gtkradiant/regression_tests/q3map2/disappearing_sliver3/README.txt
rambetter 3725d2baeb Adding new regression test, disappearing_sliver3. I discovered this while
poking around at the numbers from disappearing_sliver2.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@374 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 11:24:14 +00:00

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DESCRIPTION OF PROBLEM:
=======================
The example map, maps/disappearing_sliver3.map, contains an example of this
bug. The triangle sliver surface in the middle of the room is not rendered
in the final BSP.
To trigger the bug, compile the map; you don't need -vis or -light. Only
-bsp (the first q3map2 stage) is necessary to trigger the bug. The only
entities in the map are a light and a info_player_deathmatch, so the map will
compile for any Q3 mod.
SOLUTION TO PROBLEM:
====================
None yet. Probably due to sloppy math code.