gtkradiant/setup/data/tools/q3data.qdt

553 lines
15 KiB
Plaintext

$aseconvert models/mapobjects/spotlamp/spotlamp_x.ase
$exit
$aseconvert models/weapons2/machinegun/machinegun.ase -weapon
$aseconvert models/weapons2/bfg/bfg.ase -weapon
$aseconvert models/weapons2/railgun/railgun.ase -weapon
$aseconvert models/weapons2/shotgun/shotgun.ase -weapon
$aseconvert models/weapons2/meshes/chaingun.ase -weapon
$aseconvert models/weapons2/meshes/flamethrower.ase -weapon
$aseconvert models/weapons2/meshes/grapple.ase -weapon
$aseconvert models/weapons2/meshes/grenadel.ase -weapon
$aseconvert models/weapons2/meshes/lightning.ase -weapon
$aseconvert models/weapons2/meshes/plasma.ase -weapon
$aseconvert models/weapons2/meshes/railgun.ase -weapon
$aseconvert models/weapons2/meshes/ricochet.ase -weapon
$aseconvert models/weapons2/meshes/rocketl.ase -weapon
$aseconvert models/weapons2/meshes/shotgun.ase -weapon
$aseconvert models/mapobjects/chain1.ase
$aseconvert models/mapobjects/chain2.ase
$aseconvert models/mapobjects/chain3.ase
$aseconvert models/mapobjects/chain4.ase
$exit
$aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1
$exit
// note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames"
$aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/medium/visor/4visor.ase -lod 1 0 -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/medium/visor/4visor.ase -lod 2 0 -origin 0 0 24 -playerparms 75 138 140 1
$aseconvert models/powerups/ammo/backpack.ase
$aseconvert models/weapons2/meshes/assault.ase -weapon
$aseconvert models/weapons2/meshes/chaingun.ase -weapon
$aseconvert models/weapons2/meshes/flamethrower.ase -weapon
$aseconvert models/weapons2/meshes/grapple.ase -weapon
$aseconvert models/weapons2/meshes/grenadel.ase -weapon
$aseconvert models/weapons2/meshes/lightning.ase -weapon
$aseconvert models/weapons2/meshes/plasma.ase -weapon
$aseconvert models/weapons2/meshes/railgun.ase -weapon
$aseconvert models/weapons2/meshes/ricochet.ase -weapon
$aseconvert models/weapons2/meshes/rocketl.ase -weapon
$aseconvert models/weapons2/meshes/shotgun.ase -weapon
$aseconvert models/mapobjects/arenalogo.ase
//
// talk sprite
//
$modelname sprites/balloon
$cd sprites
$spritebase -8 -8 16 16
$spriteshader sprites/balloon3.tga
// plasma ball sprite
$modelname sprites/plasma
$cd sprites
$spritebase -16 -16 32 32
$spriteshader sprites/plasma1.tga
$spriteshader sprites/plasma2.tga
//
// player models
// note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames"
//
$aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1
$aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1
//
// weaphits
//
$modelname models/weaphits/bullet
$cd models/weaphits
$base bullet01.3ds
$frame bullet01.3ds
$frame bullet02.3ds
$frame bullet03.3ds
$frame bullet04.3ds
$frame bullet05.3ds
$frame bullet06.3ds
$skin bullet01.3ds
$skin bullet03.3ds
$skin bullet05.3ds
$modelname models/weaphits/ring01
$cd models/weaphits
$base ring01_1.3ds
$frame ring01_1.3ds
$frame ring01_2.3ds
$frame ring01_3.3ds
$frame ring01_4.3ds
$frame ring01_5.3ds
$frame ring01_6.3ds
$skin ring01_1.3ds
$skin ring01_3.3ds
$skin ring01_5.3ds
$modelname models/weaphits/ring02
$cd models/weaphits
$base ring02_1.3ds
$frame ring02_1.3ds
$frame ring02_2.3ds
$frame ring02_3.3ds
$frame ring02_4.3ds
$frame ring02_5.3ds
$frame ring02_6.3ds
$skin ring02_1.3ds
$skin ring02_3.3ds
$skin ring02_5.3ds
