gtkradiant/radiant/qe3.cpp
2012-05-09 20:51:27 -04:00

1717 lines
42 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Linux stuff
//
// Leonardo Zide (leo@lokigames.com)
//
#include "stdafx.h"
#include <gtk/gtk.h>
#include <sys/stat.h>
#include "gtkmisc.h"
#include <glib/gi18n.h>
#if defined ( __linux__ ) || defined ( __APPLE__ )
#include <unistd.h>
#include <X11/keysym.h>
#include <gdk/gdkx.h>
#include <gdk/gdkprivate.h>
#endif
// for the logging part
#include <fcntl.h>
#include <sys/types.h>
QEGlobals_t g_qeglobals;
QEGlobals_GUI_t g_qeglobals_gui;
// leo: Track memory allocations for debugging
// NOTE TTimo this was never used and probably not relevant
// there are tools to do that
#ifdef MEM_DEBUG
static GList *memblocks;
void* debug_malloc( size_t size, const char* file, int line ){
void *buf = g_malloc( size + 8 );
*( (const char**)buf ) = file;
buf = (char*)buf + 4;
*( (int*)buf ) = line;
buf = (char*)buf + 4;
memblocks = g_list_append( memblocks, buf );
return buf;
}
void debug_free( void *buf, const char* file, int line ){
const char *f;
int l;
if ( g_list_find( memblocks, buf ) ) {
memblocks = g_list_remove( memblocks, buf );
buf = (char*)buf - 4;
l = *( (int*)buf );
buf = (char*)buf - 4;
f = *( (const char**)buf );
Sys_FPrintf( SYS_DBG, "free: %s %d", file, line );
Sys_FPrintf( SYS_DBG, " allocated: %s %d\n", f, l );
g_free( buf );
}
// else
// free (buf); // from qmalloc, will leak unless we add this same hack to cmdlib
}
#endif
vec_t Rad_rint( vec_t in ){
if ( g_PrefsDlg.m_bNoClamp ) {
return in;
}
else{
return (float)floor( in + 0.5 );
}
}
void WINAPI QE_CheckOpenGLForErrors( void ){
char strMsg[1024];
int i = qglGetError();
if ( i != GL_NO_ERROR ) {
if ( i == GL_OUT_OF_MEMORY ) {
sprintf( strMsg, "OpenGL out of memory error %s\nDo you wish to save before exiting?", qgluErrorString( (GLenum)i ) );
if ( gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Radiant Error", MB_YESNO ) == IDYES ) {
Map_SaveFile( NULL, false );
}
_exit( 1 );
}
else
{
Sys_Printf( "Warning: OpenGL Error %s\n", qgluErrorString( (GLenum)i ) );
}
}
}
// NOTE: don't this function, use VFS instead
char *ExpandReletivePath( char *p ){
static char temp[1024];
const char *base;
if ( !p || !p[0] ) {
return NULL;
}
if ( p[0] == '/' || p[0] == '\\' ) {
return p;
}
base = ValueForKey( g_qeglobals.d_project_entity, "basepath" );
sprintf( temp, "%s/%s", base, p );
return temp;
}
char *copystring( char *s ){
char *b;
b = (char*)malloc( strlen( s ) + 1 );
strcpy( b,s );
return b;
}
bool DoesFileExist( const char* pBuff, long& lSize ){
FileStream file;
if ( file.Open( pBuff, "r" ) ) {
lSize += file.GetLength();
file.Close();
return true;
}
return false;
}
void Map_Snapshot(){
CString strMsg;
// I hope the modified flag is kept correctly up to date
if ( !modified ) {
return;
}
// we need to do the following
// 1. make sure the snapshot directory exists (create it if it doesn't)
// 2. find out what the lastest save is based on number
// 3. inc that and save the map
CString strOrgPath, strOrgFile;
ExtractPath_and_Filename( currentmap, strOrgPath, strOrgFile );
AddSlash( strOrgPath );
strOrgPath += "snapshots";
bool bGo = true;
struct stat Stat;
if ( stat( strOrgPath, &Stat ) == -1 ) {
#ifdef _WIN32
bGo = ( _mkdir( strOrgPath ) != -1 );
#endif
#if defined ( __linux__ ) || defined ( __APPLE__ )
bGo = ( mkdir( strOrgPath,0755 ) != -1 );
#endif
}
AddSlash( strOrgPath );
if ( bGo ) {
int nCount = 0;
long lSize = 0;
CString strNewPath;
strNewPath = strOrgPath;
strNewPath += strOrgFile;
CString strFile;
while ( bGo )
{
char buf[PATH_MAX];
sprintf( buf, "%s.%i", strNewPath.GetBuffer(), nCount );
strFile = buf;
bGo = DoesFileExist( strFile, lSize );
nCount++;
}
// strFile has the next available slot
Map_SaveFile( strFile, false );
// it is still a modified map (we enter this only if this is a modified map)
Sys_SetTitle( currentmap );
Sys_MarkMapModified();
if ( lSize > 12 * 1024 * 1024 ) { // total size of saves > 4 mb
Sys_Printf( "The snapshot files in %s total more than 4 megabytes. You might consider cleaning up.", strOrgPath.GetBuffer() );
}
}
else
{
strMsg.Format( "Snapshot save failed.. unabled to create directory\n%s", strOrgPath.GetBuffer() );
gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg );
}
strOrgPath = "";
strOrgFile = "";
}
/*
===============
QE_CheckAutoSave
If five minutes have passed since making a change
and the map hasn't been saved, save it out.
