gtkradiant/config.py

446 lines
16 KiB
Python

import sys, traceback, platform, re, commands, platform, subprocess
if __name__ != '__main__':
from SCons.Script import *
import utils
# config = debug release
# aliases are going to be very needed here
# we have dependency situations too
# target =
class Config:
# not used atm, but useful to keep a list in mind
# may use them eventually for the 'all' and other aliases expansions?
target_choices = utils.Enum( 'radiant', 'q3map2', 'setup' )
config_choices = utils.Enum( 'debug', 'release' )
# aliases
# 'all' -> for each choices
# 'gamecode' for the targets, 'game' 'cgame' 'ui'
def __init__( self ):
# initialize defaults
self.target_selected = [ 'radiant', 'q3map2' ]
self.config_selected = [ 'release' ]
# those are global to each config
self.platform = platform.system()
self.cc = 'gcc'
self.cxx = 'g++'
self.install_directory = 'install'
# platforms for which to assemble a setup
self.setup_platforms = [ 'local', 'x86', 'x64', 'win32' ]
# paks to assemble in the setup
self.setup_packs = [ 'Q3Pack', 'UrTPack', 'UFOAIPack', 'Q2WPack', 'ReactionPack' ]
def __repr__( self ):
return 'config: target=%s config=%s' % ( self.target_selected, self.config_selected )
def _processTarget( self, ops ):
self.target_selected = ops
def _processConfig( self, ops ):
self.config_selected = ops
def _processCC( self, ops ):
self.cc = ops
def _processCXX( self, ops ):
self.cxx = ops
def _processInstallDir( self, ops ):
self.install_directory = os.path.normpath( os.path.expanduser( ops[0] ) )
def _processSetupPlatforms( self, ops ):
self.setup_platforms = ops
def _processSetupPacks( self, ops ):
self.setup_packs = ops
def setupParser( self, operators ):
operators['target'] = self._processTarget
operators['config'] = self._processConfig
operators['cc'] = self._processCC
operators['cxx'] = self._processCXX
operators['install_directory'] = self._processInstallDir
operators['setup_platforms'] = self._processSetupPlatforms
operators['setup_packs'] = self._processSetupPacks
def emit_radiant( self ):
settings = self
for config_name in self.config_selected:
config = {}
config['name'] = config_name
config['shared'] = False
Export( 'utils', 'settings', 'config' )
build_dir = os.path.join( 'build', config_name, 'radiant' )
BuildDir( build_dir, '.', duplicate = 0 )
# left out jpeg6, splines (FIXME: I think jpeg6 is not used at all, can trash?)
lib_objects = []
for project in [ 'libs/synapse/synapse.vcproj', 'libs/cmdlib/cmdlib.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/l_net/l_net.vcproj', 'libs/ddslib/ddslib.vcproj', 'libs/picomodel/picomodel.vcproj', 'libs/md5lib/md5lib.vcproj' ]:
Export( 'project' )
lib_objects += SConscript( os.path.join( build_dir, 'SConscript.lib' ) )
Export( 'lib_objects' )
radiant = SConscript( os.path.join( build_dir, 'SConscript.radiant' ) )
Default( InstallAs( os.path.join( self.install_directory, 'radiant.bin' ), radiant ) )
# PIC versions of the libs for the modules
shlib_objects_extra = {}
for project in [ 'libs/synapse/synapse.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/picomodel/picomodel.vcproj', 'libs/cmdlib/cmdlib.vcproj' ]:
( libpath, libname ) = os.path.split( project )
libname = os.path.splitext( libname )[0]
config['shared'] = True
Export( 'project', 'config' )
build_dir = os.path.join( 'build', config_name, 'shobjs' )
BuildDir( build_dir, '.', duplicate = 0 )
shlib_objects_extra[libname] = SConscript( os.path.join( build_dir, 'SConscript.lib' ) )
