mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 07:11:54 +00:00
9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
630 lines
16 KiB
C
630 lines
16 KiB
C
#include <assert.h>
|
|
#include "q3data.h"
|
|
|
|
static void Load3DS( const char *filename, _3DS_t *p3DS, qboolean verbose );
|
|
|
|
static qboolean s_verbose;
|
|
|
|
#define MAX_MATERIALS 100
|
|
#define MAX_NAMED_OBJECTS 100
|
|
#define MAX_MESH_MATERIAL_GROUPS 100
|
|
#define MAX_TRI_OBJECTS 512
|
|
|
|
static char s_buffer[1000000];
|
|
|
|
static int ReadString( FILE *fp, char *buffer )
|
|
{
|
|
int i = 0;
|
|
int bytesRead = 0;
|
|
|
|
do
|
|
{
|
|
fread( &buffer[i], 1, sizeof( char ), fp );
|
|
bytesRead++;
|
|
} while ( buffer[i++] != 0 );
|
|
buffer[i] = 0;
|
|
|
|
return bytesRead;
|
|
}
|
|
|
|
static int ReadChunkAndLength( FILE *fp, short *chunk, long *len )
|
|
{
|
|
if ( fread( chunk, sizeof( short ), 1, fp ) != 1 )
|
|
return 0;
|
|
if ( fread( len, sizeof( long ), 1, fp ) != 1 )
|
|
Error( "Unexpected EOF found" );
|
|
return 1;
|
|
}
|
|
|
|
static void LoadMapName( FILE *fp, char *buffer, int thisChunkLen )
|
|
{
|
|
unsigned short chunkID;
|
|
long chunkLen;
|
|
long bytesRead = 0;
|
|
|
|
while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) )
|
|
{
|
|
switch ( chunkID )
|
|
{
|
|
case _3DS_CHUNK_MAT_MAPNAME:
|
|
fread( buffer, chunkLen - 6, 1, fp );
|
|
break;
|
|
default:
|
|
fread( s_buffer, chunkLen - 6, 1, fp );
|
|
break;
|
|
}
|
|
bytesRead += chunkLen;
|
|
if ( bytesRead >= thisChunkLen )
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void LoadMaterialList( FILE *fp, long thisChunkLen, _3DSMaterial_t *pMat )
|
|
{
|
|
long chunkLen;
|
|
unsigned short chunkID;
|
|
long bytesRead = 0;
|
|
_3DSMaterial_t mat;
|
|
char curdir[1024];
|
|
char buffer[2048];
|
|
|
|
memset( &mat, 0, sizeof( mat ) );
|
|
|
|
if ( s_verbose )
|
|
printf( " >>> MATERIAL LIST\n" );
|
|
|
|
while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) )
|
|
{
|
|
switch ( chunkID )
|
|
{
|
|
case _3DS_CHUNK_MAT_NAME:
|
|
fread( mat.name, chunkLen - 6, 1, fp );
|
|
if ( s_verbose )
|
|
printf( " found mat name '%s'\n", mat.name );
|
|
break;
|
|
case _3DS_CHUNK_TEXMAP:
|
|
LoadMapName( fp, mat.texture, chunkLen - 6 );
|
|
if ( s_verbose )
|
|
printf( " found texture '%s'\n", mat.texture );
|
|
break;
|
|
case _3DS_CHUNK_SPECMAP:
|
|
LoadMapName( fp, mat.specular, chunkLen - 6 );
|
|
if ( s_verbose )
|
|
printf( " found specular map '%s'\n", mat.specular );
|
|
break;
|
|
case _3DS_CHUNK_OPACMAP:
|
|
LoadMapName( fp, mat.opacity, chunkLen - 6 );
|
|
if ( s_verbose )
|
|
printf( " found opacity map '%s'\n", mat.opacity );
|
|
break;
|
|
case _3DS_CHUNK_REFLMAP:
|
|
LoadMapName( fp, mat.reflection, chunkLen - 6 );
|
|
if ( s_verbose )
|
|
printf( " found reflection map '%s'\n", mat.reflection );
|
|
break;
|
|
case _3DS_CHUNK_BUMPMAP:
|
|
LoadMapName( fp, mat.bump, chunkLen - 6 );
|
|
if ( s_verbose )
|
|
