GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels;
GLint packrowlength, packalignment, packskiprows, packskippixels;
GLint rowstride, rowlen;
GLuint i, j, k, pow2;
GLubyte *image, *tmp;
if ( width < 1 || height < 1 ) {
return GLU_INVALID_VALUE;
}
qglGetIntegerv( GL_UNPACK_ROW_LENGTH, &unpackrowlength );
qglGetIntegerv( GL_UNPACK_ALIGNMENT, &unpackalignment );
qglGetIntegerv( GL_UNPACK_SKIP_ROWS, &unpackskiprows );
qglGetIntegerv( GL_UNPACK_SKIP_PIXELS, &unpackskippixels );
qglGetIntegerv( GL_PACK_ROW_LENGTH, &packrowlength );
qglGetIntegerv( GL_PACK_ALIGNMENT, &packalignment );
qglGetIntegerv( GL_PACK_SKIP_ROWS, &packskiprows );
qglGetIntegerv( GL_PACK_SKIP_PIXELS, &packskippixels );
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxsize );
for ( pow2 = 1; pow2 < width; pow2 = pow2 << 1 ) ;
w = ( pow2 == width ) ? width : ( pow2 << 1 );
for ( pow2 = 1; pow2 < height; pow2 = pow2 << 1 ) ;
h = ( pow2 == height ) ? height : ( pow2 << 1 );
if ( w > maxsize ) {
w = maxsize;
}
if ( h > maxsize ) {
h = maxsize;
}
// Build RGBA packed image
image = malloc( width * height * 4 );
if ( image == NULL ) {
return GLU_OUT_OF_MEMORY;
}
if ( ( format != GL_RGBA ) || ( type != GL_UNSIGNED_BYTE ) ) {
return GLU_INVALID_ENUM;
}
rowlen = ( unpackrowlength > 0 ) ? unpackrowlength : width;
if ( sizein >= unpackalignment ) {
rowstride = components * rowlen;
}
else{
rowstride = unpackalignment / sizein * CEILING( components * rowlen * sizein, unpackalignment );
}
k = 0;
for ( i = 0; i < height; i++ )
{
GLubyte *ubptr = (GLubyte*)data + i * rowstride
+ unpackskiprows * rowstride + unpackskippixels * components;
for ( j = 0; j < width * components; j++ )
image[k++] = *ubptr++;
}
if ( w != width || h != height ) {
tmp = ResizeImage( image, width, height, w, h );
free( image );
image = tmp;
if ( image == NULL ) {
return GLU_OUT_OF_MEMORY;
}
}
qglPixelStorei( GL_PACK_ROW_LENGTH, 0 );
qglPixelStorei( GL_PACK_ALIGNMENT, 1 );
qglPixelStorei( GL_PACK_SKIP_ROWS, 0 );
qglPixelStorei( GL_PACK_SKIP_PIXELS, 0 );
qglPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
qglPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
qglPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
qglPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
qglTexImage2D( target, 0, components, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image );
for ( level = 1; ( ( w != 1 ) || ( h != 1 ) ); level++ )
{
GLubyte *out, *in;
int row;
row = w * 4;
if ( w != 1 ) {
w >>= 1;
}
if ( h != 1 ) {
h >>= 1;
}
in = out = image;
for ( i = 0; i < h; i++, in += row )
for ( j = 0; j < w; j++, out += 4, in += 8 )
{
out[0] = ( in[0] + in[4] + in[row + 0] + in[row + 4] ) >> 2;
