gtkradiant/radiant/vertsel.cpp
2012-03-17 15:01:54 -05:00

370 lines
10 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "stdafx.h"
//#include "qe3.h"
#include "winding.h"
int FindPoint( vec3_t point ){
int i, j;
for ( i = 0 ; i < g_qeglobals.d_numpoints ; i++ )
{
for ( j = 0 ; j < 3 ; j++ )
if ( fabs( point[j] - g_qeglobals.d_points[i][j] ) > 0.1 ) {
break;
}
if ( j == 3 ) {
return i;
}
}
VectorCopy( point, g_qeglobals.d_points[g_qeglobals.d_numpoints] );
//qeglobals.d_points[g_qeglobals.d_numpoints] = point;
if ( g_qeglobals.d_numpoints < MAX_POINTS - 1 ) {
g_qeglobals.d_numpoints++;
}
return g_qeglobals.d_numpoints - 1;
}
//#define DBG_WNDG
int FindEdge( int p1, int p2, face_t *f ){
int i;
for ( i = 0 ; i < g_qeglobals.d_numedges ; i++ )
if ( g_qeglobals.d_edges[i].p1 == p2 && g_qeglobals.d_edges[i].p2 == p1 ) {
g_qeglobals.d_edges[i].f2 = f;
#ifdef DBG_WNDG
Sys_Printf( "g_qeglobals.d_edges[%d].f2 = %p\n", i, f );
#endif
return i;
}
g_qeglobals.d_edges[g_qeglobals.d_numedges].p1 = p1;
g_qeglobals.d_edges[g_qeglobals.d_numedges].p2 = p2;
g_qeglobals.d_edges[g_qeglobals.d_numedges].f1 = f;
#ifdef DBG_WNDG
Sys_Printf( "g_qeglobals.d_edges[%d].f1 = %p\n", g_qeglobals.d_numedges, f );
#endif
if ( g_qeglobals.d_numedges < MAX_EDGES - 1 ) {
g_qeglobals.d_numedges++;
}
return g_qeglobals.d_numedges - 1;
}
void MakeFace( brush_t* b, face_t *f ){
winding_t *w;
int i;
int pnum[128];
w = Brush_MakeFaceWinding( b, f );
if ( !w ) {
return;
}
for ( i = 0 ; i < w->numpoints ; i++ )
pnum[i] = FindPoint( w->points[i] );
for ( i = 0 ; i < w->numpoints ; i++ )
FindEdge( pnum[i], pnum[( i + 1 ) % w->numpoints], f );
free( w );
}
void SetupVertexSelection( void ){
face_t *f;
brush_t *b;
g_qeglobals.d_numpoints = 0;
g_qeglobals.d_numedges = 0;
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
if ( b->patchBrush || b->owner->eclass->fixedsize ) {
continue; // don't make edge and vertex handles for patchbrushes
}
for ( f = b->brush_faces ; f ; f = f->next )
MakeFace( b,f );
}
}
void SelectFaceEdge( brush_t* b, face_t *f, int p1, int p2 ){
winding_t *w;
int i, j, k;
int pnum[128];
#ifdef DBG_WNDG
if ( f == NULL ) {
Sys_Printf( "SelectFaceEdge %p %p\n", b, f );
}
#endif
w = Winding_Clone( f->face_winding ); //Brush_MakeFaceWinding (b, f);
if ( !w ) {
return;
}
for ( i = 0 ; i < w->numpoints ; i++ )
pnum[i] = FindPoint( w->points[i] );
for ( i = 0 ; i < w->numpoints ; i++ )
if ( pnum[i] == p1 && pnum[( i + 1 ) % w->numpoints] == p2 ) {
VectorCopy( g_qeglobals.d_points[pnum[i]], f->planepts[0] );
VectorCopy( g_qeglobals.d_points[pnum[( i + 1 ) % w->numpoints]], f->planepts[1] );
VectorCopy( g_qeglobals.d_points[pnum[( i + 2 ) % w->numpoints]], f->planepts[2] );
for ( j = 0 ; j < 3 ; j++ )
{
for ( k = 0 ; k < 3 ; k++ )
{
f->planepts[j][k] = floor( f->planepts[j][k] / g_qeglobals.d_gridsize + 0.5 ) * g_qeglobals.d_gridsize;
}
}
AddPlanept( f->planepts[0] );
AddPlanept( f->planepts[1] );
break;
}
if ( i == w->numpoints ) {
Sys_Printf( "SelectFaceEdge: failed\n" );
}
Winding_Free( w );
}
void SelectVertex( int p1 ){
brush_t *b;
winding_t *w;
int i;
face_t *f;
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
for ( f = b->brush_faces ; f ; f = f->next )
{
w = Brush_MakeFaceWinding( b, f );
if ( !w ) {
continue;
}
for ( i = 0 ; i < w->numpoints ; i++ )
{
if ( FindPoint( w->points[i] ) == p1 ) {
VectorCopy( w->points[( i + w->numpoints - 1 ) % w->numpoints], f->planepts[0] );
VectorCopy( w->points[i], f->planepts[1] );
VectorCopy( w->points[( i + 1 ) % w->numpoints], f->planepts[2] );
// NOTE: used to be a planepts clamping to grid here
AddPlanept( f->planepts[1] );
break;
}
}
free( w );
}
}
}
#define SELECT_EPSILON 8
void SelectVertexByRay( vec3_t org, vec3_t dir ){
int i, besti;
float d, bestd = VEC_MAX;
vec_t epsilon, divergence;
ray_t ray;
ray_construct_for_vec3( &ray, org, dir );
// find the point closest to the ray
besti = -1;
if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord )
&& ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view
divergence = 0;
epsilon = SELECT_EPSILON / g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level
}
else
{
divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length