printf( " found bump map '%s'\n", mat.bump );
|
|
break;
|
|
default:
|
|
fread( s_buffer, chunkLen - 6, 1, fp );
|
|
break;
|
|
}
|
|
|
|
bytesRead += chunkLen;
|
|
|
|
if ( bytesRead >= thisChunkLen )
|
|
break;
|
|
}
|
|
|
|
Q_getwd( curdir );
|
|
|
|
if ( mat.texture[0] )
|
|
{
|
|
sprintf( buffer, "%s%s", curdir, mat.texture );
|
|
if ( strstr( buffer, gamedir + 1 ) )
|
|
strcpy( mat.texture, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
|
|
else
|
|
strcpy( mat.texture, buffer );
|
|
}
|
|
|
|
if ( mat.specular[0] )
|
|
{
|
|
sprintf( buffer, "%s%s", curdir, mat.specular );
|
|
if ( strstr( buffer, gamedir + 1 ) )
|
|
strcpy( mat.specular, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
|
|
else
|
|
strcpy( mat.specular, buffer );
|
|
}
|
|
|
|
if ( mat.bump[0] )
|
|
{
|
|
sprintf( buffer, "%s%s", curdir, mat.bump );
|
|
if ( strstr( buffer, gamedir + 1 ) )
|
|
strcpy( mat.bump, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
|
|
else
|
|
strcpy( mat.bump, buffer );
|
|
}
|
|
|
|
if ( mat.reflection[0] )
|
|
{
|
|
sprintf( buffer, "%s%s", curdir, mat.reflection );
|
|
if ( strstr( buffer, gamedir + 1 ) )
|
|
strcpy( mat.reflection, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
|
|
else
|
|
strcpy( mat.reflection, buffer );
|
|
}
|
|
|
|
if ( mat.opacity[0] )
|
|
{
|
|
sprintf( buffer, "%s%s", curdir, mat.opacity );
|
|
if ( strstr( buffer, gamedir + 1 ) )
|
|
strcpy( mat.opacity, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
|
|
else
|
|
strcpy( mat.opacity, buffer );
|
|
}
|
|
|
|
*pMat = mat;
|
|
}
|
|
|
|
static void LoadMeshMaterialGroup( FILE *fp, long thisChunkLen, _3DSMeshMaterialGroup_t *pMMG )
|
|
{
|
|
_3DSMeshMaterialGroup_t mmg;
|
|
|
|
memset( &mmg, 0, sizeof( mmg ) );
|
|
|
|
ReadString( fp, mmg.name );
|
|
|
|
fread( &mmg.numFaces, sizeof( mmg.numFaces ), 1, fp );
|
|
mmg.pFaces = malloc( sizeof( mmg.pFaces[0] ) * mmg.numFaces );
|
|
fread( mmg.pFaces, sizeof( mmg.pFaces[0] ), mmg.numFaces, fp );
|
|
|
|
if ( s_verbose )
|
|
{
|
|
printf( " >>> MESH MATERIAL GROUP '%s' (%d faces)\n", mmg.name, mmg.numFaces );
|
|
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0; i < mmg.numFaces; i++ )
|
|
{
|
|
printf( " %d\n", mmg.pFaces[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
*pMMG = mmg;
|
|
}
|
|
|
|
static void LoadNamedTriObject( FILE *fp, long thisChunkLen, _3DSTriObject_t *pTO )
|
|
{
|
|
long chunkLen;
|
|
unsigned short chunkID;
|
|
int i = 0;
|
|
long bytesRead = 0;
|
|
_3DSTriObject_t triObj;
|
|
_3DSMeshMaterialGroup_t meshMaterialGroups[MAX_MESH_MATERIAL_GROUPS];
|
|
int numMeshMaterialGroups = 0;
|
|
|
|
memset( &triObj, 0, sizeof( triObj ) );
|
|
|
|
if ( s_verbose )
|
|
printf( " >>> NAMED TRI OBJECT\n" );
|
|
|
|
while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) )
|
|
{
|
|
switch ( chunkID )
|
|
{
|
|
case _3DS_CHUNK_MSH_MAT_GROUP:
|
|
LoadMeshMaterialGroup( fp, chunkLen - 6, &meshMaterialGroups[numMeshMaterialGroups] );
|
|