out[1] = ( in[1] + in[5] + in[row + 1] + in[row + 5] ) >> 2;
out[2] = ( in[2] + in[6] + in[row + 2] + in[row + 6] ) >> 2;
out[3] = ( in[3] + in[7] + in[row + 3] + in[row + 7] ) >> 2;
}
qglTexImage2D( target, level, components, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image );
}
free( image );
qglPixelStorei( GL_UNPACK_ROW_LENGTH, unpackrowlength );
qglPixelStorei( GL_UNPACK_ALIGNMENT, unpackalignment );
qglPixelStorei( GL_UNPACK_SKIP_ROWS, unpackskiprows );
qglPixelStorei( GL_UNPACK_SKIP_PIXELS, unpackskippixels );
qglPixelStorei( GL_PACK_ROW_LENGTH, packrowlength );
qglPixelStorei( GL_PACK_ALIGNMENT, packalignment );
qglPixelStorei( GL_PACK_SKIP_ROWS, packskiprows );
qglPixelStorei( GL_PACK_SKIP_PIXELS, packskippixels );
return 0;
}
typedef struct glu_error_struct
{
int errnum;
const char *errstr;
} GLU_ERROR_STRUCT;
GLU_ERROR_STRUCT glu_errlist[] = {
{GL_NO_ERROR, "GL_NO_ERROR - no error"},
{GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."},
{GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."},
{GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."},
{GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."},
{GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."},
{GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."},
{-1, NULL}
};
const GLubyte* WINAPI gluErrorString( GLenum errCode ){
int search = 0;
for ( search = 0; glu_errlist[search].errstr; search++ )
{
if ( errCode == glu_errlist[search].errnum ) {
return (const char *)glu_errlist[search].errstr;
}
} //end for
return "Unknown error";
}
int QGL_Init( const char *dllname, const char* gluname ){
#ifdef _WIN32
g_hGLDLL = LoadLibrary( dllname );
#endif
#if defined ( __linux__ )
char* err;
g_hGLDLL = dlopen( dllname, RTLD_LAZY | RTLD_GLOBAL );
err = dlerror();
if ( err ) {
printf( "Error loading GL lib:\n%s\n", err );
}
#endif
init_error = 0;
#ifndef __APPLE__
if ( g_hGLDLL == NULL ) {
return 0;
}
#endif
Sys_Printf( "Loading GL library: %s ...", dllname );
qgluPerspective = &gluPerspective2;
qgluBuild2DMipmaps = &gluBuild2DMipmaps2;
qgluLookAt = &gluLookAt2;
qgluErrorString = &gluErrorString;
qglAccum = glAccum;
qglAlphaFunc = glAlphaFunc;
qglAreTexturesResident = glAreTexturesResident;
qglArrayElement = glArrayElement;
qglBegin = glBegin;
qglBindTexture = glBindTexture;
qglBitmap = glBitmap;
qglBlendFunc = glBlendFunc;
qglCallList = glCallList;
qglCallLists = glCallLists;
qglClear = glClear;
qglClearAccum = glClearAccum;
qglClearColor = glClearColor;
qglClearDepth = glClearDepth;
qglClearIndex = glClearIndex;
qglClearStencil = glClearStencil;
qglClipPlane = glClipPlane;
qglColor3b = glColor3b;
qglColor3bv = glColor3bv;
qglColor3d = glColor3d;
