mirror of
https://github.com/TTimo/GtkRadiant.git
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c5ff0803df
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@198 8a3a26a2-13c4-0310-b231-cf6edde360e5
2275 lines
62 KiB
C
2275 lines
62 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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----------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* marker */
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#ifndef Q3MAP2_H
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#define Q3MAP2_H
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/* version */
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#define Q3MAP_VERSION "2.5.11"
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#define Q3MAP_MOTD "A well-oiled toaster oven"
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/* -------------------------------------------------------------------------------
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dependencies
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------------------------------------------------------------------------------- */
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/* platform-specific */
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#if defined( __linux__ ) || defined( __APPLE__ )
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#define Q_UNIX
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#endif
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#ifdef Q_UNIX
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#include <unistd.h>
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#include <pwd.h>
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#include <limits.h>
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#endif
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/* general */
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#include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
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#include "cmdlib.h"
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#include "mathlib.h"
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#include "md5lib.h"
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#include "ddslib.h"
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#include "picomodel.h"
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#include "scriplib.h"
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#include "polylib.h"
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#include "imagelib.h"
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#include "qthreads.h"
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#include "inout.h"
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#include "vfs.h"
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#include "png.h"
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#include <stdlib.h>
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/* -------------------------------------------------------------------------------
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port-related hacks
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------------------------------------------------------------------------------- */
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#define MAC_STATIC_HACK 0
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#if defined( __APPLE__ ) && MAC_STATIC_HACK
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#define MAC_STATIC static
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#else
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#define MAC_STATIC
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#endif
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#if 1
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#ifdef _WIN32
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#define Q_stricmp stricmp
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#define Q_strncasecmp strnicmp
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#else
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#define Q_stricmp strcasecmp
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#define Q_strncasecmp strncasecmp
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#endif
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#endif
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/* macro version */
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#define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
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/* -------------------------------------------------------------------------------
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constants
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------------------------------------------------------------------------------- */
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/* general */
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#define MAX_QPATH 64
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#define MAX_IMAGES 512
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#define DEFAULT_IMAGE "*default"
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#define MAX_MODELS 512
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#define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
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#define DEF_BACKSPLASH_DISTANCE 23
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#define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
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#define MAX_SHADER_INFO 8192
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#define MAX_CUST_SURFACEPARMS 64
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#define SHADER_MAX_VERTEXES 1000
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#define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
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#define MAX_JITTERS 256
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/* epair parsing (note case-sensitivity directive) */
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#define CASE_INSENSITIVE_EPAIRS 1
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#if CASE_INSENSITIVE_EPAIRS
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#define EPAIR_STRCMP Q_stricmp
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#else
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#define EPAIR_STRCMP strcmp
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#endif
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/* ydnar: compiler flags, because games have widely varying content/surface flags */
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#define C_SOLID 0x00000001
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#define C_TRANSLUCENT 0x00000002
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#define C_STRUCTURAL 0x00000004
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#define C_HINT 0x00000008
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#define C_NODRAW 0x00000010
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#define C_LIGHTGRID 0x00000020
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#define C_ALPHASHADOW 0x00000040
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#define C_LIGHTFILTER 0x00000080
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#define C_VERTEXLIT 0x00000100
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#define C_LIQUID 0x00000200
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#define C_FOG 0x00000400
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#define C_SKY 0x00000800
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#define C_ORIGIN 0x00001000
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#define C_AREAPORTAL 0x00002000
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#define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
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#define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
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#define C_NOMARKS 0x00010000 /* no decals */
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#define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
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/* shadow flags */
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#define WORLDSPAWN_CAST_SHADOWS 1
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#define WORLDSPAWN_RECV_SHADOWS 1
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#define ENTITY_CAST_SHADOWS 0
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#define ENTITY_RECV_SHADOWS 1
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/* bsp */
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#define MAX_PATCH_SIZE 32
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#define MAX_BRUSH_SIDES 1024
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#define MAX_BUILD_SIDES 300
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#define MAX_EXPANDED_AXIS 128
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#define CLIP_EPSILON 0.1f
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#define PLANESIDE_EPSILON 0.001f
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#define PLANENUM_LEAF -1
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#define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
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#define ANTIPORTAL_PRIORITY -1000
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#define AREAPORTAL_PRIORITY -1000
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#define PSIDE_FRONT 1
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#define PSIDE_BACK 2
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#define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
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#define PSIDE_FACING 4
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#define BPRIMIT_UNDEFINED 0
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#define BPRIMIT_OLDBRUSHES 1
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#define BPRIMIT_NEWBRUSHES 2
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/* vis */
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#define VIS_HEADER_SIZE 8
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#define SEPERATORCACHE /* seperator caching helps a bit */
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#define PORTALFILE "PRT1"
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#define MAX_PORTALS 32768
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#define MAX_SEPERATORS MAX_POINTS_ON_WINDING
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#define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
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#define MAX_PORTALS_ON_LEAF 128
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/* light */
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#define EMIT_POINT 0
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#define EMIT_AREA 1
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#define EMIT_SPOT 2
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#define EMIT_SUN 3
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#define LIGHT_ATTEN_LINEAR 1
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#define LIGHT_ATTEN_ANGLE 2
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#define LIGHT_ATTEN_DISTANCE 4
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#define LIGHT_TWOSIDED 8
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#define LIGHT_GRID 16
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#define LIGHT_SURFACES 32
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#define LIGHT_DARK 64 /* probably never use this */
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#define LIGHT_FAST 256
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#define LIGHT_FAST_TEMP 512
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#define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
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#define LIGHT_NEGATIVE 1024
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#define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