for project in [ 'plugins/vfspk3/vfspk3.vcproj',
'plugins/vfspak/vfspak.vcproj',
'plugins/vfswad/vfswad.vcproj',
'plugins/eclassfgd/fgd.vcproj',
'plugins/entity/entity.vcproj',
'plugins/image/image.vcproj',
'plugins/model/model.vcproj',
'plugins/imagepng/imagepng.vcproj',
'plugins/imagewal/imagewal.vcproj',
'plugins/imagem8/imagem8.vcproj',
'plugins/spritemodel/spritemodel.vcproj',
'plugins/textool/TexTool.vcproj',
# 'plugins/sample/sample.vcproj',
'plugins/map/map.vcproj',
'plugins/mapxml/mapxml.vcproj',
'plugins/shaders/shaders.vcproj',
'plugins/surface/surface.vcproj',
'plugins/surface_ufoai/surface_ufoai.vcproj',
'plugins/surface_quake2/surface_quake2.vcproj',
'plugins/surface_heretic2/surface_heretic2.vcproj',
# FIXME Needs splines
# 'contrib/camera/camera.vcproj',
# FIXME What is this? Empty dir for me - remove me?
# 'contrib/patches/patches.vcproj',
# 'plugins/archivewad/archivewad.vcproj',
'contrib/prtview/PrtView.vcproj',
'contrib/hydratoolz/hydratoolz.vcproj',
'contrib/bobtoolz/bobToolz_gtk.vcproj',
'contrib/gtkgensurf/gtkgensurf.vcproj',
'contrib/ufoai/ufoai.vcproj',
'contrib/bkgrnd2d/bkgrnd2d.vcproj'
]:
( libpath, libname ) = os.path.split( project )
libname = os.path.splitext( libname )[0]
shlib_objects = shlib_objects_extra['synapse']
if ( libname == 'entity' ):
shlib_objects += shlib_objects_extra['mathlib']
elif ( libname == 'model' ):
shlib_objects += shlib_objects_extra['picomodel']
# elif ( libname == 'spritemodel' ):
# shlib_objects += shlib_objects_extra['mathlib']
# elif ( libname == 'TexTool' ):
# shlib_objects += shlib_objects_extra['mathlib']
elif ( libname == 'map' ):
shlib_objects += shlib_objects_extra['cmdlib']
Export( 'project', 'shlib_objects' )
module = SConscript( os.path.join( build_dir, 'SConscript.module' ) )
Default( InstallAs( os.path.join( self.install_directory, 'modules/%s.so' % libname ), module ) )
def emit_q3map2( self ):
settings = self
for config_name in self.config_selected:
config = {}
config['name'] = config_name
config['shared'] = False
Export( 'utils', 'settings', 'config' )
build_dir = os.path.join( 'build', config_name, 'q3map2' )
BuildDir( build_dir, '.', duplicate = 0 )
lib_objects = []
for project in [ 'libs/cmdlib/cmdlib.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/l_net/l_net.vcproj', 'libs/ddslib/ddslib.vcproj', 'libs/picomodel/picomodel.vcproj', 'libs/md5lib/md5lib_VC9.vcproj' ]:
Export( 'project' )
lib_objects += SConscript( os.path.join( build_dir, 'SConscript.lib' ) )
Export( 'lib_objects' )
q3map2 = SConscript( os.path.join( build_dir, 'SConscript.q3map2' ) )
Default( InstallAs( os.path.join( self.install_directory, 'q3map2' ), q3map2 ) )
def emit( self ):
try:
self.target_selected.index( 'radiant' )
except:
pass
else:
self.emit_radiant()
try:
self.target_selected.index( 'q3map2' )
except:
pass
else:
self.emit_q3map2()
try:
self.target_selected.index( 'setup' )
except:
pass
else:
self.Setup()
def SetupEnvironment( self, env, config, useGtk = False, useGtkGL = False, useJPEG = False, useZ = False, usePNG = False ):
env['CC'] = self.cc
env['CXX'] = self.cxx
( ret, xml2 ) = commands.getstatusoutput( 'xml2-config --cflags' )
if ( ret != 0 ):
print 'xml2-config failed'
assert( False )
xml2libs = commands.getoutput( 'xml2-config --libs' )
env.Append( LINKFLAGS = xml2libs.split( ' ' ) )
baseflags = [ '-pipe', '-Wall', '-fmessage-length=0', '-fvisibility=hidden', xml2.split( ' ' ) ]
# baseflags += [ '-m32' ]
if ( self.platform == 'Darwin' ):
env.Append( CPPPATH = [ '/Developer/SDKs/MacOSX10.4u.sdk/usr/X11R6/include' ] )
if ( useGtk ):
( ret, gtk2 ) = commands.getstatusoutput( 'pkg-config gtk+-2.0 --cflags' )
if ( ret != 0 ):
print 'pkg-config gtk+-2.0 failed'
assert( False )
