gtkradiant/radiant/eclass.cpp

399 lines
10 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "eclass.h"
#include "debugging/debugging.h"
#include <map>
#include "ifilesystem.h"
#include "string/string.h"
#include "eclasslib.h"
#include "os/path.h"
#include "os/dir.h"
#include "stream/stringstream.h"
#include "moduleobservers.h"
#include "cmdlib.h"
#include "preferences.h"
#include "mainframe.h"
namespace
{
typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
EntityClasses g_entityClasses;
EntityClass *eclass_bad = 0;
char eclass_directory[1024];
typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
ListAttributeTypes g_listTypes;
}
/*!
implementation of the EClass manager API
*/
void CleanEntityList(EntityClasses& entityClasses)
{
for(EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i)
{
(*i).second->free((*i).second);
}
entityClasses.clear();
}
void Eclass_Clear()
{
CleanEntityList(g_entityClasses);
g_listTypes.clear();
}
EntityClass* EClass_InsertSortedList(EntityClasses& entityClasses, EntityClass *entityClass)
{
std::pair<EntityClasses::iterator, bool> result = entityClasses.insert(EntityClasses::value_type(entityClass->name(), entityClass));
if(!result.second)
{
entityClass->free(entityClass);
}
return (*result.first).second;
}
EntityClass* Eclass_InsertAlphabetized (EntityClass *e)
{
return EClass_InsertSortedList(g_entityClasses, e);
}
void Eclass_forEach(EntityClassVisitor& visitor)
{
for(EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i)
{
visitor.visit((*i).second);
}
}
class RadiantEclassCollector : public EntityClassCollector
{
public:
void insert(EntityClass* eclass)
{
Eclass_InsertAlphabetized(eclass);
}
void insert(const char* name, const ListAttributeType& list)
{
g_listTypes.insert(ListAttributeTypes::value_type(name, list));
}
};
RadiantEclassCollector g_collector;
const ListAttributeType* EntityClass_findListType(const char* name)
{
ListAttributeTypes::iterator i = g_listTypes.find(name);
if(i != g_listTypes.end())
{
return &(*i).second;
}
return 0;
}
class EntityClassFilterMode
{
public:
bool filter_mp_sp;
const char* mp_ignore_prefix;
const char* sp_ignore_prefix;
EntityClassFilterMode() :
filter_mp_sp(!string_empty(g_pGameDescription->getKeyValue("eclass_filter_gamemode"))),
mp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_sp_prefix")),
sp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_mp_prefix"))
{
if(string_empty(mp_ignore_prefix))
{
mp_ignore_prefix = "sp_";
}
if(string_empty(sp_ignore_prefix))
{
sp_ignore_prefix = "mp_";
}
}
};
class EntityClassesLoadFile
{
const char* m_directory;
public:
EntityClassesLoadFile(const char* directory) : m_directory(directory)
{
}
void operator()(const char* name) const
{
EntityClassFilterMode filterMode;
if(filterMode.filter_mp_sp)
{
if(string_empty(GlobalRadiant().getGameMode()) || string_equal(GlobalRadiant().getGameMode(), "sp"))
{
if(string_equal_n(name, filterMode.sp_ignore_prefix, strlen(filterMode.sp_ignore_prefix)))
{
globalOutputStream() << "Ignoring '" << name << "'\n";
return;
}
}
else
{
if(string_equal_n(name, filterMode.mp_ignore_prefix, strlen(filterMode.mp_ignore_prefix)))
{
globalOutputStream() << "Ignoring '" << name << "'\n";
return;
}
}
}
// for a given name, we grab the first .def in the vfs
// this allows to override baseq3/scripts/entities.def for instance
StringOutputStream relPath(256);
relPath << m_directory << name;
GlobalEClassLoader().scanFile(g_collector, relPath.c_str());
}
};
struct PathLess
{
bool operator()(const CopiedString& path, const CopiedString& other) const
{
return path_less(path.c_str(), other.c_str());
}
};
typedef std::map<CopiedString, const char*, PathLess> Paths;
class PathsInsert
{
Paths& m_paths;
const char* m_directory;
public:
PathsInsert(Paths& paths, const char* directory) : m_paths(paths), m_directory(directory)
{
}
void operator()(const char* name) const
{
m_paths.insert(Paths::value_type(name, m_directory));
}
};
#if 0
void EntityClassQuake3_constructDirectory(const char* directory, const char* extension)
{
globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n';
Directory_forEach(directory, matchFileExtension(extension, EntityClassesLoadFile(directory)));
}
#else
void EntityClassQuake3_constructDirectory(const char* directory, const char* extension, Paths& paths)