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#define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
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#define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
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#define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
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#define MAX_TRACE_TEST_NODES 256
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#define DEFAULT_INHIBIT_RADIUS 1.5f
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#define LUXEL_EPSILON 0.125f
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#define VERTEX_EPSILON -0.125f
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#define GRID_EPSILON 0.0f
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#define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
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#define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
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#define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
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#define EXTRA_SCALE 2 /* -extrawide = -super 2 */
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#define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
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#define CLUSTER_UNMAPPED -1
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#define CLUSTER_OCCLUDED -2
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#define CLUSTER_FLOODED -3
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#define VERTEX_LUXEL_SIZE 3
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#define BSP_LUXEL_SIZE 3
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#define RAD_LUXEL_SIZE 3
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#define SUPER_LUXEL_SIZE 4
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#define SUPER_ORIGIN_SIZE 3
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#define SUPER_NORMAL_SIZE 3
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#define SUPER_DELUXEL_SIZE 3
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#define BSP_DELUXEL_SIZE 3
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#define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
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#define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
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#define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
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#define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
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#define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
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#define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
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#define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
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#define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
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#define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
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#define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
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/* -------------------------------------------------------------------------------
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abstracted bsp file
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------------------------------------------------------------------------------- */
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#define EXTERNAL_LIGHTMAP "lm_%04d.tga"
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#define MAX_LIGHTMAPS 4 /* RBSP */
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#define MAX_LIGHT_STYLES 64
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#define MAX_SWITCHED_LIGHTS 32
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#define LS_NORMAL 0x00
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#define LS_UNUSED 0xFE
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#define LS_NONE 0xFF
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#define MAX_LIGHTMAP_SHADERS 256
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/* ok to increase these at the expense of more memory */
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#define MAX_MAP_MODELS 0x400
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#define MAX_MAP_BRUSHES 0x8000
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#define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
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#define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
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#define MAX_MAP_SHADERS 0x400
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#define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
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#define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
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#define MAX_MAP_PLANES 0x100000 //% 0x20000 /* ydnar for md */
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#define MAX_MAP_NODES 0x20000
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#define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
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#define MAX_MAP_LEAFS 0x20000
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#define MAX_MAP_LEAFFACES 0x20000
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#define MAX_MAP_LEAFBRUSHES 0x40000
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#define MAX_MAP_PORTALS 0x20000
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#define MAX_MAP_LIGHTING 0x800000
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#define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
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#define MAX_MAP_VISIBILITY 0x200000
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#define MAX_MAP_DRAW_SURFS 0x20000
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#define MAX_MAP_DRAW_VERTS 0x80000
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#define MAX_MAP_DRAW_INDEXES 0x80000
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/* key / value pair sizes in the entities lump */
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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/* the editor uses these predefined yaw angles to orient entities up or down */
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#define ANGLE_UP -1
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#define ANGLE_DOWN -2
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#define LIGHTMAP_WIDTH 128
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#define LIGHTMAP_HEIGHT 128
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#define MIN_WORLD_COORD (-65536)
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#define MAX_WORLD_COORD (65536)
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#define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
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typedef void (*bspFunc)( const char * );
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typedef struct
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{
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int offset, length;
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}
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bspLump_t;
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typedef struct
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{
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char ident[ 4 ];
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int version;
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bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
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}
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bspHeader_t;
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typedef struct
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{
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float mins[ 3 ], maxs[ 3 ];
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int firstBSPSurface, numBSPSurfaces;
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int firstBSPBrush, numBSPBrushes;
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}
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bspModel_t;
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typedef struct
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{
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char shader[ MAX_QPATH ];
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int surfaceFlags;
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int contentFlags;
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}
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bspShader_t;
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/* planes x^1 is allways the opposite of plane x */
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typedef struct
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{
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float normal[ 3 ];
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float dist;
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}
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bspPlane_t;
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typedef struct
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{
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int planeNum;
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int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
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int mins[ 3 ]; /* for frustom culling */
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int maxs[ 3 ];
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}
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bspNode_t;
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typedef struct
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{
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int cluster; /* -1 = opaque cluster (do I still store these?) */
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int area;
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int mins[ 3 ]; /* for frustum culling */
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int maxs[ 3 ];
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int firstBSPLeafSurface;
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int numBSPLeafSurfaces;
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int firstBSPLeafBrush;
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int numBSPLeafBrushes;
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}
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bspLeaf_t;
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typedef struct
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{
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int planeNum; /* positive plane side faces out of the leaf */
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int shaderNum;
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int surfaceNum; /* RBSP */
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}
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bspBrushSide_t;
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typedef struct
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{
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int firstSide;
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int numSides;
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int shaderNum; /* the shader that determines the content flags */
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}
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bspBrush_t;
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typedef struct
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{
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char shader[ MAX_QPATH ];