===============
*/
void QE_CheckAutoSave( void ){
static time_t s_start;
time_t now;
time( &now );
if ( modified != 1 || !s_start ) {
s_start = now;
return;
}
if ( ( now - s_start ) > ( 60 * g_PrefsDlg.m_nAutoSave ) ) {
if ( g_PrefsDlg.m_bAutoSave ) {
CString strMsg;
strMsg = g_PrefsDlg.m_bSnapShots ? "Autosaving snapshot..." : "Autosaving...";
Sys_Printf( strMsg );
Sys_Printf( "\n" );
Sys_Status( strMsg,0 );
// only snapshot if not working on a default map
if ( g_PrefsDlg.m_bSnapShots && stricmp( currentmap, "unnamed.map" ) != 0 ) {
Map_Snapshot();
}
else
{
Map_SaveFile( ValueForKey( g_qeglobals.d_project_entity, "autosave" ), false );
}
Sys_Status( "Autosaving...Saved.", 0 );
modified = 2;
}
else
{
Sys_Printf( "Autosave skipped...\n" );
Sys_Status( "Autosave skipped...", 0 );
}
s_start = now;
}
}
// NOTE TTimo we don't like that BuildShortPathName too much
// the VFS provides a vfsCleanFileName which should perform the cleanup tasks
// in the long run I'd like to completely get rid of this
// used to be disabled, but caused problems
// can't work with long win32 names until the BSP commands are not working differently
#ifdef _WIN32
int BuildShortPathName( const char* pPath, char* pBuffer, int nBufferLen ){
char *pFile = NULL;
int nResult = GetFullPathName( pPath, nBufferLen, pBuffer, &pFile );
nResult = GetShortPathName( pPath, pBuffer, nBufferLen );
if ( nResult == 0 ) {
strcpy( pBuffer, pPath ); // Use long filename
}
return nResult;
}
#endif
#if defined ( __linux__ ) || defined ( __APPLE__ )
int BuildShortPathName( const char* pPath, char* pBuffer, int nBufferLen ){
// remove /../ from directories
const char *scr = pPath; char *dst = pBuffer;
for ( int i = 0; ( i < nBufferLen ) && ( *scr != 0 ); i++ )
{
if ( *scr == '/' && *( scr + 1 ) == '.' && *( scr + 2 ) == '.' ) {
scr += 3;
while ( dst != pBuffer && *( --dst ) != '/' )
{
i--;
}
}
*dst = *scr;
scr++; dst++;
}
*dst = 0;
return strlen( pBuffer );
}
#endif
/*
const char *g_pPathFixups[]=
{
"basepath",
"autosave",
};
const int g_nPathFixupCount = sizeof(g_pPathFixups) / sizeof(const char*);
void QE_CheckProjectEntity()
{
char *pFile;
char pBuff[PATH_MAX];
char pNewPath[PATH_MAX];
for (int i = 0; i < g_nPathFixupCount; i++)
{
char *pPath = ValueForKey (g_qeglobals.d_project_entity, g_pPathFixups[i]);
strcpy (pNewPath, pPath);
if (pPath[0] != '\\' && pPath[0] != '/')
if (GetFullPathName(pPath, PATH_MAX, pBuff, &pFile))
strcpy (pNewPath, pBuff);
BuildShortPathName (pNewPath, pBuff, PATH_MAX);
// check it's not ending with a filename seperator
if (pBuff[strlen(pBuff)-1] == '/' || pBuff[strlen(pBuff)-1] == '\\')
{
Sys_FPrintf(SYS_WRN, "WARNING: \"%s\" path in the project file has an ending file seperator, fixing.\n", g_pPathFixups[i]);
pBuff[strlen(pBuff)-1]=0;
}
SetKeyValue(g_qeglobals.d_project_entity, g_pPathFixups[i], pBuff);
}
}
*/
void HandleXMLError( void* ctxt, const char* text, ... ){
va_list argptr;
static char buf[32768];
va_start( argptr,text );
vsprintf( buf, text, argptr );
Sys_FPrintf( SYS_ERR, "XML %s\n", buf );
va_end( argptr );
}
#define DTD_BUFFER_LENGTH 1024
xmlDocPtr ParseXMLStream( IDataStream *stream, bool validate = false ){
xmlDocPtr doc = NULL;
bool wellFormed = false, valid = false;
int res, size = 1024;
char chars[1024];
xmlParserCtxtPtr ctxt;
//if(validate)
// xmlDoValidityCheckingDefaultValue = 1;
//else
xmlDoValidityCheckingDefaultValue = 0;
xmlSetGenericErrorFunc( NULL, HandleXMLError );
// SPoG
// HACK: use AppPath to resolve DTD location
// do a buffer-safe string copy and concatenate
int i;
char* w;
const char* r;
char buf[DTD_BUFFER_LENGTH];
w = buf;
i = 0;
// copy
//assert(g_strAppPath.GetBuffer() != NULL);
for ( r = g_strAppPath.GetBuffer(); i < DTD_BUFFER_LENGTH && *r != '\0'; i++, r++ ) w[i] = *r;
// concatenate
for ( r = "dtds/"; i < DTD_BUFFER_LENGTH && *r != '\0'; i++, r++ ) w[i] = *r;
// terminate
w[i] = '\0';
if ( i == DTD_BUFFER_LENGTH ) {
HandleXMLError( NULL, "ERROR: buffer overflow: DTD path length too large\n" );
return NULL;
}
res = stream->Read( chars, 4 );
if ( res > 0 ) {
ctxt = xmlCreatePushParserCtxt( NULL, NULL, chars, res, buf );
while ( ( res = stream->Read( chars, size ) ) > 0 )
{
xmlParseChunk( ctxt, chars, res, 0 );
}
xmlParseChunk( ctxt, chars, 0, 1 );
doc = ctxt->myDoc;
wellFormed = ( ctxt->wellFormed == 1 );
valid = ( ctxt->valid == 1 );
xmlFreeParserCtxt( ctxt );
}
if ( wellFormed && ( !validate || ( validate && valid ) ) ) {
return doc;
}
if ( doc != NULL ) {
xmlFreeDoc( doc );
}
return NULL;
}
xmlDocPtr ParseXMLFile( const char* filename, bool validate = false ){
FileStream stream;
if ( stream.Open( filename, "r" ) ) {
return ParseXMLStream( &stream, validate );
}