qglColor3dv = glColor3dv;
qglColor3f = glColor3f;
qglColor3fv = glColor3fv;
qglColor3i = glColor3i;
qglColor3iv = glColor3iv;
qglColor3s = glColor3s;
qglColor3sv = glColor3sv;
qglColor3ub = glColor3ub;
qglColor3ubv = glColor3ubv;
qglColor3ui = glColor3ui;
qglColor3uiv = glColor3uiv;
qglColor3us = glColor3us;
qglColor3usv = glColor3usv;
qglColor4b = glColor4b;
qglColor4bv = glColor4bv;
qglColor4d = glColor4d;
qglColor4dv = glColor4dv;
qglColor4f = glColor4f;
qglColor4fv = glColor4fv;
qglColor4i = glColor4i;
qglColor4iv = glColor4iv;
qglColor4s = glColor4s;
qglColor4sv = glColor4sv;
qglColor4ub = glColor4ub;
qglColor4ubv = glColor4ubv;
qglColor4ui = glColor4ui;
qglColor4uiv = glColor4uiv;
qglColor4us = glColor4us;
qglColor4usv = glColor4usv;
qglColorMask = glColorMask;
qglColorMaterial = glColorMaterial;
qglColorPointer = glColorPointer;
qglCopyPixels = glCopyPixels;
qglCopyTexImage1D = glCopyTexImage1D;
qglCopyTexImage2D = glCopyTexImage2D;
qglCopyTexSubImage1D = glCopyTexSubImage1D;
qglCopyTexSubImage2D = glCopyTexSubImage2D;
qglCullFace = glCullFace;
qglDeleteLists = glDeleteLists;
qglDeleteTextures = glDeleteTextures;
qglDepthFunc = glDepthFunc;
qglDepthMask = glDepthMask;
qglDepthRange = glDepthRange;
qglDisable = glDisable;
qglDisableClientState = glDisableClientState;
qglDrawArrays = glDrawArrays;
qglDrawBuffer = glDrawBuffer;
qglDrawElements = glDrawElements;
qglDrawPixels = glDrawPixels;
qglEdgeFlag = glEdgeFlag;
qglEdgeFlagPointer = glEdgeFlagPointer;
qglEdgeFlagv = glEdgeFlagv;
qglEnable = glEnable;
qglEnableClientState = glEnableClientState;
qglEnd = glEnd;
qglEndList = glEndList;
qglEvalCoord1d = glEvalCoord1d;
qglEvalCoord1dv = glEvalCoord1dv;
qglEvalCoord1f = glEvalCoord1f;
qglEvalCoord1fv = glEvalCoord1fv;
qglEvalCoord2d = glEvalCoord2d;
qglEvalCoord2dv = glEvalCoord2dv;
qglEvalCoord2f = glEvalCoord2f;
qglEvalCoord2fv = glEvalCoord2fv;
qglEvalMesh1 = glEvalMesh1;
qglEvalMesh2 = glEvalMesh2;
qglEvalPoint1 = glEvalPoint1;
qglEvalPoint2 = glEvalPoint2;
qglFeedbackBuffer = glFeedbackBuffer;
qglFinish = glFinish;
qglFlush = glFlush;
qglFogf = glFogf;
qglFogfv = glFogfv;
qglFogi = glFogi;
qglFogiv = glFogiv;
qglFrontFace = glFrontFace;
qglFrustum = glFrustum;
qglGenLists = glGenLists;
qglGenTextures = glGenTextures;
qglGetBooleanv = glGetBooleanv;
qglGetClipPlane = glGetClipPlane;
qglGetDoublev = glGetDoublev;
qglGetError = glGetError;
qglGetFloatv = glGetFloatv;
qglGetIntegerv = glGetIntegerv;
qglGetLightfv = glGetLightfv;
qglGetLightiv = glGetLightiv;
qglGetMapdv = glGetMapdv;
qglGetMapfv = glGetMapfv;
qglGetMapiv = glGetMapiv;
qglGetMaterialfv = glGetMaterialfv;
qglGetMaterialiv = glGetMaterialiv;
