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3725d2baeb
poking around at the numbers from disappearing_sliver2. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@374 8a3a26a2-13c4-0310-b231-cf6edde360e5
17 lines
559 B
Text
17 lines
559 B
Text
DESCRIPTION OF PROBLEM:
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=======================
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The example map, maps/disappearing_sliver3.map, contains an example of this
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bug. The triangle sliver surface in the middle of the room is not rendered
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in the final BSP.
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To trigger the bug, compile the map; you don't need -vis or -light. Only
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-bsp (the first q3map2 stage) is necessary to trigger the bug. The only
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entities in the map are a light and a info_player_deathmatch, so the map will
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compile for any Q3 mod.
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SOLUTION TO PROBLEM:
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====================
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None yet. Probably due to sloppy math code.
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