mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-14 00:41:08 +00:00
739 lines
18 KiB
C++
739 lines
18 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "stdafx.h"
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#include "winding.h"
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#include "filters.h"
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/*
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=============
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CSG_MakeHollow
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=============
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*/
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void Brush_Scale( brush_t* b ){
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for ( face_t* f = b->brush_faces ; f ; f = f->next )
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{
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for ( int i = 0 ; i < 3 ; i++ )
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{
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VectorScale( f->planepts[i], g_qeglobals.d_gridsize, f->planepts[i] );
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}
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}
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}
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void CSG_MakeHollow(){
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CSG_MakeHollowMode( CSG_HOLLOW_MODE_OVERLAP );
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}
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void CSG_MakeHollowMode( int mode ){
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brush_t *b, *front, *back, *next;
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face_t *f;
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face_t split;
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vec3_t move;
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int i;
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for ( b = selected_brushes.next ; b != &selected_brushes ; b = next )
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{
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next = b->next;
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if ( b->owner->eclass->fixedsize || b->patchBrush || b->bFiltered ) {
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continue;
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}
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for ( f = b->brush_faces ; f ; f = f->next )
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{
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split = *f;
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VectorScale( f->plane.normal, g_qeglobals.d_gridsize, move );
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for ( i = 0 ; i < 3 ; i++ )
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if( mode == CSG_HOLLOW_MODE_TOUCH ) {
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VectorAdd( f->planepts[i], move, f->planepts[i] );
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} else {
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VectorSubtract( split.planepts[i], move, split.planepts[i] );
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}
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Brush_SplitBrushByFace( b, &split, &front, &back, g_PrefsDlg.m_bMakeHollowCaulk );
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if ( back ) {
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Brush_Free( back );
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}
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if ( front ) {
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Brush_AddToList( front, &selected_brushes );
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}
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if( mode == CSG_HOLLOW_MODE_TOUCH ) {
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*f = split;
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}
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}
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Brush_Free( b );
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}
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Sys_UpdateWindows( W_ALL );
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}
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/*
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=============
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Brush_Merge
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Returns a new brush that is created by merging brush1 and brush2.
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May return NULL if brush1 and brush2 do not create a convex brush when merged.
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The input brushes brush1 and brush2 stay intact.
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if onlyshape is true then the merge is allowed based on the shape only
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otherwise the texture/shader references of faces in the same plane have to
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be the same as well.
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=============
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*/
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brush_t *Brush_Merge( brush_t *brush1, brush_t *brush2, int onlyshape ){
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int i, shared;
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brush_t *newbrush;
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face_t *face1, *face2, *newface, *f;
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// check for bounding box overlapp
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for ( i = 0; i < 3; i++ )
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{
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if ( brush1->mins[i] > brush2->maxs[i] + ON_EPSILON
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|| brush1->maxs[i] < brush2->mins[i] - ON_EPSILON ) {
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// never merge if the brushes overlap
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return NULL;
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}
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}
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//
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shared = 0;
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// check if the new brush would be convex... flipped planes make a brush non-convex
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for ( face1 = brush1->brush_faces; face1; face1 = face1->next )
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{
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// don't check the faces of brush 1 and 2 touching each other
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for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
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{
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if ( Plane_Equal( &face1->plane, &face2->plane, true ) ) {
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shared++;
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// there may only be ONE shared side
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if ( shared > 1 ) {
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return NULL;
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}
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break;
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}
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}
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// if this face plane is shared
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if ( face2 ) {
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continue;
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}
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//
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for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
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{
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// don't check the faces of brush 1 and 2 touching each other
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for ( f = brush1->brush_faces; f; f = f->next )
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{
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if ( Plane_Equal( &face2->plane, &f->plane, true ) ) {
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break;
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}
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}
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if ( f ) {
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continue;
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}
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//
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if ( Plane_Equal( &face1->plane, &face2->plane, false ) ) {
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//if the texture/shader references should be the same but are not
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if ( !onlyshape && stricmp( face1->texdef.GetName(), face2->texdef.GetName() ) != 0 ) {
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return NULL;
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}
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continue;
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}
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//
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if ( Winding_PlanesConcave( face1->face_winding, face2->face_winding,
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face1->plane.normal, face2->plane.normal,
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face1->plane.dist, face2->plane.dist ) ) {
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return NULL;
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} //end if
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} //end for
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} //end for
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//
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newbrush = Brush_Alloc();
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//
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for ( face1 = brush1->brush_faces; face1; face1 = face1->next )
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{
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// don't add the faces of brush 1 and 2 touching each other
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for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
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{
