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121 lines
2.2 KiB
C++
121 lines
2.2 KiB
C++
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#if !defined ( INCLUDED_UNDOLIB_H )
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#define INCLUDED_UNDOLIB_H
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#include "iundo.h"
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#include "mapfile.h"
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#include "warnings.h"
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#include "generic/callback.h"
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template<typename Copyable>
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class BasicUndoData : public UndoData
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{
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Copyable m_data;
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public:
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BasicUndoData( const Copyable& data )
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: m_data( data ){
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}
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void release(){
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delete this;
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}
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const Copyable& get() const {
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return m_data;
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}
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};
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template<typename Copyable>
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class ObservedUndoableObject : public Undoable
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{
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typedef Callback1<const Copyable&> ImportCallback;
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Copyable& m_object;
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ImportCallback m_importCallback;
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UndoObserver* m_undoQueue;
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MapFile* m_map;
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public:
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ObservedUndoableObject<Copyable>( Copyable & object, const ImportCallback &importCallback )
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: m_object( object ), m_importCallback( importCallback ), m_undoQueue( 0 ), m_map( 0 )
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{
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}
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~ObservedUndoableObject(){
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}
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MapFile* map(){
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return m_map;
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}
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void instanceAttach( MapFile* map ){
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m_map = map;
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m_undoQueue = GlobalUndoSystem().observer( this );
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}
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void instanceDetach( MapFile* map ){
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m_map = 0;
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m_undoQueue = 0;
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GlobalUndoSystem().release( this );
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}
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void save(){
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if ( m_map != 0 ) {
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m_map->changed();
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}
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if ( m_undoQueue != 0 ) {
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m_undoQueue->save( this );
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}
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}
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UndoData* exportState() const {
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return new BasicUndoData<Copyable>( m_object );
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}
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void importState( const UndoData* state ){
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save();
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m_importCallback( ( static_cast<const BasicUndoData<Copyable>*>( state ) )->get() );
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}
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};
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template<typename Copyable>
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class UndoableObject : public Undoable
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{
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Copyable& m_object;
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UndoObserver* m_undoQueue;
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MapFile* m_map;
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public:
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UndoableObject( Copyable& object )
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: m_object( object ), m_undoQueue( 0 ), m_map( 0 )
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{}
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~UndoableObject(){
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}
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void instanceAttach( MapFile* map ){
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m_map = map;
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m_undoQueue = GlobalUndoSystem().observer( this );
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}
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void instanceDetach( MapFile* map ){
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m_map = 0;
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m_undoQueue = 0;
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GlobalUndoSystem().release( this );
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}
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void save(){
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if ( m_map != 0 ) {
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m_map->changed();
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}
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if ( m_undoQueue != 0 ) {
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m_undoQueue->save( this );
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}
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}
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UndoData* exportState() const {
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return new BasicUndoData<Copyable>( m_object );
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}
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void importState( const UndoData* state ){
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save();
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m_object = ( static_cast<const BasicUndoData<Copyable>*>( state ) )->get();
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}
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};
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#endif
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