gtkradiant/plugins/model/model.cpp

1036 lines
26 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "model.h"
#include "picomodel.h"
#include "iarchive.h"
#include "idatastream.h"
#include "imodel.h"
#include "modelskin.h"
#include "cullable.h"
#include "renderable.h"
#include "selectable.h"
#include "math/frustum.h"
#include "string/string.h"
#include "generic/static.h"
#include "shaderlib.h"
#include "scenelib.h"
#include "instancelib.h"
#include "transformlib.h"
#include "traverselib.h"
#include "render.h"
class VectorLightList : public LightList
{
typedef std::vector<const RendererLight*> Lights;
Lights m_lights;
public:
void addLight(const RendererLight& light)
{
m_lights.push_back(&light);
}
void clear()
{
m_lights.clear();
}
void evaluateLights() const
{
}
void lightsChanged() const
{
}
void forEachLight(const RendererLightCallback& callback) const
{
for(Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i)
{
callback(*(*i));
}
}
};
class PicoSurface :
public OpenGLRenderable
{
AABB m_aabb_local;
CopiedString m_shader;
Shader* m_state;
Array<ArbitraryMeshVertex> m_vertices;
Array<RenderIndex> m_indices;
public:
PicoSurface()
{
constructNull();
CaptureShader();
}
PicoSurface(picoSurface_t* surface)
{
CopyPicoSurface(surface);
CaptureShader();
}
~PicoSurface()
{
ReleaseShader();
}
void render(RenderStateFlags state) const
{
if((state & RENDER_BUMP) != 0)
{
if(GlobalShaderCache().useShaderLanguage())
{
glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->tangent);
glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->bitangent);
}
else
{
glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->tangent);
glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->bitangent);
}
}
else
{
glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
glTexCoordPointer(2, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
}
glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->vertex);
glDrawElements(GL_TRIANGLES, GLsizei(m_indices.size()), RenderIndexTypeID, m_indices.data());
#if defined(_DEBUG)
glBegin(GL_LINES);
for(Array<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i)
{
Vector3 normal = vector3_added(vertex3f_to_vector3((*i).vertex), vector3_scaled(normal3f_to_vector3((*i).normal), 8));
glVertex3fv(vertex3f_to_array((*i).vertex));
glVertex3fv(vector3_to_array(normal));
}
glEnd();
#endif
}
VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
{
return test.TestAABB(m_aabb_local, localToWorld);
}
const AABB& localAABB() const
{
return m_aabb_local;
}
void render(Renderer& renderer, const Matrix4& localToWorld, Shader* state) const
{
renderer.SetState(state, Renderer::eFullMaterials);
renderer.addRenderable(*this, localToWorld);
}
void render(Renderer& renderer, const Matrix4& localToWorld) const
{
render(renderer, localToWorld, m_state);
}
void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
{
test.BeginMesh(localToWorld);
SelectionIntersection best;
testSelect(test, best);
if(best.valid())
{
selector.addIntersection(best);
}
}
const char* getShader() const
{
return m_shader.c_str();
}
Shader* getState() const
{
return m_state;
}
private:
void CaptureShader()
{
m_state = GlobalShaderCache().capture(m_shader.c_str());
}
void ReleaseShader()
{
GlobalShaderCache().release(m_shader.c_str());
}
void UpdateAABB()
{
m_aabb_local = AABB();
for(std::size_t i = 0; i < m_vertices.size(); ++i )
aabb_extend_by_point_safe(m_aabb_local, reinterpret_cast<const Vector3&>(m_vertices[i].vertex));
for(Array<RenderIndex>::iterator i = m_indices.begin(); i != m_indices.end(); i += 3)
{
ArbitraryMeshVertex& a = m_vertices[*(i + 0)];
