mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-14 17:01:22 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
55 lines
2 KiB
C++
55 lines
2 KiB
C++
/*
|
|
Copyright (c) 2001, Loki software, inc.
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
Redistributions of source code must retain the above copyright notice, this list
|
|
of conditions and the following disclaimer.
|
|
|
|
Redistributions in binary form must reproduce the above copyright notice, this
|
|
list of conditions and the following disclaimer in the documentation and/or
|
|
other materials provided with the distribution.
|
|
|
|
Neither the name of Loki software nor the names of its contributors may be used
|
|
to endorse or promote products derived from this software without specific prior
|
|
written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
|
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
|
|
DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#if !defined(INCLUDED_SHADERS_H)
|
|
#define INCLUDED_SHADERS_H
|
|
|
|
void Shaders_Construct();
|
|
void Shaders_Destroy();
|
|
class ShaderSystem;
|
|
ShaderSystem& GetShaderSystem();
|
|
|
|
enum ShaderLanguage
|
|
{
|
|
SHADERLANGUAGE_QUAKE3,
|
|
SHADERLANGUAGE_DOOM3,
|
|
SHADERLANGUAGE_QUAKE4
|
|
};
|
|
|
|
extern const char* g_shadersExtension;
|
|
extern const char* g_shadersDirectory;
|
|
extern ShaderLanguage g_shaderLanguage;
|
|
extern bool g_enableDefaultShaders;
|
|
extern bool g_useShaderList;
|
|
struct _QERPlugImageTable;
|
|
extern _QERPlugImageTable* g_bitmapModule;
|
|
|
|
|
|
#endif
|