gtkradiant/install/installs/UFOAIPack/base/scripts/default_project.proj
mattn db4ab5daaa * added UFO:AI gamepack
* changed gametools path in game definition file (this allows us to store more than one game in the games/ directory)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@234 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 15:24:37 +00:00

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XML

<?xml version="1.0"?>
<!DOCTYPE project SYSTEM "dtds/project.dtd">
<!--
project template
the $* strings will be expanded following these rules:
$TEMPLATEapppath: path to the Radiant .. C:\Program Files\Gtkradiant
$TEMPLATEenginepath: path to the engine .. C:\Program Files\UFO Alien Invasion\GameData
$TEMPLATEtoolspath: path to the tools directory (enginepath)radiant
(NOTE: on win32 tools directory is usually where the editor is .. but it's not true on linux)
$TEMPLATEuserhomepath: on linux, the directory with write permissions for saving maps etc.
on win32, == $TEMPLATEenginepath
$TEMPLATEbasedir: base game dir
Note : Default project settings are for single player... this can be changed throught the projects select in the File Menu
-->
<project>
<key name="version" value="2"/>
<key name="basepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
<key name="rshcmd" value=""/>
<key name="remotebasepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
<key name="entitypath" value="$TEMPLATEtoolspath$TEMPLATEbasedir/scripts/entities.def"/>
<key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/>
<key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/>
<key name="mapspath" value="$TEMPLATEenginepath$TEMPLATEbasedir/maps/"/>
<key name="surf1" value="light" />
<key name="surf2" value="slick" />
<key name="surf3" value="" />
<key name="surf4" value="warp" />
<key name="surf5" value="trans33" />
<key name="surf6" value="trans66" />
<key name="surf7" value="flow" />
<key name="surf8" value="nodraw" />
<key name="surf9" value="hint" />
<key name="surf10" value="skip" />
<key name="surf11" value="phong" />
<key name="surf12" value="" />
<key name="surf13" value="" />
<key name="surf14" value="" />
<key name="surf15" value="" />
<key name="surf16" value="" />
<key name="surf17" value="" />
<key name="surf18" value="" />
<key name="surf19" value="" />
<key name="surf20" value="" />
<key name="surf21" value="" />
<key name="surf22" value="" />
<key name="surf23" value="" />
<key name="surf24" value="" />
<key name="surf25" value="" />
<key name="surf26" value="alphatest" />
<key name="surf27" value="" />
<key name="surf28" value="" />
<key name="surf29" value="" />
<key name="surf30" value="" />
<key name="surf31" value="" />
<key name="surf32" value="" />
<key name="cont1" value="solid" />
<key name="cont2" value="window" />
<key name="cont3" value="" />
<key name="cont4" value="fireaffected" />
<key name="cont5" value="" />
<key name="cont6" value="water" />
<key name="cont7" value="" />
<key name="cont8" value="" />
<key name="cont9" value="level1" />
<key name="cont10" value="level2" />
<key name="cont11" value="level3" />
<key name="cont12" value="level4" />
<key name="cont13" value="level5" />
<key name="cont14" value="level6" />
<key name="cont15" value="level7" />
<key name="cont16" value="level8" />
<key name="cont17" value="actorclip" />
<key name="cont18" value="passable" />
<key name="cont19" value="footstep" />
<key name="cont20" value="" />
<key name="cont21" value="" />
<key name="cont22" value="" />
<key name="cont23" value="" />
<key name="cont24" value="" />
<key name="cont25" value="origin" />
<key name="cont26" value="weaponclip" />
<key name="cont27" value="" />
<key name="cont28" value="detail" />
<key name="cont29" value="" />
<key name="cont30" value="" />
<key name="cont31" value="stepon" />
<key name="cont32" value="" />
<key name="bsp_ufo2map: (no lightmap)" value="! &quot;$TEMPLATEapppathufo2map&quot; -nice 19 -noradiosity all $"/>
<key name="bsp_ufo2map: (no day lightmap)" value="! &quot;$TEMPLATEapppathufo2map&quot; -nice 19 -noradiosity day $"/>
<key name="bsp_ufo2map: (no night lightmap)" value="! &quot;$TEMPLATEapppathufo2map&quot; -nice 19 -noradiosity night $"/>
<key name="bsp_ufo2map: (fast)" value="! &quot;$TEMPLATEapppathufo2map&quot; -nice 19 $"/>
<key name="bsp_ufo2map: (full)" value="! &quot;$TEMPLATEapppathufo2map&quot; -nice 19 -extra $"/>
<key name="bsp_ufo2map: (only ents)" value="! &quot;$TEMPLATEapppathufo2map&quot; -nice 19 -onlyents $"/>
<key name="bsp_ufo2map: (only ents)" value="! &quot;$TEMPLATEapppathufo2map&quot; -nice 19 -onlyents $"/>
</project>