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int brushNum;
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int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
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}
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bspFog_t;
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typedef struct
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{
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vec3_t xyz;
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float st[ 2 ];
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float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
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vec3_t normal;
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byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
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}
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bspDrawVert_t;
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typedef enum
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{
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MST_BAD,
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MST_PLANAR,
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MST_PATCH,
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MST_TRIANGLE_SOUP,
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MST_FLARE,
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MST_FOLIAGE
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}
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bspSurfaceType_t;
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typedef struct bspGridPoint_s
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{
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byte ambient[ MAX_LIGHTMAPS ][ 3 ];
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byte directed[ MAX_LIGHTMAPS ][ 3 ];
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byte styles[ MAX_LIGHTMAPS ];
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byte latLong[ 2 ];
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}
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bspGridPoint_t;
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typedef struct
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{
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int shaderNum;
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int fogNum;
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int surfaceType;
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int firstVert;
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int numVerts;
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int firstIndex;
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int numIndexes;
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byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
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byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
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int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
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int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
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int lightmapWidth, lightmapHeight;
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vec3_t lightmapOrigin;
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vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
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int patchWidth;
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int patchHeight;
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}
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bspDrawSurface_t;
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/* -------------------------------------------------------------------------------
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general types
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------------------------------------------------------------------------------- */
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/* ydnar: for smaller structs */
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typedef char qb_t;
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/* ydnar: for q3map_tcMod */
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typedef float tcMod_t[ 3 ][ 3 ];
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/* ydnar: for multiple game support */
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typedef struct surfaceParm_s
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{
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char *name;
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int contentFlags, contentFlagsClear;
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int surfaceFlags, surfaceFlagsClear;
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int compileFlags, compileFlagsClear;
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}
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surfaceParm_t;
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typedef struct game_s
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{
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char *arg; /* -game matches this */
|
|
char *gamePath; /* main game data dir */
|
|
char *homeBasePath; /* home sub-dir on unix */
|
|
char *magic; /* magic word for figuring out base path */
|
|
char *shaderPath; /* shader directory */
|
|
qboolean wolfLight; /* when true, lights work like wolf q3map */
|
|
qboolean emitFlares; /* when true, emit flare surfaces */
|
|
char *flareShader; /* default flare shader (MUST BE SET) */
|
|
char *bspIdent; /* 4-letter bsp file prefix */
|
|
int bspVersion; /* BSP version to use */
|
|
bspFunc load, write; /* load/write function pointers */
|
|
surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
|
|
}
|
|
game_t;
|
|
|
|
|
|
typedef struct image_s
|
|
{
|
|
char *name, *filename;
|
|
int refCount;
|
|
int width, height;
|
|
byte *pixels;
|
|
}
|
|
image_t;
|
|
|
|
|
|
typedef struct sun_s
|
|
{
|
|
struct sun_s *next;
|
|
vec3_t direction, color;
|
|
float photons, deviance, filterRadius;
|
|
int numSamples;
|
|
}
|
|
sun_t;
|
|
|
|
|
|
typedef struct surfaceModel_s
|
|
{
|
|
struct surfaceModel_s *next;
|
|
char model[ MAX_QPATH ];
|
|
float density, odds;
|
|
float minScale, maxScale;
|
|
float minAngle, maxAngle;
|
|
qboolean oriented;
|
|
}
|
|
surfaceModel_t;
|
|
|
|
|
|
/* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
|
|
typedef struct foliage_s
|
|
{
|
|
struct foliage_s *next;
|
|
char model[ MAX_QPATH ];
|
|
float scale, density, odds;
|
|
qboolean inverseAlpha;
|
|
}
|
|
foliage_t;
|
|
|
|
typedef struct foliageInstance_s
|
|
{
|
|
vec3_t xyz, normal;
|
|
}
|
|
foliageInstance_t;
|
|
|
|
|
|
typedef struct remap_s
|
|
{
|
|
struct remap_s *next;
|
|
char from[ 1024 ];
|
|
char to[ MAX_QPATH ];
|
|
}
|
|
remap_t;
|
|
|
|
|
|
typedef enum
|
|
{
|
|
AM_NONE,
|
|
AM_DOT_PRODUCT
|
|
}
|
|
alphaModType_t;
|
|
|
|
|
|
typedef struct alphaMod_s
|
|
{
|
|
struct alphaMod_s *next;
|
|
alphaModType_t type;
|
|
vec_t data[ 16 ];
|
|
}
|
|
alphaMod_t;
|
|
|
|
|
|
typedef enum
|
|
{
|
|
IM_NONE,
|
|
IM_OPAQUE,
|
|
IM_MASKED,
|
|
IM_BLEND
|
|
}
|
|
implicitMap_t;
|
|
|
|
|
|
typedef struct shaderInfo_s
|
|
{
|
|
char shader[ MAX_QPATH ];
|
|
int surfaceFlags;
|
|
int contentFlags;
|
|
int compileFlags;
|
|
float value; /* light value */
|
|
|
|
char backShader[ MAX_QPATH ]; /* for surfaces that generate different front and back passes */
|
|
char flareShader[ MAX_QPATH ]; /* for light flares */
|
|
char cloneShader[ MAX_QPATH ]; /* ydnar: for cloning of a surface */
|
|
char damageShader[ MAX_QPATH ]; /* ydnar: sof2 damage shader name */
|
|
|
|
surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
|
|
foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
|
|
|
|
float subdivisions; /* from a "tesssize xxx" */
|
|
float backsplashFraction; /* floating point value, usually 0.05 */
|
|
float backsplashDistance; /* default 16 */
|
|
float lightSubdivide; /* default 999 */
|
|
float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
|
|
|
|
int lightmapSampleSize; /* lightmap sample size */
|
|
float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
|
|
|
|
float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
|
|
float offset; /* ydnar: offset in units */
|
|
float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
|
|
|
|
vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
|
|
|
|
qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
|
|
qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
|
|
qb_t forceMeta; /* ydnar: force metasurface path */
|
|
qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
|
|
qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
|
|
qb_t invert; /* ydnar: reverse facing */
|
|
qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
|
|
qb_t tcGen; /* ydnar: has explicit texcoord generation */
|
|
vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
|
|
tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
|
|
vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
|
|
alphaMod_t *alphaMod; /* ydnar: q3map_alphaMod support */
|
|
|
|
int furNumLayers; /* ydnar: number of fur layers */
|
|
float furOffset; /* ydnar: offset of each layer */
|
|
float furFade; /* ydnar: alpha fade amount per layer */
|
|
|
|
qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
|
|
|
|
qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
|
|
qb_t globalTexture; /* don't normalize texture repeats */
|
|
qb_t twoSided; /* cull none */
|
|
qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
|
|
qb_t polygonOffset; /* ydnar: don't face cull this or against this */
|
|
qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
|
|
qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
|
|
qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
|
|
qb_t notjunc; /* don't use this surface for tjunction fixing */
|
|
qb_t fogParms; /* ydnar: has fogparms */
|
|
qb_t noFog; /* ydnar: supress fogging */
|
|
|
|
qb_t clipModel; /* ydnar: solid model hack */
|
|
|
|
byte styleMarker; /* ydnar: light styles hack */
|
|
|
|
float vertexScale; /* vertex light scale */
|
|
|
|
char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
|
|
|
|
char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
|
|
char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
|
|
char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
|
|
|
|
implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
|
|
char implicitImagePath[ MAX_QPATH ];
|
|
|
|
image_t *shaderImage;
|
|
image_t *lightImage;
|
|
image_t *normalImage;
|
|
|
|
float skyLightValue; /* ydnar */
|
|
int skyLightIterations; /* ydnar */
|
|
sun_t *sun; /* ydnar */
|
|
|
|
vec3_t color; /* normalized color */
|
|
vec3_t averageColor;
|
|
byte lightStyle;
|
|
|
|
qb_t lmMergable; /* ydnar */
|
|
int lmCustomWidth, lmCustomHeight; /* ydnar */
|
|
float lmGamma; /* ydnar */
|
|
float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
|
|
|
|
int shaderWidth, shaderHeight; /* ydnar */
|
|
float stFlat[ 2 ];
|
|
|
|
vec3_t fogDir; /* ydnar */
|
|
|
|
char *shaderText; /* ydnar */
|
|
qb_t custom;
|
|
qb_t finished;
|
|
}
|
|
shaderInfo_t;
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
bsp structures
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
typedef struct face_s
|
|
{
|
|
struct face_s *next;
|
|
int planenum;
|
|
int priority;
|
|
qboolean checked;
|
|
int compileFlags;
|
|
winding_t *w;
|
|
}
|
|
face_t;
|
|
|
|
|
|
typedef struct plane_s
|
|
{
|
|
vec3_t normal;
|
|
vec_t dist;
|
|
int type;
|
|
struct plane_s *hash_chain;
|
|
}
|
|
plane_t;
|
|
|
|
|
|
typedef struct side_s
|
|
{
|
|
int planenum;
|
|
|
|
int outputNum; /* set when the side is written to the file list */
|
|
|
|
float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
|
|
float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
|
|
|
|
winding_t *winding;
|
|
winding_t *visibleHull; /* convex hull of all visible fragments */
|
|
|
|
shaderInfo_t *shaderInfo;
|
|
|
|
int contentFlags; /* from shaderInfo */
|
|
int surfaceFlags; /* from shaderInfo */
|
|
int compileFlags; /* from shaderInfo */
