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75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
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#if !defined (INCLUDED_SHADERLIB_H)
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#define INCLUDED_SHADERLIB_H
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#include "string/string.h"
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#include "character.h"
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#include "ishaders.h"
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inline bool shader_equal(const char* shader, const char* other)
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{
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return string_equal_nocase(shader, other);
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}
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inline bool shader_equal_n(const char* shader, const char* other, std::size_t n)
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{
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return string_equal_nocase_n(shader, other, n);
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}
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inline bool shader_less(const char* shader, const char* other)
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{
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return string_less_nocase(shader, other);
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}
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inline bool shader_equal_prefix(const char* string, const char* prefix)
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{
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return shader_equal_n(string, prefix, string_length(prefix));
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}
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class shader_less_t
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{
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public:
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bool operator()(const CopiedString& shader, const CopiedString& other) const
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{
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return shader_less(shader.c_str(), other.c_str());
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}
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};
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inline bool shader_valid(const char* shader)
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{
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return string_is_ascii(shader)
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&& strchr(shader, ' ') == 0
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&& strchr(shader, '\n') == 0
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&& strchr(shader, '\r') == 0
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&& strchr(shader, '\t') == 0
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&& strchr(shader, '\v') == 0
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&& strchr(shader, '\\') == 0;
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}
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inline const char* GlobalTexturePrefix_get()
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{
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return GlobalShaderSystem().getTexturePrefix();
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}
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inline bool shader_is_texture(const char* name)
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{
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return shader_equal_prefix(name, GlobalTexturePrefix_get());
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}
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inline const char* shader_get_textureName(const char* name)
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{
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return name + string_length(GlobalTexturePrefix_get());
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}
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inline bool texdef_name_valid(const char* name)
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{
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return shader_valid(name) && shader_is_texture(name);
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}
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inline const char* texdef_name_default()
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{
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return GlobalTexturePrefix_get();
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}
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#endif
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