qglGetPixelMapfv = glGetPixelMapfv;
qglGetPixelMapuiv = glGetPixelMapuiv;
qglGetPixelMapusv = glGetPixelMapusv;
qglGetPointerv = glGetPointerv;
qglGetPolygonStipple = glGetPolygonStipple;
qglGetString = glGetString;
qglGetTexEnvfv = glGetTexEnvfv;
qglGetTexEnviv = glGetTexEnviv;
qglGetTexGendv = glGetTexGendv;
qglGetTexGenfv = glGetTexGenfv;
qglGetTexGeniv = glGetTexGeniv;
qglGetTexImage = glGetTexImage;
qglGetTexLevelParameterfv = glGetTexLevelParameterfv;
qglGetTexLevelParameteriv = glGetTexLevelParameteriv;
qglGetTexParameterfv = glGetTexParameterfv;
qglGetTexParameteriv = glGetTexParameteriv;
qglHint = glHint;
qglIndexMask = glIndexMask;
qglIndexPointer = glIndexPointer;
qglIndexd = glIndexd;
qglIndexdv = glIndexdv;
qglIndexf = glIndexf;
qglIndexfv = glIndexfv;
qglIndexi = glIndexi;
qglIndexiv = glIndexiv;
qglIndexs = glIndexs;
qglIndexsv = glIndexsv;
qglIndexub = glIndexub;
qglIndexubv = glIndexubv;
qglInitNames = glInitNames;
qglInterleavedArrays = glInterleavedArrays;
qglIsEnabled = glIsEnabled;
qglIsList = glIsList;
qglIsTexture = glIsTexture;
qglLightModelf = glLightModelf;
qglLightModelfv = glLightModelfv;
qglLightModeli = glLightModeli;
qglLightModeliv = glLightModeliv;
qglLightf = glLightf;
qglLightfv = glLightfv;
qglLighti = glLighti;
qglLightiv = glLightiv;
qglLineStipple = glLineStipple;
qglLineWidth = glLineWidth;
qglListBase = glListBase;
qglLoadIdentity = glLoadIdentity;
qglLoadMatrixd = glLoadMatrixd;
qglLoadMatrixf = glLoadMatrixf;
qglLoadName = glLoadName;
qglLogicOp = glLogicOp;
qglMap1d = glMap1d;
qglMap1f = glMap1f;
qglMap2d = glMap2d;
qglMap2f = glMap2f;
qglMapGrid1d = glMapGrid1d;
qglMapGrid1f = glMapGrid1f;
qglMapGrid2d = glMapGrid2d;
qglMapGrid2f = glMapGrid2f;
qglMaterialf = glMaterialf;
qglMaterialfv = glMaterialfv;
qglMateriali = glMateriali;
qglMaterialiv = glMaterialiv;
qglMatrixMode = glMatrixMode;
qglMultMatrixd = glMultMatrixd;
qglMultMatrixf = glMultMatrixf;
qglNewList = glNewList;
qglNormal3b = glNormal3b;
qglNormal3bv = glNormal3bv;
qglNormal3d = glNormal3d;
qglNormal3dv = glNormal3dv;
qglNormal3f = glNormal3f;
qglNormal3fv = glNormal3fv;
qglNormal3i = glNormal3i;
qglNormal3iv = glNormal3iv;
qglNormal3s = glNormal3s;
qglNormal3sv = glNormal3sv;
qglNormalPointer = glNormalPointer;
qglOrtho = glOrtho;
qglPassThrough = glPassThrough;
qglPixelMapfv = glPixelMapfv;
qglPixelMapuiv = glPixelMapuiv;
qglPixelMapusv = glPixelMapusv;
qglPixelStoref = glPixelStoref;
qglPixelStorei = glPixelStorei;
qglPixelTransferf = glPixelTransferf;
qglPixelTransferi = glPixelTransferi;
qglPixelZoom = glPixelZoom;
qglPointSize = glPointSize;
qglPolygonMode = glPolygonMode;
qglPolygonOffset = glPolygonOffset;
qglPolygonStipple = glPolygonStipple;