bytesRead += chunkLen;
|
|
numMeshMaterialGroups++;
|
|
break;
|
|
case _3DS_CHUNK_FACE_ARRAY:
|
|
fread( &triObj.numFaces, sizeof( triObj.numFaces ), 1, fp );
|
|
assert( triObj.pFaces == 0 );
|
|
|
|
triObj.pFaces = malloc( sizeof( triObj.pFaces[0] ) * triObj.numFaces );
|
|
fread( triObj.pFaces, sizeof( triObj.pFaces[0] ), triObj.numFaces, fp );
|
|
bytesRead += sizeof( triObj.numFaces ) + triObj.numFaces * sizeof( triObj.pFaces[0] ) + 6;
|
|
|
|
if ( s_verbose )
|
|
{
|
|
printf( " found face array with %d faces\n", triObj.numFaces );
|
|
for ( i = 0; i < triObj.numFaces; i++ )
|
|
{
|
|
printf( " %d: %d,%d,%d\n", i, triObj.pFaces[i].a, triObj.pFaces[i].b, triObj.pFaces[i].c );
|
|
}
|
|
}
|
|
|
|
break;
|
|
case _3DS_CHUNK_POINT_ARRAY:
|
|
fread( &triObj.numPoints, sizeof( triObj.numPoints ), 1, fp );
|
|
triObj.pPoints = malloc( sizeof( triObj.pPoints[0] ) * triObj.numPoints );
|
|
fread( triObj.pPoints, sizeof( triObj.pPoints[0] ), triObj.numPoints, fp );
|
|
bytesRead += sizeof( triObj.numPoints ) + triObj.numPoints * sizeof( triObj.pPoints[0] ) + 6;
|
|
|
|
// flip points around into our coordinate system
|
|
for ( i = 0; i < triObj.numPoints; i++ )
|
|
{
|
|
float x, y, z;
|
|
|
|
x = triObj.pPoints[i].x;
|
|
y = triObj.pPoints[i].y;
|
|
z = triObj.pPoints[i].z;
|
|
|
|
triObj.pPoints[i].x = -y;
|
|
triObj.pPoints[i].y = x;
|
|
triObj.pPoints[i].z = z;
|
|
}
|
|
|
|
if ( s_verbose )
|
|
{
|
|
printf( " found point array with %d points\n", triObj.numPoints );
|
|
for ( i = 0; i < triObj.numPoints; i++ )
|
|
{
|
|
printf( " %d: %f,%f,%f\n", i, triObj.pPoints[i].x, triObj.pPoints[i].y, triObj.pPoints[i].z );
|
|
}
|
|
}
|
|
break;
|
|
case _3DS_CHUNK_TEX_VERTS:
|
|
fread( &triObj.numTexVerts, sizeof( triObj.numTexVerts ), 1, fp );
|
|
triObj.pTexVerts = malloc( sizeof( triObj.pTexVerts[0] ) * triObj.numTexVerts );
|
|
fread( triObj.pTexVerts, sizeof( triObj.pTexVerts[0] ), triObj.numTexVerts, fp );
|
|
bytesRead += sizeof( triObj.numTexVerts ) + sizeof( triObj.pTexVerts[0] ) * triObj.numTexVerts + 6;
|
|
|
|
if ( s_verbose )
|
|
{
|
|
printf( " found tex vert array with %d tex verts\n", triObj.numTexVerts );
|
|
for ( i = 0; i < triObj.numTexVerts; i++ )
|
|
{
|
|
printf( " %d: %f,%f\n", i, triObj.pTexVerts[i].s, triObj.pTexVerts[i].t );
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
fread( s_buffer, chunkLen - 6, 1, fp );
|
|
bytesRead += chunkLen;
|
|
break;
|
|
}
|
|
|
|
if ( bytesRead >= thisChunkLen )
|
|
break;
|
|
}
|
|
*pTO = triObj;
|
|
|
|
if ( numMeshMaterialGroups == 0 )
|
|
{
|
|
numMeshMaterialGroups = 1;
|
|
strcpy( meshMaterialGroups[0].name, "(null)" );
|
|
if ( pTO->numTexVerts ) {
|
|
printf( "Warning: assigning (null) skin to tri object\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
assert( pTO->numFaces == meshMaterialGroups[0].numFaces );
|
|
}
|
|
|
|
pTO->pMeshMaterialGroups = malloc( sizeof( _3DSMeshMaterialGroup_t ) * numMeshMaterialGroups );
|
|