ArbitraryMeshVertex& b = m_vertices[*(i + 1)];
ArbitraryMeshVertex& c = m_vertices[*(i + 2)];
ArbitraryMeshTriangle_sumTangents(a, b, c);
}
for(Array<ArbitraryMeshVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i)
{
vector3_normalise(reinterpret_cast<Vector3&>((*i).tangent));
vector3_normalise(reinterpret_cast<Vector3&>((*i).bitangent));
}
}
void testSelect(SelectionTest& test, SelectionIntersection& best)
{
test.TestTriangles(
VertexPointer(VertexPointer::pointer(&m_vertices.data()->vertex), sizeof(ArbitraryMeshVertex)),
IndexPointer(m_indices.data(), IndexPointer::index_type(m_indices.size())),
best
);
}
void CopyPicoSurface(picoSurface_t* surface)
{
picoShader_t* shader = PicoGetSurfaceShader( surface );
if( shader == 0 )
m_shader = "";
else
m_shader = PicoGetShaderName( shader );
m_vertices.resize( PicoGetSurfaceNumVertexes( surface ) );
m_indices.resize( PicoGetSurfaceNumIndexes( surface ) );
for(std::size_t i = 0; i < m_vertices.size(); ++i )
{
picoVec_t* xyz = PicoGetSurfaceXYZ( surface, int(i) );
m_vertices[i].vertex = vertex3f_from_array(xyz);
picoVec_t* normal = PicoGetSurfaceNormal( surface, int(i) );
m_vertices[i].normal = normal3f_from_array(normal);
picoVec_t* st = PicoGetSurfaceST( surface, 0, int(i) );
m_vertices[i].texcoord = TexCoord2f(st[0], st[1]);
#if 0
picoVec_t* color = PicoGetSurfaceColor( surface, 0, int(i) );
m_vertices[i].colour = Colour4b(color[0], color[1], color[2], color[3]);
#endif
}
picoIndex_t* indexes = PicoGetSurfaceIndexes( surface, 0 );
for(std::size_t j = 0; j < m_indices.size(); ++j )
m_indices[ j ] = indexes[ j ];
UpdateAABB();
}
void constructQuad(std::size_t index, const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d, const Vector3& normal)
{
m_vertices[index * 4 + 0] = ArbitraryMeshVertex(
vertex3f_for_vector3(a),
normal3f_for_vector3(normal),
texcoord2f_from_array(aabb_texcoord_topleft)
);
m_vertices[index * 4 + 1] = ArbitraryMeshVertex(
vertex3f_for_vector3(b),
normal3f_for_vector3(normal),
texcoord2f_from_array(aabb_texcoord_topright)
);
m_vertices[index * 4 + 2] = ArbitraryMeshVertex(
vertex3f_for_vector3(c),
normal3f_for_vector3(normal),
texcoord2f_from_array(aabb_texcoord_botright)
);
m_vertices[index * 4 + 3] = ArbitraryMeshVertex(
vertex3f_for_vector3(d),
normal3f_for_vector3(normal),
texcoord2f_from_array(aabb_texcoord_botleft)
);
}
void constructNull()
{
AABB aabb(Vector3(0, 0, 0), Vector3(8, 8, 8));
Vector3 points[8];
aabb_corners(aabb, points);
m_vertices.resize(24);
constructQuad(0, points[2], points[1], points[5], points[6], aabb_normals[0]);
constructQuad(1, points[1], points[0], points[4], points[5], aabb_normals[1]);
constructQuad(2, points[0], points[1], points[2], points[3], aabb_normals[2]);
constructQuad(3, points[0], points[3], points[7], points[4], aabb_normals[3]);
constructQuad(4, points[3], points[2], points[6], points[7], aabb_normals[4]);
constructQuad(5, points[7], points[6], points[5], points[4], aabb_normals[5]);
m_indices.resize(36);
RenderIndex indices[36] = {
0, 1, 2, 0, 2, 3,
4, 5, 6, 4, 6, 7,
8, 9, 10, 8, 10, 11,
12, 13, 14, 12, 14, 15,
16, 17, 18, 16, 18, 19,
20, 21, 22, 10, 22, 23,
};
Array<RenderIndex>::iterator j = m_indices.begin();
for(RenderIndex* i = indices; i != indices+(sizeof(indices)/sizeof(RenderIndex)); ++i)
{
*j++ = *i;
}
m_shader = "";
UpdateAABB();
}
};
typedef std::pair<CopiedString, int> PicoModelKey;
class PicoModel :
public Cullable,
public Bounded
{
typedef std::vector<PicoSurface*> surfaces_t;
surfaces_t m_surfaces;
AABB m_aabb_local;
public:
Callback m_lightsChanged;
PicoModel()
{
constructNull();
}