qglPopAttrib = glPopAttrib;
qglPopClientAttrib = glPopClientAttrib;
qglPopMatrix = glPopMatrix;
qglPopName = glPopName;
qglPrioritizeTextures = glPrioritizeTextures;
qglPushAttrib = glPushAttrib;
qglPushClientAttrib = glPushClientAttrib;
qglPushMatrix = glPushMatrix;
qglPushName = glPushName;
qglRasterPos2d = glRasterPos2d;
qglRasterPos2dv = glRasterPos2dv;
qglRasterPos2f = glRasterPos2f;
qglRasterPos2fv = glRasterPos2fv;
qglRasterPos2i = glRasterPos2i;
qglRasterPos2iv = glRasterPos2iv;
qglRasterPos2s = glRasterPos2s;
qglRasterPos2sv = glRasterPos2sv;
qglRasterPos3d = glRasterPos3d;
qglRasterPos3dv = glRasterPos3dv;
qglRasterPos3f = glRasterPos3f;
qglRasterPos3fv = glRasterPos3fv;
qglRasterPos3i = glRasterPos3i;
qglRasterPos3iv = glRasterPos3iv;
qglRasterPos3s = glRasterPos3s;
qglRasterPos3sv = glRasterPos3sv;
qglRasterPos4d = glRasterPos4d;
qglRasterPos4dv = glRasterPos4dv;
qglRasterPos4f = glRasterPos4f;
qglRasterPos4fv = glRasterPos4fv;
qglRasterPos4i = glRasterPos4i;
qglRasterPos4iv = glRasterPos4iv;
qglRasterPos4s = glRasterPos4s;
qglRasterPos4sv = glRasterPos4sv;
qglReadBuffer = glReadBuffer;
qglReadPixels = glReadPixels;
qglRectd = glRectd;
qglRectdv = glRectdv;
qglRectf = glRectf;
qglRectfv = glRectfv;
qglRecti = glRecti;
qglRectiv = glRectiv;
qglRects = glRects;
qglRectsv = glRectsv;
qglRenderMode = glRenderMode;
qglRotated = glRotated;
qglRotatef = glRotatef;
qglScaled = glScaled;
qglScalef = glScalef;
qglScissor = glScissor;
qglSelectBuffer = glSelectBuffer;
qglShadeModel = glShadeModel;
qglStencilFunc = glStencilFunc;
qglStencilMask = glStencilMask;
qglStencilOp = glStencilOp;
qglTexCoord1d = glTexCoord1d;
qglTexCoord1dv = glTexCoord1dv;
qglTexCoord1f = glTexCoord1f;
qglTexCoord1fv = glTexCoord1fv;
qglTexCoord1i = glTexCoord1i;
qglTexCoord1iv = glTexCoord1iv;
qglTexCoord1s = glTexCoord1s;
qglTexCoord1sv = glTexCoord1sv;
qglTexCoord2d = glTexCoord2d;
qglTexCoord2dv = glTexCoord2dv;
qglTexCoord2f = glTexCoord2f;
qglTexCoord2fv = glTexCoord2fv;
qglTexCoord2i = glTexCoord2i;
qglTexCoord2iv = glTexCoord2iv;
qglTexCoord2s = glTexCoord2s;
qglTexCoord2sv = glTexCoord2sv;
qglTexCoord3d = glTexCoord3d;
qglTexCoord3dv = glTexCoord3dv;
qglTexCoord3f = glTexCoord3f;
qglTexCoord3fv = glTexCoord3fv;
qglTexCoord3i = glTexCoord3i;
qglTexCoord3iv = glTexCoord3iv;
qglTexCoord3s = glTexCoord3s;
qglTexCoord3sv = glTexCoord3sv;
qglTexCoord4d = glTexCoord4d;
qglTexCoord4dv = glTexCoord4dv;
qglTexCoord4f = glTexCoord4f;
qglTexCoord4fv = glTexCoord4fv;
qglTexCoord4i = glTexCoord4i;
qglTexCoord4iv = glTexCoord4iv;
qglTexCoord4s = glTexCoord4s;
qglTexCoord4sv = glTexCoord4sv;
qglTexCoordPointer = glTexCoordPointer;