$modelname models/weaphits/boomgra
$cd models/weaphits
$base boomgra1.3ds
$frame boomgra1.3ds
$frame boomgra2.3ds
$frame boomgra3.3ds
$frame boomgra4.3ds
$frame boomgra5.3ds
$frame boomgra6.3ds
$skin boomgra1.3ds
$skin boomgra3.3ds
$skin boomgra5.3ds
$modelname models/weaphits/boom01
$cd models/weaphits
$base boom01_1.3ds
$frame boom01_1.3ds
$frame boom01_2.3ds
$frame boom01_3.3ds
$frame boom01_4.3ds
$frame boom01_5.3ds
$frame boom01_6.3ds
$skin boom01_1.3ds
$skin boom01_3.3ds
$skin boom01_5.3ds
$modelname models/weaphits/boom02
$cd models/weaphits
$base boom02_1.3ds
$frame boom02_1.3ds
$frame boom02_2.3ds
$frame boom02_3.3ds
$frame boom02_4.3ds
$frame boom02_5.3ds
$frame boom02_6.3ds
$skin boom02_1.3ds
$skin boom02_3.3ds
$skin boom02_5.3ds
$modelname models/weaphits/boom03
$cd models/weaphits
$base boom03_1.3ds
$frame boom03_1.3ds
$frame boom03_2.3ds
$frame boom03_3.3ds
$frame boom03_4.3ds
$frame boom03_5.3ds
$frame boom03_6.3ds
$skin boom03_1.3ds
$skin boom03_3.3ds
$skin boom03_5.3ds
$modelname models/weaphits/boom04
$cd models/weaphits
$base boom04_1.3ds
$frame boom04_1.3ds
$frame boom04_2.3ds
$frame boom04_3.3ds
$frame boom04_4.3ds
$frame boom04_5.3ds
$frame boom04_6.3ds
$skin boom04_1.3ds
$skin boom04_3.3ds
$skin boom04_5.3ds
$modelname models/weaphits/boom05
$cd models/weaphits
$base boom05_1.3ds
$frame boom05_1.3ds
$frame boom05_2.3ds
$frame boom05_3.3ds
$frame boom05_4.3ds
$frame boom05_5.3ds
$frame boom05_6.3ds
$skin boom05_1.3ds
$skin boom05_3.3ds
$skin boom05_5.3ds
//
// point powerups
//
$aseconvert models/powerups/points/small.ase
$aseconvert models/powerups/points/medium.ase
$aseconvert models/powerups/points/large.ase
//
// ammo
//
$aseconvert models\powerups\ammo\bfgam.ASE
$aseconvert models\powerups\ammo\bfgam_1.ASE
$aseconvert models\powerups\ammo\bouncyam.ASE
$aseconvert models\powerups\ammo\bouncyam_1.ASE
$aseconvert models\powerups\ammo\carbineam.ASE
$aseconvert models\powerups\ammo\carbineam_1.ASE
$aseconvert models\powerups\ammo\flameam.ASE
$aseconvert models\powerups\ammo\flameam_1.ASE
$aseconvert models\powerups\ammo\grenadeam.ASE
$aseconvert models\powerups\ammo\grenadeam_1.ASE
$aseconvert models\powerups\ammo\lightningam.ASE
$aseconvert models\powerups\ammo\lightningam_1.ASE
$aseconvert models\powerups\ammo\machinegunam.ASE
$aseconvert models\powerups\ammo\machinegunam_1.ASE
$aseconvert models\powerups\ammo\plasmaam.ASE
$aseconvert models\powerups\ammo\plasmaam_1.ASE
$aseconvert models\powerups\ammo\railgunam.ASE
$aseconvert models\powerups\ammo\railgunam_1.ASE
$aseconvert models\powerups\ammo\rocketam.ASE
$aseconvert models\powerups\ammo\rocketam_1.ASE
$aseconvert models\powerups\ammo\shotgunam.ASE
$aseconvert models\powerups\ammo\shotgunam_1.ASE
$aseconvert models/powerups/ammo/backpack.ase
//
// missiles
//
$modelname models/ammo/plasma/plasma
$cd models/ammo/plasma
$base plasma1.3ds
$frame plasma1.3ds
$skin plasma1.3ds
$modelname models/ammo/laser/laser
$cd models/ammo/laser
$base laser1.3ds
$frame laser1.3ds
$skin laser1.3ds
$modelname models/ammo/rocket/rocket
$cd models/ammo/rocket
$base rocket1.3ds
$frame rocket1.3ds
$skin rocket1.3ds
$skin rocket2.3ds
$aseconvert models/ammo/grenade1.ase
$aseconvert models/explosions/smoke2.ase
//
// map objects
//
$aseconvert models/mapobjects/ceilinglamp1.ase
$aseconvert models/mapobjects/ceilinglamp2.ase
$aseconvert models/mapobjects/chain1.ase