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if ( Plane_Equal( &face1->plane, &face2->plane, true ) ) {
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break;
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}
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}
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if ( face2 ) {
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continue;
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}
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// don't add faces with the same plane twice
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for ( f = newbrush->brush_faces; f; f = f->next )
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{
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if ( Plane_Equal( &face1->plane, &f->plane, false ) ) {
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break;
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}
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if ( Plane_Equal( &face1->plane, &f->plane, true ) ) {
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break;
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}
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}
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if ( f ) {
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continue;
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}
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//
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newface = Face_Alloc();
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newface->texdef = face1->texdef;
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VectorCopy( face1->planepts[0], newface->planepts[0] );
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VectorCopy( face1->planepts[1], newface->planepts[1] );
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VectorCopy( face1->planepts[2], newface->planepts[2] );
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newface->plane = face1->plane;
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newface->next = newbrush->brush_faces;
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newbrush->brush_faces = newface;
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}
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//
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for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
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{
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// don't add the faces of brush 1 and 2 touching each other
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for ( face1 = brush1->brush_faces; face1; face1 = face1->next )
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{
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if ( Plane_Equal( &face2->plane, &face1->plane, true ) ) {
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break;
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}
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}
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if ( face1 ) {
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continue;
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}
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// don't add faces with the same plane twice
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for ( f = newbrush->brush_faces; f; f = f->next )
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{
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if ( Plane_Equal( &face2->plane, &f->plane, false ) ) {
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break;
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}
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if ( Plane_Equal( &face2->plane, &f->plane, true ) ) {
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break;
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}
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}
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if ( f ) {
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continue;
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}
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//
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newface = Face_Alloc();
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newface->texdef = face2->texdef;
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VectorCopy( face2->planepts[0], newface->planepts[0] );
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VectorCopy( face2->planepts[1], newface->planepts[1] );
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VectorCopy( face2->planepts[2], newface->planepts[2] );
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newface->plane = face2->plane;
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newface->next = newbrush->brush_faces;
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newbrush->brush_faces = newface;
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}
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// link the new brush to an entity
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Entity_LinkBrush( brush1->owner, newbrush );
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// build windings for the faces
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Brush_BuildWindings( newbrush, false );
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return newbrush;
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}
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/*
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=============
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Brush_MergeListPairs
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Returns a list with merged brushes.
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Tries to merge brushes pair wise.
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The input list is destroyed.
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Input and output should be a single linked list using .next
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=============
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*/
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brush_t *Brush_MergeListPairs( brush_t *brushlist, int onlyshape ){
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int nummerges, merged;
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brush_t *b1, *b2, *tail, *newbrush, *newbrushlist;
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brush_t *lastb2;
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if ( !brushlist ) {
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return NULL;
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}
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nummerges = 0;
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do
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{
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for ( tail = brushlist; tail; tail = tail->next )
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{
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if ( !tail->next ) {
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break;
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}
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}
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merged = 0;
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newbrushlist = NULL;
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for ( b1 = brushlist; b1; b1 = brushlist )
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{
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lastb2 = b1;
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for ( b2 = b1->next; b2; b2 = b2->next )
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{
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newbrush = Brush_Merge( b1, b2, onlyshape );
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if ( newbrush ) {
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tail->next = newbrush;
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lastb2->next = b2->next;
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brushlist = brushlist->next;
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b1->next = b1->prev = NULL;
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b2->next = b2->prev = NULL;
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Brush_Free( b1 );
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Brush_Free( b2 );
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for ( tail = brushlist; tail; tail = tail->next )
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{
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if ( !tail->next ) {
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break;
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}
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} //end for
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merged++;
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nummerges++;
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break;
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}
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lastb2 = b2;
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}
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//if b1 can't be merged with any of the other brushes
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if ( !b2 ) {
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brushlist = brushlist->next;
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//keep b1
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b1->next = newbrushlist;
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newbrushlist = b1;
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}
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}
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brushlist = newbrushlist;
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} while ( merged );
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return newbrushlist;
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}
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/*
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=============
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Brush_MergeList
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Tries to merge all brushes in the list into one new brush.
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The input brush list stays intact.
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Returns NULL if no merged brush can be created.
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To create a new brush the brushes in the list may not overlap and
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the outer faces of the brushes together should make a new convex brush.