|
|
int value; /* from shaderInfo */
|
|
|
|
qboolean visible; /* choose visble planes first */
|
|
qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
|
|
qboolean backSide; /* generated side for a q3map_backShader */
|
|
|
|
qboolean culled; /* ydnar: face culling */
|
|
}
|
|
side_t;
|
|
|
|
|
|
typedef struct sideRef_s
|
|
{
|
|
struct sideRef_s *next;
|
|
side_t *side;
|
|
}
|
|
sideRef_t;
|
|
|
|
|
|
/* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
|
|
typedef struct indexMap_s
|
|
{
|
|
int w, h, numLayers;
|
|
char name[ MAX_QPATH ], shader[ MAX_QPATH ];
|
|
float offsets[ 256 ];
|
|
byte *pixels;
|
|
}
|
|
indexMap_t;
|
|
|
|
|
|
typedef struct brush_s
|
|
{
|
|
struct brush_s *next;
|
|
struct brush_s *original; /* chopped up brushes will reference the originals */
|
|
|
|
int entityNum, brushNum;/* editor numbering */
|
|
int outputNum; /* set when the brush is written to the file list */
|
|
|
|
/* ydnar: for shadowcasting entities */
|
|
int castShadows;
|
|
int recvShadows;
|
|
|
|
shaderInfo_t *contentShader;
|
|
shaderInfo_t *celShader; /* :) */
|
|
|
|
/* ydnar: gs mods */
|
|
float lightmapScale;
|
|
vec3_t eMins, eMaxs;
|
|
indexMap_t *im;
|
|
|
|
int contentFlags;
|
|
int compileFlags; /* ydnar */
|
|
qboolean detail;
|
|
qboolean opaque;
|
|
|
|
int portalareas[ 2 ];
|
|
|
|
vec3_t mins, maxs;
|
|
int numsides;
|
|
|
|
side_t sides[ 6 ]; /* variably sized */
|
|
}
|
|
brush_t;
|
|
|
|
|
|
typedef struct fog_s
|
|
{
|
|
shaderInfo_t *si;
|
|
brush_t *brush;
|
|
int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
|
|
}
|
|
fog_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int width, height;
|
|
bspDrawVert_t *verts;
|
|
}
|
|
mesh_t;
|
|
|
|
|
|
typedef struct parseMesh_s
|
|
{
|
|
struct parseMesh_s *next;
|
|
|
|
int entityNum, brushNum; /* ydnar: editor numbering */
|
|
|
|
/* ydnar: for shadowcasting entities */
|
|
int castShadows;
|
|
int recvShadows;
|
|
|
|
mesh_t mesh;
|
|
shaderInfo_t *shaderInfo;
|
|
shaderInfo_t *celShader; /* :) */
|
|
|
|
/* ydnar: gs mods */
|
|
float lightmapScale;
|
|
vec3_t eMins, eMaxs;
|
|
indexMap_t *im;
|
|
|
|
/* grouping */
|
|
qboolean grouped;
|
|
float longestCurve;
|
|
int maxIterations;
|
|
}
|
|
parseMesh_t;
|
|
|
|
|
|
/*
|
|
ydnar: the drawsurf struct was extended to allow for:
|
|
- non-convex planar surfaces
|
|
- non-planar brushface surfaces
|
|
- lightmapped terrain
|
|
- planar patches
|
|
*/
|
|
|
|
typedef enum
|
|
{
|
|
/* ydnar: these match up exactly with bspSurfaceType_t */
|
|
SURFACE_BAD,
|
|
SURFACE_FACE,
|
|
SURFACE_PATCH,
|
|
SURFACE_TRIANGLES,
|
|
SURFACE_FLARE,
|
|
SURFACE_FOLIAGE, /* wolf et */
|
|
|
|
/* ydnar: compiler-relevant surface types */
|
|
SURFACE_FORCED_META,
|
|
SURFACE_META,
|
|
SURFACE_FOGHULL,
|
|
SURFACE_DECAL,
|
|
SURFACE_SHADER,
|
|
|
|
NUM_SURFACE_TYPES
|
|
}
|
|
surfaceType_t;
|
|
|
|
char *surfaceTypes[ NUM_SURFACE_TYPES ]
|
|
#ifndef MAIN_C
|
|
;
|
|
#else
|
|
=
|
|
{
|
|
"SURFACE_BAD",
|
|
"SURFACE_FACE",
|
|
"SURFACE_PATCH",
|
|
"SURFACE_TRIANGLES",
|
|
"SURFACE_FLARE",
|
|
"SURFACE_FOLIAGE",
|
|
"SURFACE_FORCED_META",
|
|
"SURFACE_META",
|
|
"SURFACE_FOGHULL",
|
|
"SURFACE_DECAL",
|
|
"SURFACE_SHADER"
|
|
};
|
|
#endif
|
|
|
|
|
|
/* ydnar: this struct needs an overhaul (again, heh) */
|
|
typedef struct mapDrawSurface_s
|
|
{
|
|
surfaceType_t type;
|
|
qboolean planar;
|
|
int outputNum; /* ydnar: to match this sort of thing up */
|
|
|
|
qboolean fur; /* ydnar: this is kind of a hack, but hey... */
|
|
qboolean skybox; /* ydnar: yet another fun hack */
|
|
|
|
struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
|
|
|
|
shaderInfo_t *shaderInfo;
|
|
shaderInfo_t *celShader;
|
|
brush_t *mapBrush;
|
|
parseMesh_t *mapMesh;
|
|
sideRef_t *sideRef;
|
|
|
|
int fogNum;
|
|
|
|
int numVerts; /* vertexes and triangles */
|
|
bspDrawVert_t *verts;
|
|
int numIndexes;
|
|
int *indexes;
|
|
|
|
int planeNum;
|
|
vec3_t lightmapOrigin; /* also used for flares */
|
|
vec3_t lightmapVecs[ 3 ]; /* also used for flares */
|
|
int lightStyle; /* used for flares */
|
|
|
|
/* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
|
|
float lightmapScale;
|
|
|
|
/* ydnar: surface classification */
|
|
vec3_t mins, maxs;
|
|
vec3_t lightmapAxis;
|
|
int sampleSize;
|
|
|
|
/* ydnar: shadow group support */
|
|
int castShadows, recvShadows;
|
|
|
|
/* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
|
|
float bias[ 2 ];
|
|
int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
|
|
|
|
/* ydnar: for patches */
|
|
float longestCurve;
|
|
int maxIterations;
|
|
int patchWidth, patchHeight;
|
|
vec3_t bounds[ 2 ];
|
|
|
|
/* ydnar/sd: for foliage */
|
|
int numFoliageInstances;
|
|
|
|
/* ydnar: editor/useful numbering */
|
|
int entityNum;
|
|
int surfaceNum;
|
|
}
|
|
mapDrawSurface_t;
|
|
|
|
|
|
typedef struct drawSurfRef_s
|
|
{
|
|
struct drawSurfRef_s *nextRef;
|
|
int outputNum;
|
|
}
|
|
drawSurfRef_t;
|
|
|
|
|
|
/* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
|
|
typedef struct metaTriangle_s
|
|
{
|
|
shaderInfo_t *si;
|
|
side_t *side;
|
|
int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
|
|
vec4_t plane;
|
|
vec3_t lightmapAxis;
|
|
int indexes[ 3 ];
|
|
}
|
|
metaTriangle_t;
|
|
|
|
|
|
typedef struct epair_s
|
|
{
|
|
struct epair_s *next;
|
|
char *key, *value;
|
|
}
|
|
epair_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t origin;
|
|
brush_t *brushes, *lastBrush;
|
|
parseMesh_t *patches;
|
|
int mapEntityNum, firstDrawSurf;
|
|
int firstBrush, numBrushes; /* only valid during BSP compile */
|
|
epair_t *epairs;
|
|
}
|
|
entity_t;
|
|
|
|
|
|
typedef struct node_s
|
|
{
|
|
/* both leafs and nodes */
|
|
int planenum; /* -1 = leaf node */
|
|
struct node_s *parent;
|
|
vec3_t mins, maxs; /* valid after portalization */
|
|
brush_t *volume; /* one for each leaf/node */
|
|
|
|
/* nodes only */
|
|
side_t *side; /* the side that created the node */
|
|
struct node_s *children[ 2 ];
|
|
int compileFlags; /* ydnar: hint, antiportal */
|
|
int tinyportals;
|
|
vec3_t referencepoint;
|
|
|
|
/* leafs only */
|
|
qboolean opaque; /* view can never be inside */
|
|
qboolean areaportal;
|
|
qboolean skybox; /* ydnar: a skybox leaf */
|
|
qboolean sky; /* ydnar: a sky leaf */
|
|
int cluster; /* for portalfile writing */
|
|
int area; /* for areaportals */
|
|
brush_t *brushlist; /* fragments of all brushes in this leaf */
|
|
drawSurfRef_t *drawSurfReferences;
|
|
|
|
int occupied; /* 1 or greater can reach entity */
|
|
entity_t *occupant; /* for leak file testing */
|
|
|
|
struct portal_s *portals; /* also on nodes during construction */
|
|
}
|
|
node_t;
|
|
|
|
|
|
typedef struct portal_s
|
|
{
|
|
plane_t plane;
|
|
node_t *onnode; /* NULL = outside box */
|
|
node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
|
|
struct portal_s *next[ 2 ];
|
|
winding_t *winding;
|
|
|
|
qboolean sidefound; /* false if ->side hasn't been checked */
|
|
int compileFlags; /* from original face that caused the split */
|
|
side_t *side; /* NULL = non-visible */
|
|
}
|
|
portal_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
node_t *headnode;
|
|
node_t outside_node;
|
|
vec3_t mins, maxs;
|
|
}
|
|
tree_t;
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
vis structures
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------------------------------------------------------------------------------- */
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typedef struct
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{
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vec3_t normal;
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float dist;
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}
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visPlane_t;
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typedef struct
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{
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int numpoints;
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vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
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}
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fixedWinding_t;
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typedef struct passage_s
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{
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struct passage_s *next;
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byte cansee[ 1 ]; /* all portals that can be seen through this passage */
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} passage_t;
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typedef enum
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{
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stat_none,
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stat_working,
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stat_done
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}
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vstatus_t;
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typedef struct
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{
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int num;
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qboolean hint; /* true if this portal was created from a hint splitter */
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qboolean removed;
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visPlane_t plane; /* normal pointing into neighbor */
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int leaf; /* neighbor */
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vec3_t origin; /* for fast clip testing */
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float radius;
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fixedWinding_t *winding;
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vstatus_t status;
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byte *portalfront; /* [portals], preliminary */
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byte *portalflood; /* [portals], intermediate */
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byte *portalvis; /* [portals], final */
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int nummightsee; /* bit count on portalflood for sort */
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passage_t *passages; /* there are just as many passages as there */
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/* are portals in the leaf this portal leads */
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}
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vportal_t;
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typedef struct leaf_s
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{
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int numportals;
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int merged;
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vportal_t *portals[MAX_PORTALS_ON_LEAF];
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}
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leaf_t;
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typedef struct pstack_s
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{
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byte mightsee[ MAX_PORTALS / 8 ];
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struct pstack_s *next;
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leaf_t *leaf;
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vportal_t *portal; /* portal exiting */
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fixedWinding_t *source;
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fixedWinding_t *pass;
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fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
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int freewindings[ 3 ];
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visPlane_t portalplane;
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int depth;
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#ifdef SEPERATORCACHE
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visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
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int numseperators[ 2 ];