memcpy( pTO->pMeshMaterialGroups, meshMaterialGroups, numMeshMaterialGroups * sizeof( meshMaterialGroups[0] ) );
|
|
pTO->numMeshMaterialGroups = numMeshMaterialGroups;
|
|
|
|
//
|
|
// sanity checks
|
|
//
|
|
assert( numMeshMaterialGroups <= 1 );
|
|
}
|
|
|
|
static void LoadNamedObject( FILE *fp, long thisChunkLen, _3DSNamedObject_t *pNO )
|
|
{
|
|
long chunkLen;
|
|
unsigned short chunkID;
|
|
int i = 0;
|
|
long bytesRead = 0;
|
|
char name[100];
|
|
_3DSTriObject_t triObj[MAX_TRI_OBJECTS];
|
|
int numTriObjects = 0;
|
|
|
|
memset( triObj, 0, sizeof( triObj ) );
|
|
|
|
bytesRead += ReadString( fp, name );
|
|
|
|
if ( s_verbose )
|
|
printf( " >>> NAMED OBJECT '%s'\n", name );
|
|
|
|
while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) )
|
|
{
|
|
switch ( chunkID )
|
|
{
|
|
case _3DS_CHUNK_NAMED_TRI_OBJECT:
|
|
LoadNamedTriObject( fp, chunkLen - 6, &triObj[numTriObjects] );
|
|
numTriObjects++;
|
|
break;
|
|
default:
|
|
fread( s_buffer, chunkLen - 6, 1, fp );
|
|
break;
|
|
}
|
|
|
|
bytesRead += chunkLen;
|
|
|
|
if ( bytesRead >= thisChunkLen )
|
|
break;
|
|
}
|
|
|
|
strcpy( pNO->name, name );
|
|
pNO->pTriObjects = malloc( sizeof( _3DSTriObject_t ) * numTriObjects );
|
|
memcpy( pNO->pTriObjects, triObj, sizeof( triObj[0] ) * numTriObjects );
|
|
pNO->numTriObjects = numTriObjects;
|
|
|
|
assert( numTriObjects <= 1 );
|
|
}
|
|
|
|
static void LoadEditChunk( FILE *fp, long thisChunkLen, _3DSEditChunk_t *pEC )
|
|
{
|
|
unsigned short chunkID;
|
|
long chunkLen;
|
|
long bytesRead = 0;
|
|
_3DSEditChunk_t editChunk;
|
|
|
|
_3DSMaterial_t mat[MAX_MATERIALS];
|
|
_3DSNamedObject_t namedObjects[MAX_NAMED_OBJECTS];
|
|
|
|
int numMaterials = 0, numNamedObjects = 0;
|
|
|
|
memset( &editChunk, 0, sizeof( editChunk ) );
|
|
|
|
if ( s_verbose )
|
|
printf( ">>> EDIT CHUNK\n" );
|
|
|
|
while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) )
|
|
{
|
|
switch ( chunkID )
|
|
{
|
|
case _3DS_CHUNK_MAT_LIST:
|
|
LoadMaterialList( fp, chunkLen - 6, &mat[numMaterials] );
|
|
numMaterials++;
|
|
break;
|
|
case _3DS_CHUNK_NAMED_OBJECT:
|
|
LoadNamedObject( fp, chunkLen - 6, &namedObjects[numNamedObjects] );
|
|
if ( namedObjects[numNamedObjects].numTriObjects != 0 )
|
|
++numNamedObjects;
|
|
break;
|
|
case _3DS_CHUNK_MESH_VERSION:
|
|
default:
|
|
fread( s_buffer, chunkLen - 6, 1, fp );
|
|
break;
|
|
}
|
|
|
|
bytesRead += chunkLen;
|
|
|
|
if ( bytesRead >= thisChunkLen )
|
|
break;
|
|
}
|
|
|
|
if ( numMaterials == 0 )
|
|
{
|
|
numMaterials = 1;
|
|
strcpy( mat[0].name, "(null)" );
|
|
printf( "Warning: no material definitions found\n" );
|
|
}
|
|
|
|
pEC->numNamedObjects = numNamedObjects;
|
|
|
|
pEC->pMaterials = malloc( sizeof( _3DSMaterial_t ) * numMaterials );
|
|
pEC->pNamedObjects = malloc( sizeof( _3DSNamedObject_t ) * numNamedObjects );
|
|
|
|
memcpy( pEC->pMaterials, mat, numMaterials * sizeof( mat[0] ) );
|
|
memcpy( pEC->pNamedObjects, namedObjects, numNamedObjects * sizeof( namedObjects[0] ) );