Sys_FPrintf( SYS_ERR, "Failed to open file: %s\n",filename );
return NULL;
}
// copy a string r to a buffer w
// replace $string as appropriate
void ReplaceTemplates( char* w, const char* r ){
const char *p;
const char *__ENGINEPATH = "TEMPLATEenginepath";
const char *__USERHOMEPATH = "TEMPLATEuserhomepath";
const char *__TOOLSPATH = "TEMPLATEtoolspath";
const char *__BASEDIR = "TEMPLATEbasedir";
const char *__APPPATH = "TEMPLATEapppath";
// iterate through string r
while ( *r != '\0' )
{
// check for special character
if ( *r == '$' ) {
if ( strncmp( r + 1, __ENGINEPATH, strlen( __ENGINEPATH ) ) == 0 ) {
r += strlen( __ENGINEPATH ) + 1;
p = g_pGameDescription->mEnginePath.GetBuffer();
}
else if ( strncmp( r + 1, __USERHOMEPATH, strlen( __USERHOMEPATH ) ) == 0 ) {
r += strlen( __USERHOMEPATH ) + 1;
p = g_qeglobals.m_strHomeGame.GetBuffer();
}
else if ( strncmp( r + 1, __BASEDIR, strlen( __BASEDIR ) ) == 0 ) {
r += strlen( __BASEDIR ) + 1;
p = g_pGameDescription->mBaseGame;
}
else if ( strncmp( r + 1, __TOOLSPATH, strlen( __TOOLSPATH ) ) == 0 ) {
r += strlen( __TOOLSPATH ) + 1;
p = g_strGameToolsPath.GetBuffer();
}
else if ( strncmp( r + 1, __APPPATH, strlen( __APPPATH ) ) == 0 ) {
r += strlen( __APPPATH ) + 1;
p = g_strAppPath.GetBuffer();
}
else
{
r++;
p = "$";
}
while ( *p != '\0' ) *w++ = *p++;
}
else{ *w++ = *r++; }
}
*w = '\0';
}
/*
===========
QE_LoadProject
TODO TODO TODO (don't think this got fully merged in)
TTimo: added project file "version", version 2 adds '#' chars to the BSP command strings
version 3 was .. I don't remember .. version 4 adds q3map2 commands
TTimo: when QE_LoadProject is called, the prefs are updated with path to the latest project and saved on disk
===========
*/
/*\todo decide on a sensible location/name for project files.*/
bool QE_LoadProject( const char *projectfile ){
char buf[1024];
xmlDocPtr doc;
xmlNodePtr node, project;
Sys_Printf( "Loading project file: \"%s\"\n", projectfile );
doc = ParseXMLFile( projectfile, true );
if ( doc == NULL ) {
return false;
}
node = doc->children;
while ( node != NULL && node->type != XML_DTD_NODE ) node = node->next;
if ( node == NULL || strcmp( (char*)node->name, "project" ) != 0 ) {
Sys_FPrintf( SYS_ERR, "ERROR: invalid file type\n" );
return false;
}
while ( node->type != XML_ELEMENT_NODE ) node = node->next;
// <project>
project = node;
if ( g_qeglobals.d_project_entity != NULL ) {
Entity_Free( g_qeglobals.d_project_entity );
}
g_qeglobals.d_project_entity = Entity_Alloc();
for ( node = project->children; node != NULL; node = node->next )
{
if ( node->type != XML_ELEMENT_NODE ) {
continue;
}
// <key>
ReplaceTemplates( buf, (char*)node->properties->next->children->content );
SetKeyValue( g_qeglobals.d_project_entity, (char*)node->properties->children->content, buf );
}
xmlFreeDoc( doc );
// project file version checking
// add a version checking to avoid people loading later versions of the project file and bitching
int ver = IntForKey( g_qeglobals.d_project_entity, "version" );
if ( ver > PROJECT_VERSION ) {
char strMsg[1024];
sprintf( strMsg, "This is a version %d project file. This build only supports <=%d project files.\n"
"Please choose another project file or upgrade your version of Radiant.", ver, PROJECT_VERSION );
gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK );
// set the project file to nothing so we are sure we'll ask next time?
g_PrefsDlg.m_strLastProject = "";
g_PrefsDlg.SavePrefs();
return false;
}
// set here some default project settings you need
if ( strlen( ValueForKey( g_qeglobals.d_project_entity, "brush_primit" ) ) == 0 ) {
SetKeyValue( g_qeglobals.d_project_entity, "brush_primit", "0" );
}
g_qeglobals.m_bBrushPrimitMode = IntForKey( g_qeglobals.d_project_entity, "brush_primit" );
g_qeglobals.m_strHomeMaps = g_qeglobals.m_strHomeGame;
const char* str = ValueForKey( g_qeglobals.d_project_entity, "gamename" );
if ( str[0] == '\0' ) {
str = g_pGameDescription->mBaseGame.GetBuffer();
}
g_qeglobals.m_strHomeMaps += str;
g_qeglobals.m_strHomeMaps += '/';
// don't forget to create the dirs
Q_mkdir( g_qeglobals.m_strHomeGame.GetBuffer(), 0775 );
Q_mkdir( g_qeglobals.m_strHomeMaps.GetBuffer(), 0775 );
// usefull for the log file and debuggin fucked up configurations from users:
// output the basic information of the .qe4 project file
// SPoG
// all these paths should be unix format, with a trailing slash at the end
// if not.. to debug, check that the project file paths are set up correctly
Sys_Printf( "basepath : %s\n", ValueForKey( g_qeglobals.d_project_entity, "basepath" ) );
Sys_Printf( "entitypath : %s\n", ValueForKey( g_qeglobals.d_project_entity, "entitypath" ) );
// check whether user_project key exists..