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#endif
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}
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pstack_t;
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typedef struct
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{
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vportal_t *base;
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int c_chains;
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pstack_t pstack_head;
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}
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threaddata_t;
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/* -------------------------------------------------------------------------------
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light structures
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------------------------------------------------------------------------------- */
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/* ydnar: new light struct with flags */
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typedef struct light_s
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{
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struct light_s *next;
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int type;
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int flags; /* ydnar: condensed all the booleans into one flags int */
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shaderInfo_t *si;
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vec3_t origin;
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vec3_t normal; /* for surfaces, spotlights, and suns */
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float dist; /* plane location along normal */
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float photons;
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int style;
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vec3_t color;
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float radiusByDist; /* for spotlights */
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float fade; /* ydnar: from wolf, for linear lights */
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float angleScale; /* ydnar: stolen from vlight for K */
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float add; /* ydnar: used for area lights */
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float envelope; /* ydnar: units until falloff < tolerance */
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float envelope2; /* ydnar: envelope squared (tiny optimization) */
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vec3_t mins, maxs; /* ydnar: pvs envelope */
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int cluster; /* ydnar: cluster light falls into */
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winding_t *w;
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vec3_t emitColor; /* full out-of-gamut value */
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float falloffTolerance; /* ydnar: minimum attenuation threshold */
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float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
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}
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light_t;
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typedef struct
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{
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/* constant input */
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qboolean testOcclusion, forceSunlight, testAll;
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int recvShadows;
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int numSurfaces;
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int *surfaces;
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int numLights;
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light_t **lights;
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qboolean twoSided;
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/* per-sample input */
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int cluster;
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vec3_t origin, normal;
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vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
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/* per-light input */
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light_t *light;
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vec3_t end;
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/* calculated input */
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vec3_t displacement, direction;
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vec_t distance;
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/* input and output */
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vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
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/* output */
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int compileFlags; /* for determining surface compile flags traced through */
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qboolean passSolid;
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qboolean opaque;
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/* working data */
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int numTestNodes;
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int testNodes[ MAX_TRACE_TEST_NODES ];
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}
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trace_t;
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/* must be identical to bspDrawVert_t except for float color! */
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typedef struct
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{
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vec3_t xyz;
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float st[ 2 ];
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float lightmap[ MAX_LIGHTMAPS ][ 2 ];
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vec3_t normal;
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float color[ MAX_LIGHTMAPS ][ 4 ];
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}
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radVert_t;
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typedef struct
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{
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int numVerts;
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radVert_t verts[ MAX_POINTS_ON_WINDING ];
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}
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radWinding_t;
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/* crutch for poor local allocations in win32 smp */
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typedef struct
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{
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vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
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int sides[ MAX_POINTS_ON_WINDING + 4 ];
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}
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clipWork_t;
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/* ydnar: new lightmap handling code */
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typedef struct outLightmap_s
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{
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int lightmapNum, extLightmapNum;
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int customWidth, customHeight;
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int numLightmaps;
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int freeLuxels;
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int numShaders;
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shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
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byte *lightBits;
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byte *bspLightBytes;
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byte *bspDirBytes;
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}
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outLightmap_t;
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typedef struct rawLightmap_s
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{
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qboolean finished, splotchFix, wrap[ 2 ];
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int customWidth, customHeight;
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float gamma;
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float filterRadius;
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int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
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int numLightClusters, *lightClusters;
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int sampleSize, actualSampleSize, axisNum;
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int entityNum;
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int recvShadows;
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vec3_t mins, maxs, axis, origin, *vecs;
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float *plane;
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int w, h, sw, sh, used;
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int numStyledTwins;
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struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
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int outLightmapNums[ MAX_LIGHTMAPS ];
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int twinNums[ MAX_LIGHTMAPS ];
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int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
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byte styles[ MAX_LIGHTMAPS ];
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float *bspLuxels[ MAX_LIGHTMAPS ];
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float *radLuxels[ MAX_LIGHTMAPS ];
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float *superLuxels[ MAX_LIGHTMAPS ];
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float *superOrigins;
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float *superNormals;
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int *superClusters;
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float *superDeluxels; /* average light direction */
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float *bspDeluxels;
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}
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rawLightmap_t;
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typedef struct rawGridPoint_s
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{
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vec3_t ambient[ MAX_LIGHTMAPS ];
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vec3_t directed[ MAX_LIGHTMAPS ];
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vec3_t dir;
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byte styles[ MAX_LIGHTMAPS ];
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}
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rawGridPoint_t;
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typedef struct surfaceInfo_s
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{
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bspModel_t *model;
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shaderInfo_t *si;
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rawLightmap_t *lm;
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int parentSurfaceNum, childSurfaceNum;
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int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
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float longestCurve;
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float *plane;
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vec3_t axis, mins, maxs;
