gtkradiant/plugins/shaders/shadersq3.vcproj
spog 08d558e1a4 ported PrtView plugin
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@40 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-03-26 03:13:17 +00:00

216 lines
6.7 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="shadersq3"
ProjectGUID="{F79DCF6D-72B1-45F6-A471-5209951C0BDD}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../include;../../libs;&quot;../../../STLPort-4.6/stlport&quot;;&quot;../../../gtk2-2.4/include/glib-2.0&quot;;&quot;../../../gtk2-2.4/lib/glib-2.0/include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SHADERSQ3_EXPORTS"
StringPooling="TRUE"
MinimalRebuild="TRUE"
ExceptionHandling="FALSE"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
BufferSecurityCheck="FALSE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="0"
BrowseInformation="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"
DisableSpecificWarnings="4610;4510;4512;4505;4100;4127"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glib-2.0.lib"
OutputFile="$(OutDir)/shadersq3.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="&quot;../../../gtk2-2.4/lib&quot;"
IgnoreDefaultLibraryNames="msvcprtd.lib"
ModuleDefinitionFile="$(ProjectName).def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/shadersq3.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(TargetPath)&quot; &quot;$(SolutionDir)install\modules&quot;
copy &quot;$(TargetDir)$(TargetName).pdb&quot; &quot;$(SolutionDir)install\modules&quot;
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OptimizeForWindowsApplication="FALSE"
AdditionalIncludeDirectories="../../include;../../libs;&quot;../../../STLPort-4.6/stlport&quot;;&quot;../../../gtk2-2.4/include/glib-2.0&quot;;&quot;../../../gtk2-2.4/lib/glib-2.0/include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SHADERSQ3_EXPORTS"
StringPooling="TRUE"
ExceptionHandling="FALSE"
RuntimeLibrary="2"
BufferSecurityCheck="FALSE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"
DisableSpecificWarnings="4610;4510;4512;4505;4100;4127"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glib-2.0.lib"
OutputFile="$(OutDir)/shadersq3.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="&quot;../../../gtk2-2.4/lib&quot;"
IgnoreDefaultLibraryNames="msvcprt.lib"
ModuleDefinitionFile="$(ProjectName).def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/shadersq3.lib"
TargetMachine="1"
FixedBaseAddress="0"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(TargetPath)&quot; &quot;$(SolutionDir)install\modules&quot;
copy &quot;$(TargetDir)$(TargetName).pdb&quot; &quot;$(SolutionDir)install\modules&quot;
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="src"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\plugin.cpp">
</File>
<File
RelativePath=".\plugin.h">
</File>
<Filter
Name="modules"
Filter="">
<File
RelativePath=".\shaders.cpp">
</File>
<File
RelativePath=".\shaders.h">
</File>
</Filter>
</Filter>
<File
RelativePath="..\..\debug.py">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="python &quot;$(SolutionDir)debug.py&quot;
"
AdditionalDependencies="&quot;$(SolutionDir)install\modules\$(TargetName).pdb&quot;"
Outputs="&quot;$(TargetDir)$(TargetName).pdb&quot;"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="python &quot;$(SolutionDir)debug.py&quot;
"
AdditionalDependencies="&quot;$(SolutionDir)install\modules\$(TargetName).pdb&quot;"
Outputs="&quot;$(TargetDir)$(TargetName).pdb&quot;"/>
</FileConfiguration>
</File>
<File
RelativePath=".\shadersq3.def">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="python &quot;$(SolutionDir)touch.py&quot; &quot;$(TargetPath)&quot;
"
AdditionalDependencies="&quot;$(SolutionDir)install\modules\$(TargetFileName)&quot;"
Outputs="&quot;$(TargetPath)&quot;"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="python &quot;$(SolutionDir)touch.py&quot; &quot;$(TargetPath)&quot;
"
AdditionalDependencies="&quot;$(SolutionDir)install\modules\$(TargetFileName)&quot;"
Outputs="&quot;$(TargetPath)&quot;"/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>