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https://github.com/TTimo/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
858 lines
23 KiB
C
858 lines
23 KiB
C
/* -----------------------------------------------------------------------------
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PicoModel Library
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Copyright (c) 2002, Randy Reddig & seaw0lf
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the names of the copyright holders nor the names of its contributors may
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be used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------- */
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/* marker */
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#define PM_OBJ_C
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/* dependencies */
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#include "picointernal.h"
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/* disable warnings */
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#ifdef WIN32
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#pragma warning( disable:4100 ) /* unref param */
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#endif
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/* todo:
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* - '_obj_load' code crashes in a weird way after
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* '_obj_mtl_load' for a few .mtl files
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* - process 'mtllib' rather than using <model>.mtl
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* - handle 'usemtl' statements
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*/
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/* uncomment when debugging this module */
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/* #define DEBUG_PM_OBJ */
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/* #define DEBUG_PM_OBJ_EX */
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/* this holds temporary vertex data read by parser */
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typedef struct SObjVertexData
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{
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picoVec3_t v; /* geometric vertices */
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picoVec2_t vt; /* texture vertices */
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picoVec3_t vn; /* vertex normals (optional) */
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}
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TObjVertexData;
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/* _obj_canload:
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* validates a wavefront obj model file.
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*/
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static int _obj_canload( PM_PARAMS_CANLOAD )
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{
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picoParser_t *p;
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/* check data length */
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if (bufSize < 30)
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return PICO_PMV_ERROR_SIZE;
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/* first check file extension. we have to do this for objs */
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/* cause there is no good way to identify the contents */
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if (_pico_stristr(fileName,".obj") != NULL ||
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_pico_stristr(fileName,".wf" ) != NULL)
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{
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return PICO_PMV_OK;
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}
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/* if the extension check failed we parse through the first */
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/* few lines in file and look for common keywords often */
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/* appearing at the beginning of wavefront objects */
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/* alllocate a new pico parser */
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p = _pico_new_parser( (picoByte_t *)buffer,bufSize );
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if (p == NULL)
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return PICO_PMV_ERROR_MEMORY;
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/* parse obj head line by line for type check */
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while( 1 )
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{
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/* get first token on line */
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if (_pico_parse_first( p ) == NULL)
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break;
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/* we only parse the first few lines, say 80 */
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if (p->curLine > 80)
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break;
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/* skip empty lines */
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if (p->token == NULL || !strlen( p->token ))
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continue;
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/* material library keywords are teh good */
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if (!_pico_stricmp(p->token,"usemtl") ||
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!_pico_stricmp(p->token,"mtllib") ||
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!_pico_stricmp(p->token,"g") ||
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!_pico_stricmp(p->token,"v")) /* v,g bit fishy, but uh... */
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{
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/* free the pico parser thing */
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_pico_free_parser( p );
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/* seems to be a valid wavefront obj */
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return PICO_PMV_OK;
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}
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/* skip rest of line */
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_pico_parse_skip_rest( p );
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}
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/* free the pico parser thing */
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_pico_free_parser( p );
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/* doesn't really look like an obj to us */
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return PICO_PMV_ERROR;
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}
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/* SizeObjVertexData:
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* This pretty piece of 'alloc ahead' code dynamically
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* allocates - and reallocates as soon as required -
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* my vertex data array in even steps.
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*/
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#define SIZE_OBJ_STEP 4096
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static TObjVertexData *SizeObjVertexData(
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TObjVertexData *vertexData, int reqEntries,
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int *entries, int *allocated)
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{
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int newAllocated;
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/* sanity checks */
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if (reqEntries < 1)
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return NULL;
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if (entries == NULL || allocated == NULL)
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return NULL; /* must have */
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/* no need to grow yet */
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if (vertexData && (reqEntries < *allocated))
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{
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*entries = reqEntries;
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return vertexData;
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}
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/* given vertex data ptr not allocated yet */
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if (vertexData == NULL)
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{
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/* how many entries to allocate */
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newAllocated = (reqEntries > SIZE_OBJ_STEP) ?