// if not, save the current project under a new name
if ( ValueForKey( g_qeglobals.d_project_entity, "user_project" )[0] == '\0' ) {
Sys_Printf( "Loaded a template project file\n" );
// create the user_project key
SetKeyValue( g_qeglobals.d_project_entity, "user_project", "1" );
if ( IntForKey( g_qeglobals.d_project_entity, "version" ) != PROJECT_VERSION ) {
char strMsg[2048];
sprintf( strMsg,
"The template project '%s' has version %d. The editor binary is configured for version %d.\n"
"This indicates a problem in your setup.\n"
"I will keep going with this project till you fix this",
projectfile, IntForKey( g_qeglobals.d_project_entity, "version" ), PROJECT_VERSION );
gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK );
}
// create the writable project file path
strcpy( buf, g_qeglobals.m_strHomeGame.GetBuffer() );
strcat( buf, g_pGameDescription->mBaseGame.GetBuffer() );
strcat( buf, "/scripts/" );
// while the filename is already in use, increment the number we add to the end
int counter = 0;
char pUser[PATH_MAX];
while ( 1 )
{
sprintf( pUser, "%suser%d." PROJECT_FILETYPE, buf, counter );
counter++;
if ( access( pUser, R_OK ) != 0 ) {
// this is the one
strcpy( buf, pUser );
break;
}
}
// saving project will cause a save prefs
g_PrefsDlg.m_strLastProject = buf;
g_PrefsDlg.m_nLastProjectVer = IntForKey( g_qeglobals.d_project_entity, "version" );
QE_SaveProject( buf );
}
else
{
// update preferences::LastProject with path of this successfully-loaded project
// save preferences
Sys_Printf( "Setting current project in prefs to \"%s\"\n", g_PrefsDlg.m_strLastProject.GetBuffer() );
g_PrefsDlg.m_strLastProject = projectfile;
g_PrefsDlg.SavePrefs();
}
return true;
}
/*
===========
QE_SaveProject
TTimo: whenever QE_SaveProject is called, prefs are updated and saved with the path to the project
===========
*/
qboolean QE_SaveProject( const char* filename ){
Sys_Printf( "Save project file '%s'\n", filename );
xmlNodePtr node;
xmlDocPtr doc = xmlNewDoc( (xmlChar *)"1.0" );
// create DTD node
xmlCreateIntSubset( doc, (xmlChar *)"project", NULL, (xmlChar *)"project.dtd" );
// create project node
doc->children->next = xmlNewDocNode( doc, NULL, (xmlChar *)"project", NULL );
for ( epair_t* epair = g_qeglobals.d_project_entity->epairs; epair != NULL; epair = epair->next )
{
node = xmlNewChild( doc->children->next, NULL, (xmlChar *)"key", NULL );
xmlSetProp( node, (xmlChar*)"name", (xmlChar*)epair->key );
xmlSetProp( node, (xmlChar*)"value", (xmlChar*)epair->value );
}
CreateDirectoryPath( filename );
if ( xmlSaveFormatFile( filename, doc, 1 ) != -1 ) {
xmlFreeDoc( doc );
Sys_Printf( "Setting current project in prefs to \"%s\"\n", filename );
g_PrefsDlg.m_strLastProject = filename;
g_PrefsDlg.SavePrefs();
return TRUE;
}
else
{
xmlFreeDoc( doc );
Sys_FPrintf( SYS_ERR, "failed to save project file: \"%s\"\n", filename );
return FALSE;
}
}
/*
===========
QE_KeyDown
===========
*/
#define SPEED_MOVE 32
#define SPEED_TURN 22.5
/*
===============
ConnectEntities
Sets target / targetname on the two entities selected
from the first selected to the secon
===============
*/
void ConnectEntities( void ){
entity_t *e1, *e2;
const char *target;
char *newtarg = NULL;
if ( g_qeglobals.d_select_count != 2 ) {
Sys_Status( "Must have two brushes selected", 0 );
Sys_Beep();
return;
}
e1 = g_qeglobals.d_select_order[0]->owner;
e2 = g_qeglobals.d_select_order[1]->owner;
if ( e1 == world_entity || e2 == world_entity ) {
Sys_Status( "Can't connect to the world", 0 );
Sys_Beep();
return;
}
if ( e1 == e2 ) {
Sys_Status( "Brushes are from same entity", 0 );
Sys_Beep();
return;
}
target = ValueForKey( e1, "target" );
if ( target && target[0] ) {
newtarg = g_strdup( target );
}
else
{
target = ValueForKey( e2, "targetname" );
if ( target && target[0] ) {
newtarg = g_strdup( target );
}
else{
Entity_Connect( e1, e2 );
}
}
if ( newtarg != NULL ) {
SetKeyValue( e1, "target", newtarg );
SetKeyValue( e2, "targetname", newtarg );
g_free( newtarg );
}
Sys_UpdateWindows( W_XY | W_CAMERA );
Select_Deselect();
Select_Brush( g_qeglobals.d_select_order[1] );
}
qboolean QE_SingleBrush( bool bQuiet ){
if ( ( selected_brushes.next == &selected_brushes )
|| ( selected_brushes.next->next != &selected_brushes ) ) {
if ( !bQuiet ) {
Sys_Printf( "Error: you must have a single brush selected\n" );
}
return false;
}
if ( selected_brushes.next->owner->eclass->fixedsize ) {
if ( !bQuiet ) {
Sys_Printf( "Error: you cannot manipulate fixed size entities\n" );
}
return false;
}
return true;
}
void QE_InitVFS( void ){
// VFS initialization -----------------------
// we will call vfsInitDirectory, giving the directories to look in (for files in pk3's and for standalone files)
// we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
// *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
Str directory,prefabs;
// TTimo: let's leave this to HL mode for now
if ( g_pGameDescription->mGameFile == "hl.game" ) {
// Hydra: we search the "gametools" path first so that we can provide editor
// specific pk3's wads and misc files for use by the editor.
// the relevant map compiler tools will NOT use this directory, so this helps
// to ensure that editor files are not used/required in release versions of maps
// it also helps keep your editor files all in once place, with the editor modules,
// plugins, scripts and config files.
// it also helps when testing maps, as you'll know your files won't/can't be used
// by the game engine itself.