|
|
}
|
|
|
|
static void Load3DS( const char *filename, _3DS_t *p3DS, qboolean verbose )
|
|
{
|
|
FILE *fp;
|
|
unsigned short chunkID;
|
|
long chunkLen;
|
|
_3DSEditChunk_t editChunk;
|
|
|
|
s_verbose = verbose;
|
|
|
|
if ( ( fp = fopen( filename, "rb" ) ) == 0 )
|
|
Error( "Unable to open '%s'", filename );
|
|
|
|
// read magic number
|
|
if ( ( fread( &chunkID, sizeof( short ), 1, fp ) != 1 ) ||
|
|
( LittleShort( chunkID ) != _3DS_CHUNK_MAGIC ) )
|
|
{
|
|
Error( "Missing or incorrect magic number in '%s'", filename );
|
|
}
|
|
if ( fread( &chunkLen, sizeof( chunkLen ), 1, fp ) != 1 )
|
|
Error( "Unexpected EOF encountered in '%s'", filename );
|
|
// version number
|
|
if ( !ReadChunkAndLength( fp, &chunkID, &chunkLen ) )
|
|
Error( "Missing version number in '%s'", filename );
|
|
if ( fread( s_buffer, chunkLen - 6, 1, fp ) != 1 )
|
|
Error( "Unexpected EOF encountered in '%s'", filename );
|
|
|
|
while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) )
|
|
{
|
|
switch ( chunkID )
|
|
{
|
|
case _3DS_CHUNK_EDIT:
|
|
LoadEditChunk( fp, chunkLen - 6, &editChunk );
|
|
break;
|
|
case _3DS_CHUNK_KEYFRAME_DATA:
|
|
fread( s_buffer, chunkLen - 6, 1, fp );
|
|
break;
|
|
default:
|
|
fread( s_buffer, chunkLen - 6, 1, fp );
|
|
break;
|
|
}
|
|
}
|
|
|
|
fclose( fp );
|
|
|
|
p3DS->editChunk = editChunk;
|
|
}
|
|
|
|
static void ComputeNormals( _3DSTriObject_t *pTO, triangle_t *pTris )
|
|
{
|
|
vec3_t faceNormals[POLYSET_MAXTRIANGLES];
|
|
vec3_t vertexNormals[POLYSET_MAXTRIANGLES*3];
|
|
vec3_t side0, side1, facenormal;
|
|
int f, v;
|
|
|
|
memset( faceNormals, 0, sizeof( faceNormals ) );
|
|
memset( vertexNormals, 0, sizeof( vertexNormals ) );
|
|
|
|
//
|
|
// compute face normals
|
|
//
|
|
for ( f = 0; f < pTO->numFaces; f++ )
|
|
{
|
|
VectorSubtract( pTris[f].verts[0], pTris[f].verts[1], side0 );
|
|
VectorSubtract( pTris[f].verts[2], pTris[f].verts[1], side1 );
|
|
|
|
CrossProduct( side0, side1, facenormal );
|
|
VectorNormalize( facenormal, faceNormals[f] );
|
|
}
|
|
|
|
//
|
|
// sum vertex normals
|
|
//
|
|
for ( v = 0; v < pTO->numPoints; v++ )
|
|
{
|
|
for ( f = 0; f < pTO->numFaces; f++ )
|
|
{
|
|
if ( ( pTO->pFaces[f].a == v ) ||
|
|
( pTO->pFaces[f].b == v ) ||
|
|
( pTO->pFaces[f].c == v ) )
|
|
{
|
|
vertexNormals[v][0] += faceNormals[f][0];
|
|
vertexNormals[v][1] += faceNormals[f][1];
|
|
vertexNormals[v][2] += faceNormals[f][2];
|
|
}
|
|
}
|
|
|
|
VectorNormalize( vertexNormals[v], vertexNormals[v] );
|
|
}
|
|
|
|
//
|
|
// copy vertex normals into triangles
|
|
//
|
|
for ( f = 0; f < pTO->numFaces; f++ )
|
|
{
|
|
int i0 = pTO->pFaces[f].c;
|
|
int i1 = pTO->pFaces[f].b;
|
|
int i2 = pTO->pFaces[f].a;
|
|
|
|
VectorCopy( vertexNormals[i0], pTris[f].normals[0] );
|
|
VectorCopy( vertexNormals[i1], pTris[f].normals[1] );
|
|
VectorCopy( vertexNormals[i2], pTris[f].normals[2] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