epsilon = 0;
}
for ( i = 0 ; i < g_qeglobals.d_numpoints ; i++ )
{
d = ray_intersect_point( &ray, g_qeglobals.d_points[i], epsilon, divergence );
if ( d < bestd ) {
bestd = d;
besti = i;
}
}
if ( besti == -1 ) {
Sys_Printf( "Click didn't hit a vertex\n" );
return;
}
Sys_Printf( "hit vertex\n" );
g_qeglobals.d_move_points[g_qeglobals.d_num_move_points++] = g_qeglobals.d_points[besti];
if ( !g_PrefsDlg.m_bVertexSplit ) {
SelectVertex( besti );
}
}
// TTimo: NOTE: we should not have to put extern funcs like that
// those should be defined in qe3.h
extern void AddPatchMovePoint( vec3_t v, bool bMulti, bool bFull );
extern int PointInMoveList( float *pf );
void SelectCurvePointByRay( vec3_t org, vec3_t dir, int buttons ){
int i, j;
float d, bestd = VEC_MAX;
vec3_t *pPointBest;
vec_t epsilon, divergence;
ray_t ray;
ray_construct_for_vec3( &ray, org, dir );
// find the point closest to the ray
pPointBest = NULL;
if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord )
&& ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view
divergence = 0;
epsilon = SELECT_EPSILON / g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level
}
else
{
divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length
epsilon = 0;
}
g_qeglobals.d_numpoints = 0;
for ( brush_t *pb = selected_brushes.next ; pb != &selected_brushes ; pb = pb->next )
{
if ( pb->patchBrush ) {
patchMesh_t* p = pb->pPatch;
for ( i = 0 ; i < p->width ; i++ )
{
for ( j = 0 ; j < p->height ; j++ )
{
d = ray_intersect_point( &ray, p->ctrl[i][j].xyz, epsilon, divergence );
if ( d >= bestd ) {
continue;
}
bestd = d;
if ( PointInMoveList( *pPointBest ) != -1 && PointInMoveList( p->ctrl[i][j].xyz ) == -1 ) {
continue; // choose selected points with preference over unselected
}
pPointBest = &p->ctrl[i][j].xyz;
}
}
}
}
if ( pPointBest == NULL ) {
if ( g_pParentWnd->ActiveXY()->AreaSelectOK() ) {
g_qeglobals.d_select_mode = sel_area;
VectorCopy( org, g_qeglobals.d_vAreaTL );
VectorCopy( org, g_qeglobals.d_vAreaBR );
}
return;
}
else{
AddPatchMovePoint( pPointBest[0], buttons & MK_CONTROL, buttons & MK_SHIFT );
}
}
// optimization bug:
// had to use the #define DBG_WNDG to identify
// the first loop that checks the best edge is broken in release-optimized build
// unrolled the mid[] loop and forced floating consistency on seems to fix
#ifdef _WIN32
#pragma optimize( "p", on )
#endif
void SelectEdgeByRay( vec3_t org, vec3_t dir ){
int i, besti;
float d, bestd = VEC_MAX;
vec3_t mid;
pedge_t *e;
vec_t epsilon, divergence;
ray_t ray;
ray_construct_for_vec3( &ray, org, dir );
// find the edge closest to the ray
besti = -1;
if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord )
&& ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view
divergence = 0;
epsilon = SELECT_EPSILON / g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level
}
else
{
divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length
epsilon = 0;
}
for ( i = 0 ; i < g_qeglobals.d_numedges ; i++ )
{
mid[0] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][0] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][0] );
mid[1] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][1] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][1] );
mid[2] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][2] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][2] );
d = ray_intersect_point( &ray, mid, epsilon, divergence );
#ifdef DBG_WNDG
Sys_Printf( "d: %f\n", d );
#endif
if ( d < bestd ) {
#ifdef DBG_WNDG
Sys_Printf( "bestd = d\n" );
#endif
bestd = d;
besti = i;
}
}
if ( besti == -1 ) {
Sys_Printf( "Click didn't hit an edge\n" );
return;
}
Sys_Printf( "Hit edge\n" );
// make the two faces that border the edge use the two edge points
// as primary drag points
g_qeglobals.d_num_move_points = 0;
e = &g_qeglobals.d_edges[besti];
#ifdef DBG_WNDG
Sys_Printf( "besti: %d\n", besti );
if ( e->f1 == NULL ) {
Sys_Printf( "e->f1 == NULL e->f2 %p\n", e->f2 );
}
if ( e->f2 == NULL ) {
Sys_Printf( "e->f1 %p e->f2 == NULL\n",e->f1 );
}
#endif
for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
{
SelectFaceEdge( b, e->f1, e->p1, e->p2 );
SelectFaceEdge( b, e->f2, e->p2, e->p1 );
}
}