qglTexEnvf = glTexEnvf;
qglTexEnvfv = glTexEnvfv;
qglTexEnvi = glTexEnvi;
qglTexEnviv = glTexEnviv;
qglTexGend = glTexGend;
qglTexGendv = glTexGendv;
qglTexGenf = glTexGenf;
qglTexGenfv = glTexGenfv;
qglTexGeni = glTexGeni;
qglTexGeniv = glTexGeniv;
qglTexImage1D = glTexImage1D;
qglTexImage2D = glTexImage2D;
qglTexParameterf = glTexParameterf;
qglTexParameterfv = glTexParameterfv;
qglTexParameteri = glTexParameteri;
qglTexParameteriv = glTexParameteriv;
qglTexSubImage1D = glTexSubImage1D;
qglTexSubImage2D = glTexSubImage2D;
qglTranslated = glTranslated;
qglTranslatef = glTranslatef;
qglVertex2d = glVertex2d;
qglVertex2dv = glVertex2dv;
qglVertex2f = glVertex2f;
qglVertex2fv = glVertex2fv;
qglVertex2i = glVertex2i;
qglVertex2iv = glVertex2iv;
qglVertex2s = glVertex2s;
qglVertex2sv = glVertex2sv;
qglVertex3d = glVertex3d;
qglVertex3dv = glVertex3dv;
qglVertex3f = glVertex3f;
qglVertex3fv = glVertex3fv;
qglVertex3i = glVertex3i;
qglVertex3iv = glVertex3iv;
qglVertex3s = glVertex3s;
qglVertex3sv = glVertex3sv;
qglVertex4d = glVertex4d;
qglVertex4dv = glVertex4dv;
qglVertex4f = glVertex4f;
qglVertex4fv = glVertex4fv;
qglVertex4i = glVertex4i;
qglVertex4iv = glVertex4iv;
qglVertex4s = glVertex4s;
qglVertex4sv = glVertex4sv;
qglVertexPointer = glVertexPointer;
qglViewport = glViewport;
// must be init with an active context
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
qglMultiTexCoord1dARB = NULL;
qglMultiTexCoord1dvARB = NULL;
qglMultiTexCoord1fARB = NULL;
qglMultiTexCoord1fvARB = NULL;
qglMultiTexCoord1iARB = NULL;
qglMultiTexCoord1ivARB = NULL;
qglMultiTexCoord1sARB = NULL;
qglMultiTexCoord1svARB = NULL;
qglMultiTexCoord2dARB = NULL;
qglMultiTexCoord2dvARB = NULL;
qglMultiTexCoord2fARB = NULL;
qglMultiTexCoord2fvARB = NULL;
qglMultiTexCoord2iARB = NULL;
qglMultiTexCoord2ivARB = NULL;
qglMultiTexCoord2sARB = NULL;
qglMultiTexCoord2svARB = NULL;
qglMultiTexCoord3dARB = NULL;
qglMultiTexCoord3dvARB = NULL;
qglMultiTexCoord3fARB = NULL;
qglMultiTexCoord3fvARB = NULL;
qglMultiTexCoord3iARB = NULL;
qglMultiTexCoord3ivARB = NULL;
qglMultiTexCoord3sARB = NULL;
qglMultiTexCoord3svARB = NULL;
qglMultiTexCoord4dARB = NULL;
qglMultiTexCoord4dvARB = NULL;
qglMultiTexCoord4fARB = NULL;
qglMultiTexCoord4fvARB = NULL;
qglMultiTexCoord4iARB = NULL;
qglMultiTexCoord4ivARB = NULL;
qglMultiTexCoord4sARB = NULL;
qglMultiTexCoord4svARB = NULL;
#ifdef _WIN32
qwglCopyContext = safe_dlsym( g_hGLDLL, "wglCopyContext" );
qwglCreateContext = safe_dlsym( g_hGLDLL, "wglCreateContext" );
qwglCreateLayerContext = safe_dlsym( g_hGLDLL, "wglCreateLayerContext" );
qwglDeleteContext = safe_dlsym( g_hGLDLL, "wglDeleteContext" );
qwglDescribeLayerPlane = safe_dlsym( g_hGLDLL, "wglDescribeLayerPlane" );
