gtkradiant/contrib/bobtoolz/funchandlers.h
2012-03-17 15:01:54 -05:00

72 lines
2 KiB
C

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "DBobView.h"
#include "DVisDrawer.h"
#include "DTrainDrawer.h"
#include "DTreePlanter.h"
extern DBobView* g_PathView;
extern DVisDrawer* g_VisView;
extern DTrainDrawer* g_TrainView;
extern DTreePlanter* g_TreePlanter;
// intersect stuff
#define BRUSH_OPT_WHOLE_MAP 0
#define BRUSH_OPT_SELECTED 1
// defines for stairs
#define MOVE_NORTH 0
#define MOVE_SOUTH 1
#define MOVE_EAST 2
#define MOVE_WEST 3
#define STYLE_ORIGINAL 0
#define STYLE_BOB 1
#define STYLE_CORNER 2
// defines for doors
#define DIRECTION_NS 0
#define DIRECTION_EW 1
// help
void LoadLists();
// djbob
void DoIntersect( void );
void DoPolygonsTB( void );
void DoPolygons( vec3_t vMin, vec3_t vMax );
void DoFixBrushes( void );
void DoResetTextures( void );
void DoBuildStairs( vec3_t vMin, vec3_t vMax );
void DoBuildDoors( vec3_t vMin, vec3_t vMax );
void DoPathPlotter( void );
void DoPitBuilder( vec3_t vMin, vec3_t vMax );
void DoCTFColourChanger( void );
void DoMergePatches( void );
void DoSplitPatch( void );
void DoVisAnalyse( void );
void DoTrainThing( void );
void DoTrainPathPlot( void );
void DoCaulkSelection( void );
void DoTreePlanter( void );
void DoDropEnts( void );
void DoMakeChain( void );
void DoFlipTerrain( void );