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if onlyshape is true then the merge is allowed based on the shape only
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otherwise the texture/shader references of faces in the same plane have to
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be the same as well.
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=============
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*/
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brush_t *Brush_MergeList( brush_t *brushlist, int onlyshape ){
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brush_t *brush1, *brush2, *brush3, *newbrush;
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face_t *face1, *face2, *face3, *newface, *f;
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if ( !brushlist ) {
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return NULL;
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}
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for ( brush1 = brushlist; brush1; brush1 = brush1->next )
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{
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// check if the new brush would be convex... flipped planes make a brush concave
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for ( face1 = brush1->brush_faces; face1; face1 = face1->next )
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{
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// don't check face1 if it touches another brush
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for ( brush2 = brushlist; brush2; brush2 = brush2->next )
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{
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if ( brush2 == brush1 ) {
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continue;
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}
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for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
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{
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if ( Plane_Equal( &face1->plane, &face2->plane, true ) ) {
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break;
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}
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}
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if ( face2 ) {
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break;
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}
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}
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// if face1 touches another brush
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if ( brush2 ) {
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continue;
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}
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//
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for ( brush2 = brush1->next; brush2; brush2 = brush2->next )
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{
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// don't check the faces of brush 2 touching another brush
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for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
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{
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for ( brush3 = brushlist; brush3; brush3 = brush3->next )
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{
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if ( brush3 == brush2 ) {
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continue;
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}
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for ( face3 = brush3->brush_faces; face3; face3 = face3->next )
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{
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if ( Plane_Equal( &face2->plane, &face3->plane, true ) ) {
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break;
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}
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}
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if ( face3 ) {
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break;
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}
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}
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// if face2 touches another brush
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if ( brush3 ) {
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continue;
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}
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//
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if ( Plane_Equal( &face1->plane, &face2->plane, false ) ) {
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//if the texture/shader references should be the same but are not
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if ( !onlyshape && stricmp( face1->texdef.GetName(), face2->texdef.GetName() ) != 0 ) {
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return NULL;
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}
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continue;
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}
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//
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if ( Winding_PlanesConcave( face1->face_winding, face2->face_winding,
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face1->plane.normal, face2->plane.normal,
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face1->plane.dist, face2->plane.dist ) ) {
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return NULL;
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}
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}
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}
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}
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}
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//
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newbrush = Brush_Alloc();
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//
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for ( brush1 = brushlist; brush1; brush1 = brush1->next )
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{
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for ( face1 = brush1->brush_faces; face1; face1 = face1->next )
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{
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// don't add face1 to the new brush if it touches another brush
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for ( brush2 = brushlist; brush2; brush2 = brush2->next )
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{
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if ( brush2 == brush1 ) {
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continue;
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}
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for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
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{
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if ( Plane_Equal( &face1->plane, &face2->plane, true ) ) {
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break;
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}
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}
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if ( face2 ) {
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break;
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}
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}
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if ( brush2 ) {
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continue;
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}
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// don't add faces with the same plane twice
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for ( f = newbrush->brush_faces; f; f = f->next )
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{
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if ( Plane_Equal( &face1->plane, &f->plane, false ) ) {
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break;
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}
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if ( Plane_Equal( &face1->plane, &f->plane, true ) ) {
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break;
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}
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}
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if ( f ) {
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continue;
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}
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//
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newface = Face_Alloc();
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newface->texdef = face1->texdef;
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VectorCopy( face1->planepts[0], newface->planepts[0] );
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VectorCopy( face1->planepts[1], newface->planepts[1] );
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VectorCopy( face1->planepts[2], newface->planepts[2] );
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newface->plane = face1->plane;
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newface->next = newbrush->brush_faces;
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newbrush->brush_faces = newface;
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}
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}
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// link the new brush to an entity
|
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Entity_LinkBrush( brushlist->owner, newbrush );
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// build windings for the faces
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Brush_BuildWindings( newbrush, false );
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return newbrush;
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}
|
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|
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/*
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|
=============
|
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Brush_Subtract
|
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|
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Returns a list of brushes that remain after B is subtracted from A.
|
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May by empty if A is contained inside B.