qwglGetCurrentContext = safe_dlsym( g_hGLDLL, "wglGetCurrentContext" );
qwglGetCurrentDC = safe_dlsym( g_hGLDLL, "wglGetCurrentDC" );
qwglGetLayerPaletteEntries = safe_dlsym( g_hGLDLL, "wglGetLayerPaletteEntries" );
qwglGetProcAddress = safe_dlsym( g_hGLDLL, "wglGetProcAddress" );
qwglMakeCurrent = safe_dlsym( g_hGLDLL, "wglMakeCurrent" );
qwglRealizeLayerPalette = safe_dlsym( g_hGLDLL, "wglRealizeLayerPalette" );
qwglSetLayerPaletteEntries = safe_dlsym( g_hGLDLL, "wglSetLayerPaletteEntries" );
qwglShareLists = safe_dlsym( g_hGLDLL, "wglShareLists" );
qwglSwapLayerBuffers = safe_dlsym( g_hGLDLL, "wglSwapLayerBuffers" );
qwglUseFontBitmaps = safe_dlsym( g_hGLDLL, "wglUseFontBitmapsA" );
qwglUseFontOutlines = safe_dlsym( g_hGLDLL, "wglUseFontOutlinesA" );
qwglChoosePixelFormat = safe_dlsym( g_hGLDLL, "wglChoosePixelFormat" );
qwglDescribePixelFormat = safe_dlsym( g_hGLDLL, "wglDescribePixelFormat" );
qwglGetPixelFormat = safe_dlsym( g_hGLDLL, "wglGetPixelFormat" );
qwglSetPixelFormat = safe_dlsym( g_hGLDLL, "wglSetPixelFormat" );
qwglSwapBuffers = safe_dlsym( g_hGLDLL, "wglSwapBuffers" );
qwglSwapIntervalEXT = 0;
qglPointParameterfEXT = 0;
qglPointParameterfvEXT = 0;
qglColorTableEXT = 0;
qglSelectTextureSGIS = 0;
qglMTexCoord2fSGIS = 0;
#endif
#if defined ( __linux__ ) || defined ( __APPLE__ )
qglXChooseVisual = glXChooseVisual;
qglXCreateContext = glXCreateContext;
qglXDestroyContext = glXDestroyContext;
qglXMakeCurrent = glXMakeCurrent;
qglXCopyContext = glXCopyContext;
qglXSwapBuffers = glXSwapBuffers;
qglXCreateGLXPixmap = glXCreateGLXPixmap;
qglXDestroyGLXPixmap = glXDestroyGLXPixmap;
qglXQueryExtension = glXQueryExtension;
qglXQueryVersion = glXQueryVersion;
qglXIsDirect = glXIsDirect;
qglXGetConfig = glXGetConfig;
qglXGetCurrentContext = glXGetCurrentContext;
qglXGetCurrentDrawable = glXGetCurrentDrawable;
qglXWaitGL = glXWaitGL;
qglXWaitX = glXWaitX;
qglXUseXFont = glXUseXFont;
qglXGetProcAddressARB = glXGetProcAddressARB; // Utah-GLX fix
#endif
qglPointParameterfEXT = 0;
qglPointParameterfvEXT = 0;
qglColorTableEXT = 0;
qglSelectTextureSGIS = 0;
qglMTexCoord2fSGIS = 0;
Sys_Printf( "Done.\n" );
if ( init_error == 1 ) {
return 0;
}
return 1;
}
static int GL_ExtensionSupported( const char *extension ){
const GLubyte *extensions = NULL;
const GLubyte *start;
GLubyte *where, *terminator;
// Extension names should not have spaces.
where = (GLubyte *) strchr( extension, ' ' );
if ( where || *extension == '\0' ) {
return 0;
}
extensions = qglGetString( GL_EXTENSIONS );
// It takes a bit of care to be fool-proof about parsing the
// OpenGL extensions string. Don't be fooled by sub-strings, etc.