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qboolean hasLightmap, approximated;
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int firstSurfaceCluster, numSurfaceClusters;
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}
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surfaceInfo_t;
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/* -------------------------------------------------------------------------------
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prototypes
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------------------------------------------------------------------------------- */
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/* main.c */
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vec_t Random( void );
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int BSPInfo( int count, char **fileNames );
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int ScaleBSPMain( int argc, char **argv );
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int ConvertMain( int argc, char **argv );
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/* path_init.c */
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void InitPaths( int *argc, char **argv );
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/* bsp.c */
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int BSPMain( int argc, char **argv );
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/* convert_map.c */
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int ConvertBSPToMap( char *bspName );
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/* convert_ase.c */
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int ConvertBSPToASE( char *bspName );
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/* brush.c */
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sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
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int CountBrushList( brush_t *brushes );
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brush_t *AllocBrush( int numsides );
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void FreeBrush( brush_t *brushes );
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void FreeBrushList( brush_t *brushes );
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brush_t *CopyBrush( brush_t *brush );
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qboolean BoundBrush( brush_t *brush );
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qboolean CreateBrushWindings( brush_t *brush );
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brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
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vec_t BrushVolume( brush_t *brush );
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void WriteBSPBrushMap( char *name, brush_t *list );
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void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
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void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
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int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
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qboolean WindingIsTiny( winding_t *w );
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void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
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tree_t *AllocTree( void );
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node_t *AllocNode( void );
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/* mesh.c */
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void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
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void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
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void FreeMesh( mesh_t *m );
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mesh_t *CopyMesh( mesh_t *mesh );
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void PrintMesh( mesh_t *m );
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mesh_t *TransposeMesh( mesh_t *in );
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void InvertMesh( mesh_t *m );
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mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
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int IterationsForCurve( float len, int subdivisions );
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mesh_t *SubdivideMesh2( mesh_t in, int iterations );
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mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
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mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
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void MakeMeshNormals( mesh_t in );
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void PutMeshOnCurve( mesh_t in );
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void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
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/* map.c */
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void LoadMapFile( char *filename, qboolean onlyLights );
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int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
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int PlaneTypeForNormal( vec3_t normal );
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void AddBrushBevels( void );
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brush_t *FinishBrush( void );
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/* portals.c */
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void MakeHeadnodePortals( tree_t *tree );
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void MakeNodePortal( node_t *node );
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void SplitNodePortals( node_t *node );
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qboolean PortalPassable( portal_t *p );
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qboolean FloodEntities( tree_t *tree );
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void FillOutside( node_t *headnode);
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void FloodAreas( tree_t *tree);
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face_t *VisibleFaces( entity_t *e, tree_t *tree );
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void FreePortal( portal_t *p );
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void MakeTreePortals( tree_t *tree );
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/* leakfile.c */
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xmlNodePtr LeakFile( tree_t *tree );
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/* prtfile.c */
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void NumberClusters( tree_t *tree );
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void WritePortalFile( tree_t *tree );
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/* writebsp.c */
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void SetModelNumbers( void );
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void SetLightStyles( void );
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int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
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void BeginBSPFile( void );
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void EndBSPFile( void );
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void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
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void EmitFogs( void );
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void BeginModel( void );
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void EndModel( entity_t *e, node_t *headnode );
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/* tree.c */
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void FreeTree( tree_t *tree );
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void FreeTree_r( node_t *node );
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void PrintTree_r( node_t *node, int depth );
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void FreeTreePortals_r( node_t *node );
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/* patch.c */
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void ParsePatch( qboolean onlyLights );
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mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
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void PatchMapDrawSurfs( entity_t *e );
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/* tjunction.c */
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void FixTJunctions( entity_t *e );
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/* fog.c */
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winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
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void FogDrawSurfaces( entity_t *e );
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int FogForPoint( vec3_t point, float epsilon );
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int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
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void CreateMapFogs( void );
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/* facebsp.c */
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face_t *MakeStructuralBSPFaceList( brush_t *list );
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face_t *MakeVisibleBSPFaceList( brush_t *list );
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tree_t *FaceBSP( face_t *list );
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/* model.c */
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void PicoPrintFunc( int level, const char *str );
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void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
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picoModel_t *FindModel( char *name, int frame );
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picoModel_t *LoadModel( char *name, int frame );
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void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
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void AddTriangleModels( entity_t *e );
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/* surface.c */
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mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
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void FinishSurface( mapDrawSurface_t *ds );
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void StripFaceSurface( mapDrawSurface_t *ds );
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qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
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qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
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void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
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void ClassifyEntitySurfaces( entity_t *e );
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void TidyEntitySurfaces( entity_t *e );
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mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
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mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
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qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
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void ClearSurface( mapDrawSurface_t *ds );
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void AddEntitySurfaceModels( entity_t *e );
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mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
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mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
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mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
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mapDrawSurface_t *DrawSurfaceForShader( char *shader );