PicoModel(picoModel_t* model)
{
CopyPicoModel(model);
}
~PicoModel()
{
for(surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i)
delete *i;
}
typedef surfaces_t::const_iterator const_iterator;
const_iterator begin() const
{
return m_surfaces.begin();
}
const_iterator end() const
{
return m_surfaces.end();
}
std::size_t size() const
{
return m_surfaces.size();
}
VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
{
return test.TestAABB(m_aabb_local, localToWorld);
}
virtual const AABB& localAABB() const
{
return m_aabb_local;
}
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, std::vector<Shader*> states) const
{
for(surfaces_t::const_iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i)
{
if((*i)->intersectVolume(volume, localToWorld) != c_volumeOutside)
{
(*i)->render(renderer, localToWorld, states[i - m_surfaces.begin()]);
}
}
}
void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
{
for(surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i)
{
if((*i)->intersectVolume(test.getVolume(), localToWorld) != c_volumeOutside)
{
(*i)->testSelect(selector, test, localToWorld);
}
}
}
private:
void CopyPicoModel(picoModel_t* model)
{
m_aabb_local = AABB();
/* each surface on the model will become a new map drawsurface */
int numSurfaces = PicoGetModelNumSurfaces( model );
//% SYs_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
for(int s = 0; s < numSurfaces; ++s)
{
/* get surface */
picoSurface_t* surface = PicoGetModelSurface( model, s );
if( surface == 0 )
continue;
/* only handle triangle surfaces initially (fixme: support patches) */
if( PicoGetSurfaceType( surface ) != PICO_TRIANGLES )
continue;
/* fix the surface's normals */
PicoFixSurfaceNormals( surface );
PicoSurface* picosurface = new PicoSurface(surface);
aabb_extend_by_aabb_safe(m_aabb_local, picosurface->localAABB());
m_surfaces.push_back(picosurface);
}
}
void constructNull()
{
PicoSurface* picosurface = new PicoSurface();
m_aabb_local = picosurface->localAABB();
m_surfaces.push_back(picosurface);
}
};
inline void Surface_addLight(PicoSurface& surface, VectorLightList& lights, const Matrix4& localToWorld, const RendererLight& light)
{
if(light.testAABB(aabb_for_oriented_aabb(surface.localAABB(), localToWorld)))
{
lights.addLight(light);
}
}
class PicoModelInstance :
public scene::Instance,
public Renderable,
public SelectionTestable,
public LightCullable,
public SkinnedModel
{
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
TypeCasts()
{
InstanceContainedCast<PicoModelInstance, Bounded>::install(m_casts);
InstanceContainedCast<PicoModelInstance, Cullable>::install(m_casts);
InstanceStaticCast<PicoModelInstance, Renderable>::install(m_casts);
InstanceStaticCast<PicoModelInstance, SelectionTestable>::install(m_casts);
InstanceStaticCast<PicoModelInstance, SkinnedModel>::install(m_casts);
}
InstanceTypeCastTable& get()
{
return m_casts;
}
};
PicoModel& m_picomodel;
const LightList* m_lightList;
typedef Array<VectorLightList> SurfaceLightLists;
SurfaceLightLists m_surfaceLightLists;
class Remap
{
public:
CopiedString first;
Shader* second;
Remap() : second(0)
{
}
};
typedef Array<Remap> SurfaceRemaps;
SurfaceRemaps m_skins;
PicoModelInstance(const PicoModelInstance&);
PicoModelInstance operator=(const PicoModelInstance&);
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
void* m_test;
Bounded& get(NullType<Bounded>)
{
return m_picomodel;
}
Cullable& get(NullType<Cullable>)
{
return m_picomodel;
}
void lightsChanged()
{
m_lightList->lightsChanged();
}
typedef MemberCaller<PicoModelInstance, &PicoModelInstance::lightsChanged> LightsChangedCaller;