{
globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n';
Directory_forEach(directory, matchFileExtension(extension, PathsInsert(paths, directory)));
}
#endif
void EntityClassQuake3_Construct()
{
#if 1
StringOutputStream baseDirectory(256);
StringOutputStream gameDirectory(256);
const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue("basegame");
const char* gamename = GlobalRadiant().getGameName();
baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
Paths paths;
EntityClassQuake3_constructDirectory(baseDirectory.c_str(), GlobalEClassLoader().getExtension(), paths);
if(!string_equal(basegame, gamename))
{
EntityClassQuake3_constructDirectory(gameDirectory.c_str(), GlobalEClassLoader().getExtension(), paths);
}
for(Paths::iterator i = paths.begin(); i != paths.end(); ++i)
{
EntityClassesLoadFile((*i).second)((*i).first.c_str());
}
#else
StringOutputStream directory(256);
directory << GlobalRadiant().getGameToolsPath() << GlobalRadiant().getGameName() << '/';
EntityClassQuake3_constructDirectory(directory.c_str(), GlobalEClassLoader().getExtension());
#endif
}
EntityClass *Eclass_ForName(const char *name, bool has_brushes)
{
ASSERT_NOTNULL(name);
if(string_empty(name))
{
return eclass_bad;
}
EntityClasses::iterator i = g_entityClasses.find(name);
if(i != g_entityClasses.end() && string_equal((*i).first, name))
{
return (*i).second;
}
EntityClass* e = EntityClass_Create_Default(name, has_brushes);
return Eclass_InsertAlphabetized(e);
}
class EntityClassQuake3 : public ModuleObserver
{
std::size_t m_unrealised;
ModuleObservers m_observers;
public:
EntityClassQuake3() : m_unrealised(4)
{
}
void realise()
{
if(--m_unrealised == 0)
{
//globalOutputStream() << "Entity Classes: realise\n";
EntityClassQuake3_Construct();
m_observers.realise();
}
}
void unrealise()
{
if(++m_unrealised == 1)
{
m_observers.unrealise();
//globalOutputStream() << "Entity Classes: unrealise\n";
Eclass_Clear();
}
}
void attach(ModuleObserver& observer)
{
m_observers.attach(observer);
}
void detach(ModuleObserver& observer)
{
m_observers.detach(observer);
}
};
EntityClassQuake3 g_EntityClassQuake3;
void EntityClass_attach(ModuleObserver& observer)
{
g_EntityClassQuake3.attach(observer);
}
void EntityClass_detach(ModuleObserver& observer)
{
g_EntityClassQuake3.detach(observer);
}
void EntityClass_realise()
{
g_EntityClassQuake3.realise();
}
void EntityClass_unrealise()
{
g_EntityClassQuake3.unrealise();
}
void EntityClassQuake3_construct()
{
// start by creating the default unknown eclass
eclass_bad = EClass_Create("UNKNOWN_CLASS", Vector3(0.0f, 0.5f, 0.0f), "");
EntityClass_realise();
}
void EntityClassQuake3_destroy()
{
EntityClass_unrealise();
eclass_bad->free(eclass_bad);
}
class EntityClassQuake3Dependencies :
public GlobalRadiantModuleRef,
public GlobalFileSystemModuleRef,
public GlobalShaderCacheModuleRef,
public GlobalEClassModuleRef
{
public:
EntityClassQuake3Dependencies() :
GlobalEClassModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclasstype"))
{
}
};
class EclassManagerAPI
{
EntityClassManager m_eclassmanager;
public:
typedef EntityClassManager Type;
STRING_CONSTANT(Name, "quake3");
EclassManagerAPI()
{
EntityClassQuake3_construct();
m_eclassmanager.findOrInsert = &Eclass_ForName;
m_eclassmanager.findListType = &EntityClass_findListType;
m_eclassmanager.forEach = &Eclass_forEach;
m_eclassmanager.attach = &EntityClass_attach;
m_eclassmanager.detach = &EntityClass_detach;
m_eclassmanager.realise = &EntityClass_realise;
m_eclassmanager.unrealise = &EntityClass_unrealise;
GlobalRadiant().attachGameToolsPathObserver(g_EntityClassQuake3);
GlobalRadiant().attachGameModeObserver(g_EntityClassQuake3);
GlobalRadiant().attachGameNameObserver(g_EntityClassQuake3);
}
~EclassManagerAPI()
{
GlobalRadiant().detachGameNameObserver(g_EntityClassQuake3);
GlobalRadiant().detachGameModeObserver(g_EntityClassQuake3);
GlobalRadiant().detachGameToolsPathObserver(g_EntityClassQuake3);
EntityClassQuake3_destroy();
}
EntityClassManager* getTable()
{
return &m_eclassmanager;
}
};
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassManagerModule;
typedef Static<EclassManagerModule> StaticEclassManagerModule;
StaticRegisterModule staticRegisterEclassManager(StaticEclassManagerModule::instance());