gtkradiant/radiant/xywindow.h

203 lines
5.4 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _XYWINDOW_H_
#define _XYWINDOW_H_
#include "qe3.h"
#include "camwindow.h"
#include "glwindow.h"
const int SCALE_X = 0x01;
const int SCALE_Y = 0x02;
const int SCALE_Z = 0x04;
typedef void ( PFNPathCallback )( bool, int );
// as i didn't really encapsulate anything this
// should really be a struct..
class ClipPoint
{
public:
ClipPoint(){ Reset(); };
void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL; };
bool Set(){ return m_bSet; };
void Set( bool b ) { m_bSet = b; };
void UpdatePointPtr() {
if ( m_pVec3 ) {
VectorCopy( m_ptClip, *m_pVec3 );
}
};
void SetPointPtr( vec3_t* p ) { m_pVec3 = p; };
vec3_t m_ptClip; // the 3d point
vec3_t* m_pVec3; // optional ptr for 3rd party updates
int m_ptScreenX, m_ptScreenY; // the onscreen xy point (for mousability)
bool m_bSet;
operator vec3_t&() {
return m_ptClip;
};
operator vec3_t*() {
return &m_ptClip;
};
/*! Draw clip/path point with rasterized number label */
void Draw( float fScale, int num );
/*! Draw clip/path point with rasterized string label */
void Draw( float fScale, const char *label );
};
class XYWnd : public GLWindow
{
public:
XYWnd();
virtual ~XYWnd() { }
public:
bool AreaSelectOK();
vec3_t& RotateOrigin();
vec3_t& Rotation();
void UndoClear();
bool UndoAvailable();
void KillPathMode();
void Undo();
void UndoCopy();
void Copy();
void Paste();
void Redraw( unsigned int nBits );
void VectorCopyXY( vec3_t in, vec3_t out );
void PositionView();
void FlipClip();
void SplitClip();
void Clip();
vec3_t& GetOrigin();
void SetOrigin( vec3_t org ); // PGM
void XY_Init();
void XY_Overlay();
void XY_Draw();
void DrawZIcon();
void DrawRotateIcon();
void DrawCameraIcon();
void XY_DrawBlockGrid();
void XY_DrawGrid();
void XY_MouseMoved( int x, int y, int buttons );
// TTimo: FIXME: was experimental stuff to track possible endless loop issues
// void XY_MouseMovedRec (int x, int y, int buttons);
void NewBrushDrag( int x, int y );
qboolean DragDelta( int x, int y, vec3_t move );
void XY_MouseUp( int x, int y, int buttons );
void XY_MouseDown( int x, int y, int buttons );
void XY_ToGridPoint( int x, int y, vec3_t point );
void XY_ToPoint( int x, int y, vec3_t point );
void SnapToPoint( int x, int y, vec3_t point );
void SetActive( bool b ) {m_bActive = b; };
bool Active() {return m_bActive; };
void DropClipPoint( guint32 nFlags, int pointx, int pointy );
bool RogueClipMode();
bool ClipMode();
void SetClipMode( bool bMode );
void RetainClipMode( bool bMode );
bool RotateMode();
bool SetRotateMode( bool bMode );
bool ScaleMode();
void SetScaleMode( bool bMode );
bool PathMode();
void DropPathPoint( guint32 nFlags, int pointx, int pointy );
bool PointMode();
// void AddPointPoint(guint32 nFlags, vec3_t* pVec);
void SetPointMode( bool b );
void SetViewType( int n );
bool m_bActive;
protected:
int m_nUpdateBits;
int m_nWidth;
int m_nHeight;
bool m_bTiming;
float m_fScale;
float m_TopClip;
float m_BottomClip;
bool m_bDirty;
vec3_t m_vOrigin;
int m_ptCursorX, m_ptCursorY;
bool m_bRButtonDown;
int m_nButtonstate;
int m_nPressx;
int m_nPressy;
vec3_t m_vPressdelta;
bool m_bPress_selection;
friend class CamWnd;
private:
// this is unique for all views
static GtkWidget* m_mnuDrop;
int m_nViewType;
int m_nScrollFlags;
int m_ptDragX, m_ptDragY;
int m_ptDragAdjX, m_ptDragAdjY;
int m_ptDragTotalX, m_ptDragTotalY;
void OriginalButtonUp( guint32 nFlags, int point, int pointy );
void OriginalButtonDown( guint32 nFlags, int point, int pointy );
// void ProduceSplits(brush_t** pFront, brush_t** pBack);
void PlanePointsFromClipPoints( vec3_t planepts[3], brush_t * pBrush );
void ProduceSplitLists();
void HandleDrop();
void PaintSizeInfo( int nDim1, int nDim2, vec3_t vMinBounds, vec3_t vMaxBounds );
int m_ptDownX, m_ptDownY;
public:
void OnEntityCreate( const char* item );
int GetViewType() {return m_nViewType; }
void SetScale( float f ) {m_fScale = f; }
float Scale() {return m_fScale; }
int Width() {return m_nWidth; }
int Height() {return m_nHeight; }
protected:
void OnCreate();
void OnExpose();
void OnLButtonDown( guint32 flags, int pointx, int pointy );
void OnRButtonDown( guint32 flags, int pointx, int pointy );
void OnMButtonDown( guint32 flags, int pointx, int pointy );
void OnLButtonUp( guint32 flags, int pointx, int pointy );
void OnRButtonUp( guint32 flags, int pointx, int pointy );
void OnMButtonUp( guint32 flags, int pointx, int pointy );
void OnMouseMove( guint32 nFlags, int pointx, int pointy );
void OnMouseWheel( bool bUp );
void OnSize( int cx, int cy );
void OnTimer();
private:
XORRectangle m_XORRectangle;
};
#endif // _XYWINDOW_H_