for ( start = extensions; ; )
{
where = (GLubyte *) strstr( (const char *) start, extension );
if ( !where ) {
break;
}
terminator = where + strlen( extension );
if ( where == start || *( where - 1 ) == ' ' ) {
if ( *terminator == ' ' || *terminator == '\0' ) {
return 1;
}
}
start = terminator;
}
return 0;
}
void* Sys_GLGetExtension( const char *symbol ){
#if defined ( __linux__ ) || defined ( __APPLE__ )
if ( qglXGetProcAddressARB == NULL ) {
return NULL;
}
else{
return qglXGetProcAddressARB( (GLubyte*)symbol );
}
#else
return qwglGetProcAddress( symbol );
#endif
}
void QGL_InitExtensions(){
if ( GL_ExtensionSupported( "GL_ARB_multitexture" ) ) {
qglActiveTextureARB = Sys_GLGetExtension( "glActiveTextureARB" );
qglClientActiveTextureARB = Sys_GLGetExtension( "glClientActiveTextureARB" );
qglMultiTexCoord1dARB = Sys_GLGetExtension( "glMultiTexCoord1dARB" );
qglMultiTexCoord1dvARB = Sys_GLGetExtension( "glMultiTexCoord1dvARB" );
qglMultiTexCoord1fARB = Sys_GLGetExtension( "glMultiTexCoord1fARB" );
qglMultiTexCoord1fvARB = Sys_GLGetExtension( "glMultiTexCoord1fvARB" );
qglMultiTexCoord1iARB = Sys_GLGetExtension( "glMultiTexCoord1iARB" );
qglMultiTexCoord1ivARB = Sys_GLGetExtension( "glMultiTexCoord1ivARB" );
qglMultiTexCoord1sARB = Sys_GLGetExtension( "glMultiTexCoord1sARB" );
qglMultiTexCoord1svARB = Sys_GLGetExtension( "glMultiTexCoord1svARB" );
qglMultiTexCoord2dARB = Sys_GLGetExtension( "glMultiTexCoord2dARB" );
qglMultiTexCoord2dvARB = Sys_GLGetExtension( "glMultiTexCoord2dvARB" );
qglMultiTexCoord2fARB = Sys_GLGetExtension( "glMultiTexCoord2fARB" );
qglMultiTexCoord2fvARB = Sys_GLGetExtension( "glMultiTexCoord2fvARB" );
qglMultiTexCoord2iARB = Sys_GLGetExtension( "glMultiTexCoord2iARB" );
qglMultiTexCoord2ivARB = Sys_GLGetExtension( "glMultiTexCoord2ivARB" );
qglMultiTexCoord2sARB = Sys_GLGetExtension( "glMultiTexCoord2sARB" );
qglMultiTexCoord2svARB = Sys_GLGetExtension( "glMultiTexCoord2svARB" );
qglMultiTexCoord3dARB = Sys_GLGetExtension( "glMultiTexCoord3dARB" );
qglMultiTexCoord3dvARB = Sys_GLGetExtension( "glMultiTexCoord3dvARB" );
qglMultiTexCoord3fARB = Sys_GLGetExtension( "glMultiTexCoord3fARB" );
qglMultiTexCoord3fvARB = Sys_GLGetExtension( "glMultiTexCoord3fvARB" );
qglMultiTexCoord3iARB = Sys_GLGetExtension( "glMultiTexCoord3iARB" );
qglMultiTexCoord3ivARB = Sys_GLGetExtension( "glMultiTexCoord3ivARB" );
qglMultiTexCoord3sARB = Sys_GLGetExtension( "glMultiTexCoord3sARB" );
qglMultiTexCoord3svARB = Sys_GLGetExtension( "glMultiTexCoord3svARB" );
qglMultiTexCoord4dARB = Sys_GLGetExtension( "glMultiTexCoord4dARB" );
qglMultiTexCoord4dvARB = Sys_GLGetExtension( "glMultiTexCoord4dvARB" );
qglMultiTexCoord4fARB = Sys_GLGetExtension( "glMultiTexCoord4fARB" );
qglMultiTexCoord4fvARB = Sys_GLGetExtension( "glMultiTexCoord4fvARB" );
qglMultiTexCoord4iARB = Sys_GLGetExtension( "glMultiTexCoord4iARB" );
qglMultiTexCoord4ivARB = Sys_GLGetExtension( "glMultiTexCoord4ivARB" );
qglMultiTexCoord4sARB = Sys_GLGetExtension( "glMultiTexCoord4sARB" );
qglMultiTexCoord4svARB = Sys_GLGetExtension( "glMultiTexCoord4svARB" );
}
}