gtkradiant/tools/quake3/q3map2/convert_bsp.c
2016-02-13 04:54:26 +01:00

113 lines
2.9 KiB
C

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
/*
ConvertBSPMain()
main argument processing function for bsp conversion
*/
int ConvertBSPMain( int argc, char **argv ){
int i;
int ( *convertFunc )( char * );
game_t *convertGame;
/* set default */
convertFunc = ConvertBSPToASE;
convertGame = NULL;
/* arg checking */
if ( argc < 1 ) {
Sys_Printf( "Usage: q3map -convert [-format <ase|map>] [-v] <mapname>\n" );
return 0;
}
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ )
{
/* -format map|ase|... */
if ( !strcmp( argv[ i ], "-format" ) ) {
i++;
if ( !Q_stricmp( argv[ i ], "ase" ) ) {
convertFunc = ConvertBSPToASE;
}
else if ( !Q_stricmp( argv[ i ], "map" ) ) {
convertFunc = ConvertBSPToMap;
}
else
{
convertGame = GetGame( argv[ i ] );
if ( convertGame == NULL ) {
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
}
}
}
}
/* clean up map name */
strcpy( source, ExpandArg( argv[ i ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
LoadShaderInfo();
Sys_Printf( "Loading %s\n", source );
/* ydnar: load surface file */
//% LoadSurfaceExtraFile( source );
LoadBSPFile( source );
/* parse bsp entities */
ParseEntities();
/* bsp format convert? */
if ( convertGame != NULL ) {
/* set global game */
game = convertGame;
/* write bsp */
StripExtension( source );
DefaultExtension( source, "_c.bsp" );
Sys_Printf( "Writing %s\n", source );
WriteBSPFile( source );
/* return to sender */
return 0;
}
/* normal convert */
return convertFunc( source );
}