** void _3DS_LoadPolysets
|
|
*/
|
|
void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose )
|
|
{
|
|
_3DS_t _3ds;
|
|
int numPolysets;
|
|
polyset_t *pPSET;
|
|
triangle_t *ptri, *triangles;
|
|
int i;
|
|
|
|
// load the 3DS
|
|
memset( &_3ds, 0, sizeof( _3ds ) );
|
|
Load3DS( filename, &_3ds, verbose );
|
|
|
|
// compute information
|
|
numPolysets = _3ds.editChunk.numNamedObjects;
|
|
|
|
// allocate memory
|
|
pPSET = calloc( 1, numPolysets * sizeof( polyset_t ) );
|
|
triangles = ptri = calloc( 1, POLYSET_MAXTRIANGLES * sizeof( triangle_t ) );
|
|
|
|
// copy the data over
|
|
for ( i = 0; i < numPolysets; i++ )
|
|
{
|
|
char matnamebuf[1024];
|
|
int j;
|
|
triangle_t *tri;
|
|
_3DSTriObject_t *pTO = &_3ds.editChunk.pNamedObjects[i].pTriObjects[0];
|
|
|
|
pPSET[i].triangles = ptri;
|
|
pPSET[i].numtriangles = pTO->numFaces;
|
|
strcpy( pPSET[i].name, _3ds.editChunk.pNamedObjects[i].name );
|
|
|
|
strcpy( matnamebuf, filename );
|
|
if ( strrchr( matnamebuf, '/' ) )
|
|
*( strrchr( matnamebuf, '/' ) + 1 )= 0;
|
|
strcat( matnamebuf, pTO->pMeshMaterialGroups[0].name );
|
|
|
|
if ( strstr( matnamebuf, gamedir ) )
|
|
strcpy( pPSET[i].materialname, strstr( matnamebuf, gamedir ) + strlen( gamedir ) );
|
|
else
|
|
strcpy( pPSET[i].materialname, pTO->pMeshMaterialGroups[0].name );
|
|
|
|
assert( pPSET[i].numtriangles < POLYSET_MAXTRIANGLES );
|
|
|
|
for ( tri = ptri, j = 0; j < pPSET[i].numtriangles; j++ )
|
|
{
|
|
int i0 = pTO->pFaces[j].c;
|
|
int i1 = pTO->pFaces[j].b;
|
|
int i2 = pTO->pFaces[j].a;
|
|
|
|
tri->verts[0][0] = pTO->pPoints[i0].x;
|
|
tri->verts[0][1] = pTO->pPoints[i0].y;
|
|
tri->verts[0][2] = pTO->pPoints[i0].z;
|
|
|
|
tri->verts[1][0] = pTO->pPoints[i1].x;
|
|
tri->verts[1][1] = pTO->pPoints[i1].y;
|
|
tri->verts[1][2] = pTO->pPoints[i1].z;
|
|
|
|
tri->verts[2][0] = pTO->pPoints[i2].x;
|
|
tri->verts[2][1] = pTO->pPoints[i2].y;
|
|
tri->verts[2][2] = pTO->pPoints[i2].z;
|
|
/*
|
|
for ( k = 0; k < 3; k++ )
|
|
{
|
|
tri->colors[0][k] = 1;
|
|
tri->colors[1][k] = 1;
|
|
tri->colors[2][k] = 1;
|
|
}
|
|
*/
|
|
|
|
if ( pTO->pTexVerts )
|
|
{
|
|
tri->texcoords[0][0] = pTO->pTexVerts[i0].s;
|
|
tri->texcoords[0][1] = 1.0f - pTO->pTexVerts[i0].t;
|
|
tri->texcoords[1][0] = pTO->pTexVerts[i1].s;
|
|
tri->texcoords[1][1] = 1.0f - pTO->pTexVerts[i1].t;
|
|
tri->texcoords[2][0] = pTO->pTexVerts[i2].s;
|
|
tri->texcoords[2][1] = 1.0f - pTO->pTexVerts[i2].t;
|
|
}
|
|
|
|
tri++;
|
|
}
|
|
|
|
ptri += pPSET[i].numtriangles;
|
|
assert( ptri - triangles < POLYSET_MAXTRIANGLES );
|
|
}
|
|
|
|
// compute normal data
|
|
#if 0
|
|
for ( i = 0; i < numPolysets; i++ )
|
|
{
|
|
// unique vertices based solely on vertex position
|
|
ComputeNormals( &_3ds.editChunk.pNamedObjects[i].pTriObjects[0],
|
|
pPSET[i].triangles );
|
|
}
|
|
#endif
|
|
|
|
free( _3ds.editChunk.pMaterials );
|
|
free( _3ds.editChunk.pNamedObjects );
|
|
|
|
*ppPSET = pPSET;
|
|
*numpsets = numPolysets;
|
|
}
|