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reqEntries : SIZE_OBJ_STEP;
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/* throw out an extended debug message */
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#ifdef DEBUG_PM_OBJ_EX
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printf("SizeObjVertexData: allocate (%d entries)\n",
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newAllocated);
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#endif
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/* first time allocation */
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vertexData = (TObjVertexData *)
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_pico_alloc( sizeof(TObjVertexData) * newAllocated );
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/* allocation failed */
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if (vertexData == NULL)
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return NULL;
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/* allocation succeeded */
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*allocated = newAllocated;
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*entries = reqEntries;
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return vertexData;
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}
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/* given vertex data ptr needs to be resized */
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if (reqEntries == *allocated)
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{
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newAllocated = (*allocated + SIZE_OBJ_STEP);
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/* throw out an extended debug message */
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#ifdef DEBUG_PM_OBJ_EX
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printf("SizeObjVertexData: reallocate (%d entries)\n",
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newAllocated);
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#endif
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/* try to reallocate */
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vertexData = (TObjVertexData *)
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_pico_realloc( (void *)&vertexData,
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sizeof(TObjVertexData) * (*allocated),
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sizeof(TObjVertexData) * (newAllocated));
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/* reallocation failed */
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if (vertexData == NULL)
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return NULL;
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/* reallocation succeeded */
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*allocated = newAllocated;
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*entries = reqEntries;
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return vertexData;
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}
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/* we're b0rked when we reach this */
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return NULL;
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}
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static void FreeObjVertexData( TObjVertexData *vertexData )
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{
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if (vertexData != NULL)
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{
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free( (TObjVertexData *)vertexData );
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}
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}
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static int _obj_mtl_load( picoModel_t *model )
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{
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picoShader_t *curShader = NULL;
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picoParser_t *p;
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picoByte_t *mtlBuffer;
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int mtlBufSize;
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char *fileName;
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/* sanity checks */
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if( model == NULL || model->fileName == NULL )
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return 0;
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/* skip if we have a zero length model file name */
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if (!strlen( model->fileName ))
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return 0;
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/* helper */
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#define _obj_mtl_error_return \
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{ \
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_pico_free_parser( p ); \
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_pico_free_file( mtlBuffer ); \
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_pico_free( fileName ); \
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return 0; \
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}
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/* alloc copy of model file name */
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fileName = _pico_clone_alloc( model->fileName );
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if (fileName == NULL)
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return 0;
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/* change extension of model file to .mtl */
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_pico_setfext( fileName, "mtl" );
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/* load .mtl file contents */
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_pico_load_file( fileName,&mtlBuffer,&mtlBufSize );
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/* check result */
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if (mtlBufSize == 0) return 1; /* file is empty: no error */
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if (mtlBufSize < 0) return 0; /* load failed: error */
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/* create a new pico parser */
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p = _pico_new_parser( mtlBuffer, mtlBufSize );
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if (p == NULL)
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_obj_mtl_error_return;
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/* doo teh .mtl parse */
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while( 1 )
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{
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/* get next token in material file */
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if (_pico_parse( p,1 ) == NULL)
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break;
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#if 0
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/* skip empty lines */
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if (p->token == NULL || !strlen( p->token ))
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continue;
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/* skip comment lines */
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if (p->token[0] == '#')
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{
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_pico_parse_skip_rest( p );
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continue;
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}
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/* new material */
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if (!_pico_stricmp(p->token,"newmtl"))
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{
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picoShader_t *shader;
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char *name;
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/* get material name */
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name = _pico_parse( p,0 );
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/* validate material name */
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if (name == NULL || !strlen(name))
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{
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_pico_printf( PICO_ERROR,"Missing material name in MTL, line %d.",p->curLine);
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_obj_mtl_error_return;
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}
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/* create a new pico shader */
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shader = PicoNewShader( model );
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if (shader == NULL)
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_obj_mtl_error_return;
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/* set shader name */
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PicoSetShaderName( shader,name );
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/* assign pointer to current shader */
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curShader = shader;
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}
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/* diffuse map name */
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else if (!_pico_stricmp(p->token,"map_kd"))
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{
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char *mapName;
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/* pointer to current shader must be valid */
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if (curShader == NULL)
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_obj_mtl_error_return;
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/* get material's diffuse map name */
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mapName = _pico_parse( p,0 );
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/* validate map name */
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if (mapName == NULL || !strlen(mapName))
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{
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_pico_printf( PICO_ERROR,"Missing material map name in MTL, line %d.",p->curLine);
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_obj_mtl_error_return;
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}
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/* set shader map name */
