mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-14 00:41:08 +00:00
8aeff6b09a
The STL now defines `std::byte` so doing `using namespace std` will conflict will custom definition of `byte`, which this legacy code is full of. It looks like NetRadiant went the route of making explicit usage of `std::` prefixed types and did not renamed the custom definition of byte, so doing the same reduces diff noise between the two trees. This also makes the code future proof if the STL decides to define some other types with common name. This patches replaces all usages of `map`, `pair` and `vector` with `std::map`, `std::pair` and `std::vector` and remove the `using namespace std` line in `stl_check.h`. ``` libs/mathlib.h:132:44: error: reference to ‘byte’ is ambiguous 132 | void NormalToLatLong( const vec3_t normal, byte bytes[2] ); | ^~~~ In file included from /usr/include/c++/11/bits/stl_algobase.h:61, from /usr/include/c++/11/bits/char_traits.h:39, from /usr/include/c++/11/ios:40, from /usr/include/c++/11/ostream:38, from /usr/include/c++/11/iostream:39, from libs/missing.h:76, from radiant/qe3.h:40, from radiant/stdafx.h:39, from radiant/bp_dlg.cpp:28: /usr/include/c++/11/bits/cpp_type_traits.h:404:30: note: candidates are: ‘enum class std::byte’ 404 | enum class byte : unsigned char; | ^~~~ ```
162 lines
4.2 KiB
C++
162 lines
4.2 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DMap.cpp: implementation of the DMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "StdAfx.h"
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#include "DMap.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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DMap::DMap(){
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m_nNextEntity = 1;
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AddEntity( "worldspawn", 0 );
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}
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DMap::~DMap(){
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ClearEntities();
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}
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DEntity* DMap::AddEntity( const char *classname, int ID ){
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DEntity* newEntity;
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if ( ID == -1 ) {
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newEntity = new DEntity( classname, m_nNextEntity++ );
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}
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else{
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newEntity = new DEntity( classname, ID );
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}
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entityList.push_back( newEntity );
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return newEntity;
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}
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void DMap::ClearEntities(){
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m_nNextEntity = 1;
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for ( std::list<DEntity *>::const_iterator deadEntity = entityList.begin(); deadEntity != entityList.end(); deadEntity++ )
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delete *deadEntity;
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entityList.clear();
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}
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DEntity* DMap::GetEntityForID( int ID ){
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DEntity* findEntity = NULL;
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for ( std::list<DEntity *>::const_iterator chkEntity = entityList.begin(); chkEntity != entityList.end(); chkEntity++ )
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{
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if ( ( *chkEntity )->m_nID == ID ) {
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findEntity = ( *chkEntity );
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break;
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}
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}
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if ( !findEntity ) {
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findEntity = AddEntity( "worldspawn", ID );
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}
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return findEntity;
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}
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DEntity* DMap::GetWorldSpawn(){
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return GetEntityForID( 0 );
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}
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void DMap::BuildInRadiant( bool bAllowDestruction ){
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for ( std::list<DEntity *>::const_iterator buildEntity = entityList.begin(); buildEntity != entityList.end(); buildEntity++ )
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( *buildEntity )->BuildInRadiant( bAllowDestruction );
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}
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void DMap::LoadAll( bool bLoadPatches ){
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ClearEntities();
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g_FuncTable.m_pfnDeselectAllBrushes();
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int count = g_FuncTable.m_pfnGetEntityCount();
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for ( int i = 0; i < count; i++ )
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{
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DEntity* loadEntity;
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if ( i == 0 ) {
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loadEntity = GetWorldSpawn();
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}
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else{
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loadEntity = AddEntity( "", m_nNextEntity++ );
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}
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if ( !loadEntity->LoadFromEntity( i, bLoadPatches ) ) {
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delete loadEntity;
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entityList.pop_back();
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}
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}
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}
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int DMap::FixBrushes( bool rebuild ){
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int count = 0;
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for ( std::list<DEntity *>::const_iterator fixEntity = entityList.begin(); fixEntity != entityList.end(); fixEntity++ )
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{
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int cnt;
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if ( !stricmp( "worldspawn", ( *fixEntity )->m_Classname ) ) {
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cnt = ( *fixEntity )->FixBrushes( rebuild );
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}
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else
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{
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cnt = ( *fixEntity )->FixBrushes( FALSE );
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if ( cnt && rebuild ) {
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RebuildEntity( *fixEntity );
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}
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}
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count += cnt;
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}
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return count;
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}
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void DMap::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
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int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation ){
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for ( std::list<DEntity *>::const_iterator texEntity = entityList.begin(); texEntity != entityList.end(); texEntity++ )
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{
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if ( !stricmp( "worldspawn", ( *texEntity )->m_Classname ) ) {
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( *texEntity )->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
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bResetTextureName, bResetScale, bResetShift, bResetRotation, TRUE );
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}
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else
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{
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if ( ( *texEntity )->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
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bResetTextureName, bResetScale, bResetShift, bResetRotation, FALSE ) ) {
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RebuildEntity( *texEntity );
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}
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}
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}
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}
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void DMap::RebuildEntity( DEntity *ent ){
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ent->RemoveFromRadiant();
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ent->BuildInRadiant( FALSE );
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}
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