gtkradiant/contrib/bobtoolz/DBobView.cpp
2012-03-17 15:01:54 -05:00

350 lines
8.9 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// BobView.cpp: implementation of the DBobView class.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "DBobView.h"
#include "DListener.h"
#include "misc.h"
#include "funchandlers.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
DBobView::DBobView(){
nPathCount = 0;
refCount = 1;
m_bHooked = FALSE;
path = NULL;
eyes = NULL;
boundingShow = BOUNDS_APEX;
}
DBobView::~DBobView(){
if ( path ) {
delete[] path;
}
// oops forgot to remove our eyes, was causing access violation when it tried
// to talk to it's parent
if ( eyes ) {
delete eyes;
}
if ( m_bHooked ) {
UnRegister();
}
g_PathView = NULL;
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
void DBobView::Draw2D( VIEWTYPE vt ){
if ( !path ) {
return;
}
g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
g_QglTable.m_pfn_qglDisable( GL_BLEND );
g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
g_QglTable.m_pfn_qglPushMatrix();
switch ( vt )
{
case XY:
break;
case XZ:
g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
break;
case YZ:
g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f );
break;
}
g_QglTable.m_pfn_qglLineWidth( 1.0f );
g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
int i;
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
for ( i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
if ( m_bShowExtra ) {
// +mars
// for the bounding box stuff
g_QglTable.m_pfn_qglColor4f( 0.25f, 0.75f, 0.75f, 1.0f );
g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
for ( i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
// ---------------
g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
for ( i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
// --------------
g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
for ( i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
// ----------------
g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
/* g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
if ( boundingShow == BOUNDS_ALL )
{
for ( i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
}
else if ( boundingShow == BOUNDS_APEX )
{
for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
}
g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
}
// -mars
g_QglTable.m_pfn_qglPopMatrix();
g_QglTable.m_pfn_qglPopAttrib();
}
void DBobView::Draw3D(){
if ( !path ) {
return;
}
g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
g_QglTable.m_pfn_qglDisable( GL_BLEND );
g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
g_QglTable.m_pfn_qglLineWidth( 1.0f );
g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
for ( int i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
if ( m_bShowExtra ) {
// +mars
// ahhh -- a nice C&P job :)
// for the bounding box stuff
g_QglTable.m_pfn_qglColor4f( 0.25f, 0.75f, 0.75f, 1.0f );
g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
int i;
for ( i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
// ---------------
g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
for ( i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
// --------------
g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
for ( i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
// ----------------
g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
for ( i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
}
// -mars
g_QglTable.m_pfn_qglPopAttrib();
}
void DBobView::Register(){
g_QglTable.m_pfnHookGL2DWindow( this );
g_QglTable.m_pfnHookGL3DWindow( this );
m_bHooked = TRUE;
}
void DBobView::UnRegister(){
g_QglTable.m_pfnUnHookGL2DWindow( this );
g_QglTable.m_pfnUnHookGL3DWindow( this );
m_bHooked = FALSE;
}
void DBobView::SetPath( vec3_t *pPath ){
if ( path ) {
delete[] path;
}
path = pPath;
}
#define LOCAL_GRAVITY -800.0f
bool DBobView::CalculateTrajectory( vec3_t start, vec3_t apex, float multiplier, int points, float varGravity ){
if ( apex[2] <= start[2] ) {
SetPath( NULL );
return FALSE;
}
// ----think q3a actually would allow these
//scrub that, coz the plugin wont :]
vec3_t dist, speed;
VectorSubtract( apex, start, dist );
vec_t speed_z = (float)sqrt( -2 * LOCAL_GRAVITY * dist[2] );
float flight_time = -speed_z / LOCAL_GRAVITY;
VectorScale( dist, 1 / flight_time, speed );
speed[2] = speed_z;
// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
vec3_t* pPath = new vec3_t[points];
float interval = multiplier * flight_time / points;
for ( int i = 0; i < points; i++ )
{
float ltime = interval * i;
VectorScale( speed, ltime, pPath[i] );
VectorAdd( pPath[i], start, pPath[i] );
// could do this all with vectors
// vGrav = {0, 0, -800.0f}
// VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
// VectorScale(speed, ltime, pPath[i]);
// _VectorAdd(pPath[i], start, pPath[i])
// _VectorAdd(pPath[i], vAdd, pPath[i])
pPath[i][2] = start[2] + ( speed_z * ltime ) + ( varGravity * 0.5f * ltime * ltime );
}
SetPath( pPath );
return TRUE;
}
void DBobView::Begin( const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
strcpy( entTrigger, trigger );
strcpy( entTarget, target );
fMultiplier = multiplier;
fVarGravity = varGravity;
nPathCount = points;
m_bShowExtra = bShowExtra;
Register();
if ( UpdatePath() ) {
if ( !bNoUpdate ) {
eyes = new DListener;
eyes->parent = this;
eyes->Register();
}
}
else
{
Sys_ERROR( "Initialization Failure in DBobView::Begin" );
delete this;
}
}
bool DBobView::UpdatePath(){
vec3_t start, apex;
if ( GetEntityCentre( entTrigger, start ) ) {
if ( GetEntityCentre( entTarget, apex ) ) {
CalculateTrajectory( start, apex, fMultiplier, nPathCount, fVarGravity );
return TRUE;
}
}
return FALSE;
}