// <gametools>
directory = g_pGameDescription->mGameToolsPath;
vfsInitDirectory( directory.GetBuffer() );
}
// NOTE TTimo about the mymkdir calls .. this is a bit dirty, but a safe thing on *nix
// if we have a mod dir
if ( *ValueForKey( g_qeglobals.d_project_entity, "gamename" ) != '\0' ) {
#if defined ( __linux__ ) || defined ( __APPLE__ )
// ~/.<gameprefix>/<fs_game>
directory = g_qeglobals.m_strHomeGame.GetBuffer();
Q_mkdir( directory.GetBuffer(), 0775 );
directory += ValueForKey( g_qeglobals.d_project_entity, "gamename" );
Q_mkdir( directory.GetBuffer(), 0775 );
vfsInitDirectory( directory.GetBuffer() );
AddSlash( directory );
prefabs = directory;
// also create the maps dir, it will be used as prompt for load/save
directory += "/maps";
Q_mkdir( directory, 0775 );
// and the prefabs dir
prefabs += "/prefabs";
Q_mkdir( prefabs, 0775 );
#endif
// <fs_basepath>/<fs_game>
directory = g_pGameDescription->mEnginePath;
directory += ValueForKey( g_qeglobals.d_project_entity, "gamename" );
Q_mkdir( directory.GetBuffer(), 0775 );
vfsInitDirectory( directory.GetBuffer() );
AddSlash( directory );
prefabs = directory;
// also create the maps dir, it will be used as prompt for load/save
directory += "/maps";
Q_mkdir( directory.GetBuffer(), 0775 );
// and the prefabs dir
prefabs += "/prefabs";
Q_mkdir( prefabs, 0775 );
}
#if defined ( __linux__ ) || defined ( __APPLE__ )
// ~/.<gameprefix>/<fs_main>
directory = g_qeglobals.m_strHomeGame.GetBuffer();
directory += g_pGameDescription->mBaseGame;
vfsInitDirectory( directory.GetBuffer() );
#endif
// <fs_basepath>/<fs_main>
directory = g_pGameDescription->mEnginePath;
directory += g_pGameDescription->mBaseGame;
vfsInitDirectory( directory.GetBuffer() );
}
void QE_Init( void ){
/*
** initialize variables
*/
g_qeglobals.d_gridsize = 8;
g_qeglobals.d_showgrid = true;
QE_InitVFS();
Eclass_Init();
FillClassList(); // list in entity window
Map_Init();
FillTextureMenu();
FillBSPMenu();
/*
** other stuff
*/
Z_Init();
}
void WINAPI QE_ConvertDOSToUnixName( char *dst, const char *src ){
while ( *src )
{
if ( *src == '\\' ) {
*dst = '/';
}
else{
*dst = *src;
}
dst++; src++;
}
*dst = 0;
}
int g_numbrushes, g_numentities;
void QE_CountBrushesAndUpdateStatusBar( void ){
static int s_lastbrushcount, s_lastentitycount;
static qboolean s_didonce;
//entity_t *e;
brush_t *b, *next;
g_numbrushes = 0;
g_numentities = 0;
if ( active_brushes.next != NULL ) {
for ( b = active_brushes.next ; b != NULL && b != &active_brushes ; b = next )
{
next = b->next;
if ( b->brush_faces ) {
if ( !b->owner->eclass->fixedsize ) {
g_numbrushes++;
}
else{
g_numentities++;
}
}
}
}
/*
if ( entities.next != NULL )
{
for ( e = entities.next ; e != &entities && g_numentities != MAX_MAP_ENTITIES ; e = e->next)
{
g_numentities++;
}
}
*/
if ( ( ( g_numbrushes != s_lastbrushcount ) || ( g_numentities != s_lastentitycount ) ) || ( !s_didonce ) ) {
Sys_UpdateStatusBar();
s_lastbrushcount = g_numbrushes;
s_lastentitycount = g_numentities;
s_didonce = true;
}
}
char com_token[1024];
qboolean com_eof;
/*
================
I_FloatTime
================
*/
double I_FloatTime( void ){
time_t t;
time( &t );
return t;
#if 0
// more precise, less portable
struct timeval tp;
struct timezone tzp;
static int secbase;
gettimeofday( &tp, &tzp );
if ( !secbase ) {
secbase = tp.tv_sec;
return tp.tv_usec / 1000000.0;
}
return ( tp.tv_sec - secbase ) + tp.tv_usec / 1000000.0;
#endif
}
/*
==============
COM_Parse
Parse a token out of a string
==============
*/
char *COM_Parse( char *data ){
int c;
int len;
len = 0;
com_token[0] = 0;
if ( !data ) {
return NULL;
}
// skip whitespace
skipwhite:
while ( ( c = *data ) <= ' ' )
{
if ( c == 0 ) {
com_eof = true;
return NULL; // end of file;
}
data++;
}
// skip // comments
if ( c == '/' && data[1] == '/' ) {
while ( *data && *data != '\n' )
data++;
goto skipwhite;
}
// handle quoted strings specially
if ( c == '\"' ) {
data++;
do
{
c = *data++;
if ( c == '\"' ) {
com_token[len] = 0;
return data;
}
com_token[len] = c;
len++;
} while ( 1 );
}
// parse single characters
if ( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ':' ) {
com_token[len] = c;
len++;
com_token[len] = 0;
return data + 1;
}
// parse a regular word
do
{
com_token[len] = c;
data++;
len++;
c = *data;
if ( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ':' ) {
break;
}
} while ( c > 32 );
com_token[len] = 0;
return data;
}
char* Get_COM_Token(){
return com_token;
}
/*
=============================================================================
MISC FUNCTIONS
=============================================================================
*/
int argc;
char *argv[MAX_NUM_ARGVS];
/*
============
ParseCommandLine
============
*/
void ParseCommandLine( char *lpCmdLine ){
argc = 1;
argv[0] = "programname";
while ( *lpCmdLine && ( argc < MAX_NUM_ARGVS ) )
{
while ( *lpCmdLine && ( ( *lpCmdLine <= 32 ) || ( *lpCmdLine > 126 ) ) )
lpCmdLine++;
if ( *lpCmdLine ) {
argv[argc] = lpCmdLine;
argc++;
while ( *lpCmdLine && ( ( *lpCmdLine > 32 ) && ( *lpCmdLine <= 126 ) ) )
lpCmdLine++;
if ( *lpCmdLine ) {
*lpCmdLine = 0;
lpCmdLine++;
}
}
}
}
/*
=================
CheckParm
Checks for the given parameter in the program's command line arguments