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PicoSetShaderMapName( shader,mapName );
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}
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/* dissolve factor (pseudo transparency 0..1) */
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/* where 0 means 100% transparent and 1 means opaque */
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else if (!_pico_stricmp(p->token,"d"))
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{
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picoByte_t *diffuse;
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float value;
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/* get dissolve factor */
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if (!_pico_parse_float( p,&value ))
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_obj_mtl_error_return;
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/* set shader transparency */
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PicoSetShaderTransparency( curShader,value );
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/* get shader's diffuse color */
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diffuse = PicoGetShaderDiffuseColor( curShader );
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/* set diffuse alpha to transparency */
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diffuse[ 3 ] = (picoByte_t)( value * 255.0 );
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/* set shader's new diffuse color */
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PicoSetShaderDiffuseColor( curShader,diffuse );
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}
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/* shininess (phong specular component) */
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else if (!_pico_stricmp(p->token,"ns"))
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{
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/* remark:
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* - well, this is some major obj spec fuckup once again. some
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* apps store this in 0..1 range, others use 0..100 range,
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* even others use 0..2048 range, and again others use the
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* range 0..128, some even use 0..1000, 0..200, 400..700,
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* honestly, what's up with the 3d app coders? happens when
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* you smoke too much weed i guess. -sea
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*/
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float value;
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/* pointer to current shader must be valid */
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if (curShader == NULL)
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_obj_mtl_error_return;
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/* get totally screwed up shininess (a random value in fact ;) */
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if (!_pico_parse_float( p,&value ))
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_obj_mtl_error_return;
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/* okay, there is no way to set this correctly, so we simply */
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/* try to guess a few ranges (most common ones i have seen) */
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/* assume 0..2048 range */
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if (value > 1000)
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value = 128.0 * (value / 2048.0);
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/* assume 0..1000 range */
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else if (value > 200)
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value = 128.0 * (value / 1000.0);
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/* assume 0..200 range */
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else if (value > 100)
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value = 128.0 * (value / 200.0);
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/* assume 0..100 range */
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else if (value > 1)
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value = 128.0 * (value / 100.0);
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/* assume 0..1 range */
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else {
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value *= 128.0;
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}
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/* negative shininess is bad (yes, i have seen it...) */
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if (value < 0.0) value = 0.0;
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/* set the pico shininess value in range 0..127 */
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/* geez, .obj is such a mess... */
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PicoSetShaderShininess( curShader,value );
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}
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/* kol0r ambient (wut teh fuk does "ka" stand for?) */
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else if (!_pico_stricmp(p->token,"ka"))
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{
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picoColor_t color;
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picoVec3_t v;
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/* pointer to current shader must be valid */
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if (curShader == NULL)
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_obj_mtl_error_return;
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/* get color vector */
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if (!_pico_parse_vec( p,v ))
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_obj_mtl_error_return;
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/* scale to byte range */
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color[ 0 ] = (picoByte_t)( v[ 0 ] * 255 );
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color[ 1 ] = (picoByte_t)( v[ 1 ] * 255 );
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color[ 2 ] = (picoByte_t)( v[ 2 ] * 255 );
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color[ 3 ] = (picoByte_t)( 255 );
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/* set ambient color */
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PicoSetShaderAmbientColor( curShader,color );
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}
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/* kol0r diffuse */
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else if (!_pico_stricmp(p->token,"kd"))
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{
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picoColor_t color;
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picoVec3_t v;
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/* pointer to current shader must be valid */
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if (curShader == NULL)
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_obj_mtl_error_return;
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/* get color vector */
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if (!_pico_parse_vec( p,v ))
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_obj_mtl_error_return;
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/* scale to byte range */
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color[ 0 ] = (picoByte_t)( v[ 0 ] * 255 );
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color[ 1 ] = (picoByte_t)( v[ 1 ] * 255 );
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color[ 2 ] = (picoByte_t)( v[ 2 ] * 255 );
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color[ 3 ] = (picoByte_t)( 255 );
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/* set diffuse color */
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PicoSetShaderDiffuseColor( curShader,color );
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}
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/* kol0r specular */
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else if (!_pico_stricmp(p->token,"ks"))
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{
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picoColor_t color;
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picoVec3_t v;
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/* pointer to current shader must be valid */
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if (curShader == NULL)
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_obj_mtl_error_return;
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/* get color vector */
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if (!_pico_parse_vec( p,v ))
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_obj_mtl_error_return;
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/* scale to byte range */
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color[ 0 ] = (picoByte_t)( v[ 0 ] * 255 );
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color[ 1 ] = (picoByte_t)( v[ 1 ] * 255 );
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color[ 2 ] = (picoByte_t)( v[ 2 ] * 255 );
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color[ 3 ] = (picoByte_t)( 255 );
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/* set specular color */
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PicoSetShaderSpecularColor( curShader,color );
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}
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#endif
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/* skip rest of line */
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_pico_parse_skip_rest( p );
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}
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/* free parser, file buffer, and file name */
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_pico_free_parser( p );
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_pico_free_file( mtlBuffer );
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_pico_free( fileName );
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/* return with success */
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return 1;
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}
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/* _obj_load:
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* loads a wavefront obj model file.