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void ClipSidesIntoTree( entity_t *e, tree_t *tree );
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void MakeDebugPortalSurfs( tree_t *tree );
|
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void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
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void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
|
|
void AddEntitySurfaceModels( entity_t *e );
|
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int AddSurfaceModels( mapDrawSurface_t *ds );
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void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
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/* surface_fur.c */
|
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void Fur( mapDrawSurface_t *src );
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/* surface_foliage.c */
|
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void Foliage( mapDrawSurface_t *src );
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|
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|
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/* ydnar: surface_meta.c */
|
|
void ClearMetaTriangles( void );
|
|
int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
|
|
void MakeEntityMetaTriangles( entity_t *e );
|
|
void FixMetaTJunctions( void );
|
|
void SmoothMetaTriangles( void );
|
|
void MergeMetaTriangles( void );
|
|
|
|
|
|
/* surface_extra.c */
|
|
void SetDefaultSampleSize( int sampleSize );
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|
|
void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
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|
|
shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
|
|
int GetSurfaceExtraParentSurfaceNum( int num );
|
|
int GetSurfaceExtraEntityNum( int num );
|
|
int GetSurfaceExtraCastShadows( int num );
|
|
int GetSurfaceExtraRecvShadows( int num );
|
|
int GetSurfaceExtraSampleSize( int num );
|
|
float GetSurfaceExtraLongestCurve( int num );
|
|
void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
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|
|
|
void WriteSurfaceExtraFile( const char *path );
|
|
void LoadSurfaceExtraFile( const char *path );
|
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|
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|
|
/* decals.c */
|
|
void ProcessDecals( void );
|
|
void MakeEntityDecals( entity_t *e );
|
|
|
|
|
|
/* brush_primit.c */
|
|
void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
|
|
|
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|
|
/* vis.c */
|
|
fixedWinding_t *NewFixedWinding( int points );
|
|
int VisMain( int argc, char **argv );
|
|
|
|
/* visflow.c */
|
|
int CountBits( byte *bits, int numbits );
|
|
void PassageFlow( int portalnum );
|
|
void CreatePassages( int portalnum );
|
|
void PassageMemory( void );
|
|
void BasePortalVis( int portalnum );
|
|
void BetterPortalVis( int portalnum );
|
|
void PortalFlow( int portalnum );
|
|
void PassagePortalFlow( int portalnum );
|
|
|
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|
|
|
|
/* light.c */
|
|
float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
|
|
int LightContributionToSample( trace_t *trace );
|
|
void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
|
|
int LightContributionToPoint( trace_t *trace );
|
|
int LightMain( int argc, char **argv );
|
|
|
|
|
|
/* light_trace.c */
|
|
void SetupTraceNodes( void );
|
|
void TraceLine( trace_t *trace );
|
|
float SetupTrace( trace_t *trace );
|
|
|
|
|
|
/* light_bounce.c */
|
|
qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
|
|
void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
|
|
void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
|
|
void RadCreateDiffuseLights( void );
|
|
void RadFreeLights();
|
|
|
|
|
|
/* light_ydnar.c */
|
|
void ColorToBytes( const float *color, byte *colorBytes, float scale );
|
|
void SmoothNormals( void );
|
|
|
|
void MapRawLightmap( int num );
|
|
void IlluminateRawLightmap( int num );
|
|
void IlluminateVertexes( int num );
|
|
|
|
void SetupBrushes( void );
|
|
void SetupClusters( void );
|
|
qboolean ClusterVisible( int a, int b );
|
|
qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
|
|
int ClusterForPoint( vec3_t point );
|
|
int ClusterForPointExt( vec3_t point, float epsilon );
|
|
int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
|
|
int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
|
|
void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
|
|
void FreeTraceLights( trace_t *trace );
|
|
void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
|
|
void CreateTraceLightsForSurface( int num, trace_t *trace );
|
|
|
|
|
|
/* lightmaps_ydnar.c */
|
|
void ExportLightmaps( void );
|
|
|
|
int ExportLightmapsMain( int argc, char **argv );
|
|
int ImportLightmapsMain( int argc, char **argv );
|
|
|
|
void SetupSurfaceLightmaps( void );
|
|
void StitchSurfaceLightmaps( void );
|
|
void StoreSurfaceLightmaps( void );
|
|
|
|
|
|
/* image.c */
|
|
void ImageFree( image_t *image );
|
|
image_t *ImageFind( const char *filename );
|
|
image_t *ImageLoad( const char *filename );
|
|
|
|
|
|
/* shaders.c */
|
|
void AlphaMod( alphaMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
|
|
|
|
void TcMod( tcMod_t mod, float st[ 2 ] );
|
|
void TcModIdentity( tcMod_t mod );
|
|
void TcModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
|
|
void TcModTranslate( tcMod_t mod, float s, float t );
|
|
void TcModScale( tcMod_t mod, float s, float t );
|
|
void TcModRotate( tcMod_t mod, float euler );
|
|
|
|
qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
|
|
|
|
void BeginMapShaderFile( const char *mapFile );
|
|
void WriteMapShaderFile( void );
|
|
shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
|
|
void EmitVertexRemapShader( char *from, char *to );
|
|
|
|
void LoadShaderInfo( void );
|
|
shaderInfo_t *ShaderInfoForShader( const char *shader );
|
|
|
|
|
|
/* bspfile_abstract.c */
|
|
void SetGridPoints( int n );
|
|
void SetDrawVerts( int n );
|
|
void IncDrawVerts();
|
|
void SetDrawSurfaces(int n);
|
|
void SetDrawSurfacesBuffer();
|
|
void BSPFilesCleanup();
|
|
|
|
void SwapBlock( int *block, int size );
|
|
|
|
int GetLumpElements( bspHeader_t *header, int lump, int size );
|
|
void *GetLump( bspHeader_t *header, int lump );
|
|
int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
|
|
void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
|
|
|
|
void LoadBSPFile( const char *filename );
|
|
void WriteBSPFile( const char *filename );
|
|
void PrintBSPFileSizes( void );
|
|
|
|
epair_t *ParseEPair( void );
|
|
void ParseEntities( void );
|
|
void UnparseEntities( void );
|
|
void PrintEntity( const entity_t *ent );
|
|
void SetKeyValue( entity_t *ent, const char *key, const char *value );
|
|
const char *ValueForKey( const entity_t *ent, const char *key );
|
|
int IntForKey( const entity_t *ent, const char *key );
|
|
vec_t FloatForKey( const entity_t *ent, const char *key );
|
|
void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
|
|
entity_t *FindTargetEntity( const char *target );
|
|
void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
|
|
|
|
|
|
/* bspfile_ibsp.c */
|
|
void LoadIBSPFile( const char *filename );
|
|
void WriteIBSPFile( const char *filename );
|
|
|
|
|
|
/* bspfile_rbsp.c */
|
|
void LoadRBSPFile( const char *filename );
|
|
void WriteRBSPFile( const char *filename );
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
bsp/general global variables
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
#ifdef MAIN_C
|
|
#define Q_EXTERN
|
|
#define Q_ASSIGN( a ) = a
|
|
#else
|
|
#define Q_EXTERN extern
|
|
#define Q_ASSIGN( a )
|
|
#endif
|
|
|
|
/* game support */
|
|
Q_EXTERN game_t games[]
|
|
#ifndef MAIN_C
|
|
;
|
|
#else
|
|
=
|
|
{
|
|
#include "game_quake3.h"
|
|
,
|
|
#include "game_tenebrae.h"
|
|
,
|
|
#include "game_wolf.h"
|
|
,
|
|
#include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
|
|
,
|
|
#include "game_ef.h"
|
|
,
|
|
#include "game_sof2.h"
|
|
,
|
|
#include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
|
|
,
|
|
#include "game_ja.h" /* most be after game_jk2.h as they share defines! */
|
|
,
|
|
{ NULL, NULL, NULL, NULL, NULL, qfalse, 0, 0, NULL } /* null game */
|
|
};
|
|
#endif
|
|
Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
|
|
|
|
|
|
/* general */
|
|
Q_EXTERN int numImages Q_ASSIGN( 0 );
|
|
Q_EXTERN image_t images[ MAX_IMAGES ];
|
|
|
|
Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
|
|
Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
|
|
|
|
Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
|
|
Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
|
|
Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
|
|
Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
|
|
Q_EXTERN char mapShaderFile[ 1024 ];
|
|
Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
|
|
|
|
/* ydnar: sinusoid samples */
|
|
Q_EXTERN float jitters[ MAX_JITTERS ];
|
|
|
|
|
|
/* commandline arguments */
|
|
Q_EXTERN qboolean verbose;
|
|
Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean force Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
|
|
Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
|
|
Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
|
|
|
|
Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
|
|
|
|
Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
|
|
Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 1000 ); /* ydnar */
|
|
Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
|
|
Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
|
|
Q_EXTERN int texRange Q_ASSIGN( 0 );
|
|
Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
|
|
|
|
Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
|
|
Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
|
|
|
|
|
|
/* bsp */
|
|
Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
|
|
#ifndef MAIN_C
|
|
;
|
|
#else
|
|
= { 1024, 1024, 1024 };
|
|
#endif
|
|
|
|
Q_EXTERN char name[ 1024 ];
|
|
Q_EXTERN char source[ 1024 ];
|
|
Q_EXTERN char outbase[ 32 ];
|
|
|
|
Q_EXTERN int sampleSize; /* lightmap sample size in units */
|
|
|
|
Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN int entitySourceBrushes;
|
|
|
|
Q_EXTERN plane_t mapplanes[ MAX_MAP_PLANES ]; /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
|
|
Q_EXTERN int nummapplanes; /* nummapplanes will always be even */
|
|
Q_EXTERN int numMapPatches;
|
|
Q_EXTERN vec3_t mapMins, mapMaxs;
|
|
|
|
Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
|
|
Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
|
|
Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
|
|
|
|
Q_EXTERN entity_t *mapEnt;
|
|
Q_EXTERN brush_t *buildBrush;
|
|
Q_EXTERN int numActiveBrushes;
|
|
Q_EXTERN int g_bBrushPrimit;
|
|
|
|
Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
|
|
|
|
|
|
/* surface stuff */
|
|
Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
|
|
Q_EXTERN int numMapDrawSurfs;
|
|
|
|
Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
|
|
Q_EXTERN int numClearedSurfaces;
|
|
Q_EXTERN int numStripSurfaces;
|
|
Q_EXTERN int numFanSurfaces;
|
|
Q_EXTERN int numMergedSurfaces;
|
|
Q_EXTERN int numMergedVerts;
|
|
|
|
Q_EXTERN int numRedundantIndexes;
|
|
|
|
Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN byte debugColors[ 12 ][ 3 ]
|
|
#ifndef MAIN_C
|
|
;
|
|
#else
|
|
=
|
|
{
|
|
{ 255, 0, 0 },
|
|
{ 192, 128, 128 },
|
|
{ 255, 255, 0 },
|
|
{ 192, 192, 128 },
|
|
{ 0, 255, 255 },
|
|
{ 128, 192, 192 },
|
|
{ 0, 0, 255 },
|
|
{ 128, 128, 192 },
|
|
{ 255, 0, 255 },
|
|
{ 192, 128, 192 },
|
|
{ 0, 255, 0 },
|
|
{ 128, 192, 128 }
|
|
};
|
|
#endif
|
|
|
|
Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
|
|
Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
|
|
Q_EXTERN m4x4_t skyboxTransform;
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
vis global variables
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
/* commandline arguments */
|
|
Q_EXTERN qboolean fastvis;
|
|
Q_EXTERN qboolean noPassageVis;
|
|
Q_EXTERN qboolean passageVisOnly;
|
|
Q_EXTERN qboolean mergevis;
|
|
Q_EXTERN qboolean nosort;
|
|
Q_EXTERN qboolean saveprt;
|
|
Q_EXTERN qboolean hint; /* ydnar */