Returns the argument number (1 to argc-1) or 0 if not present
=================
*/
int CheckParm( const char *check ){
int i;
for ( i = 1; i < argc; i++ )
{
if ( stricmp( check, argv[i] ) ) {
return i;
}
}
return 0;
}
/*
==============
ParseNum / ParseHex
==============
*/
int ParseHex( const char *hex ){
const char *str;
int num;
num = 0;
str = hex;
while ( *str )
{
num <<= 4;
if ( *str >= '0' && *str <= '9' ) {
num += *str - '0';
}
else if ( *str >= 'a' && *str <= 'f' ) {
num += 10 + *str - 'a';
}
else if ( *str >= 'A' && *str <= 'F' ) {
num += 10 + *str - 'A';
}
else{
Error( "Bad hex number: %s",hex );
}
str++;
}
return num;
}
int ParseNum( const char *str ){
if ( str[0] == '$' ) {
return ParseHex( str + 1 );
}
if ( str[0] == '0' && str[1] == 'x' ) {
return ParseHex( str + 2 );
}
return atol( str );
}
// BSP frontend plugin
// global flag for BSP frontend plugin is g_qeglobals.bBSPFrontendPlugin
_QERPlugBSPFrontendTable g_BSPFrontendTable;
// =============================================================================
// Sys_ functions
bool Sys_AltDown(){
#ifdef _WIN32
return ( GetKeyState( VK_MENU ) & 0x8000 ) != 0;
#endif
#if defined ( __linux__ ) || defined ( __APPLE__ )
char keys[32];
int x;
XQueryKeymap( GDK_DISPLAY(), keys );
x = XKeysymToKeycode( GDK_DISPLAY(), XK_Alt_L );
if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
return true;
}
x = XKeysymToKeycode( GDK_DISPLAY(), XK_Alt_R );
if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
return true;
}
return false;
#endif
}
bool Sys_ShiftDown(){
#ifdef _WIN32
return ( GetKeyState( VK_SHIFT ) & 0x8000 ) != 0;
#endif
#if defined ( __linux__ ) || defined ( __APPLE__ )
char keys[32];
int x;
XQueryKeymap( GDK_DISPLAY(), keys );
x = XKeysymToKeycode( GDK_DISPLAY(), XK_Shift_L );
if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
return true;
}
x = XKeysymToKeycode( GDK_DISPLAY(), XK_Shift_R );
if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
return true;
}
return false;
#endif
}
void Sys_MarkMapModified( void ){
char title[PATH_MAX];
if ( modified != 1 ) {
modified = true; // mark the map as changed
sprintf( title, "%s *", currentmap );
QE_ConvertDOSToUnixName( title, title );
Sys_SetTitle( title );
}
}
void Sys_SetTitle( const char *text ){
gtk_window_set_title( GTK_WINDOW( g_qeglobals_gui.d_main_window ), text );
}
bool g_bWaitCursor = false;
void WINAPI Sys_BeginWait( void ){
GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
gdk_window_set_cursor( g_pParentWnd->m_pWidget->window, cursor );
gdk_cursor_unref( cursor );
g_bWaitCursor = true;
}
void WINAPI Sys_EndWait( void ){
GdkCursor *cursor = gdk_cursor_new( GDK_LEFT_PTR );
gdk_window_set_cursor( g_pParentWnd->m_pWidget->window, cursor );
gdk_cursor_unref( cursor );
g_bWaitCursor = false;
}
void Sys_GetCursorPos( int *x, int *y ){
// FIXME: not multihead safe
gdk_window_get_pointer( NULL, x, y, NULL );
}
void Sys_SetCursorPos( int x, int y ){
// NOTE: coordinates are in GDK space, not OS space
#ifdef _WIN32
int sys_x = x - g_pParentWnd->GetGDKOffsetX();
int sys_y = y - g_pParentWnd->GetGDKOffsetY();
SetCursorPos( sys_x, sys_y );
#endif
#if defined ( __linux__ ) || defined ( __APPLE__ )
XWarpPointer( GDK_DISPLAY(), None, GDK_ROOT_WINDOW(), 0, 0, 0, 0, x, y );
#endif
}
void Sys_Beep( void ){
#if defined ( __linux__ ) || defined ( __APPLE__ )
gdk_beep();
#else
MessageBeep( MB_ICONASTERISK );
#endif
}
double Sys_DoubleTime( void ){
return clock() / 1000.0;
}
/*
===============================================================
STATUS WINDOW
===============================================================
*/
void Sys_UpdateStatusBar( void ){
extern int g_numbrushes, g_numentities;
char numbrushbuffer[100] = "";
sprintf( numbrushbuffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
g_pParentWnd->SetStatusText( 2, numbrushbuffer );
//Sys_Status( numbrushbuffer, 2 );
}
void Sys_Status( const char *psz, int part ){
g_pParentWnd->SetStatusText( part, psz );
}
// =============================================================================
// MRU
#define MRU_MAX 4
static GtkWidget *MRU_items[MRU_MAX];
static int MRU_used;
typedef char MRU_filename_t[PATH_MAX];
MRU_filename_t MRU_filenames[MRU_MAX];
static char* MRU_GetText( int index ){
return MRU_filenames[index];
}
void buffer_write_escaped_mnemonic( char* buffer, const char* string ){
while ( *string != '\0' )
{
if ( *string == '_' ) {
*buffer++ = '_';
}
*buffer++ = *string++;
}
*buffer = '\0';
}
static void MRU_SetText( int index, const char *filename ){
strcpy( MRU_filenames[index], filename );
char mnemonic[PATH_MAX * 2 + 4];
mnemonic[0] = '_';
sprintf( mnemonic + 1, "%d", index + 1 );
mnemonic[2] = '-';
mnemonic[3] = ' ';
buffer_write_escaped_mnemonic( mnemonic + 4, filename );
gtk_label_set_text_with_mnemonic( GTK_LABEL( GTK_BIN( MRU_items[index] )->child ), mnemonic );
}
void MRU_Load(){
int i = g_PrefsDlg.m_nMRUCount;
if ( i > 4 ) {
i = 4; //FIXME: make this a define
}
for (; i > 0; i-- )
MRU_AddFile( g_PrefsDlg.m_strMRUFiles[i - 1].GetBuffer() );
}
void MRU_Save(){
g_PrefsDlg.m_nMRUCount = MRU_used;
for ( int i = 0; i < MRU_used; i++ )
g_PrefsDlg.m_strMRUFiles[i] = MRU_GetText( i );
}
void MRU_AddWidget( GtkWidget *widget, int pos ){