baseflags += gtk2.split( ' ' )
gtk2libs = commands.getoutput( 'pkg-config gtk+-2.0 --libs' )
env.Append( LINKFLAGS = gtk2libs.split( ' ' ) )
else:
# always setup at least glib
( ret, glib ) = commands.getstatusoutput( 'pkg-config glib-2.0 --cflags' )
if ( ret != 0 ):
print 'pkg-config glib-2.0 failed'
assert( False )
baseflags += glib.split( ' ' )
gliblibs = commands.getoutput( 'pkg-config glib-2.0 --libs' )
env.Append( LINKFLAGS = gliblibs.split( ' ' ) )
if ( useGtkGL ):
( ret, gtkgl ) = commands.getstatusoutput( 'pkg-config gtkglext-1.0 --cflags' )
if ( ret != 0 ):
print 'pkg-config gtkglext-1.0 failed'
assert( False )
baseflags += gtkgl.split( ' ' )
gtkgllibs = commands.getoutput( 'pkg-config gtkglext-1.0 --libs' )
env.Append( LINKFLAGS = gtkgllibs.split( ' ' ) )
if ( useJPEG ):
env.Append( LIBS = 'jpeg' )
if ( usePNG ):
pnglibs = 'png z'
env.Append( LIBS = pnglibs.split( ' ' ) )
if ( useZ ):
env.Append( LIBS = 'z' )
env.Append( CCFLAGS = baseflags )
env.Append( CXXFLAGS = baseflags + [ '-fpermissive', '-fvisibility-inlines-hidden' ] )
env.Append( CPPPATH = [ 'include', 'libs' ] )
env.Append( CPPDEFINES = [ 'Q_NO_STLPORT' ] )
if ( config == 'debug' ):
env.Append( CFLAGS = [ '-g' ] )
env.Append( CXXFLAGS = [ '-g' ] )
env.Append( CPPDEFINES = [ '_DEBUG' ] )
else:
env.Append( CFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations', '-fno-strict-aliasing' ] )
env.Append( CXXFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations','-fno-strict-aliasing' ] )
def CheckoutOrUpdate( self, svnurl, path ):
if ( os.path.exists( path ) ):
cmd = [ 'svn', 'update', path ]
else:
cmd = [ 'svn', 'checkout', svnurl, path ]
print( repr( cmd ) )
subprocess.check_call( cmd )
def FetchGamePaks( self, path ):
for pak in self.setup_packs:
if ( pak == 'Q3Pack' or pak == 'UrTPack' or pak == 'UFOAIPack' or pak == 'Q2WPack' or pak == 'ReactionPack' ):
svnurl = 'https://zerowing.idsoftware.com/svn/radiant.gamepacks/%s/trunk' % pak
self.CheckoutOrUpdate( svnurl, os.path.join( path, 'installs', pak ) )
def Setup( self ):
try:
self.setup_platforms.index( 'local' )
except:
pass
else:
# special case, fetch external paks under the local install directory
self.FetchGamePaks( self.install_directory )
# NOTE: unrelated to self.setup_platforms - grab support files and binaries and install them
if ( self.platform == 'Windows' ):
depsfile = 'GtkR-deps-1.6-3.zip'
if ( not os.path.exists( depsfile ) ):
cmd = [ 'wget', '-N', 'http://zerowing.idsoftware.com/files/radiant/developer/1.6.1/%s' % depsfile ]
print( repr( cmd ) )
subprocess.check_call( cmd )
# extract one directoy above
f = os.path.abspath( depsfile )
backup_cwd = os.getcwd()
os.chdir( os.path.dirname( backup_cwd ) )
cmd = [ 'unzip', '-o', f ]
print( repr( cmd ) )
subprocess.check_call( cmd )
os.chdir( backup_cwd )
# copy all the dependent runtime data to the install directory
srcdir = os.path.dirname( backup_cwd )
for f in [
'libxml2/bin/libxml2.dll',
'gtk2/bin/libglib-2.0-0.dll',
'gtk2/bin/libgobject-2.0-0.dll',
'gtk2/bin/libgdk-win32-2.0-0.dll',
'gtk2/bin/libgtk-win32-2.0-0.dll',
'gtk2/bin/intl.dll',
'gtk2/bin/libatk-1.0-0.dll',
'gtk2/bin/libcairo-2.dll',
'gtk2/bin/libgdk_pixbuf-2.0-0.dll',
'gtk2/bin/libgmodule-2.0-0.dll',
'gtk2/bin/libpng13.dll',
'gtk2/bin/libpango-1.0-0.dll',
'gtk2/bin/libpangoft2-1.0-0.dll',
'gtk2/bin/libpangocairo-1.0-0.dll',
'gtk2/bin/libpangowin32-1.0-0.dll',
'gtk2/lib/libgtkglext-win32-1.0-0.dll',
'gtk2/lib/libgdkglext-win32-1.0-0.dll',
'gtk2/lib/iconv.dll',
'gtk2/zlib1.dll',
# 'freetype-dev_2.4.2-1_win32/bin/freetype6.dll',
# 'fontconfig-dev_2.8.0-2_win32/bin/libfontconfig-1.dll',
# 'expat_2.0.1-1_win32/bin/libexpat-1.dll',
]:
cmd = [ 'cp', '-v', os.path.join( srcdir, f ), 'install' ]
print( repr( cmd ) )