$aseconvert models/mapobjects/chain2.ase
$aseconvert models/mapobjects/chain3.ase
$aseconvert models/mapobjects/chain4.ase
$aseconvert models/mapobjects/crux.ase
$aseconvert models/mapobjects/floorlamp1.ase
$aseconvert models/mapobjects/floorlamp2.ase
$aseconvert models/mapobjects/hook.ase
$aseconvert models/mapobjects/impale.ase
$aseconvert models/mapobjects/standinglamp1.ase
$aseconvert models/mapobjects/standinglamp2.ase
$aseconvert models/mapobjects/standinglamp3.ase
$aseconvert models/mapobjects/walllamp1.ase
$aseconvert models/mapobjects/walllamp2.ase
$aseconvert models/mapobjects/walllamp3.ase
//
// objects
//
$aseconvert models/objects/dmspot.ase -origin 0 0 24
$aseconvert models/objects/box01.ase
//
// weapons
//
$aseconvert models/weapons2/meshes/assault.ase -weapon
$aseconvert models/weapons2/meshes/bfg.ase -weapon
$aseconvert models/weapons2/meshes/chaingun.ase -weapon
$aseconvert models/weapons2/meshes/flamethrower.ase -weapon
$aseconvert models/weapons2/meshes/grapple.ase -weapon
$aseconvert models/weapons2/meshes/grenadel.ase -weapon
$aseconvert models/weapons2/meshes/lightning.ase -weapon
$aseconvert models/weapons2/meshes/plasma.ase -weapon
$aseconvert models/weapons2/meshes/railgun.ase -weapon
$aseconvert models/weapons2/meshes/ricochet.ase -weapon
$aseconvert models/weapons2/meshes/rocketl.ase -weapon
$aseconvert models/weapons2/meshes/shotgun.ase -weapon
//
// blood
//
$modelname models/weaphits/blood
$cd models/weaphits
$spritebase -16 -16 32 32
$spriteshader models/weaphits/blood201.tga
$spriteshader models/weaphits/blood202.tga
$spriteshader models/weaphits/blood203.tga
$spriteshader models/weaphits/blood204.tga
$spriteshader models/weaphits/blood205.tga
//
// missiles
//
$modelname models/ammo/plasma/plasma
$cd models/ammo/plasma
$base plasma1.3ds
$frame plasma1.3ds
$skin plasma1.3ds
$modelname models/ammo/laser/laser
$cd models/ammo/laser
$base laser1.3ds
$frame laser1.3ds
$skin laser1.3ds
$modelname models/ammo/rocket/rocket
$cd models/ammo/rocket
$base rocket1.3ds
$frame rocket1.3ds
$skin rocket1.3ds
$skin rocket2.3ds
// weaphits
$modelname models/weaphits/bullet
$cd models/weaphits
$base bullet01.3ds
$frame bullet01.3ds
$frame bullet02.3ds
$frame bullet03.3ds
$frame bullet04.3ds
$frame bullet05.3ds
$frame bullet06.3ds
$skin bullet01.3ds
$skin bullet03.3ds
$skin bullet05.3ds
$modelname models/weaphits/ring01
$cd models/weaphits
$base ring01_1.3ds
$frame ring01_1.3ds
$frame ring01_2.3ds
$frame ring01_3.3ds
$frame ring01_4.3ds
$frame ring01_5.3ds
$frame ring01_6.3ds
$skin ring01_1.3ds
$skin ring01_3.3ds
$skin ring01_5.3ds
$modelname models/weaphits/ring02
$cd models/weaphits
$base ring02_1.3ds
$frame ring02_1.3ds
$frame ring02_2.3ds
$frame ring02_3.3ds
$frame ring02_4.3ds
$frame ring02_5.3ds
$frame ring02_6.3ds
$skin ring02_1.3ds
$skin ring02_3.3ds
$skin ring02_5.3ds
$modelname models/weaphits/boomgra
$cd models/weaphits
$base boomgra1.3ds
$frame boomgra1.3ds
$frame boomgra2.3ds
$frame boomgra3.3ds
$frame boomgra4.3ds
$frame boomgra5.3ds
$frame boomgra6.3ds
$skin boomgra1.3ds
$skin boomgra3.3ds
$skin boomgra5.3ds
$modelname models/weaphits/boom01
$cd models/weaphits
$base boom01_1.3ds
$frame boom01_1.3ds
$frame boom01_2.3ds
$frame boom01_3.3ds
$frame boom01_4.3ds
$frame boom01_5.3ds
$frame boom01_6.3ds
$skin boom01_1.3ds
$skin boom01_3.3ds
$skin boom01_5.3ds