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*/
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static picoModel_t *_obj_load( PM_PARAMS_LOAD )
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{
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TObjVertexData *vertexData = NULL;
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picoModel_t *model;
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picoSurface_t *curSurface = NULL;
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picoParser_t *p;
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int allocated;
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int entries;
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int numVerts = 0;
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int numNormals = 0;
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int numUVs = 0;
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int curVertex = 0;
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int curFace = 0;
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/* helper */
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#define _obj_error_return(m) \
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{ \
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_pico_printf( PICO_ERROR,"%s in OBJ, line %d.",m,p->curLine); \
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_pico_free_parser( p ); \
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FreeObjVertexData( vertexData ); \
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PicoFreeModel( model ); \
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return NULL; \
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}
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/* alllocate a new pico parser */
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p = _pico_new_parser( (picoByte_t *)buffer,bufSize );
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if (p == NULL) return NULL;
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/* create a new pico model */
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model = PicoNewModel();
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if (model == NULL)
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{
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_pico_free_parser( p );
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return NULL;
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}
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/* do model setup */
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PicoSetModelFrameNum( model,frameNum );
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PicoSetModelName( model,fileName );
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PicoSetModelFileName( model,fileName );
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/* try loading the materials; we don't handle the result */
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#if 0
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_obj_mtl_load( model );
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#endif
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/* parse obj line by line */
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while( 1 )
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{
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/* get first token on line */
