gtkradiant/plugins/entity/entity_entitymodel.cpp
TTimo 33efc90892 more eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@185 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:51:54 +00:00

138 lines
4.2 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdlib.h>
#include "entity_entitymodel.h"
void Entity_UpdateClass(entity_t *e, const char* value)
{
if(strcmp(value, "misc_model") == 0
|| (strcmp(value, "misc_gamemodel") == 0)
|| (strcmp(value, "model_static") == 0))
{
if (e->model.pRender) e->model.pRender->DecRef();
if (e->model.pSelect) e->model.pSelect->DecRef();
if (e->model.pEdit) e->model.pEdit->DecRef();
e->model.pRender = NULL;
e->model.pSelect = NULL;
e->model.pEdit = NULL;
CEntityMiscModel *model = new CEntityMiscModel(e);
e->model.pRender = (IRender*)model;
e->model.pRender->IncRef();
e->model.pSelect = (ISelect*)model;
e->model.pSelect->IncRef();
e->model.pEdit = (IEdit*)model;
e->model.pEdit->IncRef();
model->DecRef();
}
else if(e->eclass && e->eclass->modelpath)
{
if (e->model.pRender) e->model.pRender->DecRef();
if (e->model.pSelect) e->model.pSelect->DecRef();
if (e->model.pEdit) e->model.pEdit->DecRef();
e->model.pRender = NULL;
e->model.pSelect = NULL;
e->model.pEdit = NULL;
CEntityEclassModel *model = new CEntityEclassModel;
model->SetEclass(e->eclass);
model->SetName(e->eclass->modelpath);
e->model.pRender = (IRender*)model;
e->model.pRender->IncRef();
e->model.pSelect = (ISelect*)model;
e->model.pSelect->IncRef();
e->model.pEdit = (IEdit*)model;
e->model.pEdit->IncRef();
model->DecRef();
}
}
void pivot_draw(const vec3_t pivot)
{
vec3_t vCenter, vMin, vMax;
VectorCopy(pivot, vCenter);
g_QglTable.m_pfn_qglPointSize(4);
g_QglTable.m_pfn_qglBegin(GL_POINTS);
g_QglTable.m_pfn_qglVertex3fv(vCenter);
g_QglTable.m_pfn_qglEnd();
g_QglTable.m_pfn_qglBegin(GL_LINES);
vCenter[0] -= 8;
g_QglTable.m_pfn_qglVertex3fv(vCenter);
vCenter[0] += 16;
g_QglTable.m_pfn_qglVertex3fv(vCenter);
vCenter[0] -= 8;
vCenter[1] -= 8;
g_QglTable.m_pfn_qglVertex3fv(vCenter);
vCenter[1] += 16;
g_QglTable.m_pfn_qglVertex3fv(vCenter);
vCenter[1] -= 8;
vCenter[2] -= 8;
g_QglTable.m_pfn_qglVertex3fv(vCenter);
vCenter[2] += 16;
g_QglTable.m_pfn_qglVertex3fv(vCenter);
vCenter[2] -= 8;
g_QglTable.m_pfn_qglEnd();
VectorCopy(vCenter, vMin);
VectorCopy(vCenter, vMax);
vMin[0] -= 4;
vMin[1] -= 4;
vMin[2] -= 4;
vMax[0] += 4;
vMax[1] += 4;
vMax[2] += 4;
g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP);
g_QglTable.m_pfn_qglVertex3f(vMin[0],vMin[1],vMin[2]);
g_QglTable.m_pfn_qglVertex3f(vMax[0],vMin[1],vMin[2]);
g_QglTable.m_pfn_qglVertex3f(vMax[0],vMax[1],vMin[2]);
g_QglTable.m_pfn_qglVertex3f(vMin[0],vMax[1],vMin[2]);
g_QglTable.m_pfn_qglEnd();
g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP);
g_QglTable.m_pfn_qglVertex3f(vMin[0],vMin[1],vMax[2]);
g_QglTable.m_pfn_qglVertex3f(vMax[0],vMin[1],vMax[2]);
g_QglTable.m_pfn_qglVertex3f(vMax[0],vMax[1],vMax[2]);
g_QglTable.m_pfn_qglVertex3f(vMin[0],vMax[1],vMax[2]);
g_QglTable.m_pfn_qglEnd();
g_QglTable.m_pfn_qglBegin(GL_LINES);
g_QglTable.m_pfn_qglVertex3f(vMin[0],vMin[1],vMin[2]);
g_QglTable.m_pfn_qglVertex3f(vMin[0],vMin[1],vMax[2]);
g_QglTable.m_pfn_qglVertex3f(vMin[0],vMax[1],vMax[2]);
g_QglTable.m_pfn_qglVertex3f(vMin[0],vMax[1],vMin[2]);
g_QglTable.m_pfn_qglVertex3f(vMax[0],vMin[1],vMin[2]);
g_QglTable.m_pfn_qglVertex3f(vMax[0],vMin[1],vMax[2]);
g_QglTable.m_pfn_qglVertex3f(vMax[0],vMax[1],vMax[2]);
g_QglTable.m_pfn_qglVertex3f(vMax[0],vMax[1],vMin[2]);
g_QglTable.m_pfn_qglEnd();
}