$modelname models/weaphits/boom02
$cd models/weaphits
$base boom02_1.3ds
$frame boom02_1.3ds
$frame boom02_2.3ds
$frame boom02_3.3ds
$frame boom02_4.3ds
$frame boom02_5.3ds
$frame boom02_6.3ds
$skin boom02_1.3ds
$skin boom02_3.3ds
$skin boom02_5.3ds
$modelname models/weaphits/boom03
$cd models/weaphits
$base boom03_1.3ds
$frame boom03_1.3ds
$frame boom03_2.3ds
$frame boom03_3.3ds
$frame boom03_4.3ds
$frame boom03_5.3ds
$frame boom03_6.3ds
$skin boom03_1.3ds
$skin boom03_3.3ds
$skin boom03_5.3ds
$modelname models/weaphits/boom04
$cd models/weaphits
$base boom04_1.3ds
$frame boom04_1.3ds
$frame boom04_2.3ds
$frame boom04_3.3ds
$frame boom04_4.3ds
$frame boom04_5.3ds
$frame boom04_6.3ds
$skin boom04_1.3ds
$skin boom04_3.3ds
$skin boom04_5.3ds
$modelname models/weaphits/boom05
$cd models/weaphits
$base boom05_1.3ds
$frame boom05_1.3ds
$frame boom05_2.3ds
$frame boom05_3.3ds
$frame boom05_4.3ds
$frame boom05_5.3ds
$frame boom05_6.3ds
$skin boom05_1.3ds
$skin boom05_3.3ds
$skin boom05_5.3ds
//
// armor
//
$aseconvert models/powerups/armor/armor_red.ase
$aseconvert models/powerups/armor/armor_yel.ase
$aseconvert models/powerups/armor/armor_grn.ase
$aseconvert models/powerups/armor/shard.ase
$aseconvert models/powerups/armor/shard_sphere.ase
$aseconvert models/powerups/armor/shard_sphere_1.ase
//
// health
//
$aseconvert models/powerups/health/small.ase
$aseconvert models/powerups/health/small_1.ase
$aseconvert models/powerups/health/medium.ase
$aseconvert models/powerups/health/medium_1.ase
$aseconvert models/powerups/health/large.ase
$aseconvert models/powerups/health/large_1.ase
$aseconvert models/powerups/health/mega.ase
$aseconvert models/powerups/health/mega_1.ase
//
// holdable powerups
//
$aseconvert models/powerups/holdable/ringodeth.ase
$aseconvert models/powerups/holdable/medkit.ase
$aseconvert models/powerups/holdable/teleporter.ase
//
// instant powerups
//
$aseconvert models/powerups/instant/enviro.ase
$aseconvert models/powerups/instant/enviro_1.ase
$aseconvert models/powerups/instant/enviro_ring.ase
$aseconvert models/powerups/instant/enviro_ring_1.ase
$aseconvert models/powerups/instant/flight.ase
$aseconvert models/powerups/instant/flight_1.ase
$aseconvert models/powerups/instant/flight_ring.ase
$aseconvert models/powerups/instant/flight_ring_1.ase
$aseconvert models/powerups/instant/haste.ase
$aseconvert models/powerups/instant/haste_1.ase
$aseconvert models/powerups/instant/haste_ring.ase
$aseconvert models/powerups/instant/haste_ring_1.ase
$aseconvert models/powerups/instant/invis.ase
$aseconvert models/powerups/instant/invis_1.ase
$aseconvert models/powerups/instant/invis_ring.ase
$aseconvert models/powerups/instant/invis_ring_1.ase
$aseconvert models/powerups/instant/scan.ase
$aseconvert models/powerups/instant/scan_1.ase
$aseconvert models/powerups/instant/scan_ring.ase
$aseconvert models/powerups/instant/scan_ring_1.ase
$aseconvert models/powerups/instant/quad.ase
$aseconvert models/powerups/instant/quad_1.ase
$aseconvert models/powerups/instant/quad_ring.ase
$aseconvert models/powerups/instant/quad_ring_1.ase
$aseconvert models/powerups/instant/regen.ase
$aseconvert models/powerups/instant/regen_1.ase
$aseconvert models/powerups/instant/regen_ring.ase
$aseconvert models/powerups/instant/regen_ring_1.ase
$exit
//
// maps
//
$maps test_box test_items mirror mirror2
//
// misc
//
$file q3default.cfg