gtkradiant/plugins/entity/group.cpp
TTimo 12b372f89c ok
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-02-10 22:01:20 +00:00

444 lines
11 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
///\file
///\brief Represents any entity which does not have a fixed size specified in its entity-definition (except misc_model).
///
/// This entity behaves as a group, i.e. it contains brushes.
#include "cullable.h"
#include "renderable.h"
#include "editable.h"
#include "selectionlib.h"
#include "instancelib.h"
#include "transformlib.h"
#include "traverselib.h"
#include "entitylib.h"
#include "render.h"
#include "eclasslib.h"
#include "targetable.h"
#include "origin.h"
#include "angles.h"
#include "scale.h"
#include "filters.h"
#include "namedentity.h"
#include "keyobservers.h"
#include "namekeys.h"
#include "entity.h"
class Group
{
EntityKeyValues m_entity;
KeyObserverMap m_keyObservers;
MatrixTransform m_transform;
TraversableNodeSet m_traverse;
ClassnameFilter m_filter;
NamedEntity m_named;
NameKeys m_nameKeys;
RenderableNamedEntity m_renderName;
Callback m_transformChanged;
void construct()
{
m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
}
public:
Group(EntityClass* eclass, scene::Node& node, const Callback& transformChanged) :
m_entity(eclass),
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_renderName(m_named, g_vector3_identity),
m_transformChanged(transformChanged)
{
construct();
}
Group(const Group& other, scene::Node& node, const Callback& transformChanged) :
m_entity(other.m_entity),
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_renderName(m_named, g_vector3_identity),
m_transformChanged(transformChanged)
{
construct();
}
InstanceCounter m_instanceCounter;
void instanceAttach(const scene::Path& path)
{
if(++m_instanceCounter.m_count == 1)
{
m_filter.instanceAttach();
m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
m_traverse.instanceAttach(path_find_mapfile(path.begin(), path.end()));
m_entity.attach(m_keyObservers);
}
}
void instanceDetach(const scene::Path& path)
{
if(--m_instanceCounter.m_count == 0)
{
m_entity.detach(m_keyObservers);
m_traverse.instanceDetach(path_find_mapfile(path.begin(), path.end()));
m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
m_filter.instanceDetach();
}
}
EntityKeyValues& getEntity()
{
return m_entity;
}
const EntityKeyValues& getEntity() const
{
return m_entity;
}
scene::Traversable& getTraversable()
{
return m_traverse;
}
Namespaced& getNamespaced()
{
return m_nameKeys;
}
Nameable& getNameable()
{
return m_named;
}
TransformNode& getTransformNode()
{
return m_transform;
}
void attach(scene::Traversable::Observer* observer)
{
m_traverse.attach(observer);
}
void detach(scene::Traversable::Observer* observer)
{
m_traverse.detach(observer);
}
void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
renderSolid(renderer, volume, localToWorld);
#if 0
if(g_showNames)
{
renderer.addRenderable(m_renderName, g_matrix4_identity);
}
#endif
}
};
#if 0
class TransformableSetTranslation
{
Translation m_value;
public:
TransformableSetTranslation(const Translation& value) : m_value(value)
{
}
void operator()(Transformable& transformable) const
{
transformable.setTranslation(m_value);
}
};
class TransformableSetRotation
{
Rotation m_value;
public:
TransformableSetRotation(const Rotation& value) : m_value(value)
{
}
void operator()(Transformable& transformable) const
{
transformable.setRotation(m_value);
}
};
class TransformableSetScale
{
Scale m_value;
public:
TransformableSetScale(const Scale& value) : m_value(value)
{
}
void operator()(Transformable& transformable) const
{
transformable.setScale(m_value);
}
};
class TransformableSetType
{
TransformModifierType m_value;
public:
TransformableSetType(const TransformModifierType& value) : m_value(value)
{
}
void operator()(Transformable& transformable) const
{
transformable.setType(m_value);
}
};
class TransformableFreezeTransform
{
TransformModifierType m_value;
public:
void operator()(Transformable& transformable) const
{
transformable.freezeTransform();
}
};
template<typename Functor>
inline void Scene_forEachChildTransformable(const Functor& functor, const scene::Path& path)
{
GlobalSceneGraph().traverse_subgraph(ChildInstanceWalker< InstanceApply<Transformable, Functor> >(functor), path);
}
#endif
class GroupInstance :
public TargetableInstance,