void constructRemaps()
{
ASSERT_MESSAGE(m_skins.size() == m_picomodel.size(), "ERROR");
ModelSkin* skin = NodeTypeCast<ModelSkin>::cast(path().parent());
if(skin != 0 && skin->realised())
{
SurfaceRemaps::iterator j = m_skins.begin();
for(PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j)
{
const char* remap = skin->getRemap((*i)->getShader());
if(!string_empty(remap))
{
(*j).first = remap;
(*j).second = GlobalShaderCache().capture(remap);
}
else
{
(*j).second = 0;
}
}
SceneChangeNotify();
}
}
void destroyRemaps()
{
ASSERT_MESSAGE(m_skins.size() == m_picomodel.size(), "ERROR");
for(SurfaceRemaps::iterator i = m_skins.begin(); i != m_skins.end(); ++i)
{
if((*i).second != 0)
{
GlobalShaderCache().release((*i).first.c_str());
(*i).second = 0;
}
}
}
void skinChanged()
{
destroyRemaps();
constructRemaps();
}
PicoModelInstance(const scene::Path& path, scene::Instance* parent, PicoModel& picomodel) :
Instance(path, parent, this, StaticTypeCasts::instance().get()),
m_picomodel(picomodel),
m_surfaceLightLists(m_picomodel.size()),
m_skins(m_picomodel.size())
{
m_lightList = &GlobalShaderCache().attach(*this);
m_picomodel.m_lightsChanged = LightsChangedCaller(*this);
Instance::setTransformChangedCallback(LightsChangedCaller(*this));
constructRemaps();
}
~PicoModelInstance()
{
destroyRemaps();
Instance::setTransformChangedCallback(Callback());
m_picomodel.m_lightsChanged = Callback();
GlobalShaderCache().detach(*this);
}
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
SurfaceLightLists::const_iterator j = m_surfaceLightLists.begin();
SurfaceRemaps::const_iterator k = m_skins.begin();
for(PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j, ++k)
{
if((*i)->intersectVolume(volume, localToWorld) != c_volumeOutside)
{
renderer.setLights(*j);
(*i)->render(renderer, localToWorld, (*k).second != 0 ? (*k).second : (*i)->getState());
}
}
}
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
m_lightList->evaluateLights();
render(renderer, volume, Instance::localToWorld());
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
renderSolid(renderer, volume);
}
void testSelect(Selector& selector, SelectionTest& test)
{
m_picomodel.testSelect(selector, test, Instance::localToWorld());
}
bool testLight(const RendererLight& light) const
{
return light.testAABB(worldAABB());
}
void insertLight(const RendererLight& light)
{
const Matrix4& localToWorld = Instance::localToWorld();
SurfaceLightLists::iterator j = m_surfaceLightLists.begin();
for(PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i)
{
Surface_addLight(*(*i), *j++, localToWorld, light);
}
}
void clearLights()
{
for(SurfaceLightLists::iterator i = m_surfaceLightLists.begin(); i != m_surfaceLightLists.end(); ++i)
{
(*i).clear();
}
}
};
class PicoModelNode : public scene::Node::Symbiot, public scene::Instantiable
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts()
{
NodeStaticCast<PicoModelNode, scene::Instantiable>::install(m_casts);
}
NodeTypeCastTable& get()
{
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
PicoModel m_picomodel;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
PicoModelNode() : m_node(this, this, StaticTypeCasts::instance().get())
{
}
PicoModelNode(picoModel_t* model) : m_node(this, this, StaticTypeCasts::instance().get()), m_picomodel(model)
{
}
void release()
{
delete this;
}
scene::Node& node()
{
return m_node;
}
scene::Instance* create(const scene::Path& path, scene::Instance* parent)
{
return new PicoModelInstance(path, parent, m_picomodel);
}
void forEachInstance(const scene::Instantiable::Visitor& visitor)
{
m_instances.forEachInstance(visitor);