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if (_pico_parse_first( p ) == NULL)
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break;
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/* skip empty lines */
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if (p->token == NULL || !strlen( p->token ))
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continue;
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/* skip comment lines */
|
|
if (p->token[0] == '#')
|
|
{
|
|
_pico_parse_skip_rest( p );
|
|
continue;
|
|
}
|
|
/* vertex */
|
|
if (!_pico_stricmp(p->token,"v"))
|
|
{
|
|
TObjVertexData *data;
|
|
picoVec3_t v;
|
|
|
|
vertexData = SizeObjVertexData( vertexData,numVerts+1,&entries,&allocated );
|
|
if (vertexData == NULL)
|
|
_obj_error_return("Realloc of vertex data failed (1)");
|
|
|
|
data = &vertexData[ numVerts++ ];
|
|
|
|
/* get and copy vertex */
|
|
if (!_pico_parse_vec( p,v ))
|
|
_obj_error_return("Vertex parse error");
|
|
|
|
_pico_copy_vec( v,data->v );
|
|
|
|
#ifdef DEBUG_PM_OBJ_EX
|
|
printf("Vertex: x: %f y: %f z: %f\n",v[0],v[1],v[2]);
|
|
#endif
|
|
}
|
|
/* uv coord */
|
|
else if (!_pico_stricmp(p->token,"vt"))
|
|
{
|
|
TObjVertexData *data;
|
|
picoVec2_t coord;
|
|
|
|
vertexData = SizeObjVertexData( vertexData,numUVs+1,&entries,&allocated );
|
|
if (vertexData == NULL)
|
|
_obj_error_return("Realloc of vertex data failed (2)");
|
|
|
|
data = &vertexData[ numUVs++ ];
|
|
|
|
/* get and copy tex coord */
|
|
if (!_pico_parse_vec2( p,coord ))
|
|
_obj_error_return("UV coord parse error");
|
|
|
|
_pico_copy_vec2( coord,data->vt );
|
|
|
|
#ifdef DEBUG_PM_OBJ_EX
|
|
printf("TexCoord: u: %f v: %f\n",coord[0],coord[1]);
|
|
#endif
|
|
}
|
|
/* vertex normal */
|
|
else if (!_pico_stricmp(p->token,"vn"))
|
|
{
|
|
TObjVertexData *data;
|
|
picoVec3_t n;
|
|
|
|
vertexData = SizeObjVertexData( vertexData,numNormals+1,&entries,&allocated );
|
|
if (vertexData == NULL)
|
|
_obj_error_return("Realloc of vertex data failed (3)");
|
|
|
|
data = &vertexData[ numNormals++ ];
|
|
|
|
/* get and copy vertex normal */
|
|
if (!_pico_parse_vec( p,n ))
|
|
_obj_error_return("Vertex normal parse error");
|
|
|
|
_pico_copy_vec( n,data->vn );
|
|
|
|
#ifdef DEBUG_PM_OBJ_EX
|
|
printf("Normal: x: %f y: %f z: %f\n",n[0],n[1],n[2]);
|
|
#endif
|
|
}
|
|
/* new group (for us this means a new surface) */
|
|
else if (!_pico_stricmp(p->token,"g"))
|
|
{
|
|
picoSurface_t *newSurface;
|
|
char *groupName;
|
|
|
|
/* get first group name (ignore 2nd,3rd,etc.) */
|
|
groupName = _pico_parse( p,0 );
|
|
if (groupName == NULL || !strlen(groupName))
|
|
{
|
|
/* some obj exporters feel like they don't need to */
|
|
/* supply a group name. so we gotta handle it here */
|
|
#if 1
|
|
strcpy( p->token,"default" );
|
|
groupName = p->token;
|
|
#else
|
|
_obj_error_return("Invalid or missing group name");
|
|
#endif
|
|
}
|
|
/* allocate a pico surface */
|
|
newSurface = PicoNewSurface( model );
|
|
if (newSurface == NULL)
|
|
_obj_error_return("Error allocating surface");
|
|
|
|
/* reset face index for surface */
|
|
curFace = 0;
|
|
|
|
/* set ptr to current surface */
|
|
curSurface = newSurface;
|
|
|
|
/* we use triangle meshes */
|
|
PicoSetSurfaceType( newSurface,PICO_TRIANGLES );
|
|
|
|
/* set surface name */
|
|
PicoSetSurfaceName( newSurface,groupName );
|