if ( pos < MRU_MAX ) {
MRU_items[pos] = widget;
}
}
void MRU_AddFile( const char *str ){
int i;
char* text;
// check if file is already in our list
for ( i = 0; i < MRU_used; i++ )
{
text = MRU_GetText( i );
if ( strcmp( text, str ) == 0 ) {
// reorder menu
for (; i > 0; i-- )
MRU_SetText( i, MRU_GetText( i - 1 ) );
MRU_SetText( 0, str );
return;
}
}
if ( MRU_used < MRU_MAX ) {
MRU_used++;
}
// move items down
for ( i = MRU_used - 1; i > 0; i-- )
MRU_SetText( i, MRU_GetText( i - 1 ) );
MRU_SetText( 0, str );
gtk_widget_set_sensitive( MRU_items[0], TRUE );
gtk_widget_show( MRU_items[MRU_used - 1] );
}
void MRU_Activate( int index ){
char *text = MRU_GetText( index );
if ( access( text, R_OK ) == 0 ) {
text = strdup( text );
MRU_AddFile( text );
Map_LoadFile( text );
free( text );
}
else
{
MRU_used--;
for ( int i = index; i < MRU_used; i++ )
MRU_SetText( i, MRU_GetText( i + 1 ) );
if ( MRU_used == 0 ) {
gtk_label_set_text( GTK_LABEL( GTK_BIN( MRU_items[0] )->child ), "Recent Files" );
gtk_widget_set_sensitive( MRU_items[0], FALSE );
}
else
{
gtk_widget_hide( MRU_items[MRU_used] );
}
}
}
/*
======================================================================
FILE DIALOGS
======================================================================
*/
qboolean ConfirmModified(){
if ( !modified ) {
return true;
}
if ( gtk_MessageBoxNew( g_pParentWnd->m_pWidget, "The current map has changed since it was last saved.\n"
"Would you like to save before continuing?", "Exit Radiant", MB_YESNOCANCEL | MB_ICONQUESTION ) == IDCANCEL ) {
return false;
}
return true;
}
void ProjectDialog(){
const char *filename;
char buffer[NAME_MAX];
/*
* Obtain the system directory name and
* store it in buffer.
*/
strcpy( buffer, g_qeglobals.m_strHomeGame.GetBuffer() );
strcat( buffer, g_pGameDescription->mBaseGame.GetBuffer() );
strcat( buffer, "/scripts/" );
// Display the Open dialog box
filename = file_dialog( NULL, TRUE, _( "Open File" ), buffer, "project" );
if ( filename == NULL ) {
return; // canceled
}
// Open the file.
// NOTE: QE_LoadProject takes care of saving prefs with new path to the project file
if ( !QE_LoadProject( filename ) ) {
Sys_Printf( "Failed to load project from file: %s\n", filename );
}
else{
// FIXME TTimo QE_Init is probably broken if you don't call it during startup right now ..
QE_Init();
}
}
/*
=======================================================
Menu modifications
=======================================================
*/
/*
==================
FillBSPMenu
==================
*/
char *bsp_commands[256];
void FillBSPMenu(){
GtkWidget *item, *menu; // menu points to a GtkMenu (not an item)
epair_t *ep;
GList *lst;
int i;
menu = GTK_WIDGET( g_object_get_data( G_OBJECT( g_qeglobals_gui.d_main_window ), "menu_bsp" ) );
while ( ( lst = gtk_container_children( GTK_CONTAINER( menu ) ) ) != NULL )
gtk_container_remove( GTK_CONTAINER( menu ), GTK_WIDGET( lst->data ) );
if ( g_PrefsDlg.m_bDetachableMenus ) {
item = gtk_tearoff_menu_item_new();
gtk_menu_append( GTK_MENU( menu ), item );
gtk_widget_set_sensitive( item, TRUE );
gtk_widget_show( item );
}
if ( g_qeglobals.bBSPFrontendPlugin ) {
CString str = g_BSPFrontendTable.m_pfnGetBSPMenu();
char cTemp[1024];
strcpy( cTemp, str );
char* token = strtok( cTemp, ",;" );
if ( token && *token == ' ' ) {
while ( *token == ' ' )
token++;
}
i = 0;
// first token is menu name
item = gtk_menu_get_attach_widget( GTK_MENU( menu ) );
gtk_label_set_text( GTK_LABEL( GTK_BIN( item )->child ), token );
token = strtok( NULL, ",;" );
while ( token != NULL )
{
g_BSPFrontendCommands = g_slist_append( g_BSPFrontendCommands, g_strdup( token ) );
item = gtk_menu_item_new_with_label( token );
gtk_widget_show( item );
gtk_container_add( GTK_CONTAINER( menu ), item );
gtk_signal_connect( GTK_OBJECT( item ), "activate",
GTK_SIGNAL_FUNC( HandleCommand ), GINT_TO_POINTER( CMD_BSPCOMMAND + i ) );
token = strtok( NULL, ",;" );
i++;
}
}
else
{
i = 0;
for ( ep = g_qeglobals.d_project_entity->epairs; ep; ep = ep->next )
{
if ( strncmp( ep->key, "bsp_", 4 ) == 0 ) {
bsp_commands[i] = ep->key;
item = gtk_menu_item_new_with_label( ep->key + 4 );
gtk_widget_show( item );
gtk_container_add( GTK_CONTAINER( menu ), item );
gtk_signal_connect( GTK_OBJECT( item ), "activate",
GTK_SIGNAL_FUNC( HandleCommand ), GINT_TO_POINTER( CMD_BSPCOMMAND + i ) );
i++;
}
}
}
}
//==============================================
void AddSlash( CString& strPath ){
if ( strPath.GetLength() > 0 ) {
if ( ( strPath.GetAt( strPath.GetLength() - 1 ) != '/' ) &&
( strPath.GetAt( strPath.GetLength() - 1 ) != '\\' ) ) {
strPath += '/';
}
}
}
bool ExtractPath_and_Filename( const char* pPath, CString& strPath, CString& strFilename ){
CString strPathName;
strPathName = pPath;
int nSlash = strPathName.ReverseFind( '\\' );
if ( nSlash == -1 ) {
// TTimo: try forward slash, some are using forward
nSlash = strPathName.ReverseFind( '/' );
}
if ( nSlash >= 0 ) {
strPath = strPathName.Left( nSlash + 1 );
strFilename = strPathName.Right( strPathName.GetLength() - nSlash - 1 );
}
// TTimo: try forward slash, some are using forward
else{
strFilename = pPath;
}
return true;
}
//===========================================
//++timo FIXME: no longer used .. remove!
