The open source, cross platform level editor for idtech games
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jdolan 562a941d16 Game packs are now fetched to 'packs' and exported into 'install/installs'. This way we don't have .svn turds kicking around in 'install'. 2013-06-29 15:36:51 -04:00
apple Game packs are now fetched to 'packs' and exported into 'install/installs'. This way we don't have .svn turds kicking around in 'install'. 2013-06-29 15:36:51 -04:00
contrib add *.ogg and *.wav to the sound types selection 2013-06-22 21:56:11 +01:00
docs/manual uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
include bump version 2013-06-09 18:18:10 +01:00
install updated splash image 2012-12-19 01:41:17 -05:00
libs double free - and that's never crashed us before .. in how many years? 2013-06-07 04:39:38 +01:00
plugins Failure to load PCX/BMP/TGA should not result in a fatal error. Check the existence of these files first, if the file does not exist, simply return. This way we'll still blow up on malformed images, which is less annoying. 2013-06-29 11:05:49 -04:00
po * synced german translation with latest pot updates 2008-07-05 07:32:06 +00:00
radiant Fix Q2Pack path name in generated .game file. 2013-06-29 11:04:49 -04:00
regression_tests/q3map2 Adding patch_seam q3map2 regression test. Probably not fixable, but good to 2011-02-26 00:41:18 +00:00
tools put q3map2.exe x64 in install/x64, and copy the dependent DLLs 2013-06-07 05:13:20 +01:00
.cproject Updated project files with debug / run configurations. 2013-06-29 10:15:06 -04:00
.gitignore Game packs are now fetched to 'packs' and exported into 'install/installs'. This way we don't have .svn turds kicking around in 'install'. 2013-06-29 15:36:51 -04:00
.project Updated project files with debug / run configurations. 2013-06-29 10:15:06 -04:00
.pydevproject Apple packaging somewhat working. The resulting binary runs but crashes. Need some getenv help to load resources and whatnot. 2013-06-26 21:36:32 -04:00
BSD * eol-style native 2008-06-25 22:07:02 +00:00
CONTRIBUTORS trash a bunch of outdated and confusing things 2012-03-17 14:07:19 -05:00
GPL * eol-style native 2008-06-25 22:07:02 +00:00
LGPL * eol-style native 2008-06-25 22:07:02 +00:00
LICENSE * changed eol-style to native 2008-06-25 22:05:08 +00:00
SConscript.lib Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.module Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.q3data Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.q3map2 Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.q3map2.urt Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConscript.radiant Set the default packs, pull the invocation environment into the scons Environment (for pkg-config) 2013-03-30 09:24:40 -05:00
SConstruct misc 2012-05-27 19:06:21 -05:00
TRANSLATING * some notes for running the translated version of radiant 2008-06-26 11:01:07 +00:00
config.py Game packs are now fetched to 'packs' and exported into 'install/installs'. This way we don't have .svn turds kicking around in 'install'. 2013-06-29 15:36:51 -04:00
install.py eol 2007-11-04 04:09:22 +00:00
makeversion.py eol 2007-11-04 04:09:22 +00:00
radiant.pot * reactivated some old quake2 code 2008-07-05 08:53:43 +00:00
radiant.sln fix crashes: libxml2 static linking, turn off libintl stuff 2013-06-03 03:23:11 +01:00
uncrustify.cfg uncrustify config - not applying until more sync with internal versions are done 2008-03-16 15:51:12 +00:00
utils.py add q3data to the build. messed up prev commit 2012-10-07 13:37:16 -05:00