}
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
{
m_instances.insert(observer, path, instance);
}
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
{
return m_instances.erase(observer, path);
}
};
#if 0
template<typename Key, typename Type>
class create_new
{
public:
static Type* construct(const Key& key)
{
return new Type(key);
}
static void destroy(Type* value)
{
delete value;
}
};
template<typename Key, typename Type, typename creation_policy = create_new<Key, Type> >
class cache_element : public creation_policy
{
public:
inline cache_element() : m_count(0), m_value(0) {}
inline ~cache_element()
{
ASSERT_MESSAGE(m_count == 0 , "destroyed a reference before it was released\n");
if(m_count > 0)
destroy();
}
inline Type* capture(const Key& key)
{
if(++m_count == 1)
construct(key);
return m_value;
}
inline void release()
{
ASSERT_MESSAGE(!empty(), "failed to release reference - not found in cache\n");
if(--m_count == 0)
destroy();
}
inline bool empty()
{
return m_count == 0;
}
inline void refresh(const Key& key)
{
m_value->refresh(key);
}
private:
inline void construct(const Key& key)
{
m_value = creation_policy::construct(key);
}
inline void destroy()
{
creation_policy::destroy(m_value);
}
std::size_t m_count;
Type* m_value;
};
class create_picomodel
{
typedef PicoModelKey key_type;
typedef PicoModel value_type;
public:
static value_type* construct(const key_type& key)
{
picoModel_t* picomodel = PicoLoadModel(const_cast<char*>(key.first.c_str()), key.second);
value_type* value = new value_type(picomodel);
PicoFreeModel(picomodel);
return value;
}
static void destroy(value_type* value)
{
delete value;
}
};
#include <map>
class ModelCache
{
typedef PicoModel value_type;
public:
typedef PicoModelKey key_type;
typedef cache_element<key_type, value_type, create_picomodel> elem_type;
typedef std::map<key_type, elem_type> cache_type;
value_type* capture(const key_type& key)
{
return m_cache[key].capture(key);
}
void release(const key_type& key)
{
m_cache[key].release();
}
private:
cache_type m_cache;
};
ModelCache g_model_cache;
typedef struct remap_s {
char m_remapbuff[64+1024];
char *original;
char *remap;
} remap_t;
class RemapWrapper :
public Cullable,
public Bounded
{
public:
RemapWrapper(const char* name)
{
parse_namestr(name);
m_model = g_model_cache.capture(ModelCache::key_type(m_name, m_frame));
construct_shaders();
}
virtual ~RemapWrapper()
{
g_model_cache.release(ModelCache::key_type(m_name, m_frame));
for(shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i)
{
GlobalShaderCache().release((*i).c_str());
}
for(remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j)
{
delete (*j);
}
}
VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
{
return m_model->intersectVolume(test, localToWorld);
}
virtual const AABB& localAABB() const
{
return m_model->localAABB();
}
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
{
m_model->render(renderer, volume, localToWorld, m_states);
}
void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
{
m_model->testSelect(selector, test, localToWorld);
}
private:
void add_remap(const char *remap)
{
const char *ch;
remap_t *pRemap;
ch = remap;
while( *ch && *ch != ';' )
ch++;
if( *ch == '\0' ) {
// bad remap
globalErrorStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n";
} else {
pRemap = new remap_t;
strncpy( pRemap->m_remapbuff, remap, sizeof(pRemap->m_remapbuff) );
pRemap->m_remapbuff[ch - remap] = '\0';
pRemap->original = pRemap->m_remapbuff;
pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
m_remaps.push_back( pRemap );
}
}
void parse_namestr(const char *name)