char *TranslateString( char *buf ){
static char buf2[32768];
int i, l;
char *out;
l = strlen( buf );
out = buf2;
for ( i = 0 ; i < l ; i++ )
{
if ( buf[i] == '\n' ) {
*out++ = '\r';
*out++ = '\n';
}
else{
*out++ = buf[i];
}
}
*out++ = 0;
return buf2;
}
// called whenever we need to open/close/check the console log file
void Sys_LogFile( void ){
if ( g_PrefsDlg.mGamesDialog.m_bLogConsole && !g_qeglobals.hLogFile ) {
// settings say we should be logging and we don't have a log file .. so create it
// open a file to log the console (if user prefs say so)
// the file handle is g_qeglobals.hLogFile
// the log file is erased
Str name;
name = g_strTempPath;
name += "radiant.log";
#if defined ( __linux__ ) || defined ( __APPLE__ )
g_qeglobals.hLogFile = open( name.GetBuffer(), O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE );
#endif
#ifdef _WIN32
g_qeglobals.hLogFile = _open( name.GetBuffer(), _O_TRUNC | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE );
#endif
if ( g_qeglobals.hLogFile ) {
Sys_Printf( "Started logging to %s\n", name.GetBuffer() );
time_t localtime;
time( &localtime );
Sys_Printf( "Today is: %s", ctime( &localtime ) );
Sys_Printf( "This is radiant '" RADIANT_VERSION "' compiled " __DATE__ "\n" );
Sys_Printf( RADIANT_ABOUTMSG "\n" );
}
else{
gtk_MessageBox( NULL, "Failed to create log file, check write permissions in Radiant directory.\n",
"Console logging", MB_OK );
}
}
else if ( !g_PrefsDlg.mGamesDialog.m_bLogConsole && g_qeglobals.hLogFile ) {
// settings say we should not be logging but still we have an active logfile .. close it
time_t localtime;
time( &localtime );
Sys_Printf( "Closing log file at %s\n", ctime( &localtime ) );
#ifdef _WIN32
_close( g_qeglobals.hLogFile );
#endif
#if defined ( __linux__ ) || defined ( __APPLE__ )
close( g_qeglobals.hLogFile );
#endif
g_qeglobals.hLogFile = 0;
}
}
void Sys_ClearPrintf( void ){
GtkTextBuffer* buffer = gtk_text_view_get_buffer( GTK_TEXT_VIEW( g_qeglobals_gui.d_edit ) );
gtk_text_buffer_set_text( buffer, "", -1 );
}
// used to be around 32000, that should be way enough already
#define BUFFER_SIZE 4096
extern "C" void Sys_FPrintf_VA( int level, const char *text, va_list args ) {
char buf[BUFFER_SIZE];
buf[0] = 0;
vsnprintf( buf, BUFFER_SIZE, text, args );
buf[BUFFER_SIZE - 1] = 0;
const unsigned int length = strlen( buf );
if ( g_qeglobals.hLogFile ) {
#ifdef _WIN32
_write( g_qeglobals.hLogFile, buf, length );
_commit( g_qeglobals.hLogFile );
#endif
#if defined ( __linux__ ) || defined ( __APPLE__ )
write( g_qeglobals.hLogFile, buf, length );
#endif
}
if ( level != SYS_NOCON ) {
// TTimo: FIXME: killed the console to avoid GDI leak fuckup
if ( g_qeglobals_gui.d_edit != NULL ) {
GtkTextBuffer* buffer = gtk_text_view_get_buffer( GTK_TEXT_VIEW( g_qeglobals_gui.d_edit ) );
GtkTextIter iter;
gtk_text_buffer_get_end_iter( buffer, &iter );
static GtkTextMark* end = gtk_text_buffer_create_mark( buffer, "end", &iter, FALSE );
const GdkColor yellow = { 0, 0xb0ff, 0xb0ff, 0x0000 };
const GdkColor red = { 0, 0xffff, 0x0000, 0x0000 };
const GdkColor black = { 0, 0x0000, 0x0000, 0x0000 };
static GtkTextTag* error_tag = gtk_text_buffer_create_tag( buffer, "red_foreground", "foreground-gdk", &red, NULL );
static GtkTextTag* warning_tag = gtk_text_buffer_create_tag( buffer, "yellow_foreground", "foreground-gdk", &yellow, NULL );
static GtkTextTag* standard_tag = gtk_text_buffer_create_tag( buffer, "black_foreground", "foreground-gdk", &black, NULL );
GtkTextTag* tag;
switch ( level )
{
case SYS_WRN:
tag = warning_tag;
break;
case SYS_ERR:
tag = error_tag;
break;
case SYS_STD:
case SYS_VRB:
default:
tag = standard_tag;
break;
}
gtk_text_buffer_insert_with_tags( buffer, &iter, buf, length, tag, NULL );
gtk_text_view_scroll_mark_onscreen( GTK_TEXT_VIEW( g_qeglobals_gui.d_edit ), end );
// update console widget immediatly if we're doing something time-consuming
if ( !g_bScreenUpdates && GTK_WIDGET_REALIZED( g_qeglobals_gui.d_edit ) ) {
gtk_grab_add( g_qeglobals_gui.d_edit );
while ( gtk_events_pending() )
gtk_main_iteration();
gtk_grab_remove( g_qeglobals_gui.d_edit );
}
}
}
}
// NOTE: this is the handler sent to synapse
// must match PFN_SYN_PRINTF_VA
extern "C" void Sys_Printf_VA( const char *text, va_list args ){
Sys_FPrintf_VA( SYS_STD, text, args );
}
extern "C" void Sys_Printf( const char *text, ... ) {
va_list args;
va_start( args, text );
Sys_FPrintf_VA( SYS_STD, text, args );
va_end( args );
}
extern "C" void Sys_FPrintf( int level, const char *text, ... ){
va_list args;
va_start( args, text );
Sys_FPrintf_VA( level, text, args );
va_end( args );
}