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The originals are undisturbed.
|
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=============
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*/
|
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brush_t *Brush_Subtract( brush_t *a, brush_t *b, bool caulk = false ){
|
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// a - b = out (list)
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brush_t *front, *back;
|
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brush_t *in, *out, *next;
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face_t *f;
|
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in = a;
|
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out = NULL;
|
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for ( f = b->brush_faces; f && in; f = f->next )
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{
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Brush_SplitBrushByFace( in, f, &front, &back, caulk );
|
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if ( in != a ) {
|
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Brush_Free( in );
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}
|
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if ( front ) { // add to list
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front->next = out;
|
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out = front;
|
|
}
|
|
in = back;
|
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}
|
|
//NOTE: in != a just in case brush b has no faces
|
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if ( in && in != a ) {
|
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Brush_Free( in );
|
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}
|
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else
|
|
{ //didn't really intersect
|
|
for ( b = out; b; b = next )
|
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{
|
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next = b->next;
|
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b->next = b->prev = NULL;
|
|
Brush_Free( b );
|
|
}
|
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return a;
|
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}
|
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return out;
|
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}
|
|
|
|
/*
|
|
=============
|
|
CSG_Subtract
|
|
=============
|
|
*/
|
|
void CSG_Subtract( void ){
|
|
brush_t *b, *s, *fragments, *nextfragment, *frag, *next, *snext;
|
|
brush_t fragmentlist;
|
|
int i, numfragments, numbrushes;
|
|
bool caulk = true;
|
|
|
|
Sys_Printf( "Subtracting...\n" );
|
|
|
|
if ( selected_brushes.next == &selected_brushes ) {
|
|
Sys_Printf( "No brushes selected.\n" );
|
|
return;
|
|
}
|
|
|
|
// If the brushes are all caulk, then force caulk into all the new splits
|
|
for ( b = selected_brushes.next; b != &selected_brushes; b = b->next ) {
|
|
for ( face_t *f = b->brush_faces; f; f = f->next ) {
|
|
if ( strcmp( f->pShader->getName(), g_pGameDescription->mCaulkShader.GetBuffer() ) ) {
|
|
caulk = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( caulk ) {
|
|
Sys_Printf( "Subtracting with caulk, will apply caulk to the new splits.\n" );
|
|
}
|
|
|
|
fragmentlist.next = &fragmentlist;
|
|
fragmentlist.prev = &fragmentlist;
|
|
|
|
numfragments = 0;
|
|
numbrushes = 0;
|
|
for ( b = selected_brushes.next ; b != &selected_brushes ; b = next )
|
|
{
|
|
next = b->next;
|
|
|
|
if ( b->owner->eclass->fixedsize ) {
|
|
continue; // can't use texture from a fixed entity, so don't subtract
|
|
|
|
}
|
|
// chop all fragments further up
|
|
for ( s = fragmentlist.next; s != &fragmentlist; s = snext )
|
|
{
|
|
snext = s->next;
|
|
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
if ( b->mins[i] >= s->maxs[i] - ON_EPSILON
|
|
|| b->maxs[i] <= s->mins[i] + ON_EPSILON ) {
|
|
break;
|
|
}
|
|
if ( i != 3 ) {
|
|
continue; // definitely don't touch
|
|
}
|
|
fragments = Brush_Subtract( s, b, caulk );
|
|
// if the brushes did not really intersect
|
|
if ( fragments == s ) {
|
|
continue;
|
|
}
|
|
// try to merge fragments
|
|
fragments = Brush_MergeListPairs( fragments, true );
|
|
// add the fragments to the list
|
|
for ( frag = fragments; frag; frag = nextfragment )