|
|
|
#ifdef DEBUG_PM_OBJ_EX
|
|
printf("Group: '%s'\n",groupName);
|
|
#endif
|
|
}
|
|
/* face (oh jesus, hopefully this will do the job right ;) */
|
|
else if (!_pico_stricmp(p->token,"f"))
|
|
{
|
|
/* okay, this is a mess. some 3d apps seem to try being unique, */
|
|
/* hello cinema4d & 3d exploration, feel good today?, and save */
|
|
/* this crap in tons of different formats. gah, those screwed */
|
|
/* coders. tho the wavefront obj standard defines exactly two */
|
|
/* ways of storing face information. so, i really won't support */
|
|
/* such stupid extravaganza here! */
|
|
|
|
picoVec3_t verts [ 4 ];
|
|
picoVec3_t normals[ 4 ];
|
|
picoVec2_t coords [ 4 ];
|
|
|
|
int iv [ 4 ], has_v;
|
|
int ivt[ 4 ], has_vt = 0;
|
|
int ivn[ 4 ], has_vn = 0;
|
|
int have_quad = 0;
|
|
int slashcount;
|
|
int doubleslash;
|
|
int i;
|
|
|
|
/* group defs *must* come before faces */
|
|
if (curSurface == NULL)
|
|
_obj_error_return("No group defined for faces");
|
|
|
|
#ifdef DEBUG_PM_OBJ_EX
|
|
printf("Face: ");
|
|
#endif
|
|
/* read vertex/uv/normal indices for the first three face */
|
|
/* vertices (cause we only support triangles) into 'i*[]' */
|
|
/* store the actual vertex/uv/normal data in three arrays */
|
|
/* called 'verts','coords' and 'normals'. */
|
|
for (i=0; i<4; i++)
|
|
{
|
|
char *str;
|
|
|
|
/* get next vertex index string (different */
|
|
/* formats are handled below) */
|
|
str = _pico_parse( p,0 );
|
|
if (str == NULL)
|
|
{
|
|
/* just break for quads */
|
|
if (i == 3) break;
|
|
|
|
/* error otherwise */
|
|
_obj_error_return("Face parse error");
|
|
}
|
|
/* if this is the fourth index string we're */
|
|
/* parsing we assume that we have a quad */
|
|
if (i == 3)
|
|
have_quad = 1;
|
|
|
|
/* get slash count once */
|
|
if (i == 0)
|
|
{
|
|
slashcount = _pico_strchcount( str,'/' );
|
|
doubleslash = strstr(str,"//") != NULL;
|
|
}
|
|
/* handle format 'v//vn' */
|
|
if (doubleslash && (slashcount == 2))
|
|
{
|
|
has_v = has_vn = 1;
|
|
sscanf( str,"%d//%d",&iv[ i ],&ivn[ i ] );
|
|
}
|
|
/* handle format 'v/vt/vn' */
|
|
else if (!doubleslash && (slashcount == 2))
|
|
{
|
|
has_v = has_vt = has_vn = 1;
|
|
sscanf( str,"%d/%d/%d",&iv[ i ],&ivt[ i ],&ivn[ i ] );
|
|
}
|
|
/* handle format 'v/vt' (non-standard fuckage) */
|
|
else if (!doubleslash && (slashcount == 1))
|
|
{
|
|
has_v = has_vt = 1;
|
|
sscanf( str,"%d/%d",&iv[ i ],&ivt[ i ] );
|
|
}
|
|
/* else assume face format 'v' */
|
|
/* (must have been invented by some bored granny) */
|
|
else {
|
|
/* get single vertex index */
|
|
has_v = 1;
|
|
iv[ i ] = atoi( str );
|
|
|
|
/* either invalid face format or out of range */
|
|
if (iv[ i ] == 0)
|
|
_obj_error_return("Invalid face format");
|
|
}
|
|
/* fix useless back references */
|
|
/* todo: check if this works as it is supposed to */
|
|
|
|
/* assign new indices */
|
|
if (iv [ i ] < 0) iv [ i ] = (numVerts - iv [ i ]);
|
|
if (ivt[ i ] < 0) ivt[ i ] = (numUVs - ivt[ i ]);
|
|
if (ivn[ i ] < 0) ivn[ i ] = (numNormals - ivn[ i ]);
|
|
|
|
/* validate indices */
|
|
/* - commented out. index range checks will trigger
|
|
if (iv [ i ] < 1) iv [ i ] = 1;
|
|
if (ivt[ i ] < 1) ivt[ i ] = 1;
|
|
if (ivn[ i ] < 1) ivn[ i ] = 1;
|
|
*/
|
|
/* set vertex origin */
|
|
if (has_v)
|
|
{
|
|
/* check vertex index range */
|
|
if (iv[ i ] < 1 || iv[ i ] > numVerts)
|
|