|
|
Q_EXTERN char inbase[ MAX_QPATH ];
|
|
|
|
/* other bits */
|
|
Q_EXTERN int totalvis;
|
|
|
|
Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
|
|
|
|
Q_EXTERN int numportals;
|
|
Q_EXTERN int portalclusters;
|
|
|
|
Q_EXTERN vportal_t *portals;
|
|
Q_EXTERN leaf_t *leafs;
|
|
|
|
Q_EXTERN vportal_t *faces;
|
|
Q_EXTERN leaf_t *faceleafs;
|
|
|
|
Q_EXTERN int numfaces;
|
|
|
|
Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
|
|
Q_EXTERN int c_portalskip, c_leafskip;
|
|
Q_EXTERN int c_vistest, c_mighttest;
|
|
Q_EXTERN int c_chains;
|
|
|
|
Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
|
|
|
|
Q_EXTERN int testlevel;
|
|
|
|
Q_EXTERN byte *uncompressed;
|
|
|
|
Q_EXTERN int leafbytes, leaflongs;
|
|
Q_EXTERN int portalbytes, portallongs;
|
|
|
|
Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
light global variables
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
/* commandline arguments */
|
|
Q_EXTERN qboolean noSurfaces;
|
|
|
|
Q_EXTERN qboolean deluxemap;
|
|
Q_EXTERN qboolean debugDeluxemap;
|
|
|
|
Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
|
|
|
|
Q_EXTERN qboolean fast;
|
|
Q_EXTERN qboolean faster;
|
|
Q_EXTERN qboolean fastgrid;
|
|
Q_EXTERN qboolean fastbounce;
|
|
Q_EXTERN qboolean cheap;
|
|
Q_EXTERN qboolean cheapgrid;
|
|
Q_EXTERN qboolean smooth;
|
|
Q_EXTERN int bounce;
|
|
Q_EXTERN qboolean bounceOnly;
|
|
Q_EXTERN qboolean bouncing;
|
|
Q_EXTERN qboolean bouncegrid;
|
|
Q_EXTERN qboolean normalmap;
|
|
Q_EXTERN qboolean trisoup;
|
|
Q_EXTERN qboolean shade;
|
|
Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
|
|
Q_EXTERN int superSample Q_ASSIGN( 0 );
|
|
Q_EXTERN int lightSamples Q_ASSIGN( 1 );
|
|
Q_EXTERN qboolean filter;
|
|
Q_EXTERN qboolean sunOnly;
|
|
Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
|
|
Q_EXTERN qboolean noCollapse;
|
|
Q_EXTERN qboolean debug;
|
|
Q_EXTERN qboolean debugSurfaces;
|
|
Q_EXTERN qboolean debugUnused;
|
|
Q_EXTERN qboolean debugAxis;
|
|
Q_EXTERN qboolean debugCluster;
|
|
Q_EXTERN qboolean debugOrigin;
|
|
Q_EXTERN qboolean exportLightmaps;
|
|
Q_EXTERN qboolean externalLightmaps;
|
|
Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
|
|
|
|
/* standard flags */
|
|
Q_EXTERN qboolean noTrace;
|
|
Q_EXTERN qboolean patchShadows;
|
|
Q_EXTERN qboolean dump;
|
|
Q_EXTERN qboolean extra;
|
|
Q_EXTERN qboolean extraWide;
|
|
Q_EXTERN qboolean lightmapBorder;
|
|
|
|
Q_EXTERN qboolean noSurfaces;
|
|
|
|
Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
|
|
Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
|
|
Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
|
|
|
|
/* longest distance across the map */
|
|
Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
|
|
|
|
/* for run time tweaking of light sources */
|
|
Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
|
|
Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
|
|
Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
|
|
|
|
/* ydnar: for runtime tweaking of falloff tolerance */
|
|
Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
|
|
|
|
Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
|
|
|
|
Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
|
|
|
|
Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
|
|
|
|
Q_EXTERN light_t *lights;
|
|
Q_EXTERN int numPointLights;
|
|
Q_EXTERN int numSpotLights;
|
|
Q_EXTERN int numSunLights;
|
|
Q_EXTERN int numAreaLights;
|
|
|
|
/* ydnar: for luxel placement */
|
|
Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
|
|
Q_EXTERN int *surfaceClusters;
|
|
|
|
/* ydnar: for radiosity */
|
|
Q_EXTERN int numDiffuseLights;
|
|
Q_EXTERN int numBrushDiffuseLights;
|
|
Q_EXTERN int numTriangleDiffuseLights;
|
|
Q_EXTERN int numPatchDiffuseLights;
|
|
|
|
/* ydnar: general purpose extra copy of drawvert list */
|
|
Q_EXTERN bspDrawVert_t *yDrawVerts;
|
|
|
|
/* ydnar: for tracing statistics */
|
|
Q_EXTERN int minSurfacesTested;
|
|
Q_EXTERN int maxSurfacesTested;
|
|
Q_EXTERN int totalSurfacesTested;
|
|
Q_EXTERN int totalTraces;
|
|
|
|
Q_EXTERN FILE *dumpFile;
|
|
|
|
Q_EXTERN int c_visible, c_occluded;
|
|
Q_EXTERN int c_subsampled; /* ydnar */
|
|
|
|
Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
|
|
|
|
Q_EXTERN vec3_t ambientColor;
|
|
Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
|
|
|
|
Q_EXTERN int *entitySurface;
|
|
Q_EXTERN vec3_t *surfaceOrigin;
|
|
|
|
Q_EXTERN vec3_t sunDirection;
|
|
Q_EXTERN vec3_t sunLight;
|
|
|
|
/* tracing */
|
|
Q_EXTERN int c_totalTrace;
|
|
Q_EXTERN int c_cullTrace, c_testTrace;
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Q_EXTERN int c_testFacets;
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/* ydnar: light optimization */
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Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
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Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
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Q_EXTERN byte *opaqueBrushes;
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Q_EXTERN int numLights;
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Q_EXTERN int numCulledLights;
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Q_EXTERN int gridBoundsCulled;
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Q_EXTERN int gridEnvelopeCulled;
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Q_EXTERN int lightsBoundsCulled;
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Q_EXTERN int lightsEnvelopeCulled;
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Q_EXTERN int lightsPlaneCulled;
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Q_EXTERN int lightsClusterCulled;
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/* ydnar: radiosity */
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Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
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Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
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Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
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/* ydnar: list of surface information necessary for lightmap calculation */
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Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
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/* ydnar: sorted list of surfaces */
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Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
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/* clumps of surfaces that share a raw lightmap */
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Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
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Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
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/* raw lightmaps */
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Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
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Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
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Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
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Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
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/* vertex luxels */
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Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
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Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
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/* bsp lightmaps */
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Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
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Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
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Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
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Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
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Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
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/* grid points */
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Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
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Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
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Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
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Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
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Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
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|
Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
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|
Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
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|
Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
|
|
Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
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|
Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
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|
|
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Q_EXTERN int numLuxels Q_ASSIGN( 0 );
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|
Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
|
|
Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
|
|
Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
|
|
Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
|
|
|
|
/* lightgrid */
|
|
Q_EXTERN vec3_t gridMins;
|
|
Q_EXTERN int gridBounds[ 3 ];
|
|
Q_EXTERN vec3_t gridSize
|
|
#ifndef MAIN_C
|
|
;
|
|
#else
|
|
= { 64, 64, 128 };
|
|
#endif
|
|
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|
|
/* -------------------------------------------------------------------------------
|
|
|
|
abstracted bsp globals
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
Q_EXTERN int numEntities Q_ASSIGN( 0 );
|
|
Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
|
|
Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
|
|
|
|
Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
|
|
Q_EXTERN bspModel_t bspModels[ MAX_MAP_MODELS ];
|
|
|
|
Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
|
|
Q_EXTERN bspShader_t bspShaders[ MAX_MAP_MODELS ];
|
|
|
|
Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
|
|
Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ];
|
|
|
|
Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
|
|
Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
|
|
|
|
Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
|
|
Q_EXTERN bspPlane_t bspPlanes[ MAX_MAP_PLANES ];
|
|
|
|
Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
|
|
Q_EXTERN bspNode_t bspNodes[ MAX_MAP_NODES ];
|
|
|
|
Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
|
|
Q_EXTERN int bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
|
|
|
|
Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
|
|
Q_EXTERN int bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
|
|
|
|
Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
|
|
Q_EXTERN bspBrush_t bspBrushes[ MAX_MAP_BRUSHES ];
|
|
|
|
Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
|
|
Q_EXTERN bspBrushSide_t bspBrushSides[ MAX_MAP_BRUSHSIDES ];
|
|
|
|
Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
|
|
Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
|
|
|
|
//% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
|
|
//% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
|
|
Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
|
|
Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
|
|
|
|
Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
|
|
Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
|
|
Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
|
|
|
|
Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
|
|
Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
|
|
Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
|
|
|
|
|
|
|
|
/* end marker */
|
|
#endif
|