|
|
{
|
|
nextfragment = frag->next;
|
|
frag->next = NULL;
|
|
frag->owner = s->owner;
|
|
Brush_AddToList( frag, &fragmentlist );
|
|
}
|
|
// free the original brush
|
|
Brush_Free( s );
|
|
}
|
|
|
|
// chop any active brushes up
|
|
for ( s = active_brushes.next; s != &active_brushes; s = snext )
|
|
{
|
|
snext = s->next;
|
|
|
|
if ( s->owner->eclass->fixedsize || s->patchBrush || s->bFiltered ) {
|
|
continue;
|
|
}
|
|
|
|
if ( s->brush_faces->pShader->getFlags() & QER_NOCARVE ) {
|
|
continue;
|
|
}
|
|
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
if ( b->mins[i] >= s->maxs[i] - ON_EPSILON
|
|
|| b->maxs[i] <= s->mins[i] + ON_EPSILON ) {
|
|
break;
|
|
}
|
|
if ( i != 3 ) {
|
|
continue; // definitely don't touch
|
|
|
|
}
|
|
fragments = Brush_Subtract( s, b, caulk );
|
|
// if the brushes did not really intersect
|
|
if ( fragments == s ) {
|
|
continue;
|
|
}
|
|
//
|
|
Undo_AddBrush( s );
|
|
// one extra brush chopped up
|
|
numbrushes++;
|
|
// try to merge fragments
|
|
fragments = Brush_MergeListPairs( fragments, true );
|
|
// add the fragments to the list
|
|
for ( frag = fragments; frag; frag = nextfragment )
|
|
{
|
|
nextfragment = frag->next;
|
|
frag->next = NULL;
|
|
frag->owner = s->owner;
|
|
Brush_AddToList( frag, &fragmentlist );
|
|
}
|
|
// free the original brush
|
|
Brush_Free( s );
|
|
}
|
|
}
|
|
|
|
// move all fragments to the active brush list
|
|
for ( frag = fragmentlist.next; frag != &fragmentlist; frag = nextfragment )
|
|
{
|
|
nextfragment = frag->next;
|
|
numfragments++;
|
|
Brush_RemoveFromList( frag );
|
|
Brush_AddToList( frag, &active_brushes );
|
|
Undo_EndBrush( frag );
|
|
}
|
|
|
|
Sys_Printf( "done. (created %d fragment%s out of %d brush%s)\n", numfragments, ( numfragments == 1 ) ? "" : "s",
|
|
numbrushes, ( numbrushes == 1 ) ? "" : "es" );
|
|
Sys_UpdateWindows( W_ALL );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CSG_Merge
|
|
=============
|
|
*/
|
|
void CSG_Merge( void ){
|
|
brush_t *b, *next, *newlist, *newbrush;
|
|
struct entity_s *owner;
|
|
|
|
Sys_Printf( "Merging...\n" );
|
|
|
|
if ( selected_brushes.next == &selected_brushes ) {
|
|
Sys_Printf( "No brushes selected.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( selected_brushes.next->next == &selected_brushes ) {
|
|
Sys_Printf( "At least two brushes have to be selected.\n" );
|
|
return;
|
|
}
|
|
|
|
owner = selected_brushes.next->owner;
|
|
|
|
for ( b = selected_brushes.next; b != &selected_brushes; b = next )
|
|
{
|
|
next = b->next;
|
|
|
|
if ( b->owner->eclass->fixedsize ) {
|
|
// can't use texture from a fixed entity, so don't subtract
|
|
Sys_Printf( "Cannot add fixed size entities.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( b->patchBrush ) {
|
|
Sys_Printf( "Cannot add patches.\n" );
|
|
return;
|
|
}
|
|
|
|
// TTimo: cleanup
|
|
// disable the qer_nocarve for CSG-MERGE operations
|
|
#if 0
|
|
if ( b->brush_faces->d_texture->bFromShader && ( b->brush_faces->d_texture->nShaderFlags & QER_NOCARVE ) ) {
|
|
Sys_Printf( "Cannot add brushes using shaders that don't allows CSG operations.\n" );
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if ( b->owner != owner ) {
|
|
Sys_Printf( "Cannot add brushes from different entities.\n" );
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
newlist = NULL;
|
|
for ( b = selected_brushes.next; b != &selected_brushes; b = next )
|
|
{
|
|
next = b->next;
|
|
|
|
Brush_RemoveFromList( b );
|
|
b->next = newlist;
|
|
b->prev = NULL;
|
|
newlist = b;
|
|
}
|
|
|
|
newbrush = Brush_MergeList( newlist, true );
|
|
// if the new brush would not be convex
|
|
if ( !newbrush ) {
|
|
// add the brushes back into the selection
|
|
for ( b = newlist; b; b = next )
|
|
{
|
|
next = b->next;
|
|
b->next = NULL;
|
|
b->prev = NULL;
|
|
Brush_AddToList( b, &selected_brushes );
|
|
}
|
|
Sys_Printf( "Cannot add a set of brushes with a concave hull.\n" );
|
|
return;
|
|
}
|
|
// free the original brushes
|
|
for ( b = newlist; b; b = next )
|
|
{
|
|
next = b->next;
|
|
b->next = NULL;
|
|
b->prev = NULL;
|
|
Brush_Free( b );
|
|
}
|
|
|
|
newbrush->bFiltered = FilterBrush( newbrush ); // spog - set filters for the new brush
|
|
|
|
Brush_AddToList( newbrush, &selected_brushes );
|
|
|
|
Sys_Printf( "done.\n" );
|
|
Sys_UpdateWindows( W_ALL );
|
|
}
|