_obj_error_return("Vertex index out of range");
|
|
|
|
/* get vertex data */
|
|
verts[ i ][ 0 ] = vertexData[ iv[ i ] - 1 ].v[ 0 ];
|
|
verts[ i ][ 1 ] = vertexData[ iv[ i ] - 1 ].v[ 1 ];
|
|
verts[ i ][ 2 ] = vertexData[ iv[ i ] - 1 ].v[ 2 ];
|
|
}
|
|
/* set vertex normal */
|
|
if (has_vn)
|
|
{
|
|
/* check normal index range */
|
|
if (ivn[ i ] < 1 || ivn[ i ] > numNormals)
|
|
_obj_error_return("Normal index out of range");
|
|
|
|
/* get normal data */
|
|
normals[ i ][ 0 ] = vertexData[ ivn[ i ] - 1 ].vn[ 0 ];
|
|
normals[ i ][ 1 ] = vertexData[ ivn[ i ] - 1 ].vn[ 1 ];
|
|
normals[ i ][ 2 ] = vertexData[ ivn[ i ] - 1 ].vn[ 2 ];
|
|
}
|
|
/* set texture coordinate */
|
|
if (has_vt)
|
|
{
|
|
/* check uv index range */
|
|
if (ivt[ i ] < 1 || ivt[ i ] > numUVs)
|
|
_obj_error_return("UV coord index out of range");
|
|
|
|
/* get uv coord data */
|
|
coords[ i ][ 0 ] = vertexData[ ivt[ i ] - 1 ].vt[ 0 ];
|
|
coords[ i ][ 1 ] = vertexData[ ivt[ i ] - 1 ].vt[ 1 ];
|
|
coords[ i ][ 1 ] = -coords[ i ][ 1 ];
|
|
}
|
|
#ifdef DEBUG_PM_OBJ_EX
|
|
printf("(%4d",iv[ i ]);
|
|
if (has_vt) printf(" %4d",ivt[ i ]);
|
|
if (has_vn) printf(" %4d",ivn[ i ]);
|
|
printf(") ");
|
|
#endif
|
|
}
|
|
#ifdef DEBUG_PM_OBJ_EX
|
|
printf("\n");
|
|
#endif
|
|
/* now that we have extracted all the indices and have */
|
|
/* read the actual data we need to assign all the crap */
|
|
/* to our current pico surface */
|
|
if (has_v)
|
|
{
|
|
int max = 3;
|
|
if (have_quad) max = 4;
|
|
|
|
/* assign all surface information */
|
|
for (i=0; i<max; i++)
|
|
{
|
|
/*if( has_v )*/ PicoSetSurfaceXYZ ( curSurface, (curVertex + i), verts [ i ] );
|
|
/*if( has_vt )*/ PicoSetSurfaceST ( curSurface,0,(curVertex + i), coords [ i ] );
|
|
/*if( has_vn )*/ PicoSetSurfaceNormal( curSurface, (curVertex + i), normals[ i ] );
|
|
}
|
|
/* add our triangle (A B C) */
|
|
PicoSetSurfaceIndex( curSurface,(curFace * 3 + 2),(picoIndex_t)( curVertex + 0 ) );
|
|
PicoSetSurfaceIndex( curSurface,(curFace * 3 + 1),(picoIndex_t)( curVertex + 1 ) );
|
|
PicoSetSurfaceIndex( curSurface,(curFace * 3 + 0),(picoIndex_t)( curVertex + 2 ) );
|
|
curFace++;
|
|
|
|
/* if we don't have a simple triangle, but a quad... */
|
|
if (have_quad)
|
|
{
|
|
/* we have to add another triangle (2nd half of quad which is A C D) */
|
|
PicoSetSurfaceIndex( curSurface,(curFace * 3 + 2),(picoIndex_t)( curVertex + 0 ) );
|
|
PicoSetSurfaceIndex( curSurface,(curFace * 3 + 1),(picoIndex_t)( curVertex + 2 ) );
|
|
PicoSetSurfaceIndex( curSurface,(curFace * 3 + 0),(picoIndex_t)( curVertex + 3 ) );
|
|
curFace++;
|
|
}
|
|
/* increase vertex count */
|
|
curVertex += max;
|
|
}
|
|
}
|
|
/* skip unparsed rest of line and continue */
|
|
_pico_parse_skip_rest( p );
|
|
}
|
|
/* free memory used by temporary vertexdata */
|
|
FreeObjVertexData( vertexData );
|
|
|
|
/* return allocated pico model */
|
|
return model;
|
|
// return NULL;
|
|
}
|
|
|
|
/* pico file format module definition */
|
|
const picoModule_t picoModuleOBJ =
|
|
{
|
|
"0.6-b", /* module version string */
|
|
"Wavefront ASCII", /* module display name */
|
|
"seaw0lf", /* author's name */
|
|
"2002 seaw0lf", /* module copyright */
|
|
{
|
|
"obj",NULL,NULL,NULL /* default extensions to use */
|
|
},
|
|
_obj_canload, /* validation routine */
|
|
_obj_load, /* load routine */
|
|
NULL, /* save validation routine */
|
|
NULL /* save routine */
|
|
};
|