{
const char *ptr, *s;
bool hasName, hasFrame;
hasName = hasFrame = false;
m_frame = 0;
for( s = ptr = name; ; ++ptr )
{
if( !hasName && (*ptr == ':' || *ptr == '\0'))
{
// model name
hasName = true;
m_name = CopiedString(s, ptr);
s = ptr + 1;
}
else if(*ptr == '?' || *ptr == '\0')
{
// model frame
hasFrame = true;
m_frame = atoi(CopiedString(s, ptr).c_str());
s = ptr + 1;
}
else if(*ptr == '&' || *ptr == '\0')
{
// a remap
add_remap(CopiedString(s, ptr).c_str());
s = ptr + 1;
}
if(*ptr == '\0')
break;
}
}
void construct_shaders()
{
const char* global_shader = shader_for_remap("*");
m_shaders.reserve(m_model->size());
m_states.reserve(m_model->size());
for(PicoModel::iterator i = m_model->begin(); i != m_model->end(); ++i)
{
const char* shader = shader_for_remap((*i)->getShader());
m_shaders.push_back(
(shader[0] != '\0')
? shader
: (global_shader[0] != '\0')
? global_shader
: (*i)->getShader());
m_states.push_back(GlobalShaderCache().capture(m_shaders.back().c_str()));
}
}
inline const char* shader_for_remap(const char* remap)
{
for(remaps_t::iterator i = m_remaps.begin(); i != m_remaps.end(); ++i)
{
if(shader_equal(remap, (*i)->original))
{
return (*i)->remap;
}
}
return "";
}
CopiedString m_name;
int m_frame;
PicoModel* m_model;
typedef std::vector<remap_t*> remaps_t;
remaps_t m_remaps;
typedef std::vector<CopiedString> shaders_t;
shaders_t m_shaders;
typedef std::vector<Shader*> states_t;
states_t m_states;
};
class RemapWrapperInstance : public scene::Instance, public Renderable, public SelectionTestable
{
RemapWrapper& m_remapwrapper;
public:
RemapWrapperInstance(const scene::Path& path, scene::Instance* parent, RemapWrapper& remapwrapper) : Instance(path, parent), m_remapwrapper(remapwrapper)
{
scene::Instance::m_cullable = &m_remapwrapper;
scene::Instance::m_render = this;
scene::Instance::m_select = this;
}
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
m_remapwrapper.render(renderer, volume, Instance::localToWorld());
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
renderSolid(renderer, volume);
}
void testSelect(Selector& selector, SelectionTest& test)
{
m_remapwrapper.testSelect(selector, test, Instance::localToWorld());
}
};
class RemapWrapperNode : public scene::Node::Symbiot, public scene::Instantiable
{
scene::Node m_node;
typedef RemapWrapperInstance instance_type;
InstanceSet m_instances;
RemapWrapper m_remapwrapper;
public:
RemapWrapperNode(const char* name) : m_node(this), m_remapwrapper(name)
{
m_node.m_instance = this;
}
void release()
{
delete this;
}
scene::Node& node()
{
return m_node;
}
scene::Instance* create(const scene::Path& path, scene::Instance* parent)
{
return new instance_type(path, parent, m_remapwrapper);
}
void forEachInstance(const scene::Instantiable::Visitor& visitor)
{
m_instances.forEachInstance(visitor);
}
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
{
m_instances.insert(observer, path, instance);
}
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
{
return m_instances.erase(observer, path);
}
};
scene::Node& LoadRemapModel(const char* name)
{
return (new RemapWrapperNode(name))->node();
}
#endif
size_t picoInputStreamReam(void* inputStream, unsigned char* buffer, size_t length)
{
return reinterpret_cast<InputStream*>(inputStream)->read(buffer, length);
}
scene::Node& loadPicoModel(const picoModule_t* module, ArchiveFile& file)
{
picoModel_t* model = PicoModuleLoadModelStream(module, &file.getInputStream(), picoInputStreamReam, file.size(), 0);
PicoModelNode* modelNode = new PicoModelNode(model);
PicoFreeModel(model);
return modelNode->node();
}