#if 0
public Transformable,
#endif
public Renderable
{
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
TypeCasts()
{
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
InstanceStaticCast<GroupInstance, Renderable>::install(m_casts);
#if 0
InstanceStaticCast<GroupInstance, Transformable>::install(m_casts);
#endif
}
InstanceTypeCastTable& get()
{
return m_casts;
}
};
Group& m_contained;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
GroupInstance(const scene::Path& path, scene::Instance* parent, Group& group) :
TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), group.getEntity(), *this),
m_contained(group)
{
m_contained.instanceAttach(Instance::path());
StaticRenderableConnectionLines::instance().attach(*this);
}
~GroupInstance()
{
StaticRenderableConnectionLines::instance().detach(*this);
m_contained.instanceDetach(Instance::path());
}
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
m_contained.renderSolid(renderer, volume, Instance::localToWorld());
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
m_contained.renderWireframe(renderer, volume, Instance::localToWorld());
}
#if 0
void setType(TransformModifierType type)
{
Scene_forEachChildTransformable(TransformableSetType(type), Instance::path());
}
void setTranslation(const Translation& value)
{
Scene_forEachChildTransformable(TransformableSetTranslation(value), Instance::path());
}
void setRotation(const Rotation& value)
{
Scene_forEachChildTransformable(TransformableSetRotation(value), Instance::path());
}
void setScale(const Scale& value)
{
Scene_forEachChildTransformable(TransformableSetScale(value), Instance::path());
}
void freezeTransform()
{
Scene_forEachChildTransformable(TransformableFreezeTransform(), Instance::path());
}
void evaluateTransform()
{
}
#endif
};
class GroupNode :
public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Cloneable,
public scene::Traversable::Observer
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts()
{
NodeStaticCast<GroupNode, scene::Instantiable>::install(m_casts);
NodeStaticCast<GroupNode, scene::Cloneable>::install(m_casts);
NodeContainedCast<GroupNode, scene::Traversable>::install(m_casts);
NodeContainedCast<GroupNode, TransformNode>::install(m_casts);
NodeContainedCast<GroupNode, Entity>::install(m_casts);
NodeContainedCast<GroupNode, Nameable>::install(m_casts);
NodeContainedCast<GroupNode, Namespaced>::install(m_casts);
}
NodeTypeCastTable& get()
{
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
Group m_contained;
void construct()
{
m_contained.attach(this);
}
void destroy()
{
m_contained.detach(this);
}
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
scene::Traversable& get(NullType<scene::Traversable>)
{
return m_contained.getTraversable();
}
TransformNode& get(NullType<TransformNode>)
{
return m_contained.getTransformNode();
}
Entity& get(NullType<Entity>)
{
return m_contained.getEntity();
}
Nameable& get(NullType<Nameable>)
{
return m_contained.getNameable();
}
Namespaced& get(NullType<Namespaced>)
{
return m_contained.getNamespaced();
}
GroupNode(EntityClass* eclass) :
m_node(this, this, StaticTypeCasts::instance().get()),
m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances))
{
construct();
}
GroupNode(const GroupNode& other) :
scene::Node::Symbiot(other),
scene::Instantiable(other),
scene::Cloneable(other),
scene::Traversable::Observer(other),
m_node(this, this, StaticTypeCasts::instance().get()),
m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances))
{
construct();
}
~GroupNode()
{
destroy();
}
void release()
{
delete this;
}
scene::Node& node()
{
return m_node;
}
scene::Node& clone() const
{
return (new GroupNode(*this))->node();
}
void insert(scene::Node& child)
{
m_instances.insert(child);
}
void erase(scene::Node& child)
{
m_instances.erase(child);
}
scene::Instance* create(const scene::Path& path, scene::Instance* parent)
{
return new GroupInstance(path, parent, m_contained);
}
void forEachInstance(const scene::Instantiable::Visitor& visitor)
{
m_instances.forEachInstance(visitor);
}
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
{
m_instances.insert(observer, path, instance);
}
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
{
return m_instances.erase(observer, path);
}
};
scene::Node& New_Group(EntityClass* eclass)
{
return (new GroupNode(eclass))->node();
}