subprocess.check_call( cmd )
for d in [
'gtk2/etc',
'gtk2/share',
# 'fontconfig-dev_2.8.0-2_win32/etc',
# 'fontconfig-dev_2.8.0-2_win32/share',
# 'freetype-dev_2.4.2-1_win32/share',
]:
cmd = [ 'cp', '-r', '-v', os.path.join( srcdir, d ), 'install' ]
print( repr( cmd ) )
subprocess.check_call( cmd )
# parse the config statement line to produce/update an existing config list
# the configs expose a list of keywords and accepted values, which the engine parses out
class ConfigParser:
def __init__( self ):
self.operators = {}
def _processOp( self, ops ):
assert( len( ops ) == 1 )
op = ops.pop()
if ( op == 'clear' ):
self.configs = []
self.current_config = None
elif ( op == 'pop' ):
self.configs.pop()
self.current_config = None
elif ( op == 'push' ):
self.configs.append( self.current_config )
self.current_config = Config()
self._setupParser( self.current_config )
def _setupParser( self, c ):
self.operators = { 'op' : self._processOp }
c.setupParser( self.operators )
def _parseStatement( self, s ):
statement_re = re.compile( '(.*)=(.*)' )
value_list_re = re.compile( '([^,]*),?' )
if ( not statement_re.match( s ) ):
print 'syntax error (statement match): %s' % repr( s )
return
statement_split = statement_re.split( s )
if ( len( statement_split ) != 4 ):
print 'syntax error (statement split): %s' % repr( s )
return
( foo, name, value, bar ) = statement_split
value_split = value_list_re.split( value )
if ( len( value_split ) < 2 or len( value_split ) % 2 != 1 ):
print 'syntax error (value split): %s' % ( repr( value_split ) )
return
try:
value_array = []
value_split.reverse()
value_split.pop()
while ( len( value_split ) != 0 ):
value_array.append( value_split.pop() )
value_split.pop()
except:
print traceback.print_exception( sys.exc_type, sys.exc_value, sys.exc_traceback )
print 'syntax error (value to array): %s' % ( repr( value_split ) )
return
return ( name, value_array )
def parseStatements( self, _configs, statements ):
self.current_config = None
self.configs = _configs
if ( self.configs is None ):
self.configs = []
for s in statements:
if ( self.current_config is None ):
# use a provided config, or create a default one
if ( len( self.configs ) > 0 ):
self.current_config = self.configs.pop()
else:
self.current_config = Config()
# setup the operator table for this config
# NOTE: have that in self._processOp too
self._setupParser( self.current_config )
ret = self._parseStatement( s )
if ( ret is None ):
print 'stop statement parse at %s' % repr( s )
break
( name, value_array ) = ret
try:
processor = self.operators[name]
except:
print 'unknown operator %s - stop statement parse at %s' % ( repr( name ), repr( s ) )
break
processor( value_array )
if ( not self.current_config is None ):
self.configs.append( self.current_config )
# make sure there is at least one config
if ( len( self.configs ) == 0 ):
print 'pushing a default config'
self.configs.append( Config() )
return self.configs
import unittest
class TestConfigParse( unittest.TestCase ):
def setUp( self ):
self.parser = ConfigParser()
def testBasicParse( self ):
# test basic config parsing
# needs to cleanly stop at the first config statement that is not recognized
configs = self.parser.parseStatements( None, [ 'game=missionpack', 'config=qvm', 'foobar' ] )
print repr( configs )
def testMultiParse( self ):
# multiple configs seperated by commas
configs = self.parser.parseStatements( None, [ 'target=server,game,cgame' ] )
print repr( configs )
def testOp( self ):
# test the operator for multiple configs
configs = self.parser.parseStatements( None, [ 'target=core', 'config=release', 'op=push', 'target=game,cgame,ui', 'config=debug' ] )
print repr( configs )
if __name__ == '__main__':
unittest.main()